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KTS
Jun 22, 2004

I wax my rocket every day!
Went to the LGS monthly tourney today, 9 players all up.

I ended up taking

Han Solo (46)
Push the Limit (3)
Gunner (5)
Recon Specialist (3)
Millennium Falcon (1)

Corran Horn (35)
Marksmanship (3)
R2-D2 (4)

Total: 100

Lost in the first round to double falcons, then faced Imperial after Imperial running interceptors & phantoms for the other rounds. Han & Corran tore through them, with Corran using his double tap marksmanship then zooming away regen'ing shields while Han just slowly lumbered around the board taking an evade, double focus and a stress each turn and pumping out dice.
Cut to top 4 where I just beat another Imperial list with Krassis, Fel & Backstabber and conceded the finals to get home to the wife and kid (which I didn't need to, was told when I got home the phone call asking where I was wasn't a hurry up call :argh:)
Was interesting playing a 2 ship list, most people tended to only shoot at Corran if he was the only target for them but he put out a lot of hurt in the end, would happily play this in an elite imperial meta.

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TheKingslayer
Sep 3, 2008

Tournament yesterday. Took:

Rexler Brath 50
Heavy Laser, Sealth, Outmaneuver

3x Academy Pilot 36

1 Obsidian Squadron 13

Rexler was a monster. Especially against Rebels. Once he got outside of firing arcs he shredded X-Wings.

I went 2-1. Got barely squeaked out by a swarm. It was just Rexler trying to get a kill shot on four TIEs all with two damage each... Then we ran out of time. Bah!

Chill la Chill
Jul 2, 2007

Don't lose your gay


Did a summer kit tournament today. Took 1st with big Han and 3 bandit z-95s. I like this store because entry fee is either $7 or buy a $15 ship so it's a decent deal. I bought the third z-95 I needed for the list.

Owner was nice and gave participants a bunch of stuff cuz he had some extras so I took home Biggs, ion/bomb tokens, academy pilot, dagger, bandit, black, and colonel Jendon. Really wish the medal was a z-95 but I'll take an x-wing.

Now I'm painting my z-95 in mustang colors. Gonna be fun to paint the black and yellow checker pattern.

HiveCommander
Jun 19, 2012

Placed second in my local tourney tonight. Running the following:

Wedge Antilles (29)
-Outmaneuver (3)

Corran Horn (35)
-Fire Control System (2)
-Marksmanship (3)
-Shield Upgrade (4)


Airen Cracken (19)
-Veteran Instincts (1)
-Shield Upgrade (4)


I must say, I really like using Wedge as a flanker with Outmaneuver. He either gets ignored and tears enemy ships to bits or the thought of -2 evade dice scares the hell out of the enemy so they mess up their ship positioning to mitigate his damage potential.
First time using Corran and he won me the first round with a last turn Marksmanship double-tap, which was awesome. Airen turned him into a monster with the free action (Marksman for damage, free target lock with Airen, re-aquire target lock with Fire Control and double-tap again for two rerollable marksman volleys).

I didn't get much use out of putting actions onto Wedge so next time I might drop VI and swap the shield upgrade on Corran for R2.

SageNytell
Sep 28, 2008

<REDACT> THIS!
I'm trying to figure out how to get hold of the recolored X-Wing, pilots and accessories from the Rebel Transport. I've spent a great deal on ships already, and dropping $60.00 on a ship I don't really want or see myself using means that it would turn into a very, very expensive custom X-Wing expansion, and I'm not super satisfied with that.

Is this the sort of thing people are selling separately in any kind of secondary market?

Slab Squatthrust
Jun 3, 2008

This is mutiny!

SageNytell posted:

I'm trying to figure out how to get hold of the recolored X-Wing, pilots and accessories from the Rebel Transport. I've spent a great deal on ships already, and dropping $60.00 on a ship I don't really want or see myself using means that it would turn into a very, very expensive custom X-Wing expansion, and I'm not super satisfied with that.

Is this the sort of thing people are selling separately in any kind of secondary market?

