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WEEDLORD CHEETO posted:I spent a long time afterwards preparing for The Return Of Literally Hitler like some kind of increasingly out-of-touch doomsday prophet, though "One day Mecha-Hitler will return, and on that day I, Super-Stalin, will be ready."
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# ? Jul 24, 2014 17:03 |
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# ? Jun 9, 2024 07:57 |
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Shady Amish Terror posted:Do keys even do anything? I've actually found a couple out randomly in space before, and had no clue as to their functionality. It's probably just because telescience is probably the one toy I've played with the very least. The keys are hidden all over the place (mostly in telescience areas), and they're used in the Solarium (another telescience area). You need to have some/all of them and insert them into the automation in the Solarium, with the "iridium key" being last. For the vast majority of the time, they're paperweights. Acquiring the required keys is something that takes forever and is generally only done by a coordinated group on one of the low-pop servers.
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# ? Jul 24, 2014 17:35 |
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Doing solarium runs is only fun once or twice because the sheer amount of time gathering some of the more bullshit keys completely overshadows getting to fart on the LLJK server. Disaster rounds are fun as hell though!
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# ? Jul 24, 2014 17:54 |
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SL the Pyro posted:Attempt #2 went much better, I made it to the end and got the key! There is no legitimate way out. It's very mean. It's fun seeing players try to figure out how to break out of there, a bunch of solutions have been figured out so far. Also the general rudeness of most of the stuff deeper into the telesci dungeons is there to make teamwork necessary. You're welcome to attempt solo runs, but those places are designed for small teams. If you don't have someone covering your back, things tend to go very, very badly. It should also probably be known that the whole solarium questline evolved out of a bunch of red herrings I put in one night just to mess with people. The keys were in those mazes quite awhile before the keys actually did anything. A lot of the solarium stuff was built right under the noses of people who were theorizing about what the gently caress all the weird little clues and dead-ends meant. It was pretty much a six-month ARG running inside SS13 for those who were weird enough to chase after it. The telescience dungeons are mostly just self-contained little worlds to make telesci more fun and give expendable crewmembers a place to have some PvE teamwork. The rewards are fun stories, horrible deaths, lore and trinkets. Don't worry about the keys if you don't wanna, they're really just nerdbait. Dr. Cogwerks fucked around with this message at 18:56 on Jul 24, 2014 |
# ? Jul 24, 2014 18:44 |
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How about giving telescience its own port-a-medbay type thing (people use it for that purpose anyway). It could even just be a recolor, since I don't think the pod part actually does anything. But, ONLY ONE. If someone loses the remote, or goes back with it, or falls into lava, the rest are screwed. That way, expeditions have a convenient way back, but there's still danger, and the port-a-medbay remote might not be continuously stolen. Yeah, right.
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# ? Jul 24, 2014 19:05 |
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Dr. Cogwerks posted:It should also probably be known that the whole solarium questline evolved out of a bunch of red herrings I put in one night just to mess with people. The keys were in those mazes quite awhile before the keys actually did anything. A lot of the solarium stuff was built right under the noses of people who were theorizing about what the gently caress all the weird little clues and dead-ends meant. It was pretty much a six-month ARG running inside SS13 for those who were weird enough to chase after it. I gotta say messing with the Solarium Krew never, ever got old, especially once we realized how insanely dedicated they were. We'd make silent commits changing the name of a single wall in the rear end-end of nowhere and by God they'd see it and freak the gently caress out about what it meant within the hour. So, yes, this is why the Solarium is so incredibly convoluted - for a while, we had no idea what we were doing either, we were just adding steps (often stolen from their own theorizing) to drive people crazy
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# ? Jul 24, 2014 19:21 |
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You guys are total bastards Is there anything else to the Solarium, like after you solve the first set of puzzles and get the crazy disaster round? (say yes even if the truth is no)
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# ? Jul 24, 2014 19:29 |
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Magres posted:You guys are total bastards Well, we did add a new key in Meat Station, and there is that mysterious obelisk...
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# ? Jul 24, 2014 19:35 |
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There is also a medal for getting the Good Ending for the solarium scenario. Nobody has ever been awarded the medal.
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# ? Jul 24, 2014 19:38 |
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PopeCrunch posted:There is also a medal for getting the Good Ending for the solarium scenario. There is no good ending, is there?
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# ? Jul 24, 2014 19:47 |
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Skunkrocker posted:There is no good ending, is there? Watch, it's some impossible task, like taking the server back to the station and having it go back to centcomm on the shuttle with everyone. Like that'll ever be allowed to happen.
