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Weren't giants of some kind also responsible for the childhood event that deranged Ragnaglar?
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# ? Jul 20, 2014 08:29 |
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# ? Jun 2, 2024 10:06 |
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The Sharmat posted:Weren't giants of some kind also responsible for the childhood event that deranged Ragnaglar? Sort of. What you are thinking of, I presume, is the myth of Orlanth's initiation, where the Giant uncles decide to get rid of the young godlings and throw Orlanth, Humakt, Urox and the Other one (in the book of heortling mythology he is never named Ragnaglar in this myth) into the the various pits in the hopes that the denizens of those pits would kill them. Thing is, those "giants" were actually gods. The Earth Giant was Genert, the Fire Giant was Lodril, the Sea Giant was Magasta and so on....unless they weren't, and this is a result of Godlearnerism messing up with the myths.
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# ? Jul 20, 2014 08:58 |
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Why is he only ever called The Other Brother in so many texts? Does bad stuff happen if you say his name?
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# ? Jul 20, 2014 09:06 |
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Perhaps it's because he wasn't Ragnaglar when he got tossed into the pit.
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# ? Jul 20, 2014 09:08 |
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Given that Ragnaglar is only referred to as a kinsman of Urox in the myths, there's a decent chance that most Orlanthi just aren't aware of the possible connection between him and the Other Brother at all.
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# ? Jul 20, 2014 09:11 |
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Now I'm even more confused. Guess that's Glorantha lore for you.
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# ? Jul 20, 2014 09:12 |
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He's called the other brother the same reason Yelm is never actually mentioned in the myths. Orlanth went and fought the Bad Emperor or the Evil Emperor or the Bright Emperor. But not Yelm. Then in the Dawn, when the Theyalans went around bringing the news of the Dawn to the world, they met with the sun-worshiping people of the north and the two groups recognized their Bad Emperor and The Rebel in each other's gods. I imagine something similar happened with Ragnaglar and the Other Brother - they might have been different gods, or they might have been the same. In the end it doesn't matter, because these days they are one and the same.
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# ? Jul 20, 2014 09:16 |
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With whom does the name 'Ragnaglar' originate then?
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# ? Jul 20, 2014 09:18 |
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The Sharmat posted:With whom does the name 'Ragnaglar' originate then? Ragnaglar is also from the Heortling mythology. quote:During the march, the chiefs called their Wild Companions. To make things even more confusing, in the book of Heortling Mythology, the myth of the initiation does not mention Ragnaglar, and yet later when he is listed, this is his description given: quote:Ragnaglar So is this some confusion of two mythic figures or just lack of a proper editor when the book was being made? With the Stafford Library books it's kind of hard to know!
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# ? Jul 20, 2014 10:26 |
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Wait do Orlanthi not raise goats? Does nobody raise goats?
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# ? Jul 20, 2014 16:52 |
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Tulip posted:Wait do Orlanthi not raise goats? Does nobody raise goats? Mostly because of Ragnaglar, really. And, well, "Orlanthi" do raise goats. And have dogs too. You have to keep in mind that the Heortlings of Dragon Pass (the ones in Heortland and in Sartar) tend to be, in general, some of the most conservative and religiously fanatical examples of the Orlanthi people. There are quite a few people who are Orlanthi (as in they accept Orlanth as King of the Gods and follow the gods of the Storm Tribe) who have dogs, who raise goats and have no problems at all with either. Most of them are either to the North or West of Dragon Pass. I am not sure what the Umathela Orlanthi are like, but I imagine they probably are not like the Sartarites either.
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# ? Jul 20, 2014 17:11 |
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People in Kostaddi worship a goat god Gerendetho and raise goats primarily. They do seem fairly exceptional, though, and probably get no end of trouble from their neighbours over it (or got - under the Lunars the goat thing is probably no longer so bad, but the "sided with Sheng Seleris" thing overshadows all of that anyway).
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# ? Jul 20, 2014 17:15 |
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While looking up any information on whether Heort is really a Stag hsunchen or (as I suspected) just a stag-horned Kolating, I discovered that Heort is Old English for stag. Duh! That said, where did you get the hsunchen idea from?
