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Sober posted:Kinda wished they had a way you could assign a gun for watchtower duty, which is a bit but I kinda hate people on watchtower duty using their .22 or revolver when they should be using a rifle or something. Not that a watchtower really is that useful most of the time anyway. Everyone needs to experience forgetting to unequip a grenade launcher at least once.
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# ? Jul 17, 2014 03:09 |
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# ? May 28, 2024 14:20 |
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redreader posted:IT'S GONNA BE A GOOD SEEAAAASHON This line, more than any other in the game, is what caused me to mute voices.
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# ? Jul 17, 2014 04:06 |
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That was an impressive strike of good fortune
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# ? Jul 17, 2014 06:03 |
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Found 3 Machine Cutting Blades in one warehouse today thank you based RNG Now to outfit all my assholes with actually effective weapons
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# ? Jul 17, 2014 06:20 |
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DONT DO IT posted:Everyone needs to experience forgetting to unequip a grenade launcher at least once. I started a new game the other day and got some army guy in my group and he goes up into the watchtower at the church and I hear *fwoomp KBOOM fwoomp KBOOM fwoomp KBOOM* as all these white dots light up all over the map. Do survivors have infinite ammo or are they actually limited to their inventory? e: Mister Adequate posted:She and Lyanna Carter are two of my favorite heroes and almost always my most badass ones. My favorite character right now is a rando named Gracie Magnusson, wearing a brown leather jacket and armed with a mod-added crossbow. Is there a way to export characters? Saint Sputnik fucked around with this message at 16:13 on Jul 17, 2014 |
# ? Jul 17, 2014 15:13 |
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They have infinite ammo.
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# ? Jul 17, 2014 15:15 |
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DONT DO IT posted:Everyone needs to experience forgetting to unequip a grenade launcher at least once. Forget?
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# ? Jul 17, 2014 15:47 |
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Will AI survivors with grenade launchers cause damage to you and your other survivors if they catch you in a blast, or no?
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# ? Jul 17, 2014 15:51 |
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Yep it hurts you, and it will blow up any cars they manage to fire near
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# ? Jul 17, 2014 16:40 |
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So do the devs have anything new in the pipeline, either patches or new DLC?
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# ? Jul 18, 2014 00:30 |
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gfanikf posted:So do the devs have anything new in the pipeline, either patches or new DLC? Multiplayer support. i hope
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# ? Jul 18, 2014 00:47 |
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Pander posted:Multiplayer support. Isn't that more whatever Class 4 is?
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# ? Jul 18, 2014 00:56 |
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I like this guy's contradictory set of traits, I might let him on the RV after all. Wish I'd thought to get a screenshot of the cop car I was driving that shot 30 feet straight up in the air for no apparent reason.
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# ? Jul 18, 2014 01:54 |
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his cowboy hat in addition does it for me, looks like a keeper!
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# ? Jul 18, 2014 04:57 |
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I had my first major massacre last night. I'm on Breakdown level 5, and holed up at the church with six survivors that I've been maxing out and treat as my "core" group. I get an Enclave mission to take down a feral, with one of the search points just behind the church. No problem, I think, and as I'm heading out there, I get a prompt saying that a horde is inbound to my base. The closest horde is actually by the feral search point, so I figure I'll use my other enclave buddy as backup while we take down the horde together. Big mistake. The first horde wasn't a problem, but the dozens of additional zombies that occupy the graveyard at night quickly became a huge issue. We were quickly overwhelmed, and I was forced to run back to the church as my enclave partner got torn to pieces by at least 15 zombies. I arrive to find two hordes attacking my base and three more coming down the road, with all of the other zombies starting to follow me from the graveyard. Things got really ugly- at one point, I had to fight a horde INSIDE of the church itself, and listened as Ray Santos, who I'd basically kept as a taxi dispatcher on base and only took out on the safest missions, got torn to pieces. Then, my paramedic medical adviser got killed on the porch, followed shortly by Amelia, who got torn in half right in front of me by the feral I'd been sent to kill. After I finished off the feral, my main character was critically wounded, so I switched to another survivor with good stats and managed to burn/fight off the remaining three hordes that came in. By the end of it, I'd lost four people- my enclave partner, Ray, Amelia, and my paramedic. Now, my remaining survivors are getting sick, and without having a medical adviser to staff my infirmary, I dunno if they'll recover. It sucked and it's put the rest of my game in jeopardy, but it was a really crazy high tension moment unlike anything else I'd experienced so far. The jump in difficulty from 4 to 5 is something else- on level 4, I was able to have full outpost coverage within an hour of starting the round, but on 5, there's so few resources in houses that it took me a few days to get two outposts up and running.