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# ? Jul 24, 2014 19:54 |
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neogeo0823 posted:Watch, it's some impossible task, like taking the server back to the station and having it go back to centcomm on the shuttle with everyone. Like that'll ever be allowed to happen. Knowing this group, the ending probably requires farting on the server.
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# ? Jul 24, 2014 20:51 |
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If I were in charge of the Solarium crap, and wanted to make an "impossible" task, I'd have the good ending involve nobody at all ever farting during the round. But that's just me.
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# ? Jul 24, 2014 21:10 |
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It will forever bug me that I have the Survivor achievment but not Newton's Crew.
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# ? Jul 24, 2014 21:36 |
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Doctor Zaius posted:It will forever bug me that I have the Survivor achievment but not Newton's Crew. Better go earn it!
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# ? Jul 24, 2014 21:50 |
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PopeCrunch posted:There is also a medal for getting the Good Ending for the solarium scenario. lovely Bill never lies.
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# ? Jul 24, 2014 22:08 |
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I wish Daeren was kidding but we did spend literal weeks trying to figure out the meaning of that one wall with an extra "er" on the end of its name.
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# ? Jul 24, 2014 22:28 |
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Readster posted:I wish Daeren was kidding but we did spend literal weeks trying to figure out the meaning of that one wall with an extra "er" on the end of its name. "did spend" i'm still loving trying
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# ? Jul 24, 2014 22:55 |
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I just came across this and I just have no words. I know it's probably a 'shop, but SS13 seems like something Cornella would play.
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# ? Jul 24, 2014 23:17 |
It's a 'shop of this, which isn't too far off:
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# ? Jul 24, 2014 23:22 |
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That is a drat fine photoshop, and I've always loved that person's art; never caught their name before, though, oddly.
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# ? Jul 25, 2014 00:07 |
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If not for the green grass and falling from a building the unphotoshopped comic could be interpreted as a lawyer burning and getting dumped into the pool.
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# ? Jul 25, 2014 00:10 |
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Had some interesting things happen a couple rounds ago. Most of the crew on #1 was off on a telescience expedition. I was the AI, but I spent a good amount of time in my shells tagging along in the new area (which I'm not going to talk about). Anyway, as I said, most of the crew was gone. We were using non-permanent teleportation to save power, though it seemed unnecessary. But that's not the important part. When I went to receive an expedition borg back to the station because it was low on energy, I discovered that the telescience control room had been replaced by spatters of blood and empty space. How annoying. Worse, there was nobody in the station who had mechanical knowledge, so they were well and truly stuck. Fortunately, someone (I don't know if it was the same admin or a different one) took pity on us and created a permanent portal that we could travel through. It was pretty annoying, though.
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# ? Jul 25, 2014 03:44 |
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Daeren posted:I gotta say messing with the Solarium Krew never, ever got old, especially once we realized how insanely dedicated they were. We'd make silent commits changing the name of a single wall in the rear end-end of nowhere and by God they'd see it and freak the gently caress out about what it meant within the hour. Such people have a crucial role in these things
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# ? Jul 25, 2014 09:00 |
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Montegoraon posted:Had some interesting things happen a couple rounds ago. Most of the crew on #1 was off on a telescience expedition. I was the AI, but I spent a good amount of time in my shells tagging along in the new area (which I'm not going to talk about). Anyway, as I said, most of the crew was gone. We were using non-permanent teleportation to save power, though it seemed unnecessary. But that's not the important part. When I went to receive an expedition borg back to the station because it was low on energy, I discovered that the telescience control room had been replaced by spatters of blood and empty space. How annoying. Worse, there was nobody in the station who had mechanical knowledge, so they were well and truly stuck. Fortunately, someone (I don't know if it was the same admin or a different one) took pity on us and created a permanent portal that we could travel through. It was pretty annoying, though. Ahh, I was one of the people stuck out in telesci, Lia. We weren't using perm portals because there's a random event that can happen - a little explosion - that can destroy the telepad. Which ended up getting destroyed by something else, and no one really knows quite what, still. It wasn't that people on-station didn't have the knowledge to fix things, it was that no one noticed my repeated requests for old teleporter parts except for you, I think thanks guys vv
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# ? Jul 25, 2014 20:15 |
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Haine posted:Ahh, I was one of the people stuck out in telesci, Lia. We weren't using perm portals because there's a random event that can happen - a little explosion - that can destroy the telepad. Which ended up getting destroyed by something else, and no one really knows quite what, still. Even if they did, how were they supposed to get those parts to the Meat Station? There was no portal, and I'm pretty sure the local teleporters can't go to the expedition levels.
