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Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
The game absolutely needs a respec mechanism. I don't care if it's a third-party save game editor, I've just made too many bad choices.

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Beagle
Dec 8, 2012

It's fine...

Deuce posted:

Even if you plan to double move, it is a good habit to make it two separate move actions. You cover the same distance. Only dash if you know the move won't activate new packs, or you are in a situation in which you need to move through an enemy overwatch. (Sprinting gives an aim penalty to reaction fire)

Not entirely true; you can lose a square or two of movement because starting each movement action costs like 1 pt of mobility, or something. So dashing can get you one square further than two moves. This is important to remember when you're, for example, one tile from the extraction zone/objective on a dash and you decide to move-move it.

Ravenfood posted:

Why would you take both Rapid Fire and Sentinel, though? Unless its changed, I don't think you can Rapid Fire and then overwatch, since LEU only triggers on basic shots.


You're correct, but it's different horses for different courses. If you're committing entirely to overwatch, Sentinel VPT is going to be better. But there will be situations where you need to move and shoot, or you need something to die now, not possibly during Overwatch. In those situations, you would use Rapid Fire to shoot three times in your turn. You're going to get better and more frequent use out of Sentinel VPT but there will be times you wish you had Rapid Fire.


Not a Step posted:

Yeah. I gotta admit Im highly considering going into the .ini and changing perks around to standardize my builds across soldiers.

How painless is this to do? I have a side project I want to make rebalancing things so that you can play Long War with a pair of soldiers co-op, like you could kind of do on Easy Vanilla. I'm planning to just convert one of the classes into "COMMANDO" who gets all the best perks to choose from and you and your friend/partner/mom take a soldier each and co-op through the hordes. It's just not really possible in default Long War because the class powers are spread out across 8 different people and the game is much harder.

For anybody interested (which is probably nobody), what I want to do:

COMMANDO Class with:
Vital Point Targeting
Light 'Em Up/ Run N' Gun / Rapid Fire
Covering Fire / Close Combat Specialist / Packmaster
Opportunist / Lightning Reflexes / Fire Rocket
Supression / Close Encounters / Flush
Lock N' Load / Sprinter / Shredder Ammo
Sentinel / In The Zone / Danger Zone

Now ideally to make it actually somewhat possible (and fun in a ridiculous way) I'd like to make it so instead of picking, they just get all three perks each levelup. So all LCPL Commandos would get LEU RNG and RF, all CPLs would have CF CCS Packmaster, etc. I'd also roll a lot of other useful perks onto items to free up perk space on trees while also rebalancing the game for a fun two-player mode with all of Long War's new toys. Stuff I'd like to autogrant:

Sapper, Dense Smoke, Steadfast, Revive, Paramedic, Resilience on Titan/Power armor, Snap-shot on mid-tier rocket launchers and above, HEAT Warheads standard on all rockets, Gunslinger standard on pistols. In this way neither one of you has to say "I'll pass up something fun for Dense Smoke", or replace Dense Smoke with any of the above perks.

I think it'd be a fun little romp if balanced to actually be do-able.

Beagle
Dec 8, 2012

It's fine...

Vib Rib posted:

The game absolutely needs a respec mechanism. I don't care if it's a third-party save game editor, I've just made too many bad choices.

MEC TIME :rms:

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Deuce posted:

Are drones...supposed to survive their self-destruct ability?

I just had this happen on the first mission of a campaign. The giant-warehouse-on-a-dock map, the second pod was 3 sectoids and a drone. I fell back into heavy cover and set up some Overwatches, and then the very first action the aliens take is the drone doing some sort of charge-up explosion attack which did two damage to it and knocked out a shitton of alien cover.

So loving weird.

e: grammar, and also I reloaded an autosave to see if it would do so again, and it did :iiam:

LonsomeSon fucked around with this message at 06:27 on Jul 26, 2014

toasterwarrior
Nov 11, 2011

Beagle posted:

MEC TIME :rms:

On that note, I wish I could edit the time it takes to chop limbs off dudes. I got 25 soldiers to turn into killer robots, and that's going to take three months in LW!

