Nevets posted:Does anyone remember why that was added in the first place? I could see if it prevented dwarves from harvesting food it might have been useful before burrows were implemented, to keep dwarves from going to outdoor farms during sieges. Turning off all food hauling doesn't seem to have any purpose, as far as I can see. Panic button, probably. NO NONE OF YOU IDIOTS CAN GO OUTSIDE FOOD IS NOW BANNED
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# ? Jul 28, 2014 20:25 |
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# ? May 9, 2024 22:58 |
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Shoot, with Bronzestabbed nearly over, I think I should just start a DF12 succession instead of the DF14 one I was planning, since '14 doesn't seem to be ready for fortress mode for at least a few months.
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# ? Jul 28, 2014 22:19 |
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Danny Glands posted:Shoot, with Bronzestabbed nearly over, I think I should just start a DF12 succession instead of the DF14 one I was planning, since '14 doesn't seem to be ready for fortress mode for at least a few months. It's pretty close to being fully playable. Look what Toady did in just one week. Wait 2 more, and DF2014 should be perfectly fine to LP.
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# ? Jul 28, 2014 22:32 |
Danny Glands posted:Shoot, with Bronzestabbed nearly over, I think I should just start a DF12 succession instead of the DF14 one I was planning, since '14 doesn't seem to be ready for fortress mode for at least a few months. Coward.
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# ? Jul 28, 2014 22:34 |
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I would seriously just wait a couple weeks and do 2014 anyways. People will give more of a poo poo if it's using the new version instead of rehashing the same stuff that came out years ago.
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# ? Jul 28, 2014 22:44 |
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Install the latest version overtop of 2012 and do a Glitch Fortress LP
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# ? Jul 28, 2014 23:08 |
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That's what happened when 2012 first came out: an LP featuring a series of short fortresses, switching whenever a fort-killing glitch happened or the next save-invalidating update happened.
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# ? Jul 29, 2014 00:04 |
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Thanks for this!
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# ? Jul 29, 2014 00:06 |
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Is it possible to get goblin migrants? Apparently my civilization's entire nobility are goblins. Including the king and queen.
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# ? Jul 29, 2014 00:22 |
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Thranguy posted:That's what happened when 2012 first came out: an LP featuring a series of short fortresses, switching whenever a fort-killing glitch happened or the next save-invalidating update happened. Yeah, I want to do a masterwork LP but I'm going to wait a few months.
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# ? Jul 29, 2014 00:23 |
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Fine, fine. I'll wait for two versions and start a 14 fort.
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# ? Jul 29, 2014 00:30 |
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Moridin920 posted:Yeah, I want to do a masterwork LP but I'm going to wait a few months. I totally want to see a Masterwork LP because I've never understood Masterwork at all.
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# ? Jul 29, 2014 00:35 |
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Does masterwork have random forest fires or something? Two edges of my map just randomly burst into flame. Despite sweeping across the entire map the only casualties were some wild mountain goats and my wood pile. It was sort of amusing seeing the formerly verdant woodland erupt into a holocaust of flame right as the Elf caravan happened to show up.
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# ? Jul 29, 2014 00:58 |
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Yes it does. I think volcanoes also start random grass fires. It seems 10x more likely if your buildings are made out of wood. Don't make your outdoor buildings out of wood. Also tom bob-ombadil fucked around with this message at 01:11 on Jul 29, 2014 |
# ? Jul 29, 2014 01:08 |
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dragon_pamcake posted:Yes it does. It seems 10x more likely if your buildings are made out of wood. I think volcanoes also start random grass fires. Well my wooden plank constructions made it through just fine.
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# ? Jul 29, 2014 01:11 |
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Weird. Maybe only buildings burn? I know I lost a few workshops when I was digging out my fort.
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# ? Jul 29, 2014 01:12 |
Constructed walls/floors don't burn, and are in fact perfectly suitable for containing lava, but things like workshops and supports and grates do.
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# ? Jul 29, 2014 01:28 |
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This is an open-air volcano next to a river. Why does this only happen in a world with no goblins and elves?
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# ? Jul 29, 2014 01:37 |
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Daynab posted:
You know you can regen the same geography with a different history?
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# ? Jul 29, 2014 01:41 |
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what a great guy posted:You know you can regen the same geography with a different history? Oh cool! how do I do that?
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# ? Jul 29, 2014 01:45 |
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I think the advanced world generator has an option to let you reuse the previous set of parameters, including the geography seed.
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# ? Jul 29, 2014 01:47 |
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Daynab posted:Oh cool! how do I do that? And then post it here so I can use it too! That looks like a terrific embark. Bridge over the lava to the entrance.
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# ? Jul 29, 2014 02:30 |
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OwlFancier posted:I think the advanced world generator has an option to let you reuse the previous set of parameters, including the geography seed. I didn't create the first one through the advanced generator so it didn't seem like it works. And I can't find anything on google on how to regen a world with new history. Moridin920 posted:And then post it here so I can use it too! Will do if I figure out how to do it...
