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ProfessorGroove posted:Are there still mummies that instantly curse you when they see you in adventure mode? I'm not completely sure, but until the aggression of NPCs is fixed they'd probably just talk to you about what they did with their week instead.
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# ? Jul 20, 2014 10:28 |
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# ? May 12, 2024 20:49 |
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Drevoak posted:Thanks for the advice everyone. Another option (at least in the older masterwork version I played) was turning temperature off. That way, even if you hit some unstable warpstone it stays in solid form instead of instantly subliming into a gas for your dwarves to breathe in. Then you can dispose of it however you like. Also works for coal dust (iirc its a special type of coal that only appears hidden in a coal seam that has a different boiling point to regular coal).
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# ? Jul 20, 2014 11:00 |
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How do I tell my dorfs to stop climbing into the drymoat to clean up monkey poo?
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# ? Jul 20, 2014 12:39 |
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Mister Adequate posted:Wrong. A true dwarf would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit. You forgot to include "while drinking heavily and puking on literally everything."
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# ? Jul 20, 2014 12:51 |
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ProfessorGroove posted:Are there still mummies that instantly curse you when they see you in adventure mode? I've run across a few mummies but they didn't curse me, just summon dozens of skeletons and then kick the poo poo out of me.
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# ? Jul 20, 2014 12:52 |
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AXE COP posted:I've run across a few mummies but they didn't curse me, just summon dozens of skeletons and then kick the poo poo out of me. That sounds kind of like a curse.
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# ? Jul 20, 2014 12:55 |
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Fargo Fukes posted:How do I tell my dorfs to stop climbing into the drymoat to clean up monkey poo? Seal it off or use burrows. There might be something in the orders menu too, I don't know.
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# ? Jul 20, 2014 13:17 |
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I kind of miss the volcanoes from years ago where they wouldn't be one monolithic shape. I hate having to sacrifice some poor schmuck to actually tapping the drat things. Actually...Its more the needlessly convoluted method for making and engraving a proper monument. I won't lie.
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# ? Jul 20, 2014 13:24 |
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TyroneGoldstein posted:I kind of miss the volcanoes from years ago where they wouldn't be one monolithic shape. I hate having to sacrifice some poor schmuck to actually tapping the drat things. You can hack into a volcano without killing the miner, by channeling instead of digging. Dig a 1-tile wide path to the volcano as you normally would, then channel the last tile instead of digging. This creates an open space on the tile below, which the lava has to fill before it can flow into your corridor. Should give you plenty of time to close the floodgate you've rigged to close the tunnel. For extra time, channel the last tile diagonally, as fluids flow more slowly diagonally. Also, make sure to designate some mining work in a safe area when your miner starts channeling the last tile, because then he'll immediately run there to do it rather than stand around thinking about what to do next.
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# ? Jul 20, 2014 13:33 |
With DFHack magic, you could just build a magnificent sky-piercing obsidian monolith that you then transform into "natural" rock with tiletypes. You should be able to engrave stone brickwork anyway, so bypassing the preposterous requirement to cast entire natural features from magma isn't unreasonable. If you want to be even more sporting, use only raw stone boulders and wooden scaffolds.
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# ? Jul 20, 2014 13:33 |
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Apoffys posted:You can hack into a volcano without killing the miner, by channeling instead of digging. Dig a 1-tile wide path to the volcano as you normally would, then channel the last tile instead of digging. This creates an open space on the tile below, which the lava has to fill before it can flow into your corridor. Should give you plenty of time to close the floodgate you've rigged to close the tunnel. For extra time, channel the last tile diagonally, as fluids flow more slowly diagonally. Also, make sure to designate some mining work in a safe area when your miner starts channeling the last tile, because then he'll immediately run there to do it rather than stand around thinking about what to do next. Another option is to use a pump.
