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OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!

Jimbot posted:

How much programming knowledge do you need to have to build a basic game in Unity or Game Maker? I download Unity and did some basic tutorials to get the hang of the layout and what does what but before I continue on I'm just curious to know if I should look up some Java tutorials or something like that.
It depends what your goal is. If you're trying to hammer something out, Game Maker and MMF have really shallow learning curves. If you're trying to learn, I'd really recommend just answering the "how much should I know before I..." type questions with "nothing" every time and just go. You'll learn far more if you're constantly running into barriers and learning how to research ways around them, or more importantly, invent ways around them.

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DancingMachine
Aug 12, 2004

He's a dancing machine!

Shalinor posted:

If your team is that large, I honestly think the only right Unity workflow is "you use it as a cross platform rendering engine, and every other scrap of tooling/etc you need is hand-coded / loaded manually". It scales alright to a point, but only to a point.

Eventually, yeah. Or alternatively, don't use Unity. :\

Cyster
Jul 22, 2007

Things are going to be okay.

I'll be at PAX too. If there's a meetup, I'll definitely try to swing by.

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!
So I've heard a lot of "Unity is bad with large teams" but what is it that makes it bad at it?

Revitalized
Sep 13, 2007

A free custom title is a free custom title

Lipstick Apathy
15 months ago I got my first job as an 18-month contract Mobile QA Tester. As of this past Monday though, I am now a converted full-time employee with the title QA Technical Analyst! :toot: I shall start taking advantage of my benefits immediately and go to Disneyland as soon as I can!

I still remember my posts in this thread ~16 months ago asking about QA test/interview tips and stuff like that. :allears:

Akuma
Sep 11, 2001


OneEightHundred posted:

So I've heard a lot of "Unity is bad with large teams" but what is it that makes it bad at it?
People have covered that in pretty good detail in this thread. It's basically how well (or not) it's files work with version control, and how it changes files it shouldn't be changing (again, causing versioning issues.)

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

DancingMachine posted:

Eventually, yeah. Or alternatively, don't use Unity. :\
UE4, then?

Unity + all-custom toolset is still a HELL of a lot better than deciding to roll your own engine, at least. It also has a relatively even glide path from micro studio to large studio.

xgalaxy
Jan 27, 2004
i write code

Shalinor posted:

UE4, then?

Unity + all-custom toolset is still a HELL of a lot better than deciding to roll your own engine, at least. It also has a relatively even glide path from micro studio to large studio.

As much as I love what UE4 is doing I question how well the bluesprint system scales with team size. They've done a lot from version 4.0 to 4.3 to improve the blueprint workflow but it isn't much better than a prefab really in terms of multiple people working on the same blueprint at the same time (in other words don't do that). The biggest factor is that blueprints can be broken up into smaller chunks and you can have blueprints call other blueprints, so it is a little easier in that regard.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

xgalaxy posted:

As much as I love what UE4 is doing I question how well the bluesprint system scales with team size. They've done a lot from version 4.0 to 4.3 to improve the blueprint workflow but it isn't much better than a prefab really in terms of multiple people working on the same blueprint at the same time (in other words don't do that). The biggest factor is that blueprints can be broken up into smaller chunks and you can have blueprints call other blueprints, so it is a little easier in that regard.
I think Blueprint is... well, as good as such a thing realistically can be for a large team. I seriously doubt it's ideal, but I can't really imagine such a system that behaves ideally. You just "don't do that" on a large team, and limit touching Blueprints to specific team members / don't cross the streams on them.

Besides, they can't possibly be as bad as Unity prefabs. Unity prefabs break when I'M THE ONLY ONE TOUCHING THEM. They break if you squint at them.

... and yet Unity still makes more sense for us, as a studio. Too much institutional knowledge and experience to just throw it away, and Unity really is "ok" for us, even if UE4 sure as hell looks shiny right now. The lack of rev share is also really a bonus long-term - UE4's pricing, ironically, doesn't scale well to large studios at all.

Shalinor fucked around with this message at 17:55 on Jul 30, 2014

Pixelboy
Sep 13, 2005

Now, I know what you're thinking...
Hey hey.... my Oculus DK2 arrived today!

