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SwissCM posted:Man that map was awesome. I'm not sure if it was a big mistake or a stroke of genius to put the best map from the game in the Demo, but I have some damned fond memories of playing that map. Oh no, thats got to be intentional. I always felt that the "shareware" episode of most fps's was intended to give a good impression. It could have something to do with the fact i was poor as a kid so Nine Times out of Ten the shareware was all i got, but Blood's first episode.. Duke's, SW, Doom, UT... I'm sure the list goes on. I mean, makes sense right? Give them a good first impression, imply more of the same but with more content if you buy the full product! As for Unreal Torny, My gods i loved assault so much, so much! Has any other games in recent development come close to capturing how great that was or is a healthy shade of nostalgia tinting it for me? Thyrork fucked around with this message at 11:16 on Jul 21, 2014 |
# ? Jul 21, 2014 11:14 |
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# ? May 16, 2024 03:23 |
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The thing I love most about AS-Hispeed is that with practice, you can beat it in less than 30 seconds. https://www.youtube.com/watch?v=PJyMrrM2GGw
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# ? Jul 21, 2014 11:29 |
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Thyrork posted:Oh no, thats got to be intentional. I always felt that the "shareware" episode of most fps's was intended to give a good impression. It could have something to do with the fact i was poor as a kid so Nine Times out of Ten the shareware was all i got, but Blood's first episode.. Duke's, SW, Doom, UT... I'm sure the list goes on. Timesplitters 3 has a Assault gametype, and you can make custom ones in the map maker, although it'll require buddies or bots since the online service is long dead at this point.
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# ? Jul 21, 2014 11:30 |
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Zero Star posted:The thing I love most about AS-Hispeed is that with practice, you can beat it in less than 30 seconds. To be fair, it was a bit of an issue on almost all the UT99 assault maps. I remember seeing some crazy tricks pulled to beat Overlord in a minute or so. UT2k4 fixed it because it forced you to do all the objectives in order. edit: https://www.youtube.com/watch?v=qxaBAxmeOS0 Looks like it was actually merely 15s, whoops. Karasu Tengu fucked around with this message at 12:31 on Jul 21, 2014 |
# ? Jul 21, 2014 11:36 |
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Yeah, all of UT99's Assault maps are extremely easy to exploit with Impact Hammer or Instagib Rifle jumping. It's gotten to the point where the only way to play them properly is with bots because ethe attackers will boost each other like crazy as soon as the match starts, no matter if the map is official or custom (which most Assault groups play nowadays). It's pretty neat if you like trickjumping and want to use it practically, but it sucks if you want to play the maps like they were intended to.
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# ? Jul 21, 2014 12:36 |
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If the very mention of Brutal Doom upsets you, feel free to ignore this post. So, in the wake of just about everyone at Quakecon confirming that the official Doom reboot looks a lot like BD, a big chunk of new footage of the upcoming build was released, also showing off the 'official' Brutal Doom map-pack, Recurring Nightmare. A lot of folks have been saying they wanted a campaign built around the gameplay changes, and I guess this is it. https://www.youtube.com/watch?v=mn2J4Loe57g Lots of new sprite-work, and some balance tweaks, it seems. The chaingun looks to have been toned down a little, firing a bit closer to its original rate. Zombiemen seem to be more aggressive, too. Combined with the map-pack, it's starting to look more like a remake than a straight mod. No ETA on either yet, but a 'demo' of Recurring Nightmare is due out not long after the V20s release.
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# ? Jul 21, 2014 18:11 |
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I don't get the appeal of Brutal Doom. Is it something you can only understand by playing it?
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# ? Jul 21, 2014 18:35 |
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Brutal Doom is a mod which lays all its cards on the table face-up. If what you're seeing in videos/hearing discussed doesn't appeal to you, playing it isn't likely to change your mind.
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# ? Jul 21, 2014 18:53 |
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Brackhar posted:I don't get the appeal of Brutal Doom. Is it something you can only understand by playing it? To me, the appeal is that it adds a little extra flair to Doom without changing the overall style. Naturally some people feel that it still changes too much (and to be fair, they do update it more than they probably should). But it sort of feels to me like what Doom 2 could've been if they had decided (and/or been able) to differentiate it more from the original. I don't mean that as a slight against Doom 2, really -- it's just an interesting alternative.
