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jneer posted:What do you mea- Ahaha. What the gently caress kind of writing is that.
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# ? Jul 30, 2014 20:38 |
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# ? May 21, 2024 13:57 |
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Arivia posted:The MC and Imoen are likely the same age when they leave Candlekeep. quote:Nestled atop the cliffs that rise from the Sword Coast, the citadel of Candlekeep houses the finest ond most comprehensive writings collection of writings on the face of Faerun. It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms. It is secluded, highly regimented, and it is home.
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# ? Jul 30, 2014 20:43 |
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Sleep of Bronze posted:why do you not have this memorised i am so mad How old is a 20 year-old elf in human years?
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# ? Jul 30, 2014 21:01 |
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Deltasquid posted:How old is a 20 year-old elf in human years? But doesn't mention which twenty years.
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# ? Jul 30, 2014 21:03 |
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Deltasquid posted:How old is a 20 year-old elf in human years?
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# ? Jul 30, 2014 21:27 |
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Sleep of Bronze posted:why do you not have this memorised i am so mad Because let's face it the tutorial of Baldur's Gate is extraordinarily boring.
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# ? Jul 30, 2014 21:27 |
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I don't care, you have to listen to everything the narrator says. It is the best voice in the series after David Warner's.
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# ? Jul 30, 2014 21:28 |
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I'll stick to the original Forgotten Realms narrator thanks.
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# ? Jul 30, 2014 21:44 |
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Factor_VIII posted:That's nothing. Dragons have lifespans that are measured in millennia, but Abazigal is not only an adult dragon in ToB, he also has an adult son. It' never explained in the game, but guess we could come up with the explanation that Bhaal used his divine powers to make all his offspring mature at the same time so that they would all be better at killing one another. I thought I recall reading somewhere that Elves will mature faster if raised among humans. I hate my life.
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# ? Jul 31, 2014 01:43 |
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I thought it was mentioned that Bhaals been planning this for years, you and Sarevok just came from the larger human/last batch of kids before the Time of Trials. Presumably Bhaal got busy with dragons/elves millenia ago. Also the events of the series occur over something like 10-20 years don't they?
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# ? Jul 31, 2014 02:53 |
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Arivia posted:I'll stick to the original Forgotten Realms narrator thanks. Please give Elminster his full title: "Ed Greenwood's self-insert godly-powerful Wizard who spends his time having sex with beautiful women (when he's not turning himself into one for fun times) and has a door in his tower that leads to Ed Greenwood's closet so they can share beer."
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# ? Jul 31, 2014 10:00 |
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Rookersh posted:I thought it was mentioned that Bhaals been planning this for years, you and Sarevok just came from the larger human/last batch of kids before the Time of Trials. Presumably Bhaal got busy with dragons/elves millenia ago. yeah bhaal was getting jiggy with it many many years before the time of troubles and if i recall the time of troubles happened 13 years before bg1. bg1 takes place over a year (bg1 start date is 1368 and bg2 is 1369) bg2 is probably suppose to be the same length. i too, hate my life.
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# ? Jul 31, 2014 10:00 |
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Deaderinred posted:bg1 takes place over a year (bg1 start date is 1368 and bg2 is 1369) If you haven't accidentally slept for 6 months in BG1 you haven't played it properly
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# ? Jul 31, 2014 10:32 |
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Lemon Curdistan posted:Please give Elminster his full title: "Ed Greenwood's self-insert godly-powerful Wizard who spends his time having sex with beautiful women (when he's not turning himself into one for fun times) and has a door in his tower that leads to Ed Greenwood's closet so they can share beer." You're wrong: the portal is in his space station. Which is separate from the hidden refuge his underwear takes him to when he's hurt greatly. Also those dates for Baldur's Gate are wrong. I'll get the right ones in a little bit.
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# ? Jul 31, 2014 13:41 |
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Lemon Curdistan posted:Please give Elminster his full title: "Ed Greenwood's self-insert godly-powerful Wizard who spends his time having sex with beautiful women (when he's not turning himself into one for fun times) and has a door in his tower that leads to Ed Greenwood's closet so they can share beer."
