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Dabir posted:I don't get it. Forward to 1:16
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# ? Jul 16, 2014 20:18 |
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# ? Jun 6, 2024 11:04 |
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I didn't get it at first, but then I kept watching, and it dawned on me. (Man, Weird Al looks good for 50+...) And... yeah, I have nothing for this area or the previous one. The Wall Cloud and the mission around it is just kinda... there for me, you know? A springboard to much more involved things later.
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# ? Jul 16, 2014 20:42 |
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The Wall Cloud is the biggest pain in the rear end to run on nonlethal, because you can't just prod everyone. It's hardly a pacifist run if you leave a bunch of unconscious crewmen on a sinking ship. So you either have to stealth past almost everyone, or drag their sleeping bodies up to the main deck and off the ship, one at a time.
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# ? Jul 17, 2014 12:28 |
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I was going to wait until the Wall Cloud was completely done to post this, but this guy managed to stealth the entire way through using level 3 vision enhancement, run silent, synthetic heart, and occasionally the cloak. It's pretty drat impressive.
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# ? Jul 17, 2014 13:02 |
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Vertigo Ambrosia posted:I was going to wait until the Wall Cloud was completely done to post this, but this guy managed to stealth the entire way through using level 3 vision enhancement, run silent, synthetic heart, and occasionally the cloak. It's pretty drat impressive. Has the run silent aug. What a noob.
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# ? Jul 17, 2014 18:54 |
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Probably a good modern game would let you sink the ship through other means, but maybe assign you some kind of penalty (like a worse ending, killing off a character you liked, etc.) Your average modern game would give you a SHIP EXPLOSIVES key item which could only be used to blow up the weak points on the ship and for no other purpose.
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# ? Jul 19, 2014 15:17 |
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idonotlikepeas posted:Probably a good modern game would let you sink the ship through other means, but maybe assign you some kind of penalty (like a worse ending, killing off a character you liked, etc.) Your average modern game would give you a SHIP EXPLOSIVES key item which could only be used to blow up the weak points on the ship and for no other purpose. Your low end Russian modern game would have an option to buy explosives via airdrop for 2 USD micropayments, and it would show the explosives being dropped from a helicopter, even if you were indoors.
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# ? Jul 19, 2014 19:52 |
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Paramemetic posted:it would show the explosives being dropped from a helicopter, even if you were indoors Hey man don't hate on Peace Walker
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# ? Jul 19, 2014 23:23 |
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I met one of the designers of Human Revolution the other day. I told 'em that HV was a great game but it just wasn't quite as good as the original. He accused me of looking at it thru nostalgic eyes, and even ended up getting sort of upset. I was careful about being courteous, too. Weird. I understand taking it personally a bit when someone says that the game that you worked on sucked, but that wasn't even the case.
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# ? Jul 20, 2014 01:47 |
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I think HR is a great game but not as good, but I'm not sure if it's nostalgic reasons or just preferring the older gameplay style. I just don't care much for the third person shooting stuff or the drawn out action animations with the "kill cam" or what not.
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# ? Jul 20, 2014 02:23 |
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Gimbal lock posted:I met one of the designers of Human Revolution the other day. I told 'em that HV was a great game but it just wasn't quite as good as the original. He accused me of looking at it thru nostalgic eyes, and even ended up getting sort of upset. I was careful about being courteous, too. Weird. I understand taking it personally a bit when someone says that the game that you worked on sucked, but that wasn't even the case. I met most of the leads when they had a small meetup at Eidos hq. They seemed like a fun bunch.
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# ? Jul 20, 2014 02:37 |
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Don't get me wrong, he was a cool dude, just rather on the defensive side for what they shipped.
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# ? Jul 20, 2014 02:55 |
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He probably has to deal with people on the Internet giving snarky comments about the product he slaved away on for years, so when you go up to him and say that I don't really blame him for getting a little defensive about it. You should have just left it at "great game, really enjoyed it".
