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This is merely the first step on the path to unlimited wealth and power, a path which includes mastering telekinesis to the point of being able to place an upturned bucket on someone's head and stealing all their stuff.
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# ? Jun 16, 2014 22:07 |
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# ? May 29, 2024 21:34 |
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Gnome de plume posted:This is merely the first step on the path to unlimited wealth and power, a path which includes mastering telekinesis to the point of being able to place an upturned bucket on someone's head and stealing all their stuff. She'll need to travel north for that trick to work.
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# ? Jun 16, 2014 22:19 |
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So despite Aggy's nonsensical advice, Katia (or more accurately the reader suggestions) still tried to decipher a logical pattern and coherency to the telekinesis power. And we see that Katia visualizes this as a highly ordered geometric abstraction that she can manipulate with enough willpower. But while she's doing it, I don't think she actually visualizes Mysticism the same way Aggy does, even though it works just fine. I think Aggy really does cast his powers by visualizing insane and non-sensical metaphors that even he doesn't wholly understand. What I'm saying is that Aggy is the best.
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# ? Jun 17, 2014 02:11 |
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Cthulhuchan posted:Son have you ever tried to place things in an elder scrolls game with any precision? This is straight truth being depicted, here.
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# ? Jun 17, 2014 05:01 |
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Gnome de plume posted:This is merely the first step on the path to unlimited wealth and power, a path which includes mastering telekinesis to the point of being able to place an upturned bucket on someone's head and stealing all their stuff. Walls shall no longer stop her either, so long as she has a plate.
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# ? Jun 17, 2014 17:43 |
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Shes got to go to the Imperial city and kill that redguard with infinite money in his pocket.
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# ? Jun 22, 2014 20:29 |
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Oh wow, I'd forgotten this thing existed. I remember reading it back when it was just on the MSPA forums. I think I quit when people started writing whole paragraph suggestions and talking directly to Kat instead of giving simple prompts. Also I guess when it got popular enough that it was almost impossible get a suggestion in amongst the flood. But hey, I realized this time that I can pretty much ignore any user suggestions and I don't actually miss anything important. So hey Kazerad! I liked your poo poo before, and it got better. So good on you!
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# ? Jul 2, 2014 01:32 |
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Stupid question, Kaz: Can the "upgrading some stuff" include a "previous" button so I don't accidentally spoil stuff when trying to check if I missed a page? TIA (Yes I just saw the "latest updates" on the right side, herp de derp)
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# ? Jul 19, 2014 00:24 |
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Ursine Asylum posted:Stupid question, Kaz: Can the "upgrading some stuff" include a "previous" button so I don't accidentally spoil stuff when trying to check if I missed a page? TIA Weird question, but do you remember if there used to be a back arrow there? Earlier this month I updated the Wordpress theme, which of course broke all the modifications to it. If there used to be a button, it's probably something that could be restored. Otherwise, it would be a new thing. I don't know if I want to get into straight-up adding features to the site right now; the upgrade was just so I could, after 7 months, finally change that "(c) 2011-2013" to a "(c) 2011-2014". The difference between the Wordpress version and Theme version had gotten so high that I couldn't use its footer editor anymore. I actually finished the site upgrades like a week ago, I just don't want to remove the message until the next update is out. Wordpress edits apparently ping some people's RSS feeds, which I hate doing unless there is actually something new. It's another instance of "Wow, Wordpress automates that!" gradually shifting into "Ugh, Wordpress automates that". e: Pavlov posted:Oh wow, I'd forgotten this thing existed. I remember reading it back when it was just on the MSPA forums. I think I quit when people started writing whole paragraph suggestions and talking directly to Kat instead of giving simple prompts. Also I guess when it got popular enough that it was almost impossible get a suggestion in amongst the flood. But hey, I realized this time that I can pretty much ignore any user suggestions and I don't actually miss anything important. Kazerad fucked around with this message at 11:33 on Jul 22, 2014 |
# ? Jul 22, 2014 11:29 |
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Kazerad posted:Thanks! I am glad you enjoy my Oblivion fanfiction about alcoholism and sadness. Don't forget the crippling self-esteem issues!