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Beagle posted:

MEC TIME :rms:
What we need is a brainwashing device that works like MECs, resetting perks and attributes at a cost + time, but not actually turning them into Mec soldiers.

E: Seriously though I can't find a single working editor to respec with, I would have thought there'd be some kinda cheat.

Vib Rib fucked around with this message at 06:37 on Jul 26, 2014

Beagle
Dec 8, 2012

It's fine...

Vib Rib posted:

What we need is a brainwashing device that works like MECs, resetting perks and attributes at a cost + time, but not actually turning them into Mec soldiers.

It'd be kind of neat if you could somehow have a system where you made them into MECs but they could still be equipped in infantry armor/weapons and sent out in their base augments a.k.a Adam Jensen mode. Not that it'd be balanced at all but I just love the idea of them being out there with typhoon fists and inherent damage resistance when there aren't enough suits to go around to put them all in gigabots.

Ravenfood
Nov 4, 2011

Beagle posted:

You're correct, but it's different horses for different courses. If you're committing entirely to overwatch, Sentinel VPT is going to be better. But there will be situations where you need to move and shoot, or you need something to die now, not possibly during Overwatch. In those situations, you would use Rapid Fire to shoot three times in your turn. You're going to get better and more frequent use out of Sentinel VPT but there will be times you wish you had Rapid Fire.
True, but on the whole, I think I'd prefer the extra damage. There's always a time I wish I had a different skill pick, of course (or it'd be lousy balance) but ideally the overwatch+aggression build will be better, more frequently, so I'd take VPT over RF. When I need one specific target to die right this second, I (ideally) have other troops I can use. If not, well...


Beagle posted:

It'd be kind of neat if you could somehow have a system where you made them into MECs but they could still be equipped in infantry armor/weapons and sent out in their base augments a.k.a Adam Jensen mode. Not that it'd be balanced at all but I just love the idea of them being out there with typhoon fists and inherent damage resistance when there aren't enough suits to go around to put them all in gigabots.
It'd be fun if they kept their stats but couldn't use any of their MEC skills/weapons/gear. It'd give you something to do with them when things get tight late game. I don't think it'd even be unbalanced: it'd be a choice like using a fatigued soldier. High stats, undergeared soldiers?

Nix Panicus
Feb 25, 2007

There used to be a save editor out there called ToolBoks, but its no longer supported and it wouldn't work with EW Long War. There is no utility that I'm aware of for editing save games.

Changing the order or what perks are offered isn't terribly difficult, although some detective work for what two digit ID goes with what soldier comes into play, as well as working out what every perk is actually called in the XComGameCore.ini file. The soldier perk trees are near the bottom, along with the bonuses that go with that perk choice. I have no idea if changing the perk tree will also change the soldier perks on next load though, but that shouldn't take more than five minutes to test some time when I'm not going to bed. I have no idea how to acquire more than one perk per level, and changing what a perk does requires editing the game files beyond just simple text edits in the .inis, and I'm not game for that.

I take both sentinel and rapid fire because I like flexibility in my troopers. Sometimes I need to move but still want that double shot with rapid fire, and sometimes there are no enemies within eyesight and Id prefer the sentinel overwatch. Having different soldiers for each task is irritating because inevitably I'm going to have the wrong soldier for the job on hand. I'm willing to trade a few points of damage from VPT for tactical flexibility. In general, dropping a pod of aliens is a team effort because I tend to bypass straight damage boosts in favor of flexibility boosts and aim boosts. My squad can buy me a turn to breathe if too many hits roll low damage with things like smoke, flashbangs, chem grenades, disable weapon, suppression and even the occasional sacrificial lamb. Having big beefy MECs who can soak damage has been a game changer for me because now I don't have to throw my armored soldiers under the bus to absorb a hit and end up in the hospital anymore. Just had a marauder tank six laser armed EXALT dudes and come out with no hospital time. Go go mighty robots.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Well, having just tried it, it seems that ToolBoks does work with Long War, but very minimally at best. What's not broken is mostly unfinished. Specifically the enticing perk checkboxes can't be touched, apparently.