Haven't seen too much of a secondary market, but you can find the Transport on Amazon for like $45 which makes it slightly less awful. I'm sure there are people who've bought more than one and have extra cards, might just ask around on some of the other forums if no one here's done that.

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"
Updated FAQ and Tournament Rules

http://www.fantasyflightgames.com/edge_news.asp?eidn=4950

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



What pack is Corran a part of?

TheTofuShop
Aug 28, 2009

HOOLY BOOLY posted:

What pack is Corran a part of?

The E-Wing, the ship he pilots.

Veritek83
Jul 7, 2008

The Irish can't drink. What you always have to remember with the Irish is they get mean. Virtually every Irish I've known gets mean when he drinks.

HOOLY BOOLY posted:

What pack is Corran a part of?

The E-Wing expansion.

e:fb

Rockker
Nov 17, 2010


Interesting, they changed the barrel roll for large ships. And huge ships now start off Epic tournaments with full Energy.

As an aside: A store may be running a 150 point tournament, any suggestions on what becomes feasible at that point total? Or just run a bigger swarm?

Carteret
Nov 10, 2012


Pretty awesome supercut of only the best part of RotJ. :getin:
https://www.youtube.com/watch?v=xPZigWFyK2o

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Carteret posted:

Pretty awesome supercut of only the best part of RotJ. :getin:
https://www.youtube.com/watch?v=xPZigWFyK2o

im the y-wing with balls of steel at 2:16 diving through the swarm

banned from Starbucks
Jul 18, 2004




poor B-wings only get about 6 seconds of footage

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



4:08, Lando knows what's up, that sweet,sweet extra die at range 1 is great for the Falcon.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Carteret posted:

Pretty awesome supercut of only the best part of RotJ. :getin:
https://www.youtube.com/watch?v=xPZigWFyK2o

Hmm… I don't know if the rose-coloured nostalgia glasses just fell off or what it was but, I suddenly noticed how pathetically small the rebel fleet is, both when it departs and when it arrives. The immediate next thought is how much of this must be down to ILM's capabilities at the time. It's quite literally just a a couple of corvettes, a frigate or two, a cruiser, a transport(!) and some fighters. I can't even begin to think how much crap there would have been had it been done like the prequels.

:stonk:

HOOLY BOOLY posted:

4:08, Lando knows what's up, that sweet,sweet extra die at range 1 is great for the Falcon.

Also, TIE fighters haven't read up on the overlap rules for huge ships…

Rulebook Heavily
Sep 18, 2010

by FactsAreUseless
And the B-wings are left out for the most of it due to technical difficulties in shooting them against a blue screen, too. Their profile was too thin looked at head-on or aft.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
On the other hand, the Rebellion is outmatched, hopelessly so. The first Death Star was attacked by about thirty fighters, of which only three made it alive, sans the Falcon.

Lemon-Lime
Aug 6, 2009

My favourite part of this is the Fel's Wrath/Corran Horn interaction ruling which can result in zombie Fel's Wrath getting an entire turn past when he's dead. :3:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Lemon Curdistan posted:

My favourite part of this is the Fel's Wrath/Corran Horn interaction ruling which can result in zombie Fel's Wrath getting an entire turn past when he's dead. :3:

This is possibly the best thing. Especially since if Fel's Wrath kills the last something on that next turn, that player wins the game 100-100.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Holy poo poo, the new way barrel rolls work for large ships!

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

The Gate posted:

Holy poo poo, the new way barrel rolls work for large ships!

On first glance, it seems a lot more sensible because you could make large ships hilariously agile with the original version.

Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD

Carteret posted:

Pretty awesome supercut of only the best part of RotJ. :getin:
https://www.youtube.com/watch?v=xPZigWFyK2o

Only one wipe at the very end; what a wasted opportunity.

banned from Starbucks
Jul 18, 2004




Tippis posted:

Hmm… I don't know if the rose-coloured nostalgia glasses just fell off or what it was but, I suddenly noticed how pathetically small the rebel fleet is, both when it departs and when it arrives. The immediate next thought is how much of this must be down to ILM's capabilities at the time. It's quite literally just a a couple of corvettes, a frigate or two, a cruiser, a transport(!) and some fighters. I can't even begin to think how much crap there would have been had it been done like the prequels.


