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dyzzy
Dec 22, 2009

argh
Oh okay. That's much better, it even kind of makes them easier if you can deal with the poison. Free chryssalid at close range.

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amanasleep
May 21, 2008

Tin Tim posted:

Also, here is a weird bug

Why didn't close combat proc on my assault? The cryssalid merrily jumped up to my guys, and it's clearly inside the four tile range. I reloaded the shotgun the turn before, so my assault wasn't busy or anything. I've seen this a few times now in LW. Did they change the perk in any way?

Not a bug, or not a new one anyway. The 'lid crossed the 4 tile threshold while a level below your assault, and CCS notoriously does not respect elevation.

Viva Miriya
Jan 9, 2007

Axeman Jim posted:

Engineer with a plentiful supply of flashbangs to keep it at arms length and kite it into a hail of gunfire over the course of 3 turns. That's what I did anyway.

I wonder how the animation for it killing things works. Comically oversized loving monster vs normal duder bout to get dunked on. Anyone got a gif of that?

tadashi
Feb 20, 2006

scalded schlong posted:

Hey, wait, what's going on in my barracks



uh

The idea of ordering soliders, even if they're just video game characters, to become cyborgs still kind of creeps me out.

ArchangeI
Jul 15, 2010

tadashi posted:

The idea of ordering soliders, even if they're just video game characters, to become cyborgs still kind of creeps me out.

Pretty sure they say they volunteered.

I really hope they fix the death spirals in LW. Right now I'm looking at a terror mission in the US, who are at 99% panic already. I'm at -4$ per month already because you need to maintain so goddamn many interceptors to just keep pace in the airgame. A and B team are either fatigued or in the tank for the better part of a month. I'm 400 bux down in the hole from a recent EXALT hack. So once the terror mission completes, the US will drop, sending me into -160 a month. It'll be a month, minimum, until I can get a team together to try and assault the US base, assuming I have a spare satellite, which I don't. And no money to buy a new one.

It's nice that they say you can recover from setbacks, but you can still easily end up in a situation where you are barely holding on until something screws you over completely.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

tadashi posted:

The idea of ordering soliders, even if they're just video game characters, to become cyborgs still kind of creeps me out.

Me too. When I play, I only chop up soldiers that are already wounded. At least that way I can say that I'm helping them survive a grievous injury, and I'm not taking perfectly healthy soldiers out of their barracks to slice them up.

ArchangeI posted:

Pretty sure they say they volunteered.

More like voluntold for sure though!

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

amanasleep posted:

Not a bug, or not a new one anyway. The 'lid crossed the 4 tile threshold while a level below your assault, and CCS notoriously does not respect elevation.
Thanks, I didn't know that. Now I gotta be a bit more careful when I place my assault as a roadblock.

dyzzy
Dec 22, 2009

argh
So unfortunate that this promising heavy was maimed just before all hostiles were eliminated. Who could have known that the wall he shot his rocket at wasn't an alien mind trick?

I have good news though! Shen tells me there's a way for him to stay fit for combat... :getin:

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS

doctor 7 posted:

Even with fake limbs you still need to workout the connective tissue and cardio endurance.

It's not cardio if you don't have limbs to send the blood to though

It would make sense if they did like, core exercises at least. Actually, how do you get a cardiovascular workout with limbs?

e: gently caress, way late

Inexplicable Humblebrag
Sep 20, 2003

Kaal posted:

Me too. When I play, I only chop up soldiers that are already wounded. At least that way I can say that I'm helping them survive a grievous injury, and I'm not taking perfectly healthy soldiers out of their barracks to slice them up.


More like voluntold for sure though!

Yeah I only ever buzz someone who's been gravely wounded. Apart from anything else it gets them back in the game in 10 days rather than 50.

doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

Tollymain posted:

It's not cardio if you don't have limbs to send the blood to though

It would make sense if they did like, core exercises at least. Actually, how do you get a cardiovascular workout with limbs?

e: gently caress, way late

Yeah, you're right. That blade runner dude can just sit on the couch and still run like the wind entirely based on his springboard legs.

