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CrushedWill
Sep 27, 2012

Stand it like a man... and give some back
I've got to apologize for those of you that invited me (reekaro) to my very first KSE. I kept trying to play through a flaky router that had been acting up all night, and it went out in the middle of the mission. Nothing like having some goons try and help me out only to ratfuck them while helping me.

Sorry about that, back to pubbing for a while, I don't care what happens there.

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g0del
Jan 9, 2001



Fun Shoe
^^^^ You don't have to pub, no one cares what happens in goon STFs either.

Woolie Wool posted:

DPS needs to be taken down a few pegs, while tanks and especially offensive sci need a massive boost.
This is easier said than done. To make tanking even approach useful, it would have to be increased enough to tank gozertorps and other BS one-hit kills. But tanking at that level would make you nigh-invulnerable in PVP. And offensive sci skills used to be really powerful, but sci skills that are powerful enough to be useful in PVE drove people absolutely insane in PVP, so they got nerfed. Basically, tanking and sci won't be fixed for the same reason that the new tac kit modules are being nerfed - cryptic can't figure out how to use different rules for PVP and PVE

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

CrushedWill posted:

I've got to apologize for those of you that invited me (reekaro) to my very first KSE. I kept trying to play through a flaky router that had been acting up all night, and it went out in the middle of the mission. Nothing like having some goons try and help me out only to ratfuck them while helping me.

Sorry about that, back to pubbing for a while, I don't care what happens there.

You are literally the worst and ruined everything forever. We hate you and all that you stand for.

Sincerely,

Those goons that tried to run a terrible KSE to screw with you but you ruined it by dropping :argh:

Korgan
Feb 14, 2012


CrushedWill posted:

I've got to apologize for those of you that invited me (reekaro) to my very first KSE. I kept trying to play through a flaky router that had been acting up all night, and it went out in the middle of the mission. Nothing like having some goons try and help me out only to ratfuck them while helping me.

Sorry about that, back to pubbing for a while, I don't care what happens there.

From what I heard in mumble that KSE going to poo poo wasn't your fault at all. Goon has trolled goon.

Seriously though don't worry about loving up, those of us who've done this poo poo a billion times can practically solo the borg missions by now, just go with the flow and ask a bunch of questions on how to get better at internet spaceships.

Second Sun
Apr 6, 2009

by FactsAreUseless
Is it just me, or is the drop rate for the purple crafting mats absolutely abysmal?

I can't see them keeping it like this once everyone hits max craft level.

MikeJF
Dec 20, 2003




I vaguely remember seeing something about a doff that increases your crafting XP. Was I imagining that?

Asimo
Sep 23, 2007


Second Sun posted:

Is it just me, or is the drop rate for the purple crafting mats absolutely abysmal?

I can't see them keeping it like this once everyone hits max craft level.
But you can craft them for dilithium...! :iamafag:

GoatSeeGuy
Dec 26, 2003

What if Jerome Walton made me a champion?


Is there anything craftable that isn't BOE? With the pubbies desire to A. See numbers go up and B. Undercut each other via the exchange I'm not seeing a real season to start using time or dil to craft.

Soviet Commubot
Oct 22, 2008


I don't see much reason to craft but some of these traits for getting to level 15 in some schools might be fun.

quote:

Beams
On activating Beam skill, gain 2% Beam damage for 20 sec. Stacks x3.

Cannons
On activating Cannon skill, gain +1 Turn Rate, +1 Inertia for 20 sec. Stacks x3.

Projectiles
Your Torpedoes and Mines penetrate an extra 10% of your target’s shields

Shields & Arrays
Activating a Shield Heal gives the target 99% Shield DR for 1 second

Science
Your Particle Generator skill gives up to 25% bonus Crit chance on Science powers (at 100 PartGens)

Engineering
Activating any Engineering Bridge Officer ability gives 20% Damage Reduction for 3 seconds.

Ground Weapons
All of your ground weapon attacks penetrate 10 armor rating.

The science one should be fun with feedback pulse in PvP.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Asimo posted:

But you can craft them for dilithium...! :iamafag:

This is exactly it. This whole thing? The real point was to turn it into a cash sink-note the buyable set of crafting materials.

Not that the stuff you make can't be usable if you're lucky enough or slow enough that you can craft something before you outlevel it or some such. And there's some things that are always useful such as Field Generators for your Sci slots.

But of course it's gonna fall into that old trap of 'the crafting can't keep pace with you'.

EDIT: Not that the new mods in the crafting system aren't worth it. 5% flight speed and turn rate per weapon(Thrust)? -4.8% speed and turn for what you hit(Snare)? A free Beam Overload(over)? The Disruptor's 2.5% chance proc on any weapon, minus the 2.5% chance(Pen)?