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# ? Jul 22, 2014 12:53 |
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That's probably covered under sadness, but still notable.
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# ? Jul 22, 2014 13:41 |
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Kazerad posted:Weird question, but do you remember if there used to be a back arrow there? Wayback machine says no, alas.
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# ? Jul 22, 2014 17:04 |
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Well there is a 'previous' link all the way on the bottom. Which is at the top if you view the specific page, rather than the home page. It might be possible to stick it at the top, instead of the bottom.
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# ? Jul 22, 2014 18:28 |
SatansBestBuddy posted:Don't forget the crippling self-esteem issues! To be honest that's what I identify with the most. Are there any other comics out there that deal with a person struggling with, and then overcoming, a crippling level of self-hatred?
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# ? Jul 23, 2014 06:57 |
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Kgummy posted:Well there is a 'previous' link all the way on the bottom. Which is at the top if you view the specific page, rather than the home page. That would be pretty cool, given that I can't think of a situation where someone would reach the end of the most current page and say "drat, I really need to check the previous page now that I'm done with the current one", but that's just me. RandomPauI posted:To be honest that's what I identify with the most. Are there any other comics out there that deal with a person struggling with, and then overcoming, a crippling level of self-hatred? Something with David Willis might but you'd have to shoulder your way through reams of undying aliens and batman jokes.
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# ? Jul 23, 2014 07:46 |
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Nah, just read his new comic. He basically rebooted everything sans aliens and supernatural poo poo to make a college life comic set at Indiana University.
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# ? Jul 23, 2014 09:14 |
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Update! The mini game is bullshit, Katia keeps turning to face the dude just as the spell reaches me so it hits me instead of me blocking it
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# ? Jul 28, 2014 05:47 |
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Those snow effects are cool, love the magic circle looking thing that shows up around her. That and the flash-like streaks she leaves behind when you whip the mouse around.
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# ? Jul 28, 2014 06:17 |
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Kazy posted:Update! This is a real big problem, as well as the fact that in his last phase it's way too easy to get stunlocked; on top of the plank hitbox being real unintuitive. Edit; made more readable. Adeline Weishaupt fucked around with this message at 06:46 on Jul 28, 2014 |
# ? Jul 28, 2014 06:25 |
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a kitten posted:That and the flash-like streaks she leaves behind when you whip the mouse around. So I guess we'll add "Super Speed" to the list of things Katia can totally do even though she says she can't. Also I guess somebody should start a list of things Katia can totally do even though she says she can't. umalt posted:This is a real big problem, as well as the fact that in his last phase it's way too easy to get stunlocked as well as the fact that it unintuitive as to where the hitbox for the plank will be. Yeah, Z-targeting needs a toggle, it really sucks to be hit from behind from a spell you thought you were blocking. Also the planks can unfreeze if you drop them for a bit, so they can take more than five hits.
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# ? Jul 28, 2014 06:42 |
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That was extremely uplifting and a bit frustrating.
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# ? Jul 28, 2014 07:03 |
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MikeJF posted:That was extremely uplifting and a bit frustrating. I guess I should mention that the story beats are amazing as always, seriously I don't understand why I'm so attached to the happiness of a yellow cartoon cat.
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# ? Jul 28, 2014 07:16 |
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It's because Kazerad is an evil, emotionally manipulative bastard that thrives on the suffering of others, both fictional and real. You can basically replace each of his posts with "dance, puppets, dance!"
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# ? Jul 28, 2014 11:29 |
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Cthulhuchan posted:It's because Kazerad is an evil, emotionally manipulative bastard that thrives on the suffering of others, both fictional and real. At least he's unsettlingly upfront about it?
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# ? Jul 28, 2014 13:31 |
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I like the use of the 'Hope for you yet' song in the minigame.
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# ? Jul 28, 2014 13:51 |
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aegof posted:At least he's unsettlingly upfront about it? That was another good update.