Ravenfood
Nov 4, 2011
LW medics are basically better as MECs in every way, right? Especially if you build your Engineer to have Smoke/Mirrors instead of Sapper? Its been a while since I've played with MECs. I know Pathfinders, Marauders, and Guardians are all good picks.

MrBims
Sep 25, 2007

by Ralp

Ravenfood posted:

LW medics are basically better as MECs in every way, right? Especially if you build your Engineer to have Smoke/Mirrors instead of Sapper? Its been a while since I've played with MECs. I know Pathfinders, Marauders, and Guardians are all good picks.

I wouldn't say that - they are very arguably the best MECs, but you may want a medic around to revive your guys who have the Secondary Heart genemod.

Inexplicable Humblebrag
Sep 20, 2003

doctor 7 posted:

Yeah, you're right. That blade runner dude can just sit on the couch and still run like the wind entirely based on his springboard legs.

You can hardly compare him to XCOM guys though because he can evidently hit things with a pistol

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Tollymain posted:

It's not cardio if you don't have limbs to send the blood to though

It would make sense if they did like, core exercises at least. Actually, how do you get a cardiovascular workout with limbs?

e: gently caress, way late

Surely cardio is about the heart/lungs? Even with robo-limbs they are going to be using their shoulder and hip muscles, increase their heartrate and need for oxygen while running etc.

So I just met LW Berserkers after mentioning them last post - I was able to run my CCS Assault into their path with a blue move and kite them both into her zone of death. Got down to one shot left, used the free Close encounters shot, reloaded, team shoots them some more and more CCS shots proc as they move. That Assault did 40-50 points of damage in one turn :get in:

Smiling Knight
May 31, 2011

I seem to have encountered a weird LW glitch: no Floater Autopsy research is available. I have a hundred corpses in cold storage, but the option simply does not appear. I would really like it, as I have a captive floater and would like some armor research credit.

ArchangeI
Jul 15, 2010

Smiling Knight posted:

I seem to have encountered a weird LW glitch: no Floater Autopsy research is available. I have a hundred corpses in cold storage, but the option simply does not appear. I would really like it, as I have a captive floater and would like some armor research credit.

Are you sure you have the right techs researched? You need Alien xenogenetics (I think) to unlock floater autopsy.

nessin
Feb 7, 2010
I keep wanting to play Long War but was hoping for a new "stable" release but it appears a long ways off. Is the beta capable of being played to the end, assuming judicious use of saves?

Roobanguy
May 31, 2011

^^^ I haven't had a single crash in my like 15 hour save.

ArchangeI posted:

Are you sure you have the right techs researched? You need Alien xenogenetics (I think) to unlock floater autopsy.

You need alien computers and then alien cybersomething and then you can autopsy them.

MrBims
Sep 25, 2007

by Ralp

nessin posted:

I keep wanting to play Long War but was hoping for a new "stable" release but it appears a long ways off. Is the beta capable of being played to the end, assuming judicious use of saves?

If you haven't played it yet, you might as well install beta 13 and treat it as a test drive so you can play for keeps when beta 14 comes out. You are unlikely to get to the end on your first campaign just because of how differently you need to play and think. In any case, saves are very unlikely to be broken for beta 14, so if you actually get a good game going you can keep it up.

fargom
Mar 21, 2007
I played about 20 hours of LW so far and have had only a single crash. I was able to reload the autosave and keep going after with no issue. It's stable enough to spend time with for sure.


Speaking of LW, my first campaign on normal is kind of in the dumpster. I've rushed lasers but now I feel like I'm so far behind I might as well start over. All of my initial rewards were for engineers, which I guess was due to my research choices? How screwed am I if I didn't rush for scientists?