Too bad I'm busy finaling this other game.....

stiknork
Aug 3, 2006

I'll be at PAX, but probably dead sick and/or completely hoarse from yelling to journos all day

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

stiknork posted:

I'll be at PAX, but probably dead sick and/or completely hoarse from yelling to journos all day

The difference between 'yelling to' and 'yelling at' is subtle but important. :)

Pixelboy
Sep 13, 2005

Now, I know what you're thinking...

stiknork posted:

I'll be at PAX, but probably dead sick and/or completely hoarse from yelling to journos all day

I just got told I have to work our booth for PAX... my EP told me "bring lots of Purell."

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Pixelboy posted:

I just got told I have to work our booth for PAX... my EP told me "bring lots of Purell."
Hand sanitizer and throat drops are key. With those two magical talismans, you can make it through a convention without being sick and silent the following week.

Not some tiny squeeze bottle either, no, a big one with a pump top. It sits on your booth all day, and you use it constantly (as do your neighbors).

EDIT: The drinking is taken as given. Do other industries teach you to drink? Never thought that'd be an on-the-job skill, but, here we are.

Shalinor fucked around with this message at 21:10 on Jul 30, 2014

Pixelboy
Sep 13, 2005

Now, I know what you're thinking...

Shalinor posted:

Hand sanitizer and throat drops are key. With those two magical talismans, you can make it through a convention without being sick and silent the following week.

Yeah, that's how I survive when I get tasked with E3 floor duty.

That, and drinking.

xzzy
Mar 5, 2009

Also, Zicam at the first sign of a sore throat. It's magic.

Chasiubao
Apr 2, 2010


Also this .

Steve Ballmer swore by them, and so do I. Just take a bit every now and then to lubricate and coat your throat :wiggle:

stiknork
Aug 3, 2006

Yeah, I'm also going to try to drink a lot of this stuff this year.



We're moving out of Indie Megabooth this year too, which may or may not help the situation based on where we end up. All I know is that I was real excited to work my first PAX last year and now, to be honest, I'm really dreading it. There's something about the PAX audience that just makes the whole weekend nightmarish outside of the bar bits. Also, 4 days.

mutata
Mar 1, 2003

So is this Crytek's swan song or what?

Sigma-X
Jun 17, 2005
I don't think it's their swansong yet, I think they just spent a bunch of money they didn't have and now it's biting them in the rear end. Expecting Ryse to make any kind of money is a sucker's bet, and it sounds like they were really expecting to secure Ryse 2. Sucks about Homefront, though, that game sounded pretty awesome and it seems destined to never loving happen. Although Deep Silver did good by my friends at Volition when they got bought out and Saints Row 4 was pretty solid, so maybe they'll support the new/refugee team appropriately.

I think their Frankfurt office will subsist just fine for quite a while and go on to make more great looking technology with lackluster gameplay.

Sion
Oct 16, 2004

"I'm the boss of space. That's plenty."

Sigma-X posted:

I don't think it's their swansong yet, I think they just spent a bunch of money they didn't have and now it's biting them in the rear end. Expecting Ryse to make any kind of money is a sucker's bet, and it sounds like they were really expecting to secure Ryse 2. Sucks about Homefront, though, that game sounded pretty awesome and it seems destined to never loving happen. Although Deep Silver did good by my friends at Volition when they got bought out and Saints Row 4 was pretty solid, so maybe they'll support the new/refugee team appropriately.

I think their Frankfurt office will subsist just fine for quite a while and go on to make more great looking technology with lackluster gameplay.

Maybe nine offices when you've only ever released nine games was over reaching a little? Is that what you mean by 'spending a bunch of money they didn't have'? Like, having the same number of games as you do studios seems like a fairly weird economy to be trying to run, right?

OneEightHundred
Feb 28, 2008

Soon, we will be unstoppable!
They've said they've secured more funding so they're not going to be out for a while. I have no idea what their "transition to a publisher" is going to mean though, like if they're going to become a vertically-integrated online dev typical of the F2P market, or just drop development entirely.

baldurk
Jun 21, 2005

If you won't try to find coherence in the world, have the courtesy of becoming apathetic.

Sigma-X posted:

I don't think it's their swansong yet, I think they just spent a bunch of money they didn't have and now it's biting them in the rear end. Expecting Ryse to make any kind of money is a sucker's bet, and it sounds like they were really expecting to secure Ryse 2. Sucks about Homefront, though, that game sounded pretty awesome and it seems destined to never loving happen. Although Deep Silver did good by my friends at Volition when they got bought out and Saints Row 4 was pretty solid, so maybe they'll support the new/refugee team appropriately.

I think their Frankfurt office will subsist just fine for quite a while and go on to make more great looking technology with lackluster gameplay.

