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Poizen Jam posted:Also the high rises above 10 levels in the rural zone looks completely out of place. Depends what style you're going for. It's totally normal here in Korea. There are small towns that are basically just a small cluster of 30 story apartment blocks surrounded by farms.
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# ? Jul 20, 2014 06:39 |
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# ? May 28, 2024 08:02 |
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Seriously? The more you know I guess- it just looks so odd to me.
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# ? Jul 20, 2014 06:52 |
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Yep. This isn't a great example but vaguely what I mean. 50 million people in a country the size of Indiana that's like 80% mountain makes for some interesting urbanization patterns.
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# ? Jul 20, 2014 06:55 |
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In Korea and Japan it's also kind of a status thing to live in a high rise building, or at least in Japan it used to be, nowadays people seem to prefer regular houses again, but there are still lots of "tower mansions" with French names. I guess it was seen as a modern, fancy thing so lots of them were built, much like the giant 70's hotels in the middle of nowhere that are everywhere in Japan at least.
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# ? Jul 20, 2014 08:22 |
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Grand Fromage posted:Depends what style you're going for. It's totally normal here in Korea. There are small towns that are basically just a small cluster of 30 story apartment blocks surrounded by farms.
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# ? Jul 20, 2014 18:24 |
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The reason is a lot that grows that building on low density housing. I am not sure that area even has water. It basically means I need to remove a mod so not, not intentional. About duplicate growables, it adds something that a series of similar houses grows in the same street. I live on a street that has a series of 10 nearly identical 16 story buildings that were put here from 69 to 73, one after the other: Anyway, I know my cities are not grand but I figured this thread could use some pictures.
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# ? Jul 20, 2014 18:45 |
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Keetron posted:The reason is a lot that grows that building on low density housing. I am not sure that area even has water.
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# ? Jul 20, 2014 23:32 |
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When I was in Israel I saw a quite a few towns in the desert or just outside some old-rear end biblical town that were basically a cluster of 10-15 story hardened concrete buildings around a small communal area.
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# ? Jul 21, 2014 04:07 |
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Samopsa posted:Here's a guide to create good beaches: http://www.simtropolis.com/omnibus/_/simcity-4/tutorials/how-to-make-eye-pleasing-realistic-beaches-r106 Keep in mind that doing this over any large stretch of terrain will be a massive pain in the rear end. To get things looking nice you really need to use the sea-wall packs as well, and those are somewhat notorious for being unwieldy. Grand Fromage posted:Depends what style you're going for. It's totally normal here in Korea. There are small towns that are basically just a small cluster of 30 story apartment blocks surrounded by farms. This is also the case in Taiwan in many places. Though not-so-much on the East side of the island, and on the Westside many times the buildings are all in a row not clustered together like some of those Korean pictures. HappyHelmet fucked around with this message at 07:59 on Jul 21, 2014 |
# ? Jul 21, 2014 07:54 |
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Wow this OSX port is amazing. It runs better/more reliably than my install on my windows machine.
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# ? Jul 21, 2014 08:00 |
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WHAT A GOOD DOG posted:Wow this OSX port is amazing. It runs better/more reliably than my install on my windows machine. Yeah, if I could sort getting the mods to play nice I'd use that version all the time. It's amazingly stable.
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# ? Jul 21, 2014 23:36 |
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I rediscovered a guy I knew a long time ago who is doing a podcast about urbanization, I've been listening to a shitload of it lately. Might interest other SimCity nerds. http://blog.colinmarshall.org/
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# ? Jul 22, 2014 02:26 |
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Haven't read the entire thread so maybe it's been addressed, and saw it wasn't linked in the OP, but I believe I've stumbled across the original goon gigapack on an old drive in my drawer. Should I upload somewhere?
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# ? Jul 23, 2014 19:03 |
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I have finally entered the realm of high density. ie. get out smelly poors
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# ? Jul 24, 2014 13:19 |
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WHAT A GOOD DOG posted:Wow this OSX port is amazing. It runs better/more reliably than my install on my windows machine. I've never had a single SC4 crash on Windows since I started isolating the game to its own core. Does that not work for everyone else?
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# ? Jul 24, 2014 13:35 |
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I never even did that latter part and it rarely if ever crashed for me, even with a few gigs of barely compatible mods. The only thing that would always crash it is if I put a transit puzzle piece over another transit piece.
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# ? Jul 24, 2014 19:48 |
Imapanda posted:I have finally entered the realm of high density. Nice city! But high density areas can be full of smelly poors too: Here's the original post, if you missed it, and want to see the rest of my dystopian megaslum.
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# ? Jul 25, 2014 03:09 |
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One of the first things I do when I start a game is turn off those annoying car icons that want you to click them.
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# ? Jul 25, 2014 10:46 |
Taeke posted:One of the first things I do when I start a game is turn off those annoying car icons that want you to click them. How do you do this? I've been playing this game for years, always wanted to do that, and never knew it was possible.
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# ? Jul 25, 2014 17:37 |
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Rah! posted:How do you do this? I've been playing this game for years, always wanted to do that, and never knew it was possible. Go into the Sims-esque icon (the one after God and Build modes) and poke around in there; it's next to the day/night cycle settings IIRC.