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# ? Jul 20, 2014 02:59 |
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I didn't just drop that on him out of nowhere; the situation wasn't that clear cut. If he had a problem with me saying that HR was great but it has a game in its pedigree that's unlikely to be surpassed, he had to ammo to say the same to me two-fold, maybe even three-fold. I think it might just had been the guy being sensitive about his own tastes. I told him that Borderlands wasn't good and he actually got more pissed at that, so YMMV I guess. Shifty gimbal fucked around with this message at 03:16 on Jul 20, 2014 |
# ? Jul 20, 2014 03:12 |
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Gimbal lock posted:Don't get me wrong, he was a cool dude, just rather on the defensive side for what they shipped. Have you heard the commentaries for the Director's Cut? It feels like 3/4ths of them are talking about how this one area was going to have wild feature XYZ but then got cut for [frustrating reason] and then kinda sorta good-naturedly grumping about it. There were definitely a lot of disappointing compromises made on a much more extensive vision just because of the need to get the fucker out the door by deadline no matter what. Almost exactly like what happened at Ion Storm developing the first Deus Ex, hehe
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# ? Jul 20, 2014 03:57 |
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That describes like 99% of game development probably.
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# ? Jul 20, 2014 04:17 |
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Gimbal lock posted:I met one of the designers of Human Revolution the other day. I told 'em that HV was a great game but it just wasn't quite as good as the original. He accused me of looking at it thru nostalgic eyes, and even ended up getting sort of upset. I was careful about being courteous, too. Weird. I understand taking it personally a bit when someone says that the game that you worked on sucked, but that wasn't even the case. It is no insult to simply not make one of the greatest games of all time. Of course, if someone were to bring it up particularly derisively, I'd suggest they borrow a quote from Joseph Heller: "When I read something saying I've not done anything as good as Catch-22 I'm tempted to reply, 'Who has?'"
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# ? Jul 20, 2014 04:33 |
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Willie Tomg posted:Have you heard the commentaries for the Director's Cut? It feels like 3/4ths of them are talking about how this one area was going to have wild feature XYZ but then got cut for [frustrating reason] and then kinda sorta good-naturedly grumping about it. There were definitely a lot of disappointing compromises made on a much more extensive vision just because of the need to get the fucker out the door by deadline no matter what. Almost exactly like what happened at Ion Storm developing the first Deus Ex, hehe
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# ? Jul 20, 2014 07:30 |
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Begs the question about what that guy's job was on the team.
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# ? Jul 20, 2014 07:51 |
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I met a HR dev at E3 last month, and the first thing he mentioned when I brought up liking the game was "Except the boss fights, right?" So I think they're very well aware of the game's faults, perhaps too acutely in some cases. (He also said he was working on something he couldn't refer to by name in the DX Universe )
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# ? Jul 20, 2014 08:45 |
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GetWellGamers posted:I met a HR dev at E3 last month, and the first thing he mentioned when I brought up liking the game was "Except the boss fights, right?" So I think they're very well aware of the game's faults, perhaps too acutely in some cases. The boss fights were outsourced so they can safely call them terrible without hurting their egos though.
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# ? Jul 20, 2014 08:53 |
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Att least they got slightly better in the Director's Cut.
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# ? Jul 20, 2014 09:35 |
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Sad thing is that the boss fights in Deus Ex games have never exactly been anything special, so that was an area they could have really outshone the original on (at least the third one was kinda cool).
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# ? Jul 20, 2014 18:34 |
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paragon1 posted:Sad thing is that the boss fights in Deus Ex games have never exactly been anything special, so that was an area they could have really outshone the original on (at least the third one was kinda cool). The third one made the least amount of sense. Who the gently caress builds a room like that? Playing with commentary turned on and learning all about the detachable prosthetic penises did not improve the experience.
