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Zedsdeadbaby posted:Doom 2's city levels were pretty crap... I do like MAP14: The Inmost Dens, though. Probably because it's not even trying to be a city stage, as it's quite clearly a castle stage instead.
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# ? Jul 25, 2014 21:38 |
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# ? May 30, 2024 02:15 |
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Zaphod42 posted:Where do the planes go? In the acid pool? There's no planes on Phobos or whatever. It's going to be small shuttlecraft with crazy future propulsion drives. Zaphod42 posted:You usually don't build a whole "Hangar" for one tiny ship. That'd be a landing pad or a garage. You sound like someone who's never owned or flown small aircraft. Quite common to have a hangar that only fits one or maybe two planes, with space around the parked plane for inspecting it and all that.
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# ? Jul 25, 2014 21:45 |
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Nintendo Kid posted:You sound like someone who's never owned or flown small aircraft
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# ? Jul 25, 2014 22:01 |
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# ? Jul 26, 2014 00:25 |
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i have a sealed boxed copy of daikatana i bought about 15 years ago when i found it in a clearance bin one day, it will sell for millions. one day
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# ? Jul 26, 2014 01:03 |
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Thats... magical.
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# ? Jul 26, 2014 01:20 |
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haveblue posted:Infinity just went beyond what a top-down map and no HUD guidance can handle. I've played the game enough to have practically memorized it but I still can't make heads or tails of the map view. Confound Delivery and By Committee? That's the weak poo poo you're posting? How could you post about incomprehensible room-over-room and not present the loving coup de grace of all the Marathon Trilogy, Aye Mak Sicur? It's one of my favorite levels from any game, but holy poo poo that map view. e: Infinity requires a much better sense of navigation in order to maneuver the maps simply because of the greater use of ROR. If you're capable of keeping all the locations in order in your head, or if you don't mind being lost, the actual craft in the levels is so far ahead of Durandal it's sick. That's not really a legitimate defense, but that's what it takes.
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# ? Jul 26, 2014 03:04 |
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That one isn't all that incomprehensible (a sign of how well-put-together it is), it's a pretty clear concentric ring structure. By Committee especially has two layers that don't look anything like each other so superimposing them just produces a giant pile of scribbles.
haveblue fucked around with this message at 03:16 on Jul 26, 2014 |
# ? Jul 26, 2014 03:09 |
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There's no sense of how the rings connect to each other, though. I think these pictures are kind of disingenuous because they show all of the polygon edges, which is not actually what the map looks like in-game. In a way, it's a little easier to follow because the two sections are so disparate; you can kind of filter out the big boxy rooms when you're in squiggly-corridor-land. e: It's still a fuckin' mess of a level, don't get me wrong.
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# ? Jul 26, 2014 03:21 |
mod sassinator posted:i have a sealed boxed copy of daikatana i bought about 15 years ago when i found it in a clearance bin mod sassinator slowly peels the delicate shrink-wrap away from the 8"x6"x2" box, revealing the glossy red surface and embossed black lettering. He lets out a low moan as his fingertips trace the words on the cover: "JOHN ROMERO" and "DAIKATANA". Carefully, he rolls the box over so that he might see its back. Something substantial shifts inside the box and he immediately thinks, none of the cheap "CD-in-a-paper-envelope and a postcard" nonsense--this is the real deal. Jewel cases, manuals, inserts for Gamespy and defunt TEN gaming. "Superfly Johnson!" he catches himself crying out with barely-contained joy. He claws at the box, ripping the top apart. A mint-condition fart escapes from the opening and smashes into his face, immediately knocking him unconscious.
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# ? Jul 26, 2014 05:09 |
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So I was inspired to check out the bundle thanks to this thread, and though I'm very happy with it overall as a bundle, holy poo poo on toast is Daikatana terrible.
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# ? Jul 26, 2014 06:14 |
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For everyone praising Duke 3D's "condensed realistic"-level design, I hope you have played Blood (sure you have) it really scratches the same itch, and in places it arguably does it better. The train level alone was really memorable for me, and very well done.
