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SplitSoul posted:Yeah, it would be an insane amount of work just to make a mod like that that worked with all the vanilla weapons, and it would involve a lot of scripting and modelling and probably be janky as poo poo. The problem was converting the weapon meshes into armour, properly positioning the meshes and all that. I know very little about modelling and after spending a whole weekend with Blender I decided it was too tedious and gave up. I might pick that project up again though. Anyone know of a good tool to handle converting the weapon meshes? Raygereio fucked around with this message at 20:54 on Jul 30, 2014 |
# ? Jul 30, 2014 20:49 |
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# ? May 23, 2024 16:02 |
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Raygereio posted:I made a proof-of-concept thingy a while back that displayed a pistol, rifle and melee weapon. When you switch weapons, it equipped an armour with the unequipped weapon's model. The basic idea seemed to work pretty well. Well. What exactly do you need? I use 3ds max 2012 with the nif importer/exporter plugin you can find on the skyrim nexus for all the weapon conversions I do for Millenia.
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# ? Jul 30, 2014 21:07 |
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All right, it appears FOOK added retextures for all the deathclaw types. I didn't actually uninstall all the files added by FOOK when I stopped using it and started my current playthrough, so I've still got the FOOK-textured versions of the deathclaws running around. Opening the DDS texture files shows all the deathclaws with the same kind of black eyes. Well, I guess that explains that. I figured it was something like this and not a rendering glitch or anything, because the eyes really looked like they were changed to look like that. On a semi-related note, I went to look for deathclaw retextures on Nexus. Didn't find anything useful, but I did find a gun that shoots deathclaws.
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# ? Jul 30, 2014 21:14 |
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Capn Beeb posted:It really is too bad that there's no flag for New Vegas you can tick like that one in Skyrim somebody found Yeah, but even that was pretty buggy, hence disabled initially. There are a few mods that try to rectify the issues, though.
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# ? Jul 30, 2014 21:17 |
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Naky posted:Well. What exactly do you need? I use 3ds max 2012 with the nif importer/exporter plugin you can find on the skyrim nexus for all the weapon conversions I do for Millenia. I have a copy of 3ds Max 8. If you could point me to some tutorials that cover this or can walk me through the necesary steps, that would be great. The mesh-editting tutorials for FO3 and F:NV I found all use Blender and that program seemed to be filled with a burning hatred for its user, which made it rather unpleasant to work with.
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# ? Jul 30, 2014 22:08 |
Is there an alternate download for continue after game's end? The link in the OP goes to the Nexus and the file has been made private.
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# ? Jul 31, 2014 00:30 |
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cheesetriangles posted:Is there an alternate download for continue after game's end? The link in the OP goes to the Nexus and the file has been made private. Yeah they put it in the game it's called "don't finish the last quest". All that mod lets you do is keep lanius's helmet which you can just console in if you want.
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# ? Jul 31, 2014 00:39 |
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Mortimer posted:Yeah they put it in the game it's called "don't finish the last quest". All that mod lets you do is keep lanius's helmet which you can just console in if you want. Yeah, all those NPCs that have dialogue lines that vary depending on what you do at the dam can just go gently caress themselves! edit: That file that is hidden is the one I use, but I suspect this one works too. CJacobs fucked around with this message at 00:57 on Jul 31, 2014 |
# ? Jul 31, 2014 00:54 |
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CJacobs posted:Yeah, all those NPCs that have dialogue lines that vary depending on what you do at the dam can just go gently caress themselves! Why would they? After the Dam the game ends. Are you saying that with a mod you can go in and find all these secret lines Earthbound style?
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# ? Jul 31, 2014 00:58 |
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SolidSnakesBandana posted:Why would they? After the Dam the game ends. Are you saying that with a mod you can go in and find all these secret lines Earthbound style? Yes, that is literally what I mean. There are at least a dozen NPCs that have voiced dialogue lines about what you do at the dam, and in the vanilla game you can't hear any of it because the game ends.
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# ? Jul 31, 2014 01:11 |
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For you Low Profile Armor Mod users: Is there a way I can use the pre-war surplus helmet with the skull head OWB adds? I've been loving with biped parts in GECK and nothing works Edit: Here's the FNV info for both the skull helmet and surplus helmet: Beeb fucked around with this message at 01:33 on Jul 31, 2014 |
# ? Jul 31, 2014 01:24 |
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None of the Armory downloads are working. Halp.