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# ? Jul 21, 2014 18:58 |
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Brackhar posted:I don't get the appeal of Brutal Doom. Is it something you can only understand by playing it? It's a faster, twitchier, more responsive-feeling game in general. Weapons are deadlier and more flexible (altfires, faster animations, nothing is useless now), as are monsters (alternate attacks, occasional evasion), and the controls are geared to be a little more modern all round. Also harder in general, so as to make classic Doom 1 maps more challenging, as they're pretty tame by modern standards. While some will disagree, I think it's a decent extrapolation of what would happen if you applied most of Doom's core concepts - fast movement as defense, non-regenerating resources, popcorn enemies - to a modern FPS. The gore is just icing on the cake, really. It's pretty satisfying to go on a rocket rampage, and once the smoke clears, you find most of your enemies dripping off the walls and ceilings. Dominic White fucked around with this message at 19:16 on Jul 21, 2014 |
# ? Jul 21, 2014 19:01 |
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For me personally, Brutal Doom is a novelty that soon gets old. I will try the map-pack to see how it plays, though. It's like I know there are some fun ideas and perhaps it's cool but I just find myself not giving a poo poo. What I'm saying is it's probably me. I'm probably getting too old to enjoy nice things anymore and will continue to drive my '69 Buick until I die on my front porch yelling at invisible birds.
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# ? Jul 21, 2014 19:16 |
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Brutal Doom started off as a pretty fun mod that felt like "Doom: The Comic Book: The Game" and quickly degenerated into a shining example of why developers should never listen to fan input.
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# ? Jul 21, 2014 19:20 |
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Brutal Doom is an indie FPS from a parallel universe where iD Software didn't form until sometime after Modern Warfare 2 was released.
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# ? Jul 21, 2014 19:41 |
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A FUCKIN CANARY!! posted:Brutal Doom started off as a pretty fun mod that felt like "Doom: The Comic Book: The Game" and quickly degenerated into a shining example of why developers should never listen to fan input. Right. Flynn Taggart stopped taking his pills and this is what happens.
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# ? Jul 21, 2014 19:41 |
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Kazvall posted:For me personally, Brutal Doom is a novelty that soon gets old. Like the Soldier of Fortune series?
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# ? Jul 21, 2014 19:49 |
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A FUCKIN CANARY!! posted:Brutal Doom started off as a pretty fun mod that felt like "Doom: The Comic Book: The Game" and quickly degenerated into a shining example of why developers should never listen to fan input. I'm not completely familiar with the development of Brutal Doom, but I recall the fans were more of a voice of reason and actually made the guy take out some rather hosed-up content he added.
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# ? Jul 21, 2014 19:53 |
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All the new monster behaviors and faster monster movement make the game less fun to me, but I miss the kick and the rifle and the general visceral feel of it when I play without it (which is always except coop with my friend).
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# ? Jul 21, 2014 19:55 |
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Capilarean posted:but I recall the fans were more of a voice of reason and actually made the guy take out some rather hosed-up content he added. I assure you, it wasn't just the fans that had a hand in that.
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# ? Jul 21, 2014 20:01 |
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I would really rather a game be themed around Russian Overkill where your own weapons are just as likely to get you killed as the enemies are. there's something incredibly amusing about that to me, but I also wish it had a few of it's own enemies on top of that absurdity. (slaughter wads easily make up for it though)
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# ? Jul 21, 2014 20:03 |
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Malek posted:Like the Soldier of Fortune series? No way. SoF1 I can play all day.
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# ? Jul 21, 2014 20:14 |
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Wasn't there a fork of Brutal Doom that has all of the aesthetics and cool stuff about it but retains the original game balance? I wish I could find that mod.
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# ? Jul 21, 2014 20:19 |
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Are you referring to Sperglord Edition? http://forum.zdoom.org/viewtopic.php?f=19&t=37889&sid=2969ceaa95f64a15c7a816cb8ca959eb The 12-year-old in me thinks it should have been subtitled Sperglord Mod instead.
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# ? Jul 21, 2014 20:21 |
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I'd much rather have the opposite. The monster and weapon behavior are the only reason I play Brutal Doom, I could care less about the gore.