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# ? Jul 26, 2014 10:35 |
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Oenis posted:For everyone praising Duke 3D's "condensed realistic"-level design, I hope you have played Blood (sure you have) it really scratches the same itch, and in places it arguably does it better. The train level alone was really memorable for me, and very well done. It's a pity the source code for the loving thing still isn't released. I'd argue it's probably the best Build Engine game. I enjoyed it more than Duke3D but it's a real shame that it still has to be played through DOSBox.
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# ? Jul 26, 2014 10:58 |
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The guy behind zdoom resurfaced last week and mentioned he's now "digging deep into the bowels of Blood", suggesting either some kind of reverse engineering or horrific bowel cancer. Hopefully the former.
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# ? Jul 26, 2014 11:06 |
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Convex posted:The guy behind zdoom resurfaced last week and mentioned he's now "digging deep into the bowels of Blood", suggesting either some kind of reverse engineering or horrific bowel cancer. randi posted:I wouldn't go [as far as announcing a full on "ZBlood" source port] at this time, but Blood is probably the Build game most suited for support by ZDoom. If I just add moving walls/sectors and overlapping sectors, everything else could probably be approximated closely enough. And I'd say the moving sectors stuff is probably already halfway there thanks to the current state of polyobjects. randi posted:I'll have to finish [the WIP scripting language] before I start anything else. I'll have to refamiliarize myself with what I was doing at the time I stopped, since I don't actually remember. I know sometimes I felt like I was close to completion, and other times I felt like I had a ways to go.
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# ? Jul 26, 2014 11:12 |
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ZBlood would be amazing. As much as I love Blood, the mouse handling (even with bMouse) is really poor. Having Blood in the ZDoom engine would solve most of my issues with it.
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# ? Jul 26, 2014 12:27 |
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I never ever buy games unless they're on sale, but I'd loving pay $60 for a modern Blood port
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# ? Jul 26, 2014 15:20 |
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How many goons can I get to play the Daikatana Multiplayer Demo with me? It's 10x more fun than the actual game. I promise.
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# ? Jul 26, 2014 16:07 |
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I think I found my new stress reliever: sunder.wad + 10x.wad + iddqd + sv_fastmonsters 1 + sv_fastweapons 2 + sv_infiniteammo 1
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# ? Jul 26, 2014 17:17 |
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The Kins posted:For reference: Hahaha, that's awesome. The part about moving sectors is especially great because one of the ZDoom devs (who is an rear end in a top hat who literally is unable to comprehend that words typed on the internet can still come across as sounding arrogant) has said repeatedly that moving sectors are "out of spec" and would be too much trouble to bother implementing.
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# ? Jul 26, 2014 19:34 |
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You mean Graf Zahl? He can be rather blunt at times, yes. Actually, I loved the little jab at him Kinsie hid in the randomly-chosen advertisements in Reelism.
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# ? Jul 26, 2014 19:53 |
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Shadow Hog posted:You mean Graf Zahl? He can be rather blunt at times, yes. No, Graf's a complete dick, too, but I'm talking about Edward850. I won't say the guy doesn't know what he's doing, because he definitely does, but if you're ever in the ZDoom IRC channel at the same time as him, get ready to be treated like you're an idiot if you ask any sort of question about ZDoom. He's an arrogant rear end who is of the mindset that because he works on the code, he knows better than anybody else about every single thing Doom related, and is also one of those annoying "the one true pure and holy Doom experience" assholes. Which is really funny, considering all the added very much not-from-vanilla features that ZDoom has, a point that he's tried to skirt around in many an argument.
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# ? Jul 27, 2014 03:15 |
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Your story contradicts that very thread, actually:edward850 posted:
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# ? Jul 27, 2014 04:59 |
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A few more WIP screens from func_msgboard's map jam #2. Should finish up this weekend.
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# ? Jul 27, 2014 06:51 |
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Kazvall posted:How many goons can I get to play the Daikatana Multiplayer Demo with me? It's 10x more fun than the actual game. I promise. I'd be up for it because I have played it with Purple D. Link before and it was very enjoyable.
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# ? Jul 27, 2014 06:55 |
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Johnny Law posted:A few more WIP screens from func_msgboard's map jam #2. Should finish up this weekend. God that looks fantastic.