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# ? Jul 31, 2014 01:30 |
Capn Beeb posted:For you Low Profile Armor Mod users: How is the skull head treated? As a wearable "mask", basically? I wonder if you could simply re-flag the helmet and the skull so that they don't conflict with each other (or obscure each other). Like, making it so the helmet is treated as a hat, and the skull head is considered a "neck" or "eyes" attachment? I don't know, I'm just spit-balling here. EDIT: So yeah, from your pictures, the skull head is obviously flagged as a "head" replacement. I think you have more control over these things in GECK (not sure how you'd do it in FNVEdit), but what happens if you remove the "head" flag from the skull head and try to wear both? Cream-of-Plenty fucked around with this message at 03:04 on Jul 31, 2014 |
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# ? Jul 31, 2014 03:02 |
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Cheap Shot posted:Are there any mods kind of like this http://www.nexusmods.com/newvegas/mods/41284/ that allow you to holster your guns and weapons on your body while other weapons are equipped instead of just having them pop in and out of nowhere? The duffel bag is way too clunky and awkward. This mod was meant mainly as kind of a joke. Also it's possible I'd been watching The Walking Dead around that time. Anyway, I did put a point in the FAQ anticipating this kind of question. (The answer is "no, not really", of course.) Capn Beeb posted:It really is too bad that there's no flag for New Vegas you can tick like that one in Skyrim somebody found That this is in Skyrim gives me hope that this kind of feature will be in Fallout 4, at least. Also based on Beeb's screenshots there that looks like it should work; that's weird. Could be something to do with the way the skull nif is set up; I dunno, it's been a while since I've fiddled with this sort of thing. I think if you removed the 'head' bipod flag though you'd just get the normal human head and the skull displaying at the same time.
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# ? Jul 31, 2014 03:49 |
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Cream-of-Plenty posted:EDIT: So yeah, from your pictures, the skull head is obviously flagged as a "head" replacement. I think you have more control over these things in GECK (not sure how you'd do it in FNVEdit), but what happens if you remove the "head" flag from the skull head and try to wear both? If you remove the HEAD flag from the skull, the character's headmesh will still appear, possibly with bits of the skull clipping through. Open them up in GECK, flag the skull as HEAD and HAIR, and the skull will effectively replace the characters head... removing any other flags will let you continue to use other wearable items normally. The helmet should be set as HAT and maybe HEADBAND, but nothing else. As long as you don't have EYEGLASSES flagged on the skull, your skeleton robot can still wear sunglasses too.
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# ? Jul 31, 2014 04:15 |
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Hobo on Fire posted:As long as you don't have EYEGLASSES flagged on the skull, your skeleton robot can still wear Aviators too.
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# ? Jul 31, 2014 04:26 |
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Raygereio posted:What I need is to convert the weapon mesh into an armour mesh and position it so that when it's equipped, the model is placed on the player's body where normally the weapon would be located when holstered. I'd start with getting a newer version of Max to begin with. You can get a student copy of 3ds max off Autodesk's website for free and I believe that includes 2012 in their list of available versions for download, you should try to get that since at least then you'll know the importer/exporter will work.
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# ? Jul 31, 2014 04:28 |
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Sperglord Firecock posted:None of the Armory downloads are working.
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# ? Jul 31, 2014 04:32 |
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Yes, from that site. I download it and the RARs are corrupt. Or, rather, the 7z's.
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# ? Jul 31, 2014 04:39 |
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Sperglord Firecock posted:Yes, from that site.
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# ? Jul 31, 2014 04:46 |
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Are you doing the straight HTTP download version? Very prone to corruption because it's big. The Armory is also pointless (as a mod, yes Naky, we know it's to be a basis for other mods) with Weapons Of The New Millenia around, so just use that. Also, Naky, I've cracked a bottle of rum open and started working on my remaster file again. Most of the vanilla ammos are done. If you still have an interest in using it for other mods, shoot me a PM.
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# ? Jul 31, 2014 06:35 |
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I'm getting to the end of my current playthrough, but I keep crashing to the desktop whenever I try to get into Lombard Station. I've had no problems with it until now and I have no idea what the problem could be. Anybody have any ideas? And yes, I have NVAC.