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# ? Jul 20, 2014 13:43 |
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I just had my first ever experience with... well, not entirely sure yet. A Werechameleon arrived and destroyed a good part of my fortress, and then morphed into a friendly Human, and is now running across treetops naked. He stored some of my dead dwarfs on the trees as well. As soon as it morphed into a human, one of my own dwarfs went into, I'll say a "mood" (looses a roaring laughter, fell and terrible!) ... killed a fellow dwarf, and is now crafting -something- out of his corpse. This should be interesting.. Edit: He made a crown. A Crown made of dwarf bone. Not even anything spectacularly fancy, just.. a crown made of his friend's bones. Now everyone is unhappy for some reason. HFCS fucked around with this message at 13:47 on Jul 20, 2014 |
# ? Jul 20, 2014 13:43 |
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adventure mode is really confusing me. my buddy got accosted by some thugs in a town and when they started kicking him, i intervened. i kept getting "really attack swordsman y/n?" messages but eventually prevailed. while i was hunting the last one down, my buddy just abandoned me? and now people seem to be avoiding me. how do i tell if someone is going to be hostile soon, and why did that dude run off when i helped him edit: i have four dudes who are clearly with the group i murdered, constantly taking me off of the world map because i "feel uneasy" but I've yet to have them attack me. they aren't even grouping around me. when i ask them if they have troubles, all they can do is say that "ono [me] killed guy a and guy b" Verviticus fucked around with this message at 14:05 on Jul 20, 2014 |
# ? Jul 20, 2014 13:52 |
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Verviticus posted:adventure mode is really confusing me. my buddy got accosted by some thugs in a town and when they started kicking him, i intervened. i kept getting "really attack swordsman y/n?" messages but eventually prevailed. while i was hunting the last one down, my buddy just abandoned me? and now people seem to be avoiding me. how do i tell if someone is going to be hostile soon, and why did that dude run off when i helped him If he got involved in a fistfight and your ran in and gutted someone with a battleaxe or something, that might have made you look like a psychopath to him.
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# ? Jul 20, 2014 13:54 |
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HFCS posted:I just had my first ever experience with... well, not entirely sure yet. A Werechameleon arrived and destroyed a good part of my fortress, and then morphed into a friendly Human, and is now running across treetops naked. He stored some of my dead dwarfs on the trees as well. drat, it's been a while since I've read about a Fell mood
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# ? Jul 20, 2014 13:56 |
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Also, aggression is bugged right now. Hardly anything will attack you. I went into an ettin's cave and started fighting him, and he ran away at a sprint. He only turned to fight after he became enraged, once I had already nearly cut him to ribbons. The best way I've found to get things to attack you is to yell out, demanding everyone nearby to surrender. People don't like that for some reason.
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# ? Jul 20, 2014 13:59 |
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my dad posted:If he got involved in a fistfight and your ran in and gutted someone with a battleaxe or something, that might have made you look like a psychopath to him. they yelled YOU MUST YIELD multiple times and started killing him. he was not in good shape.
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# ? Jul 20, 2014 14:05 |
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toasterwarrior posted:drat, it's been a while since I've read about a Fell mood Yep. And just in case I foolishly thought I could recover from this death spiral, a goblin siege arrives and all of my fighters refuse to do anything besides panic Edit: Holy frak, AND an elven ambush at the same time. Edit again: Well, the goblins and the elves have met and are killing each other, but it's too little too late. My dwarfs were caught in the middle and too many were slain to be able to save this. HFCS fucked around with this message at 14:14 on Jul 20, 2014 |
# ? Jul 20, 2014 14:08 |
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I've got a weird bug in 0.34.11. My game moves on fine but the year stays 147. It may or may not be because of dfhack though I really haven't used many commands beside force, cleanowned and clean all. Also I can't seem to get anymore migrants, maybe because of that bug. Help?
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# ? Jul 20, 2014 14:23 |
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Apoffys posted:You can hack into a volcano without killing the miner, by channeling instead of digging. Dig a 1-tile wide path to the volcano as you normally would, then channel the last tile instead of digging. This creates an open space on the tile below, which the lava has to fill before it can flow into your corridor. Should give you plenty of time to close the floodgate you've rigged to close the tunnel. For extra time, channel the last tile diagonally, as fluids flow more slowly diagonally. Also, make sure to designate some mining work in a safe area when your miner starts channeling the last tile, because then he'll immediately run there to do it rather than stand around thinking about what to do next. That sounds like way too much work to spare the stupid migrant wave rear end in a top hat with Potash Making (Expert) as their highest skill. That being said, my last Potash Miner did survive breaching the volcano so she's earned her place among the living.
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# ? Jul 20, 2014 14:24 |
News from TWBT front:Mifki posted:Main branch version 3.31 got a new `colormap` command to change individual colors or reload colors.txt, see readme. Command to reload tilesets is expected later as well. Bolding not mine. Jesus christ you lunatics map that memory faster
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# ? Jul 20, 2014 14:58 |
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Trial by magma. I dig it. Not sorry for the pun.
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# ? Jul 20, 2014 15:04 |
scamtank posted:Bolding not mine. Jesus christ you lunatics map that memory faster How do they even go about this? I'm a programmer by trade, but I've never tried something like what they're doing, so I have no idea what's involved.
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# ? Jul 20, 2014 15:04 |
If I've understood it right, all you'd need is Cheat Engine, a reference table and a lot of patience. We know what 0.34.11 looks like, all that's left to do is see what got scrambled to where with 0.40. It's pushing a nerve and seeing which toe twiddles, except you need to find the toe first in a mass of bodyparts that writhes with your every move.