Beagle
Dec 8, 2012

It's fine...

Not a Step posted:

Having big beefy MECs who can soak damage has been a game changer for me because now I don't have to throw my armored soldiers under the bus to absorb a hit and end up in the hospital anymore. Just had a marauder tank six laser armed EXALT dudes and come out with no hospital time. Go go mighty robots.


That's probably one of the biggest changes for me comparing vanilla to Long War - the importance (and necessity) of armor, especially to avoid those horrible 30 day hospital visits. I used to look at it in this simplistic way like "Ceramic is junk because it's only 1 more HP". Now I see it like "+1 armor means one less week in the sickbay!" and Ceramic went way up for me. And I was already using Alloy Plating on my Scouts, but now I buy like 4 sets of it and put it on my Assault, my Gunner, my Infantry, everybody. And I stack Reinforced Armor with it on my Assault and he comes out with 12 hp, 5 of that armor, and + 1 damage resistance. The dude can take shots that would almost kill other men without even needing to go to the infirmary. It's awesome.

I'm excited to get to MECs because its like that on an even bigger scale. Also because I've never made it to LW MECs yet and I really miss the fist/flamer/proxy mine action from when I played EW vanilla.

EDIT: I just remembered that I haven't got to Imp. Body Armor since going on this new Armor crusade. That's going to be like 8 Armor on my assault. Tears of joy.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
I wish there was a version of Red Fog that only kicked in when you lost non-armour HP, as it's a shame when losing 1 of your 12 hp makes your aim go to poo poo :(

Nix Panicus
Feb 25, 2007

If you find some time to get to advanced body armors after picking up lasers and buy a few carapace armors it really is worth it. I worked my way up to 4 suits for all my forward deployed forces and it drastically reduced the number of soldiers I had in the hospital at any given time. My scouts actually started leveling! Yes the mobility hit is a pain and carapace is bad compared to aegis, but mobile power armor is a long way off and being able to absorb 5 damage is enormous. Most early-mid game hits will do about 5 damage, including being hit with an alien grenade. Equipping armor for the hp instead of ceramic and alloy plating and etc. also gives you back your small item slots for things like flashbangs and SCOPEs which help make it more likely you can stop damage before you're shot.

Kestrel and Phalanx are straight garbage though. Too much money and alloys for too little hp benefit.

Beagle
Dec 8, 2012

It's fine...

Not a Step posted:

If you find some time to get to advanced body armors after picking up lasers and buy a few carapace armors it really is worth it. I worked my way up to 4 suits for all my forward deployed forces and it drastically reduced the number of soldiers I had in the hospital at any given time. My scouts actually started leveling! Yes the mobility hit is a pain and carapace is bad compared to aegis, but mobile power armor is a long way off and being able to absorb 5 damage is enormous. Most early-mid game hits will do about 5 damage, including being hit with an alien grenade. Equipping armor for the hp instead of ceramic and alloy plating and etc. also gives you back your small item slots for things like flashbangs and SCOPEs which help make it more likely you can stop damage before you're shot.

Kestrel and Phalanx are straight garbage though. Too much money and alloys for too little hp benefit.

It's a shame, because the Grapple on Kestrel is top notch. If it was just one HP more, I could justify it. As is I think it's only really handy for a Sniper to gently caress around in the back of the map getting elevation bonuses on truck cabs while the rest of your squad actually does poo poo wearing the real suits.

MrBims
Sep 25, 2007

by Ralp
I think I'd much prefer Alloy Plating on the low-health soldiers over Phalanx. I don't care too much for the Reinforced Armor's +1 DR since you're probably gonna die in two shots anyway and just take a defense and mobility penalty for it, but Alloy Plating is probably too underutilized. That is bonus health that you get to keep no matter what armor set you go for, and it is very reasonably priced.

Chitin Plating though, ugh. gently caress that corpse requirement.