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# ? Jul 29, 2014 03:23 |
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According to the wiki, you can export the relevant info here, and you would presumably be able to modify any params you wish. http://dwarffortresswiki.org/index.php/v0.34:Importing_and_exporting_worlds Last time I played DF I used perfectworlddf which allows you to make embarks like that with much greater frequency by upping the number of volcanoes to a huge amount.
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# ? Jul 29, 2014 03:26 |
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Thought I picked a great place to embark, but it turns out everyone is dead. No migrants, no outpost liason. Just a lonely dwarven caravan that showed up. Will I ever get migrants?
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# ? Jul 29, 2014 04:08 |
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So I'm trying out a reclaim of a game-generated fortress and only just noticed 2+ years into it that the previous dwarves constructed their fortress mostly out of lignite blocks. So I'm screwed if a fire-breathing beast shows up, right?
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# ? Jul 29, 2014 04:08 |
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Trundel posted:So I'm trying out a reclaim of a game-generated fortress and only just noticed 2+ years into it that the previous dwarves constructed their fortress mostly out of lignite blocks. So I'm screwed if a fire-breathing beast shows up, right? Nope, constructed walls can't catch fire.
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# ? Jul 29, 2014 04:09 |
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Walls made out of constructed ice can contain magma. You're safe, if its constructed the material doesn't really matter outside of maybe value?
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# ? Jul 29, 2014 04:25 |
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Is there a way to read Bronzestabbed without having to delete pretty much all the pictures? If I don't, I have to keep scrolling sideways while reading. That's pretty much a non-starter.
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# ? Jul 29, 2014 04:42 |
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Shbobdb posted:Is there a way to read Bronzestabbed without having to delete pretty much all the pictures? If I don't, I have to keep scrolling sideways while reading. That's pretty much a non-starter. Aren't the like all in timg tags anyway?
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# ? Jul 29, 2014 05:14 |
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I was just "visited" by a Marsh Titan, and I spent like 10 minutes getting everything set up for a bloodbath. All my alerts were set, the drawbridge was ready to be raised, and I set my archers and swordsdwarves to the forefront. The beast started Farmpocalypse by kicking a peachick into a tree, followed by hurling a water buffalo at a nanny goat. It killed several more barnyard animals before my archers decided to rush headlong at the beast rather than shoot them (I didn't realize they didn't have ammo). And I was expecting the worst. Of course, Urist McCrossbow bashed off both of its legs and its lower torso in three successive strikes, before my swordsdwarves even got there. I guess being made out of salt doesn't make you a hardy titan. Oh well, back to work...
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# ? Jul 29, 2014 05:44 |
Danny Glands posted:Shoot, with Bronzestabbed nearly over, I think I should just start a DF12 succession instead of the DF14 one I was planning, since '14 doesn't seem to be ready for fortress mode for at least a few months. I'll be interested in an overseership.
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# ? Jul 29, 2014 06:44 |
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Dungeon Ecology posted:I was just "visited" by a Marsh Titan, and I spent like 10 minutes getting everything set up for a bloodbath. All my alerts were set, the drawbridge was ready to be raised, and I set my archers and swordsdwarves to the forefront. I've had some very interesting fights with Forgotten beasts made out of weird stuff. I've had recruits die to a horrible monster in seconds before a reasonably experienced dwarf killed it in one hit. Monster was made out of sand/water/blood/other things that are not good to make your monster out of.
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# ? Jul 29, 2014 08:02 |
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Tunicate posted:Nope, constructed walls can't catch fire. Yet....
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# ? Jul 29, 2014 08:11 |
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It used to be a thing many versions ago where constructions didnt catch fire, but the materials they were made of did. So you had eternally burning pillars or walls throwing out smoke from the !!fungiwood logs!!.
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# ? Jul 29, 2014 08:13 |
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This happened in the barracks where military dwarfs are training. I think they are trying to spar with their dogs.
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# ? Jul 29, 2014 08:44 |
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SynthOrange posted:It used to be a thing many versions ago where constructions didnt catch fire, but the materials they were made of did. So you had eternally burning pillars or walls throwing out smoke from the !!fungiwood logs!!. This says some worrying things about the code.
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# ? Jul 29, 2014 09:11 |
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I'd like to see an Adventure Mode succession LP. Generate a decent small world, then have a series of people play (reasonably vanilla) adventurers in that world, while others dig into the legends and write up entertaining stories about the characters the main char at the time is encountering.
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# ? Jul 29, 2014 10:12 |
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Maugrim posted:I'd like to see an Adventure Mode succession LP. Generate a decent small world, then have a series of people play (reasonably vanilla) adventurers in that world, while others dig into the legends and write up entertaining stories about the characters the main char at the time is encountering. Problem with adventurerer mode is that it can end way too abruptly. While fortress mode gives at least a bit of leeway when it comes to game overs.
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# ? Jul 29, 2014 10:16 |
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# ? May 9, 2024 22:58 |
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That's why a series of adventurers would be ideal. Sudden, unexpected deaths to a goblin or a peasant or a river are part of Adventure mode and we can learn lots of historical facts about that goblin and that peasant and that river, and revisit them on subsequent adventurers.
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# ? Jul 29, 2014 12:16 |