FYI the deal with Homefront is that the IP was sold as well as the whole dev studio primarily working on it, so basically everyone who was at Crytek UK yesterday will become Deep Silver Dambusters tomorrow, we're being taken care of.

It really sucks about Austin though as there is no similar deal for them, from what I've heard a lot of people have already been picked up by other devs there - I knew a couple of folks over there and they had done an amazing job on HUNT, so I'm hoping everything will work out for everyone.

fart barterer
Aug 24, 2006


David Byrne - Like Humans Do (Radio Edit).mp3
Hey gamedev goons,

This is Thom: https://www.linkedin.com/pub/thomas-whalen/8/149/969

He's every lovely friend you had in 6th grade, but in an adult's body. Last I heard he was still lying pathologically ("my uncle works at Nintendo" type poo poo) and making up random rules to win at card games. He went to Full Sail for game design, but as far as I could tell had zero talent or passion. Always dodged gamedev questions, no Github or Stackoverflow accounts, etc.

Anyhow he was back in his hometown the other weekend and a bunch of my friends saw him. He says he's working on The Sims 4 but when my friends pressed for more info he said it was all confidential. He claimed to be in a design / development role, but his Linkedin only lists "balancing The Sims 4's systems and economy" which just sounds like "tightening the graphics on level 3" to me.

What's the read, goons? How full of poo poo is my friend?

fart barterer fucked around with this message at 18:03 on Jul 31, 2014

AmazonTony
Nov 23, 2012

I'm the Marketing Manager for Amazon's Digital Video Games group. Feel free to ask me questions about upcoming and current deals. We'll also be doing community giveaways, Q&As with developers, and Podcasts with ++GoodGames.

Shalinor posted:

Congrats dude!

I'll, uh... something something (can't announce until August 8th)... but I've got my hotel and tickets, and I'll be there too! I'll try and swing by the PAX 10. Look for the girl with purple hair, possibly wearing an obnoxious fedora with a Hot Tin Roof business card stuck in it. (I kind of look forward to moving on past the noir game, the fedora thing works, but I think I'm content with just being "the girl with the purple hair" at future PAX'es)

EDIT: Amongst indies, it isn't as common as you'd think. Filter for "woman" + "purple hair", and you're usually down to me, or maybe one other person. Gamers in general? Probably way wider, but the fedora doesn't help there anyways :v:

Is anyone planning a meetup for Pax? This is the first year I won't be working at the show and I'd love to meet up with some of you folks.

Mega Shark
Oct 4, 2004

androo posted:

Hey gamedev goons,

This is Thom: https://www.linkedin.com/pub/thomas-whalen/8/149/969

He's every lovely friend you had in 6th grade, but in an adult's body. Last I heard he was still lying pathologically ("my uncle works at Nintendo" type poo poo) and making up random rules to win at card games. He went to Full Sail for game design, but as far as I could tell had zero talent or passion. Always dodged gamedev questions, no Github or Stackoverflow accounts, etc.

Anyhow he was back in his hometown the other weekend and a bunch of my friends saw him. He says he's working on The Sims 4 but when my friends pressed for more info he said it was all confidential. He claimed to be in a design / development role, but his Linkedin only lists "balancing The Sims 4's systems and economy" which just sounds like "tightening the graphics on level 3" to me.

What's the read, goons? How full of poo poo is my friend?

I've interviewed him before. How would you know he has zero talent or passion? I'm personal friends with a lot of people connected with him on LinkedIn but honestly its sounds more like sour grapes to me from your end.

mutata
Mar 1, 2003

androo posted:

Hey gamedev goons,

This is Thom: https://www.linkedin.com/pub/thomas-whalen/8/149/969

He's every lovely friend you had in 6th grade, but in an adult's body. Last I heard he was still lying pathologically ("my uncle works at Nintendo" type poo poo) and making up random rules to win at card games. He went to Full Sail for game design, but as far as I could tell had zero talent or passion. Always dodged gamedev questions, no Github or Stackoverflow accounts, etc.

Anyhow he was back in his hometown the other weekend and a bunch of my friends saw him. He says he's working on The Sims 4 but when my friends pressed for more info he said it was all confidential. He claimed to be in a design / development role, but his Linkedin only lists "balancing The Sims 4's systems and economy" which just sounds like "tightening the graphics on level 3" to me.

What's the read, goons? How full of poo poo is my friend?