Nix Panicus
Feb 25, 2007

Its possible to stack Reinforced Armor, Psi Screen, Ironskin, Will to Survive and whatever that officer promotion that gives +1 DR in cover is to have 6+ DR, which is great for showing off I guess.

I don't really get the concept of things like alloy plating on my back and midfield troops. I work hard to ensure aliens don't get to take potshots at anyone but my armored front line, so giving up a SCOPE or some other offensive small item for a tiny HP boost doesn't seem worth it. Likewise I never really used chitin armor, even in vanilla. Chrysalids always bunch up. Flashbang em, deal with them at your leisure. Focus fire down berserkers or move away. Why do I need an anti-melee armor?

Deuce
Jun 18, 2004
Mile High Club

MrBims posted:

I think I'd much prefer Alloy Plating on the low-health soldiers over Phalanx. I don't care too much for the Reinforced Armor's +1 DR since you're probably gonna die in two shots anyway and just take a defense and mobility penalty for it, but Alloy Plating is probably too underutilized. That is bonus health that you get to keep no matter what armor set you go for, and it is very reasonably priced.

Chitin Plating though, ugh. gently caress that corpse requirement.

It's a lot of corpses, but long war throws so many spidercrabdemons at you that your entire team would have chitin by June without it he higher requirement.

Mr. Crow
May 22, 2008

Snap City mayor for life

Deuce posted:

It's a lot of corpses, but long war throws so many spidercrabdemons at you that your entire team would have chitin by June without it he higher requirement.

I'm in late July and the only spidercrabdemons I saw were at Newfoundland.

:iiam:

Edit: and one terror mission

toasterwarrior
Nov 11, 2011
Any way to speed up combat animations? It's probably one of the reason why I didn't take a Sniper on my first LW run :cheeky:

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
I'm trying out Long War, but I'm a bit confused. See, I've been kicking rear end on the missions so far (grenades and rockets are my best friends now). Then, I can't handle one UFO (might have been the second) and the USA immediately withdraws the second it escapes. It's not even the end of the first month. Is this intentional, to those who know the mod better? It seems a tad unfair.

Tendales
Mar 9, 2012
Yes. One country will always withdraw before the end of the first month. You can not manipulate which one it is.

They should probably make this one of the loading screen tips. "LW: Yes, a country left without warning in the first month, it's supposed to."

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Covok posted:

I'm trying out Long War, but I'm a bit confused. See, I've been kicking rear end on the missions so far (grenades and rockets are my best friends now). Then, I can't handle one UFO (might have been the second) and the USA immediately withdraws the second it escapes. It's not even the end of the first month. Is this intentional, to those who know the mod better? It seems a tad unfair.
It is intentional. Unlike vanilla XCOM you will encounter UFOs you aren't possibly capable of taking down yet. A single nation will leave automatically early on, chosen at random, and they'll be harboring the alien base you'll need to raid.

For UFOs you can't handle, it's sometimes best to at least intercept them, and if they're not superlarge kill-in-one-hit class, maybe even try to get a hit on them before disengaging. Letting them go totally unopposed supposedly makes panic increase faster. I seem to remember something about damage causing them damage may force them to abandon their mission even if you don't shoot them down, though that may just be over a certain amount.

TheGame
Jul 4, 2005

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Tendales posted:

They should probably make this one of the loading screen tips. "LW: Yes, a country left without warning in the first month, it's supposed to."

It's in the readme. I wouldn't normally expect anyone to read a readme, but it's basically the only documentation that there is for this mod, so it's that or nothing. I feel like I would really like it if I weren't so completely overwhelmed with unexplained stuff and the promise of being screwed over in the future. Tried watching some YouTube playthroughs to figure out what I should be doing differently than the base game, but those go so slowly.

Then again if I feel uncomfortable without a tutorial/guide maybe this mod isn't for me :v:

Sanctum
Feb 14, 2005

Property was their religion
A church for one
I started my first game of Enemy Unknown and my base is a veritable disaster. I built my first 2 power nodes thinking the geothermal had to be placed above the steam vent instead of on top of it. Later I started my 2nd satellite uplink within hours of research unlocking the satellite nexus, and just pulled the same thing finally getting 2 last carpace armor for my rookie slots only to unlock skeleton armor a few seconds later. If I build a lab underdeath the starting research lab does it get a bonus?