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# ? Jul 25, 2014 20:58 |
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Yeah, I screwed up. I was the clown in the telescience room and wanted to cover the room in blood and log off. So I did - except when I spawned the blood, I must have misclicked with the wide area spawner and deleted the floor too... Sorry about that
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# ? Jul 25, 2014 21:36 |
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^^^ Like we've been telling you in IRC, it's cool, wonkman. Accidents happen!Montegoraon posted:Even if they did, how were they supposed to get those parts to the Meat Station? There was no portal, and I'm pretty sure the local teleporters can't go to the expedition levels. I had sent a beacon through earlier, which I also mentioned to people back on-station, so as long as the old teleporter was in one piece, they just had to chuck the parts through there. I managed to get one set up later on after Conor spawned the perm portal, and it worked out just fine.
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# ? Jul 25, 2014 21:49 |
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People should be more considerate when giving joke laws to the AI. I can't very well be both a Japanese schoolgirl and a drunken Scotsman.
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# ? Jul 26, 2014 06:06 |
You can be a drunken Scotsman pretending to be a Japanese schoolgirl, though. Or even better, a Japanese schoolgirl pretending to be a drunken Scotsman.
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# ? Jul 26, 2014 06:10 |
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Spamming as a brobot got my right ear phone to bust if I wasn't so mad I'd be rolling around laughing
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# ? Jul 26, 2014 07:19 |
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William Bear posted:People should be more considerate when giving joke laws to the AI. I can't very well be both a Japanese schoolgirl and a drunken Scotsman. Och aye, whiskey kawaii!
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# ? Jul 26, 2014 07:37 |
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Neddy Seagoon posted:Och aye, whiskey kawaii! This made me laugh with gusto, good work.
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# ? Jul 26, 2014 07:46 |
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So, uh, I just tried weaponising Potassium and water. I hoped it would have taken a while longer for the reaction to happen, instead of instantaneously after I fired the flamethrower. Perhaps if I lower the temperature further?
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# ? Jul 26, 2014 12:41 |
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Somebody posted this a few pages back, it seems like what you're looking for.Apo123 posted:You can put 2 chems into a hypo, they will react. However, I'd like to mention something that people apparently don't know: cooling down water makes ice, a separate reagent from water that does not react with things that water reacts with. If you heat it up, it turns into water and then reacts.
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# ? Jul 26, 2014 13:59 |
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Yeah, I used the Ice, but it still reacted straight out of the flamethrower. E: To clarify, it did not detonate on the space I clicked, it detonated on the space I was on. I was shooting into the genetics pen, and what really blew up was the genetics lab. HerpicleOmnicron5 fucked around with this message at 14:14 on Jul 26, 2014 |
# ? Jul 26, 2014 14:11 |
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HerpicleOmnicron5 posted:So, uh, I just tried weaponising Potassium and water. I hoped it would have taken a while longer for the reaction to happen, instead of instantaneously after I fired the flamethrower. Perhaps if I lower the temperature further? Reactions that come from combining two chems happen instantly, with no delay for you to get out of the way. I'm fairly sure that the heating caused by a lit flamethrower is also instant, meaning that any heat reactions in the chems you fire from it will happen the instant they leave the flamethrower nozzle, while they're still on the same square you're on. I can still think of a way to make a flamethrower shoot explosions that are delayed enough to reach the target square, though. You just have to leave the flamethrower unlit and use some other heating method that is gradual.
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# ? Jul 26, 2014 14:55 |
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HerpicleOmnicron5 posted:Yeah, I used the Ice, but it still reacted straight out of the flamethrower. Ice and Potassium are some of my favorite flamethrower combinations. I generally do about 60 units of Ice, 60 of Potassium, 60 Unstable Mutagen, and 20 of Black Powder. There will be explosions lit or unlit from the ice warming and melting. If the flamethrower is lit it will immediately explode taking you with it, a bomb suit is recommended. The other will explode after a few moments when the ice melts causing the potassium & water explosion which in turn causes the black powder to explode. It's horrible and awesome all at the same time.
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# ? Jul 26, 2014 15:57 |
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HerpicleOmnicron5 posted:Yeah, I used the Ice, but it still reacted straight out of the flamethrower. Note that the guy said to use blast armor so you don't blow yourself the gently caress up.
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# ? Jul 26, 2014 16:45 |
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# ? Jun 9, 2024 07:57 |
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Also that you'll want the flamethrower unlit; if the ice was sufficiently cooled, you should have a couple of seconds before ambient tile-warming heats it up, which SHOULD still happen, weird though the temperature system is. It can be unfortunately difficult to both observe a hellmix and put proper distance between you and it, a lesson which the Doomthrower video demonstrated well, and which most chemists will learn if they ever play around with anything at all ever.
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# ? Jul 26, 2014 17:25 |