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# ? Jul 20, 2014 19:05 |
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I rationalized as an exposition room to showcase installed on bodies the newest augmentations, given that they were on the WHO building.Willie Tomg posted:Have you heard the commentaries for the Director's Cut? It feels like 3/4ths of them are talking about how this one area was going to have wild feature XYZ but then got cut for [frustrating reason] and then kinda sorta good-naturedly grumping about it. There were definitely a lot of disappointing compromises made on a much more extensive vision just because of the need to get the fucker out the door by deadline no matter what. Almost exactly like what happened at Ion Storm developing the first Deus Ex, hehe I giggled when the development team for the game forgot why in the hell they gave a giant floor roof, separating white from blue collar sides, one side on the ground and close to the sea and elements while the other was fully bathed in sun and brightness, the name "Pangu".
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# ? Jul 20, 2014 19:35 |
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paragon1 posted:Sad thing is that the boss fights in Deus Ex games have never exactly been anything special, so that was an area they could have really outshone the original on (at least the third one was kinda cool). I loved the boss fights in the original. The fact that you could completely cheese any of them with no effort made them seem more real. It felt to me like the game respected the player enough to let them handle things how they wanted, and consistent enough that a rocket to the face would kill anything, not just the player/normal enemies. Even though it wasn't a huge gameplay challenge, I found them very rewarding and memorable. If they did the same sort of thing in HR but improved the AI so that it was a little more challenging, I think I would have liked it a lot more. I don't know if a studio would go for that, though... But having a big flashy BOSS FIGHT is really frustrating and jarring in a game like Deus Ex, which is all about learning the rules of an internally consistent world and applying them in creative ways.
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# ? Jul 20, 2014 19:39 |
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Diggus Bickus posted:I loved the boss fights in the original. The fact that you could completely cheese any of them with no effort made them seem more real. It felt to me like the game respected the player enough to let them handle things how they wanted, and consistent enough that a rocket to the face would kill anything, not just the player/normal enemies. Even though it wasn't a huge gameplay challenge, I found them very rewarding and memorable. I have a friend whose favorite moment in Deus Ex is when he chucked a grenade at Walton Simons and interrupted his self-satisfied boss speech. This automatically threw Simons into "duck and cover" mode, giving JC enough time to escape the underwater lab without confronting him.
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# ? Jul 20, 2014 19:52 |
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I found the boss fight with Gunther to be pretty annoying. Okay, you enter the room, he's hiding around the corner so you can't see him, and as soon as you go near him, a conversation triggers. After that conversation (and assuming that you do not have/use his killphrase), the fight begins. But Gunther has a flamethrower and at this point you're really close to him, so you get a load of flames in your face the second the conversation ends. The developers were kind enough to put a fire extinguisher in a nearby crate, but it's still pretty annoying.
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# ? Jul 20, 2014 20:38 |
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Marker17501 posted:I found the boss fight with Gunther to be pretty annoying. Okay, you enter the room, he's hiding around the corner so you can't see him, and as soon as you go near him, a conversation triggers. After that conversation (and assuming that you do not have/use his killphrase), the fight begins. But Gunther has a flamethrower and at this point you're really close to him, so you get a load of flames in your face the second the conversation ends. The developers were kind enough to put a fire extinguisher in a nearby crate, but it's still pretty annoying. True, but at least the game gives you ample warning that the fight is about to start and if he gets the drop on you the first time, it's pretty trivial to cheese him the second time through. Bobbin Threadbare posted:I have a friend whose favorite moment in Deus Ex is when he chucked a grenade at Walton Simons and interrupted his self-satisfied boss speech. This automatically threw Simons into "duck and cover" mode, giving JC enough time to escape the underwater lab without confronting him. My favorite way to deal with Simons in that encounter is to set up of barrels in a line in front of where he spawns. If you do it right, he gets stuck in a weird loop and basically runs around in circles behind the wall of barrels and it's hilarious to watch because I'm literally twelve years old.