One thing I need to know before my satellites+uplink will be done in 7d. When looking at the situation room screen to pick which country to cover with my satellite, is the money how much it will cost me per month for coverage or how much I get per month? This is a somewhat important distinction and the game doesn't explicitly say.

dyzzy
Dec 22, 2009

argh
You get that money as monthly funding when you launch the satellite. It's their way of thanking you for the coverage.

TheresNoThyme
Nov 23, 2012
In LW is there any penalty for ignoring a ufo crash site? Specifically because I want to keep the soldiers fresh for other missions.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
Oh, ok. I see. I didn't read the readme to keep myself in the dark about most things. Thought it make things more exciting. Thing is, I couldn't tell if that was supposed to happen or if it was a glitch of some sort so I had to ask.

Also, why is everyone using the gene mod skin?

Inexplicable Humblebrag
Sep 20, 2003

Because they're wearing light armour that lets them run further.

No penalty to avoiding landed UFOs except for not getting resources and aliens getting extra research, I think.

Deuce
Jun 18, 2004
Mile High Club

Covok posted:

Oh, ok. I see. I didn't read the readme to keep myself in the dark about most things. Thought it make things more exciting. Thing is, I couldn't tell if that was supposed to happen or if it was a glitch of some sort so I had to ask.

Also, why is everyone using the gene mod skin?

Long War has a lot more armor types, so it commandeers some of the extra skins. They also replaced basic ballistics with the EXALT models, moving the previously-standard ballistic models into gauss weaponry.

I think you can get your sleeves back by editing an .ini file that describes default appearances, but that's not the sort of thing I would generally bother with so I don't know exactly how it works.

The loss of the first nation definitely needs a message. Something like "An alien attack has directly struck ______'s capital, their government is no longer functioning coherently. We cannot count on their support until some stability is restored."

edit: I'm considering just bringing six infantry to this landed transport. ALWAYS USE MORE BULLETS

They can shoot and grenade toss, for those wondering about having enough explosives.

Deuce fucked around with this message at 22:01 on Jul 26, 2014

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
At what point should I be researching Elerium? It's been a viable project for a long time but it's still one of the longest time investments on my board. I'll need it, inevitably, to open up Firestorms, and it seems to shortly lead to Plasma and the like with some of the other things I've developed, but I don't even have gauss yet and just finished advanced aerospace techniques. Should I push Gauss first for the phoenix cannons? Or advanced body armor for carapace, and eventually aegis?

Daktari
May 30, 2006

As men in rage strike those that wish them best,
OK, I'm sperging the gently caress out here re: camera angles:
I think I presed F9; anyways; I got this down to the ground camera angle, and it took approx 4 sec to annoy the gently caress out out of me.

How to I return it to normal/ more of a birds eye view but zoomed in?
pls send halp :3:

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
F3 maybe? All the F-keys after 1 do camera stuff.

MrBims
Sep 25, 2007

by Ralp

scalded schlong posted:

Because they're wearing light armour that lets them run further.

No penalty to avoiding landed UFOs except for not getting resources and aliens getting extra research, I think.

He was asking about crashed UFOs. Zero penalty for ignoring crashed UFOs. You gain nothing, aliens gain nothing.

Covok posted:

Oh, ok. I see. I didn't read the readme to keep myself in the dark about most things. Thought it make things more exciting. Thing is, I couldn't tell if that was supposed to happen or if it was a glitch of some sort so I had to ask.

There is a reason why the mod explicitly says in the installation in bold to read the readme. There is so much that can't be conveyed to you ingame.

Vib Rib posted:

It is intentional. Unlike vanilla XCOM you will encounter UFOs you aren't possibly capable of taking down yet. A single nation will leave automatically early on, chosen at random, and they'll be harboring the alien base you'll need to raid.