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# ? Jul 20, 2014 20:35 |
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From the Book of Heortling Mythologyquote:Parntor the Swift was Deskedov's surviving son, and quote:The quote:Heort, the son of Darndrev and Drenyan, grew up in Emphasis mine. This is from the very first story which is Heort's Ancestors. It seems I was wrong on something else though - Heort is, technically, a very distant descendant of Vingkot on the male side of the lineage. However, I do think this all sounds like a description of a hsunchen people. Edit: Okay, nevermind. I talked with Jeff Richard about this... Jeff Richard posted:Not really. Those categories don't really make much sense in the depths of the Great Darkness. ....Well in my Glorantha he's a drat hsunchen, so there! Jenx fucked around with this message at 21:02 on Jul 20, 2014 |
# ? Jul 20, 2014 20:55 |
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Ah, but the Orlanthi know (or at least the Fronelan Orlanthi) that the Hsunchen are merely Orlanthi who forgot themselves. You see, when Orlanth was king of the world, some strangers who were the Logic Tribe invaded Fronela. They defeated Orlanth for they could not be harmed by his magic, and so the Storm Tribe fled until the Logic Tribe's doom overcame them. The gods all took different forms (Like Humakt being a wolf, Ernalda a sow, and Heort a stag) and fled into the wilderness. When the Logic Tribe eventually crumbled, the Storm Tribe returned, except for those who fled too far, or became lost. And these are the hsunchen. (Source: Vadrus and the Logic Tribe: Anaxial's Roster, pgs 72-74)
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# ? Jul 20, 2014 21:24 |
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So does that mean if you dived deep enough into the God time you might be able to join together the Stag/reindeer hsunchen with the Orlanthi? Because that is what I would like my particular Argath to be leading against the Lunars.
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# ? Jul 20, 2014 22:02 |
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I'm still absorbing the Guide, but I have to say, I'm pleased to see that this guy's attitude is still canon for Doraddi.
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# ? Jul 20, 2014 22:56 |
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advokat posted:I'm still absorbing the Guide, but I have to say, I'm pleased to see that this guy's attitude is still canon for Doraddi. That campaign log is epic, and that speech is full of awesome. Thanks for posting it. We need more Gloranthan gaming.
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# ? Jul 20, 2014 23:37 |
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BlindGuy posted:We need more Gloranthan gaming. I've been trying to read the Heroquest 2E core as prep to maybe running a game (maybe even on this very forum??). The system seems all right but that is a very dry, very poorly-organised book, and it lacks the rules for pretty much every non-Orlanthi cult. I'm staying optimistic for the Heroquest Glorantha book. Hopefully, that'll be an easier read, with maybe better advice for designing new cults/spirit societies/magic schools.
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# ? Jul 21, 2014 01:05 |
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Glorantha has huge barriers to entry. When your best option for beginners is to tell them to buy and read an 800 page encyclopedia, you need something more concise.
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# ? Jul 21, 2014 01:13 |
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Down With People posted:I've been trying to read the Heroquest 2E core as prep to maybe running a game (maybe even on this very forum??). The system seems all right but that is a very dry, very poorly-organised book, and it lacks the rules for pretty much every non-Orlanthi cult. Yeah. I know what you mean about the HQ presentation. It presents fairly simple ideas in a pretty arcane way, but thankfully only the GM really needs to read most of it. I think the system is flexible enough to be run in many different ways, thankfully. Still, HQG should help, I hope. The Sartar books are good for Orlanthi, of course.
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# ? Jul 21, 2014 01:16 |
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They really should just bust out a bunch of little 50-page booklets that cover a small area of Glorantha, with the Guide stuff for it, a few detailed cults that are particularly important, several other cults given just enough detail to play, a handful of encounters, and maybe a starter adventure or two.
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# ? Jul 21, 2014 01:20 |
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BryanChavez posted:They really should just bust out a bunch of little 50-page booklets that cover a small area of Glorantha, with the Guide stuff for it, a few detailed cults that are particularly important, several other cults given just enough detail to play, a handful of encounters, and maybe a starter adventure or two. As part of that, it would be good if they could put out more support for actually gaming in Glorantha. There's a lot of places in the setting where it's not obvious how to turn it into a game. Like, the GM should be able to pull up a place in the Guide and say, "Okay, you guys are adventurers in here!" And the players should, with equal ease, be able to crank out a bunch of cool characters from that region. Again, I'm hoping the Heroquest Glorantha book is going to make that easier. EDIT: Even something like more cult write-ups would help. The cult write-ups in the Sartar book are great. They're evocative, they tell you more about the setting, and a player can say, "I wanna be a Humakti!" and have rules there to support that. Down With People fucked around with this message at 02:31 on Jul 21, 2014 |
# ? Jul 21, 2014 02:20 |
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Another thing that would be nice to have is examples of non-Orlanthi heroquests. Maybe an animistic one, a sorcerous one, an eastern mystic one (if that is even a thing) and a Lunar one. They're a pretty big part of the game (it's right in the name, after all), but at the moment I'd be largely at a loss as to how it is supposed to happen for other peoples/traditions (well, I could improvise/crib from no-longer-canon sources, but that feels subpar), while with the Orlanthi you already have several examples to draw on.
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# ? Jul 21, 2014 02:56 |
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HeroQuest: Glorantha certainly makes the rules a lot easier to understand, I can tell you that much. The book is mostly centered on Dragon Pass (covering Sartar, Prax, Tarsh and Esrolia), though it does have rules for Sorcery and Spirit Magic. I am not sure if there will be other supplements like this for other places, but I'd say - probably not any time soon. Books that still need to be released include: Belintar's Book (a god's book of Glorantha), the Bestiary (I can't wait for this one, because the set up of it sounds like pure fun), the Coming Storm campaign, the Harreksaga (hopefully?), re-releasing King of Sartar and I think I might even be missing something. Moon Design is a very small company, and Jeff Richard can't write everything on his own. However with the Guide now out, maybe it's time some of you get get working on a supplement for a specific area, and look to get it released with Moon Design's support? Edit: Also, that Sandy Petersen post was just amazing, and I now want to see a full write up of that campaign. Jenx fucked around with this message at 07:19 on Jul 21, 2014 |
# ? Jul 21, 2014 06:15 |
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Jenx posted:Edit: Also, that Sandy Petersen post was just amazing, and I now want to see a full write up of that campaign. It can be found here.