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# ? Jul 28, 2014 14:03 |
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radintorov posted:It's suprising how well that seems to be working. He's enough of a success story that he can afford to get rid of his own redtext avatars, so
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# ? Jul 28, 2014 17:39 |
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aegof posted:At least he's unsettlingly upfront about it? Aww, I don't like it when people call it "unsettling". I've probably written it here before, but I feel like that stigma is just harmful. I don't know. Like, when I write about this stuff, it's primarily because I remember how difficult it was when I was first starting out. As a teenager I had all these aspirations of starting a big popular webcomic, but most of the advice I could find on how to do it was pretty hollow stuff with a focus on craft rather than interpersonal communication - things like "it'll be successful as long as you draw well and update regularly" or "this is a Mary Sue test. If your character passes it, your comic is BAD". The only reason I have a relatively popular comic now is because I spent ten years following all that bad advice, and I slowly learned that it was all complete bullshit. There are a lot of people out there for whom art is a career. They are going to stake everything on the success of projects like this, and most of them won't have ten years to experiment with what does/doesn't work. I try to be candidly honest about what I do, the thought processes that go into it, and the outcomes it has so that other people can learn from my successes and mistakes. I keep seeing this assumption that I alienate some huge percentage of my readers by being open about these things, but at least from a numerical perspective the response I observe is very positive. For the most part, readers seem to like the reassurance that comes from knowing the media they consume is designed to entertain them. Creators generally like that I'm very open about what I try and how it turns out. The one group I don't really mesh with are people who have strong opinions on what constitutes "actual art". At least as far as I can tell, this group consists predominantly of creators, and is also the primary consumer of the Actual Art their group creates. I feel a little bad disregarding them on a numerical basis, but they're essentially just an insular niche market - like tabletop gamers but less numerous and with less money. They're very vocal and try to impose constraints on what people should create, but there's no actual benefit in catering to them. To be honest, I'm more concerned with all the iPad users I alienate by using Flash. Ursine Asylum posted:He's enough of a success story that he can afford to get rid of his own redtext avatars, so I have never actually bought an avatar myself. Maybe I'd be more concerned about avatars and unshaming and stuff if SA was my primary internet-home, but I just kind of drop by any forum that has a Prequel thread. It's actually kind of cute; sometimes I'll find one in an outright furry fetish community and they'll flip out like "oh my god a creator is actually talking to us! What do we do?? Someone hide the porn." Everyone seems to think they'll be the weirdest person I've ever met and scare me away. The poor bastards have no idea. Kazerad fucked around with this message at 18:45 on Jul 28, 2014 |
# ? Jul 28, 2014 18:35 |
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Well if furries are to Kaz as Goons are to Kate Beaton; then what's the equivalent for Ronnie?
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# ? Jul 28, 2014 19:18 |
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Kazerad posted:There are a lot of people out there for whom art is a career. They are going to stake everything on the success of projects like this, and most of them won't have ten years to experiment with what does/doesn't work. I try to be candidly honest about what I do, the thought processes that go into it, and the outcomes it has so that other people can learn from my successes and mistakes. It seems to me that the perspective those criticizing your views are coming from is a question of limited creation-energy. You are forthright about your desire to tailor your product in a way that will attract an audience. To some people, that's seen as marketing, not creation. And people who put marketing first must, by necessity, put good storytelling as a second, with it often being a distant second. Now, I think the story being told is just fine, so I'm not going to agree with that perspective, but I definitely see why they think your approach is odd.
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# ? Jul 28, 2014 19:32 |
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Kazerad posted:For the most part, readers seem to like the reassurance that comes from knowing the media they consume is designed to entertain them. It can also spark some interesting discussions related to art, communication and marketing since we are both targeted by them but also allowed to examine how they target us.