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# ? Jul 31, 2014 13:48 |
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Factor_VIII posted:I wonder if Greenwood was inspired to include the incident where Elminster was turned into a woman by Mystra and became her priestess by the ancient Greek legend regarding the famous seer Tiresias, who was turned into a woman by Hera and became her priestess. Though I think it would have been a more interesting story if Greenwood had followed the legend more closely and had Elminster marry a man and have children. El was using Elmara as a disguise until at least the mid-1370s, so it's not impossible. I wouldn't be surprised if he gave it a go, considering all of Elminster's children - I'd start looking at Silverfall, the Seven Sisters, and Elminster's Daughter for any hints. BG1, BG2, and ToB all take place in 1368 (see Grand History of the Realms page 148.)
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# ? Jul 31, 2014 15:10 |
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We DO first meet Elminster on the same map as the belt ogre, not 50 meters away. Coincidence?
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# ? Jul 31, 2014 15:44 |
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Mzbundifund posted:We DO first meet Elminster on the same map as the belt ogre, not 50 meters away. Coincidence? Doesn't he actually come up to you right at the beginning of the game? like the first wilderness map?
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# ? Jul 31, 2014 15:51 |
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Arivia posted:El was using Elmara as a disguise until at least the mid-1370s, so it's not impossible. I wouldn't be surprised if he gave it a go, considering all of Elminster's children - I'd start looking at Silverfall, the Seven Sisters, and Elminster's Daughter for any hints. Wait, so the events of all three games take place over the course of a single year? How is that even possible? e: No, apparently it all ends in 1369/1370, so it's 2-3 years. Rookersh fucked around with this message at 16:49 on Jul 31, 2014 |
# ? Jul 31, 2014 15:52 |
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Arivia posted:Doesn't he actually come up to you right at the beginning of the game? like the first wilderness map? That's right, and that's the same map as the belt ogre.
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# ? Jul 31, 2014 15:54 |
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Mzbundifund posted:That's right, and that's the same map as the belt ogre. Lemon-Lime fucked around with this message at 17:22 on Jul 31, 2014 |
# ? Jul 31, 2014 16:54 |
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Nope, he's in the Elminster map. You get the quest to get the belts from the ogre in the FAI. The buggers behind the inn itself are the hobgoblins, one of which carries Joya's flamedance ring. Perhaps you're mixing the two?
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# ? Jul 31, 2014 16:59 |
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inscrutable horse posted:Nope, he's in the Elminster map. You get the quest to get the belts from the ogre in the FAI. The buggers behind the inn itself are the hobgoblins, one of which carries Joya's flamedance ring. Perhaps you're mixing the two? This guy is right, and I should know as I'm a huge nerd
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# ? Jul 31, 2014 17:13 |
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Is there any mod that disables traps without loving with locks?
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# ? Jul 31, 2014 17:18 |
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inscrutable horse posted:Nope, he's in the Elminster map. You get the quest to get the belts from the ogre in the FAI. The buggers behind the inn itself are the hobgoblins, one of which carries Joya's flamedance ring. Perhaps you're mixing the two? You're right, I am. I could've sworn the ogre was on the same map as the flamedance ring hobgoblins, but I just checked and he's on a different map.
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# ? Jul 31, 2014 17:23 |
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Mercrom posted:Is there any mod that disables traps without loving with locks? ? Normally the trap disabling and lock-picking are two different actions.
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# ? Jul 31, 2014 17:38 |
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Despite traps being literally hidden death, there's several parts in both BG1 and BG2 that would be ruined without them, so a mod that did that would be pretty lovely.
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# ? Jul 31, 2014 17:39 |
It's definitely a part of BGTweaks to disable all traps and locks, though I don't know if that's one component or two.
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# ? Jul 31, 2014 17:43 |
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Sergiu64 posted:? Normally the trap disabling and lock-picking are two different actions. A mod that removes traps, without removing locks (like the tweak pack does)
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# ? Jul 31, 2014 18:15 |
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rakovsky maybe posted:It's definitely a part of BGTweaks to disable all traps and locks, though I don't know if that's one component or two. It's one I believe. I can't imagine playing without it.