Bloodly fucked around with this message at 16:02 on Jul 21, 2014

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3
Well once you finish the rep grind you can turn your attention to the slightly-less-irrelevant crafting grind. I especially like how it keeps a doff busy so they can't be used on other non-crafting doff missions, and also how you can't queue anything, and everything takes time to craft. Super awesome and highly inconvenient.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
With crafting you really should just be setting up the 20 hour research project once a day. Trying to actually make anything at this point in the grind is useless unless you have new alts that could use mk iv gear or whatever.

JuffoWup
Mar 28, 2012

Lagomorphic posted:

With crafting you really should just be setting up the 20 hour research project once a day. Trying to actually make anything at this point in the grind is useless unless you have new alts that could use mk iv gear or whatever.

This. And if anyone hasn't noticed, you can run multiple research runs from the same branch at once. I've got two beam researches going on right now as I only have two slots unlocked. Number 3 should be up tonight since I needed 12k more for level 4. I'm focusing on slots first mainly because you can run multiple researches at once.

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3

Lagomorphic posted:

With crafting you really should just be setting up the 20 hour research project once a day. Trying to actually make anything at this point in the grind is useless unless you have new alts that could use mk iv gear or whatever.

That's pretty much what I'm doing. It's not like I have a shortage of materials because I run STFs on four characters and consolidate the crafting boxes on one character. I was playing around with the system a bit to get a feel for it, and the feel I get is that it's dumb and overly clunky. When you want to make something, you have to make each of the components one at a time, with no way to queue them. If you want to make more than one of something your work increases exponentially, instead of a simple 'craft all' button, or a 'make x number of this component' button.

Dynamite Dog
Dec 12, 2012

Another noob question for you guys - I see a lot of talk of buying/selling ships on the exchange but I don't see a ship category on the exchange you get to from terminals, and the only other places I've seen with ships are the zen store and the ship requisition guy. Am I missing something really obvious? I'm not level 50 yet so maybe it unlocks after that?

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3
They are listed under the reward packs. They go from about 150,000EC (mirror universe ships) to the max exchange price of 500 million EC (for the occasional bugship). If you don't already have it, the zen store purchase to unlock your EC cap is a must to be able to buy ships off the exchange.

MikeJF
Dec 20, 2003




Ships on the exchange are in 'reward packs' and come from opening lockboxes or being bought on the Lobi store.

Dynamite Dog
Dec 12, 2012

God drat I was hoping for an answer that didn't make me look like an idiot, maybe next time. Thanks though. That also answered my other question about what to buy first with my dil.

Morglon
Jan 13, 2010

Safe and sound, detached from reality.
Just like your posting.

Dynamite Dog posted:

God drat I was hoping for an answer that didn't make me look like an idiot, maybe next time. Thanks though. That also answered my other question about what to buy first with my dil.

You should've figured out what to do with your dil by the time you were like 12.

Hail Mr. Satan!
Oct 3, 2009

by zen death robot
When did they nerf the poo poo out of elite slavers? 8 hours at Mars last night netted me a total of 2 contraband.

the Pixies fukken SUCKED
Jul 16, 2003

Figure 2 in a series of 3
At least a month now. The wiki article notes that contra farming doesn't work anymore against invincible targets.

Hail Mr. Satan!
Oct 3, 2009

by zen death robot
I can't really bitch, I got way more value into those slavers than I paid for them. Guess it's time to go marauding.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


I did the numbers on those lobi ships last night and it is absolutely insane. Barring hitting the jackpot in an unlock or a rerun event it'll cost you at most something like $200 a ship if you pay for keys. At current exchange values you can't even refine enough dil a day between two characters to buy a key a day. Are they even that much better to warrant that kind of investment? (Ignoring if that level of improvement is even warranted in a game where you can excel in almost all the endgame content with non-rep, non-fleet gear to begin with.)

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

Berke Negri posted:

I did the numbers on those lobi ships last night and it is absolutely insane. Barring hitting the jackpot in an unlock or a rerun event it'll cost you at most something like $200 a ship if you pay for keys. At current exchange values you can't even refine enough dil a day between two characters to buy a key a day. Are they even that much better to warrant that kind of investment? (Ignoring if that level of improvement is even warranted in a game where you can excel in almost all the endgame content with non-rep, non-fleet gear to begin with.)

How else is pwe supposed to earn money?

MikeJF
Dec 20, 2003




Berke Negri posted:

Are they even that much better to warrant that kind of investment?

No, not remotely.

In fact for the majority of faction/ship type options the best ship you can get will be a Fleet or Zen store ship, with lockbox/lobi ships drawing equal if they're lucky.

That said, right now I have about 650 lobi saved from various in-game lobi giveaways over the past year or two, so whatever, maybe at some point.

MikeJF fucked around with this message at 19:33 on Jul 21, 2014

Hail Mr. Satan!
Oct 3, 2009

by zen death robot
I was asking in the channel last night and got some good tidbits but I'm bad at Internet spaceships so I was wondering if anyone has a good mirror VoQuv build.