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# ? Jul 21, 2014 18:01 |
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suboptimal posted:Big mistake. I had to set my level 6 game aside because I lost another couple of survivors I was hoping to pick up when just about every manner of superzed mobbed us near that graveyard. Hoping to at least get to 7 so I can unlock the mod-added grandma. Also holy crap I just found out today you can turn on the police car's lights and sirens with Ctrl. Teasing zombies as I drive away is so much more fun this way.
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# ? Jul 23, 2014 02:03 |
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Yeah, I lost my "main" guy who I started out Level 1 with, so I've decided my game is hosed. I've decided that I'm going to expel the remaining members of my community, equip my last favorite member with a grenade launcher and an LMG, and send him out to take as many zombies with him as possible. My last act in this game will be to pull the pin on a grenade right as he goes down for the final time. For my next Breakdown game, I'm going to spend as much time on Level 1/2 building all the whistle box mines, flame fougasse, incendiaries and silencers as I can just so I can stockpile them for later levels. Also, has anyone come up with a mod that lets you leave Lily behind and put someone ELSE on the radio?
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# ? Jul 23, 2014 02:17 |
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There's this, Nag No More on the Nexus, that I use. It changes a lot of Lily's replies and "You're almost home" lines to either silence or a female zombie grunt, so she's still around but probably less than half as much as normal. I just pretend she has Zombie Tourettes.
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# ? Jul 23, 2014 02:45 |
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Good lord, Lifelines is so buggy, its not even funny
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# ? Jul 23, 2014 14:05 |
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How do you do the dying grenade pin pull? I had a guy dying with a thermite in his hand and it didn't go off. I kept trying to hit the throw button.
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# ? Jul 23, 2014 15:10 |
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Pander posted:How do you do the dying grenade pin pull? I had a guy dying with a thermite in his hand and it didn't go off. I kept trying to hit the throw button. Thermite isn't a grenade.
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# ? Jul 23, 2014 19:36 |
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Phuzzy posted:Thermite isn't a grenade. Oh. Thought it'd act like a grenade since you throw it like one. Whoops. Is it still a thing where you'd hit the "throw/use item" button to suicide?
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# ? Jul 23, 2014 20:12 |
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You can do the "blaze of glory" death with artillery markers. Try it!
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# ? Jul 23, 2014 20:16 |
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Ugghhh my worst deaths are when I've got a companion and we pick up a survivor and so I think I'm rolling deep enough to wade into zombie-heavy resource zones on the trip home. Lost three people in Lifeline like that last night. I feel like there's a lesson there about greed, or at least about not bringing enough molotovs. ---- I've jumped around the thread catching up a little so I may have missed it, but have we talked about all the zombie pop culture references in the game? The little "Vote Richard Grimes for Sheriff" and "Nick and Simon's Landscaping" yard signs? and then there's this: Plants vs. Zombies
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# ? Jul 24, 2014 12:35 |
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Saint Sputnik posted:Plants vs. Zombies They even put in the traffic cone
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# ? Jul 24, 2014 14:48 |
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Saint Sputnik posted:Ugghhh my worst deaths are when I've got a companion and we pick up a survivor and so I think I'm rolling deep enough to wade into zombie-heavy resource zones on the trip home. Lost three people in Lifeline like that last night. I feel like there's a lesson there about greed, or at least about not bringing enough molotovs. Merle's Second Hand Emporium (The Walking Dead)
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# ? Jul 24, 2014 15:08 |
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I haven't followed this thread in a while. Is the multiplayer coop mode that Undead Labs announced a few months ago in the game yet?
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# ? Jul 27, 2014 13:10 |
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Furism posted:I haven't followed this thread in a while. Is the multiplayer coop mode that Undead Labs announced a few months ago in the game yet? I thought they announced they weren't going to do that, and instead put it in the next game.