It's about 3 months in, I have 5 satellites and one captain and some promising jr. officers. Muton berzerkers have started showing up and I'm getting about 9 meld per container. I've got 9 interceptors between asia and NA, but only about 4 have laser canons.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

ArchangeI posted:

Are you sure you have the right techs researched? You need Alien xenogenetics (I think) to unlock floater autopsy.

You need Alien Biocybernetis for Floaters. That requires xenogenetics, materials, and computers.

There's a handy tech tree file in your xcom folder under xew/LW3tt

MrBims
Sep 25, 2007

by Ralp
4 Laser cannons is quite fine for a while, just remember that you can take it off of interceptors as soon as they return home and put it on another interceptor, if the repair time is over 7 days. You don't get requests of corpses for scientists until you research xenobiology, which I wish they would change since that isn't something you would realize until told.

With LW you are absolutely going to feel like you're behind sometimes - I spent most of the midgame in a normal run playing lackadaisical because I got lucky on abductor landings earlier, then hit a monstrous brick wall where every mission was throwing heavy floater and double mechtoid pods at me when I was spending more on researching and not enough on building. Coming back from bad missions is possible, but beta 14 will make it easier, which should hopefully work out good.

chiasaur11
Oct 22, 2012



scalded schlong posted:

Yeah I only ever buzz someone who's been gravely wounded. Apart from anything else it gets them back in the game in 10 days rather than 50.

They considered having a mechanic for that in the game.

The problem was, players kept going all OCP on the issue. If the only way to get combat cyborgs is to get your soldiers mangled, well, accidents happen.

MechPlasma
Jan 30, 2013
So, Impossible SHIV game's still going pretty great, at the end of the fourth month now. Just about to assault the Alien Base. But I've also beaten Gangplank, so for those thinking about the Slingshot missions:

Firstly, they're easier. I think. They've got different unit placements from vanilla, but it's still roughly the same amount of enemies, and with LW's general power increase...
Secondly, the rewards have been toned back considerably. Compared to vanilla, where stripping the battleship basically gets you enough dollas to last the entire game, in LW it only nets you about $1,500 total (if you sell the fusion cores). Still quite a tidy sum, mind you.
And thirdly, and perhaps most importantly for me: it still has a Cyberdisk in it! And the resulting Sentinel Drone foundry project you get from it is still as overpowered as ever! Hooray for infinite repair! Hooray for complete Chrysalid shutdowns! Hoorays all around!

Oh, and can anyone tell me how useful the Fusion Cores are? Do I actually need both, or is just one fine like in vanilla? If I sell them now, I can get some spiffy new weapons, but I don't want to be stuck later on for easy anti-air guns.

fargom posted:

All of my initial rewards were for engineers, which I guess was due to my research choices?
Yeah, Xenobiology is the one that gives Scientists. I don't like how influential just knowing about that is to the game.

doctor 7
Oct 10, 2003

In the grim darkness of the future there is only Oakley.

scalded schlong posted:

You can hardly compare him to XCOM guys though because he can evidently hit things with a pistol

:drat:

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I finally had a Scout live long enough to become a Sergeant, and the level up traits are all incredibly tempting. +3 mobility from Sprinter? +1 primary damage from Ranger? Or maybe the versatility of Low Profile for full cover wherever I go? I can't even decide.

Beagle
Dec 8, 2012

It's fine...

Vib Rib posted:

I finally had a Scout live long enough to become a Sergeant, and the level up traits are all incredibly tempting. +3 mobility from Sprinter? +1 primary damage from Ranger? Or maybe the versatility of Low Profile for full cover wherever I go? I can't even decide.


Ranger +1 is pfffhbtbtbtbt because of how neglible it is, Low Profile is good, but Sprinter is got to go so god drat fast. Sprinter + Light Armor + SMG + Inherent Scoot Mobility = RIP every bomb mission, terror mission, newfoundland, and all aliens that didn't want to be flanked because you are moving at the speed of sound.

Assault Sprinter is even more hillarious for Run and Gun sprinting.