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# ? Jul 26, 2014 02:05 |
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Rah! posted:
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# ? Jul 26, 2014 11:34 |
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Rah! posted:How do you do this? I've been playing this game for years, always wanted to do that, and never knew it was possible. Don't worry, I only figured it out a year or so ago too after I got fed up and googled, hoping that maybe there was a mod or something to turn them off. Turned out it was an option hidden away for some reason.
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# ? Jul 26, 2014 11:55 |
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Rah! posted:Nice city! But high density areas can be full of smelly poors too: Megacity 1!
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# ? Jul 26, 2014 15:28 |
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Feel like playing this again, but I'd be starting from scratch and frankly could not be bothered with going through all that dependency hell again to get the bits I want.
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# ? Jul 26, 2014 18:22 |
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Tindahbawx posted:Feel like playing this again, but I'd be starting from scratch and frankly could not be bothered with going through all that dependency hell again to get the bits I want. Grab the mega pack from the OP ?
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# ? Jul 26, 2014 21:46 |
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Rah! posted:Nice city! But high density areas can be full of smelly poors too: So, How do you make a megaslum? I thought more sims move in when an area has a high demand. But isn't demand only raised when the sims have a better quality of life (being not poor)? My cities only seem to grow way faster after I finished placing down all the upper tiered public utilities.
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# ? Jul 27, 2014 06:47 |
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*PUNCH* posted:The Original Goon Gigapack I found both these and can make them available somewhere. Imapanda posted:So, How do you make a megaslum?
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# ? Jul 27, 2014 18:43 |
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Apart from the slow boot up, the new modpack is awesome.
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# ? Jul 27, 2014 20:10 |
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I downloaded the jan 2014 network addon from their site but it doesn't seem to be an .exe file. Every time I try to open it, it asks what progy to open with. Not had much joy as i'm dumb. Any ideas? Using Win 8 if it matters.
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# ? Jul 28, 2014 14:14 |
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Imapanda posted:So, How do you make a megaslum? Being a Slumlord in SimCity takes a lot of dedication, it's arguably harder than making a city with a bunch of middle and upper class folks. But it's worth it, man. You can sit comfortably on your throne of blood money while your average lifespan hits like 30. It's a great way to start one of those Mega Huge Land Plots, since you can just have the poor people's hellish existences pay for your rich people's tech- and office-based lifestyles. Then, slowly gentrify the place and kick out the poors as you pick up much-needed reward buildings like fusion energy.
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# ? Jul 28, 2014 14:35 |
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Keetron posted:I found both these and can make them available somewhere. Please do, I'll add them to the OP! My only concern with the OG goon gigapack is if the NAM can be updated... I remember it being DATpacked in with everything else, but that was years ago.
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# ? Jul 28, 2014 19:23 |
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*PUNCH* posted:Please do, I'll add them to the OP! My only concern with the OG goon gigapack is if the NAM can be updated... I remember it being DATpacked in with everything else, but that was years ago. Still datpacked, so you cannot update NAM. But who cares, it is more for posterity then anything else.
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# ? Jul 28, 2014 21:02 |
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Tai posted:I downloaded the jan 2014 network addon from their site but it doesn't seem to be an .exe file. Every time I try to open it, it asks what progy to open with. Not had much joy as i'm dumb. Any ideas? Using Win 8 if it matters. Still unable to get it working and google hadn't been much help.
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# ? Jul 29, 2014 20:16 |
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OK i got the network addon via oldfashioned 3. Any ideas why it crashes the game (not NAM)? I removed the terrain mods section as someone mentioned it was iffy with new cards/hardware mode.
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# ? Jul 29, 2014 23:59 |
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Make sure you have the 4gb patch installed as well as the processor affinity set to single core. Sadly this might not. Be your issue because it more often is related to stability than CTD on load, BUT it wouldn't hurt when you do get it working
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# ? Jul 30, 2014 12:28 |
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4 gb patch? What the christ, I dont remember patching that much in previous installs.
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# ? Jul 30, 2014 15:45 |
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As in the patch that lets SimCity use 4 GB of RAM. Even hoovertastic mod packs don't weigh in that big.
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# ? Jul 30, 2014 15:53 |
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Sir Unimaginative posted:As in the patch that lets SimCity use 4 GB of RAM. Is this automatically patched with Steam or a user made one?
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# ? Jul 31, 2014 17:04 |
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J-Pak posted:Is this automatically patched with Steam or a user made one? http://www.ntcore.com/4gb_patch.php They mean this one. All it does is make programs large address aware. Though I think you're going to have to run one hell of a lot of mods for SimCity 4 to require this; you're more likely to be bottlenecked by your CPU as the game is only stable when running it on a single core.
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# ? Jul 31, 2014 17:40 |
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# ? May 28, 2024 08:02 |
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Thanks, it was the single core thing. Completely forgot about it. My mod folder is approaching 3 GB and not patched to the 4GB memory thing yet. Any recommendation of decent terrain/scenic packs? Looking to make a hilly region into a national pack with decent trails, picnic benches, some nice rivers and maybe some larger ploppables that would fit in the general theme of a national park.
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# ? Aug 2, 2014 00:51 |