So... you just want to call your old high school "friend" out and be like "nyah nyah nyah!"? Cool, bro. Are you gonna give him a swirly at your high school reunion too?

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.
I don't have github or stackoverflow accounts either. I don't even know what they are. Am I not a real dev? :(

Hazed_blue
May 14, 2002
He's listed as a Technical Designer in my Lync directory, and I'm at EA. Soooo, not full of poo poo at all?

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.
To be fair, he does have a stupid hat. So you can still make fun of him for that.

fart barterer
Aug 24, 2006


David Byrne - Like Humans Do (Radio Edit).mp3
I didn't doubt he had the position, I just wasn't certain what it actually entailed.

Ragging on Thom is an ancient tradition in my circle (he was impossibly goony in high school), but in hindsight I probably shouldn't have let my GBS sensibilities spill into a thread about a really tough industry. My apologies if I was obnoxious.

Old Doggy Bastard
Dec 18, 2008

androo posted:

He says he's working on The Sims 4 but when my friends pressed for more info he said it was all confidential. He claimed to be in a design / development role, but his Linkedin only lists "balancing The Sims 4's systems and economy" which just sounds like "tightening the graphics on level 3" to me.

Hazed_blue posted:

He's listed as a Technical Designer in my Lync directory, and I'm at EA. Soooo, not full of poo poo at all?

Thom sounds like a man who values his job and respects the power of an NDA. I don't know anything more about him but from these posts he sounds like he is mature or has matured enough to understand being a professional.

Hey, apparently he is a 2nd Degree connection.

JossiRossi
Jul 28, 2008

A little EQ, a touch of reverb, slap on some compression and there. That'll get your dickbutt jiggling.

androo posted:

Hey gamedev goons,

This is Thom: *Removed because what the hell dude*

He's every lovely friend you had in 6th grade, but in an adult's body. Last I heard he was still lying pathologically ("my uncle works at Nintendo" type poo poo) and making up random rules to win at card games. He went to Full Sail for game design, but as far as I could tell had zero talent or passion. Always dodged gamedev questions, no Github or Stackoverflow accounts, etc.

Anyhow he was back in his hometown the other weekend and a bunch of my friends saw him. He says he's working on The Sims 4 but when my friends pressed for more info he said it was all confidential. He claimed to be in a design / development role, but his Linkedin only lists "balancing The Sims 4's systems and economy" which just sounds like "tightening the graphics on level 3" to me.

What's the read, goons? How full of poo poo is my friend?

androo posted:

I didn't doubt he had the position, I just wasn't certain what it actually entailed.

Ragging on Thom is an ancient tradition in my circle (he was impossibly goony in high school), but in hindsight I probably shouldn't have let my GBS sensibilities spill into a thread about a really tough industry. My apologies if I was obnoxious.

I think you might be projecting.

Brackhar
Aug 26, 2006

I'll give you a definite maybe.

androo posted:

I didn't doubt he had the position, I just wasn't certain what it actually entailed.

Ragging on Thom is an ancient tradition in my circle (he was impossibly goony in high school), but in hindsight I probably shouldn't have let my GBS sensibilities spill into a thread about a really tough industry. My apologies if I was obnoxious.

I'd fully expect a technical designer to be working on crunchy systems, so that sounds entirely above board. Also you should consider trusting your friend if they are in fact your friend - your first post in general rubs me the wrong way.

Shalinor posted:

... and yet Unity still makes more sense for us, as a studio. Too much institutional knowledge and experience to just throw it away, and Unity really is "ok" for us, even if UE4 sure as hell looks shiny right now. The lack of rev share is also really a bonus long-term - UE4's pricing, ironically, doesn't scale well to large studios at all.

Keep in mind also that if you're a large enough studio you can likely negotiate different terms with Epic. I doubt the Activisions or even the Turtle Rocks of the world just accept the terms on their website without deeper conversation.

Brackhar fucked around with this message at 19:47 on Jul 31, 2014

theysayheygreg
Oct 5, 2010

some rusty fish

androo posted:

Hey gamedev goons,

This is Thom: https://www.linkedin.com/pub/thomas-whalen/8/149/969

He's every lovely friend you had in 6th grade, but in an adult's body. Last I heard he was still lying pathologically ("my uncle works at Nintendo" type poo poo) and making up random rules to win at card games. He went to Full Sail for game design, but as far as I could tell had zero talent or passion. Always dodged gamedev questions, no Github or Stackoverflow accounts, etc.