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


A Fancy Bloke posted:

I was asking in the channel last night and got some good tidbits but I'm bad at Internet spaceships so I was wondering if anyone has a good mirror VoQuv build.

I fly a mirror vo'quv on my orion and what I do (disclaimer I am terrible) is put beam arrays in all the weapon slots, with the solonae mission reward set for deflector/engines/shields (because I have no rep stuff for this alt), obelisk warp core, weapon damage tac consoles and a mixture of those +turn engi consoles and monotanium armor for kinetic resists and then just pick science consoles to fit your powers. Then use b'rel frigates for the hangar.

That might be terrible for all I know but it works out pretty alright for me and is cheap/simple to put together.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I also fly a Mirror Vo'Quv. Additions to the above:

Though you CAN go all beams, you'll eventually hit something that will punish you for that. Until you can get the Kinetic Cutting Beam, have one torpedo. Once you do get the Cutter, throw out the torpedo.

Get the Assimilated Module along with the Cutting Beam for the two-piece bonus. Never put a Universal console in a Tactical slot.

I'd have said Field Generators(Direct +Shield Capacity) for Science, except that's a relative problem now, being in the crafting system. I think you can still get green level-scaled ones from a story mission as KDF. Thanks to my own weapon choice of Plasma(Back in the day when Borg and Romulan Rep were all there was) my own Science Consoles have the Fleet Embassy ones due to the plasma boost.

AirborneNinja
Jul 27, 2009

Vo'Quv piloting tip #1: All turrets, all the time.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry
Can I get an invite to the goon chat channel or something? I think my handle is @Kitchner. I say I think because my name is also Kitchner so I'm Kitchner@Kitchner which makes me sound like a schizophrenic twitter user.

Korgan
Feb 14, 2012


Kitchner posted:

Can I get an invite to the goon chat channel or something? I think my handle is @Kitchner. I say I think because my name is also Kitchner so I'm Kitchner@Kitchner which makes me sound like a schizophrenic twitter user.

Invited, if you can't join then that's the wrong name. Easy way to check is get on a ground map and right click your character portrait in the top left of the screen.

Woolie Wool
Jun 2, 2006


Where did the name "gozertorp" come from? I know they're what gives the gateway its seemingly magical ability to make people instantly die for no apparent reason and why I never get closer to 9km when shooting at it.

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

Gozer was a dev who used to work on STO. I'm not sure if it was him but someone there wanted some missions to be impossible so they had NPCs have cheaty powers that insta-killed you.

e: Sit 3km under the gate for a good time.

Mondian
Apr 24, 2007

Actually the Gatway usually shreds you with a cutting beam. Gozertorps are generally high yield torpedoes fired by cubes that aren't rendered visually. They're called that because Gozer, the cryptic dev that redesigned the STFs the first time, thought that instakill bullshit like that is exactly what STO needed and defended that position until he left to impose his idiocy on Ubisoft.

Woolie Wool
Jun 2, 2006


Acer Pilot posted:

Gozer was a dev who used to work on STO. I'm not sure if it was him but someone there wanted some missions to be impossible so they had NPCs have cheaty powers that insta-killed you.

e: Sit 3km under the gate for a good time.

I'll try that. Normally I get behind the gate (so the tactical cube can't reach me) and pummel it at around 9.5 km distance, which is almost always safe, but not very efficient in an escort.

Beats those idiots who sit there shooting at it while directly in the path of the tac cube though. Enjoy your imminent death! :toot:

Mondian posted:

Actually the Gatway usually shreds you with a cutting beam. Gozertorps are generally high yield torpedoes fired by cubes that aren't rendered visually. They're called that because Gozer, the cryptic dev that redesigned the STFs the first time, thought that instakill bullshit like that is exactly what STO needed and defended that position until he left to impose his idiocy on Ubisoft.

So is the gateway's cutting beam like some bullshit cheating cutting beam that does 30k damage a pop or something? Because I've literally seen 5 digit red numbers pop up when I gently caress up and get too close to the gateway.

And while we're talking about bullshitty STFs, can someone explain how the gently caress you survive the second stage of Hive Onslaught Elite? If you charge "under the guns" you get ripped to pieces by the combined fire of the unimatrices and a fuckload of probes, and if you draw the probes away you waste huge amounts of time and then, once they're gone, the unimatrices pick you off like clay pigeons as you approach. I once saw a video tutorial with the team in tight formation whaling on a unimatrix from the front at 9.9km, which would have been completely impossible in the instance I tried because you're within easy gently caress-you distance (between knife-fight range and 20km) of the dildo ray.

