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Yeah sorry, it's the new AAP. I forgot to mention.
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# ? Jul 16, 2014 20:33 |
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# ? May 13, 2024 10:13 |
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If that's the new set, then I know which army I'm starting next. Also, how many dice do I need for Infinity (just d20's, right?). Three? Five?
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# ? Jul 16, 2014 20:33 |
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Go for 5 mate, it's the max you will ever use IIRC.
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# ? Jul 16, 2014 20:33 |
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ijyt posted:If that's the new set, then I know which army I'm starting next. Five max.
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# ? Jul 16, 2014 20:33 |
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Cheers!
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# ? Jul 16, 2014 20:34 |
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Fix posted:Five max. So 10, then. For when the first 5 are clearly out of favor with the gods of luck.
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# ? Jul 16, 2014 20:48 |
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Actually a follow up question from my friend, should some be different colours or can they all be the same? Sorry for the no-content posts.Flipswitch posted:They can all the be the same, the only real reason to run separate colours is if you want to split bursts between targets and roll them together, all of one colour shouldn't be an issue to be honest. e: Thanks again! ijyt fucked around with this message at 21:12 on Jul 16, 2014 |
# ? Jul 16, 2014 21:00 |
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New Antipode Assault Pack https://www.youtube.com/watch?v=YOR0v2mHXTs
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# ? Jul 16, 2014 21:04 |
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They can all the be the same, the only real reason to run separate colours is if you want to split bursts between targets and roll them together, all of one colour shouldn't be an issue to be honest.
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# ? Jul 16, 2014 21:05 |
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While it's new release stuff... Painted picture of the Gencon-Exclusive Bolt - didn't see it posted.
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# ? Jul 16, 2014 21:26 |
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Her head is thin, but it looks better than i'd feared.
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# ? Jul 16, 2014 21:29 |
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Note that'd be 5 and your opponent also bringing his dice. I think technically you could use more if doing coordinated orders? But 5 is really plenty.Flipswitch posted:Good luck in the tournament, I've played Correg a bit here to introduce our newer players in tournaments and I find I don't really take REMs (but they're in my Bakunin scheme and I can't cross the paintjobs or bases, that'd be sinning) but I often take a 3-4 link of Wildcats, usually Tomcats for mobile specialists, an Intruder, Lupe and fill my weaknesses from there. If you're playing 300pts, definitely consider a Gecko or two as they're nice bruisers for pushing up the table for other models to get poo poo done, and of course, take a customizable Spec Ops. Cheers for that. Unfortunately it is a no-spec ops tournament. Shame as I've never played with the spec ops and would like to sometime. My Geckos are actually the Antenociti 'Komodo' models, so again, they're out. I am painting up my wildcats this minute and am almost certain I'll use a 5-wildcat link. What I'm thinking of: JURISDICTIONAL COMMAND OF CORREGIDOR ────────────────────────────────────────────────── GROUP 1 10 0 0 WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (19) WILDCAT Spitfire / Pistol, Knife. (1.5 | 25) WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 31) WILDCAT (Number 2) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (20) WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (23) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44) INTRUDER (X Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 52) TSYKLON Spitfire, Marker / Electric Pulse. (1 | 37) HELLCAT Boarding Shotgun / Pistol, Knife. (20) TOMCAT Doctor Combi Rifle + Light Flamethrower / Pistol, Knife. (22) ZONDBOT Electric Pulse. (3) ZONDBOT Electric Pulse. (3) 6 SWC | 299 Points Intruders backing up wildcats, some AD to grab the board, remote for mobility and to enable hacking. Do people rate Morans in serious games? Having been playing with 2 per list quite a lot, often I am glad of the koalas hindering my opponent's moves, although they seldom kill anything. My gut says that in some ITS scenarios I would take 2 Moran FOs, but given none of this tourney's missions need specialists, I think I'm better off with killy stuff.
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# ? Jul 16, 2014 21:36 |
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Oh man! Definitely starting Ariadna. And just show me the picture of the Zu Yong already? I need to see it.
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# ? Jul 16, 2014 23:00 |
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So glad I held off on buying those, the new models are ridiculously baller.
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# ? Jul 16, 2014 23:25 |
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I didn't.. and now I have to double dip, because those look soooo much better. Though not really feeling my Ariadna at the moment. Might wait to see what the new sectorial brings and just refocus on that. Collecting a whole faction with out any restrictions is a weird feeling after mostly focusing on my Military Orders. There's just so many models to buy and options to play around with.
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# ? Jul 16, 2014 23:58 |
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The bad thing about the resculpts is that I never, ever want to buy any older units because they'll end up getting replaced with things that look a ton better.
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# ? Jul 17, 2014 01:10 |
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Swagger Dagger posted:The bad thing about the resculpts is that I never, ever want to buy any older units because they'll end up getting replaced with things that look a ton better. I'm still waiting for my Tiger Soldier resculpts.
