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Bad Munki posted:I think like half of us are. It's this sort of game, man. The biggest illuminating factor for me was the day I downloaded the Liberal Crime Squad source code and tried to see about giving it a bit of an update or a port into a more modern language than C++. Yeah that project lasted about a day. LCS is a god damned mess and it's about 5% of the complexity of Dwarf Fortress, so I imagine the DF code is pretty horrifying even accounting for how much better of a programmer Toady likely is now.
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# ? Jul 31, 2014 15:36 |
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# ? May 11, 2024 09:40 |
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Met posted:Why are they always called Bronze Colossus if they can be made of slade? Can't it just be renamed to a Colossus? Yeah I must have hosed up when I made the race and forgot to change a bronze to slade somewhere.
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# ? Jul 31, 2014 17:03 |
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Is there other materials of colosi? Iron colossus? Gold colossus? ADAMANTIUM COLOSSUS?
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# ? Jul 31, 2014 17:38 |
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Motherfucker posted:Is there other materials of colosi? Iron colossus? Gold colossus? ADAMANTIUM COLOSSUS? Without modding your game, they only come in bronze.
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# ? Jul 31, 2014 17:38 |
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Glory of Arioch posted:Without modding your game, they only come in bronze. Disappointing.
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# ? Jul 31, 2014 17:39 |
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If you want to do something really fun, it's possible to take a creature, replace the bones with slade, and replace the tissue with adamantine.
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# ? Jul 31, 2014 17:42 |
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my dad posted:If you want to do something really fun, it's possible to take a creature, replace the bones with slade, and replace the tissue with adamantine. Honestly, the fact that you can do this and it works pretty much perfectly is a sign that maybe Toady isn't as bad at all this coding poo poo as people like to pretend.
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# ? Jul 31, 2014 17:44 |
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Dwarf Fortress' coding reminds me a lot of how movies present hacking. You can duct tape virus A with worm B and put it on satellite C and suddenly you've created a super virus. Whereas in the real world, the moment two different systems don't talk to each other purposefully, everything breaks in terrible ways and you get Exception: Eat Dicks. In Toadys world, every piece of the puzzle is modeled in its own simulation and then ducttaped together, and somehow it works (mostly).
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# ? Jul 31, 2014 17:50 |
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code:
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# ? Jul 31, 2014 17:52 |
OH HELLOBug tracker posted:- 0004616: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Spinning stacks of wool only produces a single yarn thread (Toady One) - resolved.
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# ? Jul 31, 2014 18:06 |
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I loving love the post-release bug fixes. "Hey guys it's time to fix all the bugs in the new version!" *fixes a shitload of old bugs like whatevs*
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# ? Jul 31, 2014 18:19 |
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Zurai posted:Honestly, the fact that you can do this and it works pretty much perfectly is a sign that maybe Toady isn't as bad at all this coding poo poo as people like to pretend. He's definitely gotten better at it over the years, but it's still the same project so the bad old stuff has the new things sitting on top and weirdness shows up here and there. The RAWs are great, but he has SO MUCH unneeded redundancy and repetition in them. I kind of want to sit down and simplify things out (I think Masterwork has something similar?) but that would take so much horrible time. I understand how the RAW bugs end up there because gently caress trying to edit those without going insane. I did go and make better standardized bodies and such way back before the major body rewrites but I can't really be arsed to go into all that detail. Also I lost my custom language syntax for Notepad++ and can't be arsed to recreate it. E: The problem with all the news of bugfixes is I keep wanting to put off starting a new fort once I gently caress one, because the new version will be just around the corner... GenericOverusedName fucked around with this message at 19:14 on Jul 31, 2014 |
# ? Jul 31, 2014 19:05 |
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I just wish that somewhere in the two years between releases he would go on a bug fixing spree. Take a break from the new stuff, just fix old bugs. He would probably be distracted by something and start simulating creatures nightmares.
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# ? Jul 31, 2014 20:19 |
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That's what he does after each big release, no? It's what he's doing now, afaict.
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# ? Jul 31, 2014 20:40 |
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Selklubber posted:I just wish that somewhere in the two years between releases he would go on a bug fixing spree. Take a break from the new stuff, just fix old bugs. He would probably be distracted by something and start simulating creatures nightmares. But that's literally what he's been doing for the last three weeks
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# ? Jul 31, 2014 20:43 |
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I think he means instead of spending two years on a bunch of new features he spends two years fixing ALL the outstanding bugs and making the game overall more efficient and poo poo. But gently caress that, it's boring.
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# ? Jul 31, 2014 20:54 |
Yeah, I'd love to read about all the niggling bugs that are like thumbtacks under my heel being fixed knowing that I can't get at the improved version dangling just out of reach. For months. Years.
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# ? Jul 31, 2014 21:33 |
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Selklubber posted:I just wish that somewhere in the two years between releases he would go on a bug fixing spree. Take a break from the new stuff, just fix old bugs. He would probably be distracted by something and start simulating creatures nightmares. I think that you mean that you would want Today to take a break from new feature creation every few month to fix the current version's bugs, correct? If so, our thoughts are aligned.
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# ? Jul 31, 2014 21:38 |
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You can defeat an adamantium colossus by hitting it with a baseball bat so it flies off the map, or just wait for a stiff breeze.