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# ? Jul 31, 2014 06:38 |
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Hobo on Fire posted:If you remove the HEAD flag from the skull, the character's headmesh will still appear, possibly with bits of the skull clipping through. Open them up in GECK, flag the skull as HEAD and HAIR, and the skull will effectively replace the characters head... removing any other flags will let you continue to use other wearable items normally. The helmet should be set as HAT and maybe HEADBAND, but nothing else. I was doing it backwards *braying skeletal laughter*
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# ? Jul 31, 2014 06:50 |
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Your best character ever, is what it is.
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# ? Jul 31, 2014 06:54 |
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NYYYYEAH, HE-MAN AIN'T GOT poo poo ON MEEE (EM vision is super loving handy when you've got like one shot in your fancy pants laser gun and you're harvesting guns and armor to feed the drat thing but it's dark as balls outside and there was a fight just outside of Goodsprings with raiders armed with gauss and flame weapons. Plus having night vision on made it look like some Gulf War poo poo )
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# ? Jul 31, 2014 06:57 |
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Did skeletor ever have a gun? if not, I see where this skeleton is a massive improvement
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# ? Jul 31, 2014 06:58 |
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Glad to help, because this dude is loving awesome.
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# ? Jul 31, 2014 07:13 |
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Paul Revere 3000 posted:I'm getting to the end of my current playthrough, but I keep crashing to the desktop whenever I try to get into Lombard Station. I've had no problems with it until now and I have no idea what the problem could be. Anybody have any ideas? I forgot to post my load order, if that helps. [X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] CaravanPack.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] YUP - Base Game + All DLC.esm [X] FOOK - New Vegas.esm [X] FOOK - New Vegas DLCs.esm [X] AWorldOfPain(Preview).esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Project Nevada - Extra Options.esm [X] Weapon Mod Expansion.esm [X] WME - GRA.esm [X] WME - DLCs.esm [X] IWS-Core.esm [X] More Perks.esm [X] More Perks for Companions.esm [ ] More Traits.esm [X] CompanionInfAmmo.esm [X] drgNV - Melissa Companion.esm [X] NVStripOpen.esm [X] FreesideOpen.esm [X] NVInteriors_Core.esm [X] NVInteriors_ComboEdition_AWOP.esm [X] NevadaSkies.esm [X] Project Nevada - Rebalance.esp [X] Project Nevada - Cyberware.esp [X] YUP - NPC Fixes (Base Game + All DLC).esp [ ] ArizonaKillerFix.esp [X] The Mod Configuration Menu.esp [X] FOOK - New Vegas.esp [X] FOOK - New Vegas DLCs.esp [X] Project Nevada - Cyberware Additions.esp [X] Project Nevada - Rebalance Complete.esp [X] Project Nevada - All DLC.esp [X] FOOK-PN Convergence.esp [X] Color Me Evil.esp [X] Roleplay Start 1.2.esp [X] ExtendedNVRadio.esp [X] IWS-Core-Guards.esp [X] IWS-Core-Patrols.esp [X] IWS-Core-Civilians.esp [X] IWS-DM.esp [X] IWS-HH.esp [X] IWS-OWB.esp [X] IWS-LR.esp [X] Lombard Station.esp [X] Lombard Station - Dead Money.esp [X] Lombard Station - Honest Hearts.esp [X] Lombard Station - Old World Blues.esp [X] Lombard Station - Lonesome Road.esp [X] Lombard Station - Gun Runners' Arsenal.esp [X] AWOP DLC + GRA Conflict Error Fixes.esp [X] AWOP - Balance and Cleanup.esp [X] AWOP - Dead Money Redone.esp [X] outsidebets.esp [X] More Perks Update.esp [X] More Perks for Companions Update.esp [X] Expanded Traits.esp [ ] More Traits Update.esp [X] Kobu's Free Wild Wasteland Trait.esp [X] CNR_Beta.esp [X] SignatureArmor.esp [X] SnowGlobePerks.esp [X] CASM.esp [X] Purge Cell Buffers.esp [X] Delay DLC - DM + HH + OWB + LR + GRA.esp [X] CompanionInfAmmoOptional.esp [X] StripOpenMain.esp [X] freesideopendebug.esp [X] WeaponModsExpanded.esp [X] WMX-DLCMerged.esp [X] Weapon Mod Expansion.esp [X] Project Nevada - WME.esp [X] EVE FNV - ALL DLC.esp [X] AWOPFSOPatch.esp [X] FOOK-PN-WME-WMX-EVE Convergence.esp [X] FOOK-PN-AWOP Weapon Convergence.esp [X] FreesideOpenPatch.esp [X] NevadaSkies - Brighter Nights.esp [X] NevadaSkies - Ultimate DLC Edition.esp
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# ? Jul 31, 2014 07:35 |