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# ? Jul 17, 2014 01:17 |
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Finally gave my new Corregidor list a shot against vanilla Combined army. My Iguana was sliced by a Speculo turn 1, which I pretty much knew would happen but was still a pain. Thankfully, he was a bit too forward with his Charontid, letting my Evo repeater close in and hack it. Intruder blew it up nicely, but was then pulped by a missile from a hidden-deployed shasvati. The 5-Wildcat link was a beast. A bit slow as links go, but a 5-shot BS 19 spitfire on the lead can winalmost every firefight if there's no camo or smoke involved. The link demolished the enemy total reaction bot, daturazis and anything else within range.
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# ? Jul 17, 2014 16:14 |
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So I'm wondering about the whole pinning thing, I'm currently building the Aleph Starter Set and wondering what most definitely needs pinning, and what I can get away with just gluing. Also, should I glue with epoxy (araldite) or thin super glue?
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# ? Jul 17, 2014 17:57 |
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ijyt posted:So I'm wondering about the whole pinning thing, I'm currently building the Aleph Starter Set and wondering what most definitely needs pinning, and what I can get away with just gluing. The models I remember pinning from that set were the Asura with her teeny feet and the one dakini with the running pose.
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# ? Jul 17, 2014 18:02 |
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I find thick (gel) superglue stronger than the think kind. But if you can stomach the longer drying time of epoxy glue, go for it. I prefer not to pin anything except TAGs. If I drop a model, I vastly prefer to just glue the arm back on instead of loving around with a damaged paintjob around the bent part. Also, don't pin feet! File the tabs under them to thin pins instead.
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# ? Jul 17, 2014 18:02 |
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The dakinis can sometime use a bit of pinning, especially the arms of the running one. The small plates and flaps are just difficult in general, pinning or no pinning. A bit of epoxi and patience are your best bets.
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# ? Jul 17, 2014 18:05 |
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jadarx posted:The models I remember pinning from that set were the Asura with her teeny feet and the one dakini with the running pose. I'm using resin bases, so all the feet will have to be pinned (I'm dreading that tacbot). Pierzak posted:I find thick (gel) superglue stronger than the think kind. But if you can stomach the longer drying time of epoxy glue, go for it. I didn't even think that the pin might end up causing more damage. Pierzak posted:Also, don't pin feet! File the tabs under them to thin pins instead. Aha! I guess that'd pose less risk than trying to clip the tabs off. e: oh god the gaps ijyt fucked around with this message at 19:26 on Jul 17, 2014 |
# ? Jul 17, 2014 18:05 |
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ijyt posted:I'm using resin bases, so all the feet will have to be pinned (I'm dreading that tacbot). Also, saw the tabs, don't clip them. Some legs (I'm looking at you Yannick Hennebo) are surprisingly sensitive to bending and I've had 2 ankles break off bbefore I learned that. I got a dremel circular saw, works wonders.
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# ? Jul 17, 2014 18:08 |
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# ? Jul 17, 2014 21:30 |
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These new Morat sculpts are killer, loving them.
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# ? Jul 17, 2014 22:59 |
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Welp, I just dropped more money on this game due to the insane sculpts with Giraldez' paint jobs. I am really excited about the rules revision and getting my friends excited about it as well. Do you guys have any advice about running demos or starter scenarios? I have PanO Neoterran and Military Order, Flipswitch's Corregidor lists, and all the Tohaa. I can't wait for Gencon! They need to stop making amazing Ariadna sculpts or I am going to buy them too.
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# ? Jul 18, 2014 16:20 |
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More important than starting at low points (150) is running lists that are balanced against each other. Under 300, many factions just can't bring every counter to the table, meaning a game can get really one-sided ("Couldn't fit a visor in your list? Good luck again my Ariadna camo spam"). At the same time, try to make lists with a little extra that shows off what each army is about. I met people at my club that felt Infinity was just line infantry with combi-rifles firing at each other from cover because there was no camo, hacking, drop troops or remotes on the list. I've had a lot of success at our Open Days with new people running lists with: ALEPH: Deva+ Devabot (a nice way to introduce simple remotes) Visor Deva (camo hunting) Myrmidon (to teach smoke and avoiding Aros) Minelayer Naga (for camo and mines) Thorakitais. NOMADS: Intruder (camo and visor training) Tsyklon remote (because people love crazykoalas) Reveren Custodier (good hacker that is also combat-worthy) Hellcat (to teach drop timing and such) Alguaciles A nice dense board with doors that can be hacked open or blown by engineers also goes a long way. The worst thing you can do is have a sparse table that makes long-distance Aros too strong and gives the impression that campers always win.