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# ? Jul 31, 2014 18:26 |
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netcat posted:Ahaha. What the gently caress kind of writing is that.
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# ? Jul 31, 2014 18:40 |
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One of the later BG1 chapters' intro summarizes the events of the game as taking place over the course of several weeks. BG2's intro explains your party was kidnapped almost immediately after the ending of 1.
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# ? Jul 31, 2014 19:53 |
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Rookersh posted:Wait, so the events of all three games take place over the course of a single year? No - ToB might end in 1369 - there's no listing of when Melissan dies - but everything from Sarevok through to Yaga-Shura's sacking of Saradush all takes place in 1368 as per the Grand History. One thing that might be causing a little confusion is that I think the canonical version is actually the novels, as Jim Butler described back in the day on REALMS-L; anything with the logo on it should be canon, but the lorelords and Ed Greenwood and so on have the choice of which version to work with. Novels were probably just easier than games, but that doesn't mean they ignore them - Neverwinter Nights' plague takes place on Tarsakh 30, 1372 DR, for example. Also Elmara is unrelated to the belt of masculinity/femininity; see Elminster: Making of a Mage parts 2 and 3.
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# ? Jul 31, 2014 20:24 |
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I know absolutely nothing about D&D lore except the generic fantasy stuff, or anything particular to Faerūn really, and all of this stuff is so confusing. Is Elminster a character from the source material and not just from Baldur's Gate? Are there actual cameos by characters from the D&D rulebooks? what?
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# ? Jul 31, 2014 20:34 |
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Deltasquid posted:I know absolutely nothing about D&D lore except the generic fantasy stuff, or anything particular to Faerūn really, and all of this stuff is so confusing. Is Elminster a character from the source material and not just from Baldur's Gate? Are there actual cameos by characters from the D&D rulebooks? what? Correct. Much of what's in Baldur's Gate comes from the Forgotten Realms, a detailed setting for running Dungeons and Dragons games; a good portion of the game stems from novels released in the Forgotten Realms (like Drizzt Do'Urden, a super popular novel character.) Elminster and Volo were both created by the setting's creator, Ed Greenwood, as voices for explaining the setting; this is how they're used in the Baldur's Gate manual for example. The adherence to the setting decreases as Baldur's Gate continues - BG1 is VERY close to a lot of setting material, while Throne of Bhaal makes some really bad mistakes and throws out canon at some points. But to give you some examples: Candlekeep, Oghma, Tethtoril, and Alaundo are all from the setting material. Gorion isn't, but the Harpers are; the Friendly Arm Inn, Beregost, Taerom Fuiruim, High Hedge, and Thalantyr are; the Iron Throne, the Flaming Fist, Scar, Duke Eltan, Bhaal, and the leaders of the Throne that appear at Candlekeep are all from other material. Elminster, Volo, and Drizzt are all from other sources, of course. edit: FLAMING Fist, my head is SO not in the Western Heartlands right now. Arivia fucked around with this message at 21:02 on Jul 31, 2014 |
# ? Jul 31, 2014 20:41 |
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"Ah serve the Friendly Fist!"
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# ? Jul 31, 2014 21:01 |
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DeathChicken posted:"Ah serve the Friendly Fist!" But enough about my roleplaying fetish
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# ? Jul 31, 2014 21:05 |
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Traps don't bother me because I've beaten these games so many times that I have 99% of the trap locations memorized .
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# ? Jul 31, 2014 21:25 |
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Arivia posted:Despite traps being literally hidden death, there's several parts in both BG1 and BG2 that would be ruined without them, so a mod that did that would be pretty lovely. I wish this game got an actual enhanced edition that instead of adding a bunch of bad fanfiction eliminated the need for poo poo like using ctrl-J to get through a doorway.
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# ? Jul 31, 2014 21:30 |
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# ? May 21, 2024 13:57 |
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Mercrom posted:Yes, the gameplay consisting of navigating headless chickens through eyes of needles would be ruined without all the landmines. A lot of tension in both Davaeorn's lair and the dungeons under Skullport wouldn't work without traps; it's a bit of a gotcha but I think the game would be far less without them.
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# ? Jul 31, 2014 21:35 |