Anyhow he was back in his hometown the other weekend and a bunch of my friends saw him. He says he's working on The Sims 4 but when my friends pressed for more info he said it was all confidential. He claimed to be in a design / development role, but his Linkedin only lists "balancing The Sims 4's systems and economy" which just sounds like "tightening the graphics on level 3" to me.

What's the read, goons? How full of poo poo is my friend?

Not sure what axe you have to grind here. Also, I don't know hardly anyone that has GH or SO accounts and I had to actually look up what gamedev.net was. And I've spent years "balancing systems and economies" as a both a systems and technical designer so I think you're just being an rear end in a top hat.

ceebee
Feb 12, 2004

Iron Leg posted:

I think you're just being an rear end in a top hat.

^This

Everybody grows up for the most part and needs to find a career path, no matter how goony they are.

That being said, I'm so glad I don't have to work on The Sims 4.

xgalaxy
Jan 27, 2004
i write code
If being a gamedev requires me to have active github and stackoverflow accounts then gently caress my life.

Gearman
Dec 6, 2011

androo posted:

I didn't doubt he had the position, I just wasn't certain what it actually entailed.

Ragging on Thom is an ancient tradition in my circle (he was impossibly goony in high school), but in hindsight I probably shouldn't have let my GBS sensibilities spill into a thread about a really tough industry. My apologies if I was obnoxious.

The duties and responsibilities of developers with technical positions tend to vary wildly across the industry, even within the same studio. In my experience, there is no no good way of knowing what any particular role actually entails without first-hand information and/or a resume.

Your friend sounds like he knows what an NDA is and doesn't run his mouth. I'd take that over a good LinkedIn photo any day. Also it's not uncommon for some companies to not want their employees having github/stackoverflow/other public accounts.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

androo posted:

I didn't doubt he had the position, I just wasn't certain what it actually entailed.

Ragging on Thom is an ancient tradition in my circle (he was impossibly goony in high school), but in hindsight I probably shouldn't have let my GBS sensibilities spill into a thread about a really tough industry. My apologies if I was obnoxious.
Yes, you were obnoxious. Please tell your friends that you were being an insufferable tool, and that your impossibly goony friend at Maxis may be the most successful of your circle. Also, that you're possibly all envious of his success despite his possibly suspect personal grooming regime.

That hat + profile image + designer probably means he's a bit of a goon, and it looks like the kind of handshake I might go "eeehhh" after and wash my hands, but I mean, hell. A similar shot of me ended up in a big magazine spread. It was very professionally done, and the photographer wanted me to grab goofy props I had lying around to really ham it up for the presumed audience. Pictures like that often have a lot of context to them.

EDIT:

Brackhar posted:

Keep in mind also that if you're a large enough studio you can likely negotiate different terms with Epic. I doubt the Activisions or even the Turtle Rocks of the world just accept the terms on their website without deeper conversation.
Definitely. But you run the risk of there being a large window between "point at which rev share starts becoming a financial burden" and "point at which you're big enough to negotiate better terms."

It isn't like Unity's without downsides of its own, though. There, it's more "you eventually reach a scale where the engine begins to break down, but lack of source access means you're faced with a costly re-architecting of your entire historical codebase or progressively more costly work-arounds that contribute to ongoing engine instability in all future games." Negotiating source access isn't even useful in that case, since most signs point to Unity's codebase being a spaghetti mess that not even their 400+ team can reliably support and expand on.

EDIT2: I do think our plan of basically side-lining Unity and writing all-custom tools et al in C# has interesting upsides, though. Theoretically, we can unstaple Unity from that codebase and, so long as we've got a proper interface layer, we can just staple on any other serviceable C# engine we care to use.

Shalinor fucked around with this message at 22:09 on Jul 31, 2014

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Brackhar
Aug 26, 2006

I'll give you a definite maybe.

Shalinor posted:

Yes, you were obnoxious. Please tell your friends that you were being an insufferable tool, and that your impossibly goony friend at Maxis may be the most successful of your circle. Also, that you're possibly all envious of his success despite his possibly suspect personal grooming regime.

That hat + profile image + designer probably means he's a bit of a goon, and it looks like the kind of handshake I might go "eeehhh" after and wash my hands, but I mean, hell. A similar shot of me ended up in a big magazine spread. It was very professionally done, and the photographer wanted me to grab goofy props I had lying around to really ham it up for the presumed audience. Pictures like that often have a lot of context to them.

Yeah, my company photo had me wearing a fake mustache. Props are really common.

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