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# ? Jul 27, 2014 07:26 |
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This has probably been posted about before, but this tribute to 90s FPSes/novelization of a tribute to 90s FPSes is going to hit Steam pretty soon. The current graphics are really Quake-y, but they're apparently not going to last that long. Levels range from Quake 2/3/UT style sci-fi levels, to Quake 1, to Medal of Honor/COD1-3 WW2 levels. http://www.bedlamthegame.com/
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# ? Jul 27, 2014 19:10 |
JackMackerel posted:This has probably been posted about before, but this tribute to 90s FPSes/novelization of a tribute to 90s FPSes is going to hit Steam pretty soon. The current graphics are really Quake-y, but they're apparently not going to last that long. Levels range from Quake 2/3/UT style sci-fi levels, to Quake 1, to Medal of Honor/COD1-3 WW2 levels. This actually looks like it might be really fun, and I'm pretty stoked about it.
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# ? Jul 27, 2014 19:57 |
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Huh. Interesting that Brookmyre is involved. I remember reading a book by him years ago (A Big Boy did it and Ran Away) where the hero's scheme for dealing with the climactic fight was inspired by his memories of discharging the lightning gun in the DM5 pool. And I don't mean that Brookmyre commented elsewhere about his authorial inspiration; I mean the hero, in-book, was reminiscing about DM5. It wasn't a bad thriller.
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# ? Jul 27, 2014 20:52 |
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Johnny Law posted:Huh. Adrian Shepherd is also involved, and the setting is based on Black Mesa (it's even named Black Mesa). Are there any .wads that take place in a city and actually LOOK like a city environment? I was pretty impressed with Sgt_Mark's city miniwad.
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# ? Jul 28, 2014 00:21 |
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JackMackerel posted:This has probably been posted about before, but this tribute to 90s FPSes/novelization of a tribute to 90s FPSes is going to hit Steam pretty soon. The current graphics are really Quake-y, but they're apparently not going to last that long. Levels range from Quake 2/3/UT style sci-fi levels, to Quake 1, to Medal of Honor/COD1-3 WW2 levels. Huh, sounds like an interesting concept, might be fun.
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# ? Jul 28, 2014 01:46 |
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JackMackerel posted:Are there any .wads that take place in a city and actually LOOK like a city environment? I was pretty impressed with Sgt_Mark's city miniwad. Doom Center?
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# ? Jul 28, 2014 01:57 |
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JackMackerel posted:Adrian Shepherd is also involved, and the setting is based on Black Mesa (it's even named Black Mesa). A lot of people pan it, but Hellbound's city levels (which are about the same area as Doom 2's) both look like actual city areas and I found them fun as hell to play with.
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# ? Jul 28, 2014 02:19 |
This is it. This is the zdoom experience. (oh god please kins why does reelism have to be on zdoom)
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# ? Jul 28, 2014 08:54 |
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Segmentation Fault posted:This is it. This is the zdoom experience. It's a little hit or miss on various internet connections. That's at least not everyone's experience.
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# ? Jul 28, 2014 09:16 |
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I don't think there exists a source port that is good at both solo and multiplayer play. I tried to play Duke 3D in coop with someone 5 feet away and it was a desynced horrible mess the entire time.
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# ? Jul 28, 2014 09:17 |
Rocket Pan posted:It's a little hit or miss on various internet connections. That's at least not everyone's experience. My experience with ZDoom multiplayer was just like in the video I posted: incredibly difficult to set up and incredibly laggy.
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# ? Jul 28, 2014 09:37 |
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Rocket Pan posted:It's a little hit or miss on various internet connections. That's at least not everyone's experience. Yes, I'd imagine having the netcode dev right there playing with you/walking you through everything kind of makes things easier.
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# ? Jul 28, 2014 09:44 |
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There is a (rather large) FAQ on it, in case there is anything that can help the usual networking problems at least, such as making sure you don't use packet-server mode other an already latent connection (it just adds even more latency). See if anything (hopefully) helps.
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# ? Jul 28, 2014 09:45 |
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# ? May 30, 2024 02:15 |
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Have been playing doom 2 coop lately, playing through momento mori at the moment. Any recommendations for some big outdoor maps/sets of maps? Also, any wads that add more weapons or interesting tweaks?
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# ? Jul 28, 2014 10:42 |