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# ? Jul 28, 2014 20:01 |
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So what was the story in Prequel
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# ? Jul 28, 2014 20:27 |
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Bobulus posted:It seems to me that the perspective those criticizing your views are coming from is a question of limited creation-energy. You are forthright about your desire to tailor your product in a way that will attract an audience. To some people, that's seen as marketing, not creation. And people who put marketing first must, by necessity, put good storytelling as a second, with it often being a distant second. I guess I can kind of see that? I don't know, it pivots on this assumption that the two ideas are mutually exclusive. The way I see it, any creation is divided into things the creator really wants and things the creator doesn't particularly care about. Kind of like how a person choosing colors for their wedding might REALLY want something that involves blue and green, but they're going to choose the exact shades and any additional colors based on the theory behind it and maximizing the scheme's appeal. You generally don't have to compromise what you want in order to make something that appeals to others; you just have to fill in the blanks with something that properly complements those core ideas you want to present. Not only that, but that whole "Actual Art" idea sort of downplays people who want to appeal to others. Like, it's instantly written off as mercenary behavior, even though one of my favorite parts about writing Prequel is actually the touching messages I frequently get from people who have dealt with depression or alcoholism. I see this as a very positive thing, but at the same time that effect only happens because I am able to reach a large audience in the first place. It's something I enjoy doing, and saying that I am compromising my creative vision by doing what I enjoy is... well, hypocritical to say the least. I mean, if a creator wants to make things in a way completely focused on their own preferences (or possibly random choice where they have no preferences), then I'm not going to stop them. My goal in talking about things is just to make sure the people with interests closer to mine are still able to create the things they want. It might be really weird things, like depressing fanfiction of an eight-year-old game with a relatable portrayal of mental illness, or really mercenary things, like a cartoon that makes all the money, but if that's what someone wants to do I think it's important to their creative freedom that they have access to the knowledge to pull it off. radintorov posted:From my point of view, I've found this to be a nice bonus: it's interesting reading how and why you try to do certain things, and the openness gives the feeling that you trust in the intelligence of your readership by explaining the mechanics behind your "manipulations" so that we know how you are tailoring things so that we like it. Kazerad fucked around with this message at 21:01 on Jul 28, 2014 |
# ? Jul 28, 2014 20:43 |
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I'm just funnin' with ya, Kaz. I think you're a pretty cool dude, and if all the shenanigans you've been involved with and have come about because of Prequel aren't indication enough, then I don't know what is.
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# ? Jul 28, 2014 21:07 |
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Seriously this is my favorite webcomic due to the effectiveness of each update, as well as the best use of media-bending this side of homestuck (without any of the convoluted bullshit though). I am literally always excited whenever I see an update because I always know that I'm in for a real treat.
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# ? Jul 28, 2014 21:52 |
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Kazy posted:Update! My best is 51 blocks. Though I wonder if there's special dialog if you don't get hit at all.
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# ? Jul 28, 2014 22:57 |
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ANIME MONSTROSITY posted:So what was the story in Prequel sad alcoholic cat in a world without aa
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# ? Jul 28, 2014 23:19 |
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Haha, the dialogue for going through the first round dodging each hit is adorable. I'd see if there's dialogue for going through the whole game without blocking or being hit, but the dialogue prompts lock you with a spell headed your way so it's impossible.
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# ? Jul 28, 2014 23:36 |
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The best way to block seems to be to go towards him or to basically wave the plank in his face. Seems to consistently block the 3-shot burst and does good enough against the spiral. But I always run of boards out of well before he runs out of spells.
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# ? Jul 29, 2014 00:33 |
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# ? May 29, 2024 21:34 |
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ANIME MONSTROSITY posted:So what was the story in Prequel You know, I have literally forgotten why we are here and what we're doing. But I don't really care cause look she's gaining self-esteem yay! TheDemon posted:The best way to block seems to be to go towards him or to basically wave the plank in his face. Seems to consistently block the 3-shot burst and does good enough against the spiral. But I always run of boards out of well before he runs out of spells. Once a shield takes three hits, drop it and grab another. Make sure you only grab ones that are dark brown, the lighter they are, they more frozen they are, the more likely they'll break with the next hit, but they defrost if you let go of them for a bit.
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# ? Jul 29, 2014 01:05 |