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Well I have a pretty severe problem. Everyone in New Vegas is white. Like people who are supposed to be black, like the Van Graffs, have black skin on their body but white heads. Any ideas what could be the cause?code:
I've noticed a lot of just bloated mods (looking at you, Electro-city) so I wouldn't be surprised if one literally did make everyone white. e: screenshot http://i.imgur.com/FzjRHsz.jpg Average Bear fucked around with this message at 07:44 on Jul 31, 2014 |
# ? Jul 31, 2014 07:38 |
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Electrocity is terrible, but toggle/untoggle Archive Invalidation and make sure that your .bsa's haven't been corrupted or anything like that. Everyone has the same hair it looks like, so check in that area. Maybe it's that custom race in there? Also make a merged/batched patch already.
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# ? Jul 31, 2014 07:51 |
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... Ron Perlman?!!
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# ? Jul 31, 2014 07:59 |
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SpookyLizard posted:Electrocity is terrible, but toggle/untoggle Archive Invalidation and make sure that your .bsa's haven't been corrupted or anything like that. Everyone has the same hair it looks like, so check in that area. Turns out the solution was to add a line to the .ini file to load the head textures specifically. So that solves that. But I'm still having problems with running out of memory crashes even though I'm obviously not out of memory.
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# ? Jul 31, 2014 08:24 |
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A few years ago I had go at retexturing, to rather miserable results. But while this one's not great, it's mostly finished (it's more of an edit than a retexture). I thought I'd share it if Naky and co (it's a gun from the TheArmory) or anyone else wanted it. Added some scratches and general wear (really only visible up close), sweat stains around the grip, and changed the non-metalic materials. And color, but that's easily reversible. I still have the original psd file if anything in particular needs changing. I didn't touch the scope textures at all. I'm just including the dds file. The model etc. are in TheArmory. Didn't change the normal, specular maps because I suck. https://www.dropbox.com/s/0kmtxoamclgw9eb/Steyr%20Scout.dds e:As the filename indicates, it's the Steyr Scout rifle. e2:linked full size images Rinkles fucked around with this message at 10:31 on Jul 31, 2014 |
# ? Jul 31, 2014 08:27 |
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Average Bear posted:Turns out the solution was to add a line to the .ini file to load the head textures specifically. So that solves that. But I'm still having problems with running out of memory crashes even though I'm obviously not out of memory. Are you sure you're launching via the 4gb.exe? You've gotta point FOMM to it in the settings, not just drop it into the directory.
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# ? Jul 31, 2014 08:28 |
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Capn Beeb posted:*braying skeletal laughter* If you put a cigar in your character's mouth and posted the results, this thread would overdose from badass.
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# ? Jul 31, 2014 16:25 |
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I would watch a series about the adventures of Skeleton Patton.
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# ? Jul 31, 2014 16:38 |
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Joe Gillian posted:If you put a cigar in your character's mouth and posted the results, this thread would overdose from badass. http://www.nexusmods.com/newvegas/mods/46532/ Real Smokes might work.
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# ? Jul 31, 2014 16:42 |
MariusLecter posted:http://www.nexusmods.com/newvegas/mods/46532/ Real Smokes is probably my favorite drug immersion mod. I always carry around a lighter and a near-endless supply of tobacco and become a chain smoker.
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# ? Jul 31, 2014 17:39 |
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Capn Beeb posted:I was doing it backwards Where did you get that helmet?
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# ? Jul 31, 2014 18:06 |
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# ? May 23, 2024 16:02 |
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I've found a reason to do another evil playthrough.
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# ? Jul 31, 2014 18:10 |