Furism
Feb 21, 2006

Live long and headbang

Darkrenown posted:

Surely cardio is about the heart/lungs? Even with robo-limbs they are going to be using their shoulder and hip muscles, increase their heartrate and need for oxygen while running etc.

When you run you need oxygen to send to your muscles. If you don't have muscles because they've been replaced by mechanical limbs, you don't need as much oxygen.

dogstile
May 1, 2012

fucking clocks
how do they work?

Ravenfood posted:

For some reason, everyone keeps forgetting that they wouldn't be able to do a normal attack after using RnG. They've already said they'd be able to use an attack that does 1-2 damage and inflicts poison. Personally, if that upgrade came late enough and wasn't standard, I'd be okay with it.

edit: Now I'm wondering if maybe they should just get poison spit instead.

That's not so bad actually.

OneTwentySix
Nov 5, 2007

fun
FUN
FUN


Can someone explain what benefit the reflex cannon is (plasma shotgun)? It's the same damage as the alloy cannon, but has one fewer shots. Does it just not have the penalty to hardened targets? I feel like I just wasted a ton of money on this thing.

MechPlasma
Jan 30, 2013

OneTwentySix posted:

Can someone explain what benefit the reflex cannon is (plasma shotgun)? It's the same damage as the alloy cannon, but has one fewer shots. Does it just not have the penalty to hardened targets? I feel like I just wasted a ton of money on this thing.
The game files say the Reflex Cannon does 25% more damage (a base of 10, compared to the alloy's 8).

OneTwentySix
Nov 5, 2007

fun
FUN
FUN


In game, it doesn't show any difference.



Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Something I noticed reading the LW wiki last night: Shotgun type weapons get increased damage-reduction penalties. From your pics you can see Alloy cannon has a bit about doing less damaged to hardened/in cover enemies. It looks like the Reflex doesn't have that, so that's what makes it better.

E: Oh yeah, LW Civvies seems to have at least 3 hp. Had a Terror mission where a Floater shot one for 2 and he was fine. I had a brief moment to consider asking him to join XCOM after the mission before the second Floater killed him :smith:

Darkrenown fucked around with this message at 11:27 on Jul 19, 2014

golem_ii
Dec 22, 2004

8 Seekers at once is pretty fun!



http://imgur.com/1aN9UsY

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Tons of seekers makes me wish you could stagger overwatch. I hate that I'll keep an eye out for like 3 stealthed seekers, then my entire loving squad shoots one of them to hell and lets the other two pop up unopposed right after.

Inexplicable Humblebrag
Sep 20, 2003

Perhaps you should have tried to avoid zhose tentacles.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
Battlescanners are your friend! After a nasty triple-strangle shortly after Seekers appeared I always carry 1 and more often 2 along to most missions now. Failing that, try to guess where they are and carpet the area with explosives, as any damage will make them uncloak. I don't think they even drop weapon fragments, so there's no loss to exploding them. Grouping people near a CCS Assault also helps, as they can shoot everything that appears within range.

golem_ii
Dec 22, 2004

Darkrenown posted:

Battlescanners are your friend! After a nasty triple-strangle shortly after Seekers appeared I always carry 1 and more often 2 along to most missions now. Failing that, try to guess where they are and carpet the area with explosives, as any damage will make them uncloak. I don't think they even drop weapon fragments, so there's no loss to exploding them. Grouping people near a CCS Assault also helps, as they can shoot everything that appears within range.

Do battlescanners uncover them in Long War? I tried to use one on a group of them in an earlier mission right after they activated and stealthed, but it didn't work.

vv ah, it was on that escort map with the broken motorway stretch - perhaps I threw it down the ramp in such a way that it couldn't see them.

golem_ii fucked around with this message at 13:51 on Jul 19, 2014

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Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
They certainly do. Perhaps they'd moved further than you thought? The scanners also need LoS, so cover can block the reveal if you're using it in narrow confines.

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