For UFOs you can't handle, it's sometimes best to at least intercept them, and if they're not superlarge kill-in-one-hit class, maybe even try to get a hit on them before disengaging. Letting them go totally unopposed supposedly makes panic increase faster. I seem to remember something about damage causing them damage may force them to abandon their mission even if you don't shoot them down, though that may just be over a certain amount.

Panic decrease for intercepting UFOs and not damaging them is unintentional and all instances of it have either been removed or are set to be removed in the next patch.



This just added to the tentative patch notes:

quote:

- Dead Exalt Elites provide 1 meld as loot if you don't kill them with explosive

MrBims fucked around with this message at 22:46 on Jul 26, 2014

Inexplicable Humblebrag
Sep 20, 2003

Hey, if I bottle out of a mission by retreating all soldiers to the extraction point, does that count as leaving corpses/stabilised people behind?

I strongly suspect there's a big pod of Outsiders in this landed abductor that I cannot possibly defeat, but I've cleared all the other pods of aliens. I think I'd like to cut my losses and run now, but not feed the aliens a huge research boost.

Tendales
Mar 9, 2012
I think that exalt dudes in LW need to provide cash when you kill them. For one, that would help alleviate the absurd financial damage they do, and for two it would provide some risk/reward decision beyond just mashing the button and running like gently caress because there's no benefit to doing this poo poo whatsoever.

MrBims
Sep 25, 2007

by Ralp

scalded schlong posted:

Hey, if I bottle out of a mission by retreating all soldiers to the extraction point, does that count as leaving corpses/stabilised people behind?

I strongly suspect there's a big pod of Outsiders in this landed abductor that I cannot possibly defeat, but I've cleared all the other pods of aliens. I think I'd like to cut my losses and run now, but not feed the aliens a huge research boost.

Uh, yeah? If you leave people behind, you're leaving people behind. Anyone stabilized, anyone dead, anyone outside the LZ.

MrBims fucked around with this message at 23:24 on Jul 26, 2014

Wassbix
May 24, 2006
Thanks guy!
My Alloy shiv just ate 6 nades from running into pack of 18 EXALT operatives. It took zero damage :getin:

Sober
Nov 19, 2011

First touch: Life.
Second touch: Dead again. Forever.
I ran into a weird bug playing EW last night. It was one of those council missions where you have to search for survivors, and you find the dude and you're supposed to escort him back to the skyranger. Easy enough but he wouldn't run in after being led into the retreat square and if I ended the turn it would ask me if I was going to abort. So despite putting all my soldiers AND the objective into the retreat square or any combination of it, it would keep asking if I was ready to abort/lose soldiers.

MrBims
Sep 25, 2007

by Ralp

Sober posted:

I ran into a weird bug playing EW last night. It was one of those council missions where you have to search for survivors, and you find the dude and you're supposed to escort him back to the skyranger. Easy enough but he wouldn't run in after being led into the retreat square and if I ended the turn it would ask me if I was going to abort. So despite putting all my soldiers AND the objective into the retreat square or any combination of it, it would keep asking if I was ready to abort/lose soldiers.

Have you tried it again since then? Sounds like something that could be fixed just by restarting XCOM.

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Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
I was suiting up for a terror mission, and my gunner, already pretty beefy, got stacked with my freshly-made phalanx armor. I remember thinking "wow, he's got 9 health! That's a lot!". He had a free inventory slot and decent mobility, so though I normally wouldn't, I threw on that starter body armor to boot, bringing him up to 10.

It turned out to be my first mission against Mechtoids. Near the end of the battle the last mechtoid unexpectedly took a detour which ended him right in front of my gunner, literally in the tile next to him. I saw his long and illustrious career flash before my eyes when the mechtoid leveled his guns. He blasted him for exactly 9 points of damage. I kept waiting for the death scream and thought the game had hiccuped or something before I realized one of my units just survived the strongest single hit any of them have taken yet.
The gunner lived with his single health point and (thanks largely to HEAT ammo on his autolaser) mowed him down the next turn.

Some kind of XCOM god smiled down on me today.

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