Woolie Wool fucked around with this message at 05:22 on Jul 22, 2014

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Mondian posted:

Actually the Gatway usually shreds you with a cutting beam. Gozertorps are generally high yield torpedoes fired by cubes that aren't rendered visually. They're called that because Gozer, the cryptic dev that redesigned the STFs the first time, thought that instakill bullshit like that is exactly what STO needed and defended that position until he left to impose his idiocy on Ubisoft.

He didn't just leave. All signs point to him having gone out in a blaze of autistic glory defending his vision.

Emmert told him to cut that poo poo out in a memo since he plays STO and even he found what he was doing to be ridiculous. So Gozer proceeded to do the mature thing and gently caress up one of the revamps of STF's, making the optionals for the ground segment of one of the more playable STF's completely impossible. And then he added in mandatory stacking respawn timers on top of the Gozertorps, which were still bugged and in game at the time.

Mind you, this was the revamp that was supposed to make STF's more accessible and replayable. So yeah.

Not long after that an admin let slip that Gozer was "resigning" to seek "better opportunities" on the forums. This was confirmed by Gozer not long after. This was after he had went on in a thread and interview about the PVP revamp he was doing. Which apparently he was bullshitting about, since another admin/PR guy said he had done no work on it in a passing comment a month or so later.

Archonex fucked around with this message at 05:32 on Jul 22, 2014

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

Here's a tip. Don't run STFs with pubbies unless you want to do something amusing.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Woolie Wool posted:

And while we're talking about bullshitty STFs, can someone explain how the gently caress you survive the second stage of Hive Onslaught Elite? If you charge "under the guns" you get ripped to pieces by the combined fire of the unimatrices and a fuckload of probes, and if you draw the probes away you waste huge amounts of time and then, once they're gone, the unimatrices pick you off like clay pigeons as you approach. I once saw a video tutorial with the team in tight formation whaling on a unimatrix from the front at 9.9km, which would have been completely impossible in the instance I tried because you're within easy gently caress-you distance (between knife-fight range and 20km) of the dildo ray.

Generally you just get under the guns and dps hard, stopping only for the Feedback Pulse (unless you can remove it). I've never really had a problem with that with well-geared goons.

EDIT: Feedback Pulse can really wreck you if you're not expecting it.

Acer Pilot
Feb 17, 2007
put the 'the' in therapist

:dukedog:

quote:

General:
  • It is now possible to search for Ultra Rare items in the Exchange.
  • Removed Dilithium vendors from New Romulus Command and Dyson Sphere Joint Command.
  • Resolved an issue which occasionally caused a map to crash.

Systems:
Research and Development:
  • Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
    Only 1 Research Training project can be run at a time per school.
  • Resolved an issue where the XP for the R&D Research Project tasks would display as zero in the list of R&D tasks.
  • Resolved an issue where the UI would not scroll to the last selected R&D task.
  • Resolved an issue where the R&D experience progress bars would be empty upon reaching Level 20.
Duty Officer updates:
  • It is now possible to sort and filter Duty Officers for assignments within the selection popup.
  • Resolved an issue which was causing some old Duty Officer assignments to remain stuck in the Completed phase.
  • Addressed an issue that prevented Betreka Nebula Duty Officer assignments from appearing.
  • All KDF Xindi Duty Officers can now be assigned to Active Duty, and used on Assignments.
  • Addressed an issue that made the Eridan Belt in the Iota Pavonis sector block Duty Officer assignments only usable by one person at a time.
  • Replaced references to "Particle Traces" on certain Astrometrics Duty Officers with references to "R&D Materials" as appropriate.
  • Numerous updates have been made to add scrollbars and adjust some sizing in the Duty Officer UI.
  • The Vicious and Impatient traits for Xindi Bridge Officers are now properly working while in Ground and Space combat, respectively.
Xindi Lock Box Traits:
  • Vicious:
    Damage Bonus per stack reduced from 2% to 1.5%
    Crit Severity per stack reduced from 10% to 6%
  • Intense Focus:
    Accuracy Bonus per stack reduced from 2% to 1.5%
    Shield Penetration per stack reduced from 2% to 1.5%
  • Momentum:
    Turn Rate per stack reduced from 3% to 2.5%
    Flight Speed per stack reduced from 3% to 2.5%
  • Pattern Recognition:
    Defense Bonus per stack reduced from 2% to 1.5%
    Shield Hardness per stack reduced from 2% to 1.5%
    Replaced "Resilience" with "Hardness" in tooltip.
    This effect reduces the damage dealt to the shields when they block damage done to your hull.
  • Xindi-Aquatic Mobulai Frigates are now available in Very Rare and Ultra Rare qualities.

rip fun

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Asimo
Sep 23, 2007


Cryptic posted:

Resolved an issue which was allowing players to run multiple Research Training projects from the same school simultaneously.
Only 1 Research Training project can be run at a time per school.
Ahaha gently caress you Cryptic.

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