I think its just what they were able to fit in those particular shots. At 8:14 you can see how many big ships they have and its around 30. They're just really spread out during most of the fight. When the A-wing suicides the SSD you can see a bunch through the window.

Madurai
Jun 26, 2012

Carteret posted:

Pretty awesome supercut of only the best part of RotJ. :getin:
https://www.youtube.com/watch?v=xPZigWFyK2o

The little ship they pass at 0:08 seems like it would make an excellent model candidate.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

zVxTeflon posted:

I think its just what they were able to fit in those particular shots. At 8:14 you can see how many big ships they have and its around 30. They're just really spread out during most of the fight. When the A-wing suicides the SSD you can see a bunch through the window.

Yes, I don't mean it was necessarily small as in they only had that half-dozen capital ships, but small as in how few they could fit in a dynamic scene.

In that shot at the very end, you have a few foreground elements against a largely static backdrop. It's the same when the Star Destroyer fleet first shows up: there's a crapton of them but only the SSD has any clearly visible dimensionality to it. My realisation was more that, for 20 years, I never even thought about it and that says a lot about how worthless the whole “fill every pixel with junk” approach in the prequels (and some special-edition scenes) is.

Madurai posted:

The little ship they pass at 0:08 seems like it would make an excellent model candidate.

I think it's one of these. It's supposed to be roughly the same size as a Transport, but the perspective and the Calamari cruiser backdrop makes it hard to judge.

Tippis fucked around with this message at 22:24 on Jul 28, 2014

Sigma-X
Jun 17, 2005
Do we still not know when Rebel Aces is coming out? It's holding up my miniaturemarket order and I'd rather remove them and put them in a separate order so I can possibly get the rest of my ships in time to have my ships before GenCon.

WorldIndustries
Dec 21, 2004

End of August is what I've heard and seen occasionally, like this amazon entry for instance: http://www.amazon.co.uk/Star-Wars-X-Wing-Miniatures-Game/dp/1616619112

I don't have a more concrete source unfortunately.

overdesigned
Apr 10, 2003

We are compassion...
Lipstick Apathy
Rumor mill is talking of a soft release at GenCon and then full release shortly thereafter. I haven't seen any specifics anywhere though.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

Sigma-X posted:

Do we still not know when Rebel Aces is coming out? It's holding up my miniaturemarket order and I'd rather remove them and put them in a separate order so I can possibly get the rest of my ships in time to have my ships before GenCon.

It's "on the boat," so that means any time between now and 6 weeks from now, typically. I don't know when it was changed to on the boat.

Goddamn, that video made me sit and watch, full stop on anything else I was doing. It's why I love this game.

You know, when I first started playing, my buddies and I went to 2 Kessel Run events over the weekend, and all came back kind of discouraged. We had all walked away with opinions about how it was too weighted on dice. Since then, I had been playing casually, but watching hardcore players and what they talked about. I've come to the realization that it's not entirely a dice game (although it's still there in a big way,) but it's hard at first to see what is and sin't pilot error. The rule of 11 is a perfect example of how, with forethought and planning, you can get the opportunities you want, and possibly deny your opponent, and that's where the in game skills come in. It's not just spatial recognition figuring if you have enough room to make the turn without kissing another model or smacking into an asteroid, it's math, and knowledge. I'm going to sound like an idiot, but I just realized only about a week ago that the 1 forward template is as long as a small ship base, and that therefore a 1 forward puts you two ship lengths forward. It was a mind blowing moment that really changed how I felt about moving my ships, and helping predict my opponent's moves. In fact, the Phantom is espeically good for this, in that it's very unpredictable thanks to the cloaking maneuver.