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# ? Jul 21, 2014 08:33 |
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Thanks, though it seems I had already started reading this very same thing. Apparently just because they start in Prax does not mean they stay there, drat.
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# ? Jul 21, 2014 10:54 |
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BlindGuy posted:We need more Gloranthan gaming. Funny you should say this. I'm now recruiting for a game set in Seshnela.
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# ? Jul 21, 2014 18:31 |
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Something got me thinking about prophecies this evening. I'm wondering how much of the hero wars cataclysm that's about to erupt all over Glorantha has been foretold. I wonder if sages of Lhankor Mhy, for instance, might have a better idea of what is happening or what will happen than the average Lunar or Orlanthi rebel. I feel as though the Argrath has been foretold, but I'm curious by whom.
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# ? Jul 23, 2014 03:32 |
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BlindGuy posted:Something got me thinking about prophecies this evening. I'm wondering how much of the hero wars cataclysm that's about to erupt all over Glorantha has been foretold. One of the Appendices in the Guide is actually dedicated to various prophesies relating to the Hero Wars. The thing is, there have been visions and prophesies about it since the First or Second age (I am not too sure which one). Various cultures have each had visions of the global doom that is to come, each interpreting it in different ways. As for knowing what's happening - I suppose *some* scholars might have a better idea, if they have managed to get access to some of those prophesies, but most Lhankorings are as clueless about what is actually going to happen as anyone else.
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# ? Jul 23, 2014 14:14 |
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It seems like most of the people who've prophesised the Hero Wars are isolated crazies, like that one broo down in Pamaltela.
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# ? Jul 24, 2014 04:17 |
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I'm going to put money that 'prophecies' of the Argrath's (i.e. the Liberator) coming is something heard about fifty times a day in most Sartarite clans that aren't Lunar-friends.
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# ? Jul 24, 2014 04:33 |
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Honestly I'm a total Lunar convert at this point. Dumb Storm barbarians should just stop rebelling against everything all the time. Satrap of First Blessed game when?
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# ? Jul 24, 2014 04:35 |
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Come on dude, if you wanna play in the Lunar satrapies but you don't want to be in Halghrim's War, I don't know what to say to you.
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# ? Jul 24, 2014 05:04 |
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...what's Halghrim's War? And I was more thinking of a game like King of Dragon Pass, except in every event one of the options is "feed them to the Crimson Bat"
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# ? Jul 24, 2014 05:11 |
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The Sharmat posted:...what's Halghrim's War? There's a place in the Lunar Provinces called Dorastor, which is an unbelievably awful hellhole controlled by Ralzakark the Broo King. There are so many broo and assorted demons in Dorastor that everyone's poo poo scared of trying to go in there, and the place is so tainted by Chaos that the geography changes overnight. Ralzakark has very tenuous trade treaty with the Lunar Empire, so the neighbouring province of Talastar just has to put up with having goat-monster chaos cultists for neighbours. Halghrim Ironsword is a devotee of Orlanth and a former chieftain. The king of Talastar asks him to kill Ralzakark, so he takes his Uroxi brother, the remaining warriors of his clan and anyone else he can find and marches right into Dorastor to slay Ralzakark once and for all. The Sharmat posted:And I was more thinking of a game like King of Dragon Pass, except in every event one of the options is "feed them to the Crimson Bat" This would also be good.
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# ? Jul 24, 2014 05:35 |
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How the hell does a society of Broos even function as a civilization?
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# ? Jul 24, 2014 05:53 |
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Ralzakark is a Broo demigod from the First Age, enlightened by Nysalor himself and killed by Arkat (and then returned to life by the God Learners, who didn't believe the depths of his storied atrocities and wanted to see for themselves), that's able to corral them into a semblance of order. A monstrous, Chaotic kind of order, but still.
BryanChavez fucked around with this message at 06:02 on Jul 24, 2014 |
# ? Jul 24, 2014 06:00 |
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The Sharmat posted:How the hell does a society of Broos even function as a civilization? Broos only follow those they fear, and Ralzakark is really, really terrifying.
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# ? Jul 24, 2014 06:02 |
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# ? Jun 2, 2024 10:06 |
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I'm just wondering because a lot of the day-to-day stuff in Orlanthi society is really well thought out, but it's very hard to imagine a Broo farmer. It's such a weird scenario that could potentially be very interesting. Though obviously anything like a Broo game isn't doable because they're loving rape monsters.
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# ? Jul 24, 2014 06:08 |