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# ? Jul 21, 2014 20:52 |
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DoombatINC posted:I'd much rather have the opposite. The monster and weapon behavior are the only reason I play Brutal Doom, I could care less about the gore. So you care about the gore? e: not trying to be an rear end in a top hat, just making a funny on 'could care less' Kazvall fucked around with this message at 21:18 on Jul 21, 2014 |
# ? Jul 21, 2014 21:16 |
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Kazvall posted:So you care about the gore? You know, I wrote "couldn't care less," looked at it, thought "that's not the right way, is it?" and changed it so I wouldn't get made fun of
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# ? Jul 21, 2014 21:37 |
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It is literally my only pet peeve and for that I am sorry. Okay, that and irregardless.
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# ? Jul 21, 2014 21:51 |
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Kazvall posted:It is literally my only pet peeve and for that I am sorry. Okay, that and irregardless. As opposed to figuratively? Metaphorically? Illustratively? Allegorically? e: TerminusEst13 fucked around with this message at 22:01 on Jul 21, 2014 |
# ? Jul 21, 2014 21:56 |
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TerminusEst13 posted:As opposed to figuratively? Metaphorically? Illustratively? Allegorically? Thank you for getting the joke. Also, allegorically.
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# ? Jul 21, 2014 23:23 |
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Kazvall posted:It is literally my only pet peeve and for that I am sorry. Okay, that and irregardless.
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# ? Jul 21, 2014 23:28 |
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Sestze posted:don't be that guy. everyone knew what he actually meant. I am truly sorry and could not help myself. I have a problem and it's not okay. E: For some content here. Our classic games and mods steam group is going strong. We're going to be doing more events soon, such as serious sam second encounter this friday. http://steamcommunity.com/groups/fat_old_men/members Join up, if you guys would like to play anything in particular, let me know and I'll set something up! Kazvall fucked around with this message at 00:02 on Jul 22, 2014 |
# ? Jul 21, 2014 23:31 |
TerminusEst13 posted:I assure you, it wasn't just the fans that had a hand in that. Senators? The NSA? Who are we talking about here? Just how deep does this rabbit hole go?
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# ? Jul 22, 2014 05:25 |
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Cream-of-Plenty posted:Senators? The NSA? Who are we talking about here? Just how deep does this rabbit hole go? IIRC, some of the people that helped develop Brutal Doom, like Chinese Tony Danza, said they'd no longer help if the real gore pack was released. It turns out that having people help you was way more important than living out your violent fantasies. Who know?
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# ? Jul 22, 2014 07:39 |
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Colon Semicolon posted:I would really rather a game be themed around Russian Overkill where your own weapons are just as likely to get you killed as the enemies are. there's something incredibly amusing about that to me, but I also wish it had a few of it's own enemies on top of that absurdity. (slaughter wads easily make up for it though) They're third-person shooters, but Earth Defense Force 2017/2025 are totally what you're asking for here.
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# ? Jul 22, 2014 08:42 |
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rodney mullenkamp posted:They're third-person shooters, but Earth Defense Force 2017/2025 are totally what you're asking for here. I played them, and they're cool and all, but honestly it's not the same since the weapons aren't nearly as goofy!
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# ? Jul 22, 2014 09:20 |
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Play Blood, enter in the code for infinite ammo, use nothing but the napalm launcher's alt-fire and try not to die.
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# ? Jul 22, 2014 18:31 |
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Anyone know how I can get Malice working on my Steam copy of Quake?
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# ? Jul 22, 2014 20:12 |
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Al Cu Ad Solte posted:Anyone know how I can get Malice working on my Steam copy of Quake?
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# ? Jul 22, 2014 21:05 |
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RiffRaff1138 posted:Move the Malice data folder into your Steam Quake directory. Right click Quake in your Steam library, go to Properties, then click Set Launch Options. Type in "-game malice" (without the quotes). I'm pretty much in love with you. Second question. Last question. Can I use Malice's weaponry in the original Quake levels?
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# ? Jul 23, 2014 03:05 |
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Al Cu Ad Solte posted:I'm pretty much in love with you. *All of Malice's maps, and nothing else, are contained within PAK3.PAK. If you move that file, you can play Quake's start map in Malice, but entering one of the episode teleporters will play the Malice opening cutscenes, after which it will attempt and fail to open Malice's first level. So, not worth it.
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# ? Jul 23, 2014 07:14 |
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# ? May 16, 2024 03:23 |
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Thank you, my friend. You are the best.
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# ? Jul 23, 2014 12:00 |