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# ? Jul 31, 2014 21:45 |
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Now i'm trying to use the "exterminate him" command in DFhack, but it keeps asking me to select a target ingame despite me having my cursor over the dwarf. Any tips? EDIT: Nevermind, i suspect the newbie pack lacks this script. Party In My Diapee fucked around with this message at 21:59 on Jul 31, 2014 |
# ? Jul 31, 2014 21:53 |
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Shibawanko posted:You can defeat an adamantium colossus by hitting it with a baseball bat so it flies off the map, or just wait for a stiff breeze. its strikes would also feel much like giant marshmallow gently tapping you. not exactly fearsome.
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# ? Jul 31, 2014 21:54 |
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It would also be completely indestructable, and more than capable of strangling your dwarves or snapping every bone in their body.
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# ? Jul 31, 2014 21:56 |
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Can anybody help me with the best way to train up some military dwarves? I can never seem to get above Novice rank in anything useful and they all die horrible deaths fighting anything (including going fully armoured with training swords against unarmed goblins).
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# ? Jul 31, 2014 21:58 |
Squads of 3-4 men at most, lectures stretch out to infinity otherwise. Try to make sure there's at least one guy with some weapon skill or fighting experience in each one, wait for migrants or bring along an educated teacher. Let them keep at it uninterrupted, don't cycle them in and out of service every month. Or just chase down and pummel wildlife. That's even easier now that dwarves can sprint down their targets.
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# ? Jul 31, 2014 22:06 |
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my dad posted:It would also be completely indestructable, and more than capable of strangling your dwarves or snapping every bone in their body. You could flick it off you with your fingers and its surface area to weight ratio would probably send it floating into the sky. I shouldn't play Kerbal and DF at the same time.
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# ? Jul 31, 2014 22:08 |
The funny bit is that falling damage doesn't look at density or even the mass, but the straight volume of the fall-ee. The poor bastard would shatter if it fell into a stone pit.
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# ? Jul 31, 2014 22:12 |
KEHITYSVERKKOPÄIVÄKIRJAToady One posted:I was interviewed for this Uusi Suomi article by Teemu Kammonen. It is in Finnish. I probably should translate that, huh.
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# ? Jul 31, 2014 22:30 |
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I just got the starter pack for the new build, and I can't get dfhack to work with it. It just quits instantly when I try to run it separately, and the DFHack tab in the Starter Pack launcher is just a completely blank spreadsheet field. Am I missing something?
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# ? Jul 31, 2014 23:03 |
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Elven caravan just brought a breeding pair of Grizzly Bears.
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# ? Jul 31, 2014 23:04 |
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Playing Adventure, I raided a cave packed to the gills with all kinds of dragons, and at the end, I found three dragon eggs. There are three pertinent questions:
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# ? Jul 31, 2014 23:07 |
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tinkerttoy posted:Playing Adventure, I raided a cave packed to the gills with all kinds of dragons, and at the end, I found three dragon eggs. There are three pertinent questions: They will recognize you as the mother of dragons... Khaleesi.
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# ? Jul 31, 2014 23:09 |
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But you need to set yourself on fire first. Toady is a big fan of a song of ice and fire you see... I wish I know how to gen a world with more than one drat dragon.
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# ? Jul 31, 2014 23:15 |
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Shadowlz posted:But you need to set yourself on fire first. Toady is a big fan of a song of ice and fire you see...
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# ? Jul 31, 2014 23:18 |
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Spoggerific posted:Is there any point to designating a dormitory? I usually just let my roomless dwarves sleep in the spare hospital beds. Does it get rid of the "slept without a proper room" thought, but not give a "slept in own bedroom" thought? I usually have a dormitory as the first sleeping area. I'd rather have the starting 7 just do that and spend time getting the fort going rather than digging out individual bedrooms that early. Also as a temporary overflow bed area when you get those 30 dwarf migrant waves. Usually the dorm lasts a year or so before I get on top of individual bedrooms.
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# ? Jul 31, 2014 23:22 |
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tinkerttoy posted:Playing Adventure, I raided a cave packed to the gills with all kinds of dragons, and at the end, I found three dragon eggs. There are three pertinent questions: With a lot of dragons in the area, presuming some were male, they could be fertile! In theory, they should hatch if you don't touch them. Eggs take three months to hatch. They will almost certainly try to kill you. Maybe you could embark a fort on the cave? Then you might be able to tame the baby dragons.
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# ? Jul 31, 2014 23:28 |
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Gus Hobbleton posted:I think he means instead of spending two years on a bunch of new features he spends two years fixing ALL the outstanding bugs and making the game overall more efficient and poo poo. Well not two years fixing bugs. After some months doing new stuff he could take a break from that, spend some weeks fixing bugs then going back to the new stuff. The bug where dwarves stand on the tile they're trying to build a wall on for example.
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# ? Aug 1, 2014 00:23 |
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Selklubber posted:Well not two years fixing bugs. After some months doing new stuff he could take a break from that, spend some weeks fixing bugs then going back to the new stuff. The bug where dwarves stand on the tile they're trying to build a wall on for example.
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# ? Aug 1, 2014 00:27 |
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I know, it was just an example of a bug he fixed in a day, when it's been existing for at least two years.
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# ? Aug 1, 2014 00:34 |
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Is there any way in worldgen to increase the number of goblins? I've generated a few worlds now, keep finding a decent spot and the only nearby civs are humans and dwarfs.
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# ? Aug 1, 2014 01:01 |
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# ? May 11, 2024 09:40 |
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Tenebrais posted:With a lot of dragons in the area, presuming some were male, they could be fertile! Thanks! On the off-chance that my picking them up and taking them away from their nest doesn't screw things up, which it probably will, it'll be pretty drat funny to suddenly unleash several small dragons upon a random hamlet.
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# ? Aug 1, 2014 01:19 |