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# ? Jul 20, 2014 15:11 |
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An invading roc grabbed my military commander by the tongue with its wing, and then bit his head off. edit: something stinks Mu. fucked around with this message at 15:40 on Jul 20, 2014 |
# ? Jul 20, 2014 15:19 |
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Does anyone know why I'd be finding babies in lairs in adventure mode? Hostile, named babies. That are about 70 years old. Currently using the starter pack and Fear The Night for 0.34.11.
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# ? Jul 20, 2014 15:22 |
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What kind of babies are they? Night creature, werebabies, vampire babies or something?
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# ? Jul 20, 2014 15:23 |
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GenericOverusedName posted:What kind of babies are they? Night creature, werebabies, vampire babies or something? Listed as human babies. Edit: just found another one: I hope this is a bug. They're too easy to kill and don't/can't really fight back. subhelios fucked around with this message at 15:41 on Jul 20, 2014 |
# ? Jul 20, 2014 15:27 |
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subhelios posted:
That nickname/title is rather appropriate, at least.
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# ? Jul 20, 2014 15:46 |
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Is there any way to remove a blowgun from a hunter? As an artifact, I can't dump it and forbidding it doesn't work. Maybe I should just mod in a "create blowdart" reaction...
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# ? Jul 20, 2014 16:13 |
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toasterwarrior posted:drat, it's been a while since I've read about a Fell mood Back in the 2d version I was having a hard time with a fortress because of invading elephants. Two of my guys were outside gathering wood when one of them was trampled and killed by an elephant. His buddy immediately went berserk and punched the elephant so hard it died, then went into a fell mood, ripped off his buddy's head, and stormed back into the fortress. On his way, as he passed by people in the entrance hall, they saw him with the severed head of his companion and went insane. He locked himself in the craftsdwarf shop and started working. When he was finished, he had created a dwarf skull totem and instantly went insane. Other people walked into the workshop to start storing stuff, and instantly went insane. In fact, anybody who looked upon the totem immediately lost their mind. I had to seal up that area. Shortly thereafter, one of the few insane dwarves who hadn't yet jumped into lava or otherwise died decided to stand in the doorway leading outside, and let in a herd of elephants. They slaughtered the rest of my population. The end.
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# ? Jul 20, 2014 16:50 |
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Gus Hobbleton posted:Back in the 2d version I was having a hard time with a fortress because of invading elephants. Two of my guys were outside gathering wood when one of them was trampled and killed by an elephant. His buddy immediately went berserk and punched the elephant so hard it died, then went into a fell mood, ripped off his buddy's head, and stormed back into the fortress. On his way, as he passed by people in the entrance hall, they saw him with the severed head of his companion and went insane. He locked himself in the craftsdwarf shop and started working. When he was finished, he had created a dwarf skull totem and instantly went insane. Other people walked into the workshop to start storing stuff, and instantly went insane. Holy gently caress that's downright Lovecraftian. You should have tried to acquire that artifact in Adventure Mode.
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# ? Jul 20, 2014 17:12 |
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Oh man I didn't even consider trying that. Adventure mode was so utterly unfinished back then I barely even knew it existed, so it never crossed my mind.
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# ? Jul 20, 2014 18:35 |
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Has anyone else experienced bizarrely peaceful fortresses in Masterwork? I'm still getting beasts, titans, snatchers and whatnot but I'm five years in without getting a siege or ambush.
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# ? Jul 20, 2014 18:41 |
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Make sure your weapon isn't drawn when you enter a town. It scares people.
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# ? Jul 20, 2014 18:44 |
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Fargo Fukes posted:Has anyone else experienced bizarrely peaceful fortresses in Masterwork? I'm still getting beasts, titans, snatchers and whatnot but I'm five years in without getting a siege or ambush. This may be dumb, but you don't have invaders turned off do you?
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# ? Jul 20, 2014 18:50 |
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FutonForensic posted:Make sure your weapon isn't drawn when you enter a town. It scares people. does that work with any wielded item? Villager 1 :"Look out, he's got a handful of vomit!" Villager 2 :
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# ? Jul 20, 2014 18:57 |
You strap the vomit to your upper body.
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# ? Jul 20, 2014 19:00 |
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Speaking of Masterwork, does anyone know how to disable multilevel rendering in the latest 0.34 Masterwork package? It says there's a DFHack command on the TWBT page to disable it, but nothing is working.
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# ? Jul 20, 2014 19:32 |
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# ? May 12, 2024 20:49 |
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I was kinda hoping to be able to make it out of blood, but this works too.
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# ? Jul 20, 2014 19:34 |