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# ? Jul 18, 2014 20:33 |
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OK I need a rules clarification. Let's say my Myrmidon (who has ODD and is standing in the open) is shot at by an enemy model that does not have any MSV. I use his ARO to throw a smoke grenade at his own feet. What happens? Is there a face to face roll? Does my opponent get to shoot me and then the grenade smoke happens? Does he shoot at me at -12 BS (-6 for ODD, -6 for smoke)?
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# ? Jul 20, 2014 18:06 |
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Acceptableloss posted:OK I need a rules clarification. Yes, it is a face to face roll. You'll adjust both attributes (PH vs BS) by the appropriate modifiers, and then roll. The smoke grenade only goes off if you win the roll. Example:
Myrmidon PH 13 plus +3 for range on the grenade (+3 from 0"-4") = 16 or less Dao Fei BS 13 plus 0 (0 from 8"-16") for range on the boarding shotgun = 13 Dao Fei Modified BS of 13 - 6 from Myrmidon ODD = 7 The Dao Fei now has 2 dice at a BS 7 or less against the Myrmidon's one dice of 16 or less.
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# ? Jul 20, 2014 18:21 |
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S.W.O.R.D. Agent posted:Yes, it is a face to face roll. You'll adjust both attributes (PH vs BS) by the appropriate modifiers, and then roll. The smoke grenade only goes off if you win the roll. Sweet thanks. So it's actually better than just a straight dodge because of the +3 for close range on the grenade then right? And if the Myrmidon wins the face to face, any additional shots that round will be hindered by the smoke cloud. That seems good to me. Follow up question: In the active turn, I can throw smoke to cover my own advance, but in that case I would not want to throw it at my own feet right? In that instance, the dispersion on a miss actually matters because the template goes down even if I fail the roll. Is there any max distance for the dispersion? Does the distance between the throwing model and the target point matter when it comes to dispersion? EDIT: Unrelated question: What is the new base size for the Aleph Marut? It looks like the old one is a 40mm with those nubs on the sides, so does that mean it should be on a 50mm going forward? Acceptableloss fucked around with this message at 21:06 on Jul 20, 2014 |
# ? Jul 20, 2014 19:52 |
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Late but fuuuuuck those Antipodes! I need to get back to painting at some point, but now that they have decent models I should pick up a squad.
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# ? Jul 20, 2014 20:33 |
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Acceptableloss posted:Sweet thanks. During the active turn you choose a spot for the smoke. Figure out the modifier. Roll dice. If successful the smoke goes off a that spot. If you fail the template disperses 2.5" x the failure category. Example:
You have PH 13. The modifier is 4"-8" = 0. So you're looking for a 13. You roll and get a 17. 17 - 13 = 4 (this is your failure category). 4 x 2.5 = 10 The smoke with disperses 10" in direction 7 (the 2nd digit of your dice roll. The 1 always points to the center of the table). Also, no really one minds answering questions, so don't be afraid to keeping asking them. However, you may find the link below incredibly useful. http://infinitythegame.wikispot.org/Home?action=show&redirect=Front+Page
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# ? Jul 20, 2014 21:08 |
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I always thought it was weird how loving far a mis thrown grenade would travel.
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# ? Jul 20, 2014 21:16 |
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S.W.O.R.D. Agent posted:During the active turn you choose a spot for the smoke. Figure out the modifier. Roll dice. If successful the smoke goes off a that spot. If you fail the template disperses 2.5" x the failure category. Thanks. I've been reading the wiki today which is what is provoking these questions. S.J. posted:I always thought it was weird how loving far a mis thrown grenade would travel. Exactly. So in the active turn, if the same Myrmidon tries to throw a smoke grenade at his own feet, he's looking for a 16 (PH 13 + 3 for range) and if I roll the 19, the grenade scatters 3 x 2.5" = 7.5" ? That seems silly to me.
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# ? Jul 20, 2014 21:22 |
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Failure category is definable one of the goofier things in the game. I'd like to see it changed to 1.5" of dispersion, and can only deviate in a 180 degree arc based on the mini that's throwing the grenade. I have idea if there are any changes in the works regarding grenades and FC, but 3rd edition is right around the corner and this is one of the things I'm hoping gets addressed.
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# ? Jul 20, 2014 22:16 |
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We've always assumed that it was a mistranslation, and was supposed so scatter 1" per failure (or 2.5 cm) and that makes it a lot more reasonable.
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# ? Jul 20, 2014 22:33 |
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Signal posted:We've always assumed that it was a mistranslation, and was supposed so scatter 1" per failure (or 2.5 cm) and that makes it a lot more reasonable. I remember thinking that too the first time I played.
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# ? Jul 20, 2014 22:56 |
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Signal posted:We've always assumed that it was a mistranslation, and was supposed so scatter 1" per failure (or 2.5 cm) and that makes it a lot more reasonable.
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# ? Jul 20, 2014 23:29 |
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# ? May 13, 2024 10:13 |
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but... that's obscene....
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# ? Jul 21, 2014 00:13 |