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# ? Jul 20, 2014 22:02 |
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Are Plasma guns / Flamethrowers meant to be blinding, or is that just an issue with playing DE with resolution fixes and increased gamma settings? (The worst thing about fighting Walton Simons are his undocumented beastmaster powers)
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# ? Jul 20, 2014 22:32 |
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The only really memorable thing I remembered from Deus Ex 1 bossfights was the first time I fought Simons at Area 51. It was a tense fight compounded by the fact that the aug I thought could shoot down projectiles didn't work against plasma bolts, so it became very much a violent running battle and a lot of "oh crap gotta heal quick" moments. At the end of it all, I managed to take away the last of Simons' health just at the moment the game decided he was trying to throw a LAM at me. For whatever reason, said LAM flew about 100 feet straight up into the sky, coming back down on top of Simons' corpse and exploding. Apparently at this point the game decided it'd had enough shenanigans and went into a bluescreen. To be fair that basically makes one boss fight out of 3 games that was really noteworthy for me, aside from cheesing the Namir fight in HR (which everyone knew about by then). DX's boss fights are more memorable for the ability to not have them for the most part or "cheat" them. HR's are bad because they're pretty much "shoot at the Angry_Ed fucked around with this message at 23:23 on Jul 20, 2014 |
# ? Jul 20, 2014 22:39 |
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The very first time I did the Simons boss fight, I was already in invisibility mode because of the potential for snipers. He did his whole speech, and then because I was panicked I just ran past him, invisible, and slapped him once with the Dragon's Tooth on the way by. When I got to the bomb shelter I turned around to watch him explode. Then I burst out laughing.
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# ? Jul 20, 2014 23:26 |
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The HR bosses were easy to cheese if you took Typhoon early. Run in, spam Typhoon, collect your loot. It's pretty funny how quick they go down.
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# ? Jul 21, 2014 01:51 |
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I am Zim posted:The HR bosses were easy to cheese if you took Typhoon early. Run in, spam Typhoon, collect your loot. It's pretty funny how quick they go down. gently caress that first boss so goddamn hard, I hated that first boss so much I literally stopped playing the game even after I somehow beat him.
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# ? Jul 21, 2014 02:13 |
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FinalGamer posted:Except the first boss though. Apply taser, repeat until boss dies. No skills required, no tricky aiming, nothing. He just is stunlocked until dead.
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# ? Jul 21, 2014 02:16 |
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No, the first boss falls to 3-4 typhoon rounds too. Typhoon stun locks him so the hardest part is just getting close enough to get the first round off. It was so much easier than my first standard try at him, I really couldn't believe it when his death cut scene began. I don't know what level Typhoon I had that early, but I did make it a priority in my second game. Didn't use it at all my first time through.
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# ? Jul 21, 2014 02:38 |
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You can also throw the explosive canisters littered around the stage at him. Useful if you were doing a non-lethal run up to that point like I was. The real problem is that there is nothing nothing up to that point to indicate to you that you can't knockout the bosses (as far as I'm aware, and I was pretty drat thorough).
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# ? Jul 21, 2014 02:46 |
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I fought the first boss on the hardest difficulty on my first time through, with a full focus on stealth, so I didn't have any lethal weapons or damaging augs. I found the best way to beat him was to frantically run around and throw poo poo at him while hoping to god he didn't manage to hit me.
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# ? Jul 21, 2014 02:47 |
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Gaius Marius posted:I fought the first boss on the hardest difficulty on my first time through, with a full focus on stealth, so I didn't have any lethal weapons or damaging augs. I found the best way to beat him was to frantically run around and throw poo poo at him while hoping to god he didn't manage to hit me. It rather soured my experience for the entire game to the point that 2 hours into the next area I was getting tired and...kinda got distracted with another game and never picked it up again. I WANT to like HR but god.
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# ? Jul 21, 2014 03:54 |
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# ? Jun 6, 2024 11:04 |
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Dirk the Average posted:Apply taser, repeat until boss dies. No skills required, no tricky aiming, nothing. He just is stunlocked until dead. Gas grenades then a frag grenade
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# ? Jul 21, 2014 03:57 |