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# ? Jul 27, 2014 13:30 |
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Saint Sputnik posted:Ugghhh my worst deaths are when I've got a companion and we pick up a survivor and so I think I'm rolling deep enough to wade into zombie-heavy resource zones on the trip home. Lost three people in Lifeline like that last night. I feel like there's a lesson there about greed, or at least about not bringing enough molotovs. Yup there's lots of them, most of the houses are names after zombie folks and I've seen references on shipping containers, business names, and a couple other places. I'm gonna start an lp soon and I'm gonna show as many as I can find
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# ? Jul 27, 2014 17:30 |
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So if I picked this up in the summer sale and wanted to playing it, should I start with the story mode, or jump straight into the RV survival mode (Which I've heard is much better)? I didn't get the military mode DLC.
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# ? Jul 27, 2014 17:38 |
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It's worth starting with the story mode just to be instructed about the mechanics of the game and figuring out ow to play in a relatively forgiving mode. However, if you enjoy being put right into trouble with no explanation about anything, breakdown will do that. The first hour or so of a new breakdown game is pretty hectic, and I imagine for someone totally unfamiliar with the game will be entertainingly confusing.
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# ? Jul 27, 2014 18:04 |
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Story mode is kinda neat and worth going through on its own merits, as you can make a few choices here and there that may not be monumental but still feel neat. Best to do it first, since it IS a lot easier than breakdown/lifeline.
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# ? Jul 27, 2014 19:24 |
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Lifeline is pretty loving tough, I've started a new game three or four times by now because I feel lovely when I get a bunch of dudes killed at once. Or call in an artillery strike too close to where I park all my cars. I like the map a lot though, wish there was a reason/leisure time given to walk around and take it all in instead of driving furiously past everything. Meanwhhile in my latest Breakdown game: you have got to be shittin' me. Good thing I've got an assload of steel pipe bombs, aka Zom-B-Gone.
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# ? Jul 27, 2014 22:52 |
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Saint Sputnik posted:Lifeline is pretty loving tough, I've started a new game three or four times by now because I feel lovely when I get a bunch of dudes killed at once. Or call in an artillery strike too close to where I park all my cars. That's when you park in Marshall and never ever leave town.
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# ? Jul 27, 2014 23:02 |
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Galaga Galaxian posted:So if I picked this up in the summer sale and wanted to playing it, should I start with the story mode, or jump straight into the RV survival mode (Which I've heard is much better)? I didn't get the military mode DLC. Story mode gives you plenty of leeway to mess around a little bit and explore the game mechanics. Once you get a couple guys skilled up its rare that you get yourself in danger unintentionally. I've just started playing Lifeline and it's been a pretty substantial transition. Things goes sideways very quickly and I find myself in "poo poo is hosed time to get out" mode way more often than in Story mode. Basically the DLC's have different play-style and require pretty different tactics, with Story mode being slower paced and therefore easiest to learn.
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# ? Jul 27, 2014 23:07 |
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Saint Sputnik posted:Lifeline is pretty loving tough, I've started a new game three or four times by now because I feel lovely when I get a bunch of dudes killed at once. Or call in an artillery strike too close to where I park all my cars. seems fine? grats on an entertaining neighborhood
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# ? Jul 27, 2014 23:56 |
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Saint Sputnik posted:Ugghhh my worst deaths are when I've got a companion and we pick up a survivor and so I think I'm rolling deep enough to wade into zombie-heavy resource zones on the trip home. Lost three people in Lifeline like that last night. I feel like there's a lesson there about greed, or at least about not bringing enough molotovs. Not so much a zombie pop culture thing as it is a small joke but the police station in that town is located right beside the donut shop.
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# ? Jul 28, 2014 00:00 |
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Are there any mods that fix the lighting or something? It just looks so washed out and blurry.
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# ? Jul 28, 2014 00:37 |
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Breakout 1 was as simple as I expected. Finished the research and most of the tougher challenges that I don't want to take over. What exactly should I get done before hopping on the RV to level 2, and so forth? Do I need to hoard anything? Finish leveling everything on characters I want to keep to level 7?
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# ? Jul 28, 2014 02:18 |
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# ? May 28, 2024 14:20 |
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Sober, you can take with you to level 2 all the stuff in your storage locker, and none of the whole-unit supply stuff. If you want more bullets or anything for later, might as well check the map's couple of likely spots. Make sure to take anything out of the backpacks of the folks you're leaving behind and put that in your locker. Also you probably have a ton of influence right now, that's best used taking all the junky guns and weapons you don't want out of your storage and destroying them. Your storage locker has a limit on items it can hold, so using extra influence before progressing levels is a good way to clear out space.
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# ? Jul 28, 2014 02:24 |