The game isn't about making the dice roll your way, so much as it is about creating and denying opportunities for you and your opponent.

Wookiee Of Doom
Jul 16, 2006
Is there any chance that wave V might be at Gencon? Or is that just wishful thinking on my part?

Kilo147
Apr 14, 2007

You remind me of the boss
What boss?
The boss with the power
What power?
The power of voodoo
Who-doo?
You do.
Do what?
Remind me of the Boss.

Anyone in the Seattle area game for showing me the ropes? I've got nothing to do with my days, so whatever works for you...

Merauder
Apr 17, 2003

The North Remembers.

Wookiee Of Doom posted:

Is there any chance that wave V might be at Gencon? Or is that just wishful thinking on my part?

It's possible, though I don't think any of us are expecting it. Much more likely we'll just see Rebel Aces there. BUT IF THEY DO :swoon:

I played our last 50 point league night last night (stepping up to full 100 pts for the next 3 weeks), and won with the same Chewie (VI, 3PO, R2) list that I've commented on before. It is such a dominating set of crew, especially at only 50 points. This week was against a Bounty Hunter (Prox Mine, Recon Specialist) & Academy Pilot (which I'm now realizing was 51 points, so glad that I won!). Circled each other around the asteroids for the first few turns and then first chance to fire on the TIE was at range-1 + target lock and took him out in one shot. The game of attrition with the Firespray took much longer, but some good maneuvering into a few good range-1 attacks got the job done, as well as 7 or 8 extra shields thanks to R2 keeping me afloat. :)

Now I need to come up with a good 100 point Rebel list. I know of some of the competitive staples like dual Falcons (only have 1 YT1300 myself though) or XXBB (could run); any new builds cropping up using Wave 4 stuff maybe? Seems to be a lot of buzz around Corran Horn (Marksmanship), so maybe I'll come up with something to include him.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I'm personally in love with the Etahn/Ten Numb combo: you are guaranteed to do at least one crit every single round if you manage to keep them flying in roughly the same area. I usually add marksmanship to Ten Numb as well as a fall-back in case I can't maneuver Etahn correctly. Still trying to figure out how to round up the squad though after including them two, though.

Merauder
Apr 17, 2003

The North Remembers.
Just slap two Prototype A-Wings in there as fast ships to get in the way and deny actions while you crit them to hell with Numb. I think I'll see if I can get a game or two in tonight with that list and see how it goes. :)

smashthedean
Jul 10, 2006

Don't let dogs get any part of fish.

7thBatallion posted:

Anyone in the Seattle area game for showing me the ropes? I've got nothing to do with my days, so whatever works for you...

If you ever feel like driving up to Bellingham, I'd be down.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Oh God, Green Lanterns (AAAA) is SO much fun now that A-Wing Test Pilot exists. It's like playing four miniature Soontir Fel's, and you have very little inter-unit dependency. I'm going to keep tweaking at it, but right now it's just a lot of fun to fly. (It really, really doesn't like YT-1300's, though)

I've posted it before, but I still can't decide how to spend those last three points, or what to change. So far I've just been using Gemmer Sojan in our friendly games as one of the Green's, and he seems pretty good, but I don't feel like I'm doing as well as I could be.

==============
Green Lanterns
==============

97 points

Jake Farrell (28)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Outmaneuver (3), Push the Limit (3)

Green Squadron Pilot (23)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Outmaneuver (3), Push the Limit (3)

Green Squadron Pilot (23)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Outmaneuver (3), Push the Limit (3)

Green Squadron Pilot (23)
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Outmaneuver (3), Push the Limit (3)

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


You have enough points to spare to upgrade one of the dudes to Tycho, so why wouldn't you? He's pretty amazing.

Edit: oh wait, nevermind, I read it wrong. Still think he's amazing though.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
You can replace PtL on all three Greens with Opportunist, which looks interesting but I haven't had chance to try it.

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djfooboo
Oct 16, 2004




I came here to see the state of X-Wing and am disappointed by the OP. It hasn't been updated since 2012 release :saddowns:

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