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rivals posted:Agree. Play uniel. It's a Good Game (Henaki-endorsed!*) "I'm never going to play Aquapazza." > Proceeds to play Aquapazza "I'm done with this game forever now." > Plays it again The Henaki Fighting Game Experience™
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# ? Aug 1, 2014 02:02 |
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# ? Jun 6, 2024 22:04 |
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NecroMonster posted:This. The combo system has not changed in literally 8 months
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# ? Aug 1, 2014 02:02 |
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RickoniX posted:The combo system has not changed in literally 8 months Tons of small details keep getting changed and shifted around and I just don't have the patience to pay attention right now.
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# ? Aug 1, 2014 02:04 |
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NecroMonster posted:Tons of small details keep getting changed and shifted around and I just don't have the patience to pay attention right now. No they don't
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# ? Aug 1, 2014 02:04 |
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Brett824 posted:People were talking about how combos were only long in the past, and I looked into the future and saw that future characters still have long rear end combos and are also still weirdly sexualized. like i dont like sg either but come on
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# ? Aug 1, 2014 02:05 |
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interrodactyl posted:"I'm never going to play Aquapazza." every video game i ever play in a nutshell
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# ? Aug 1, 2014 02:06 |
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Please stop talking about That Game™
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# ? Aug 1, 2014 02:07 |
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Actually playing games is the poo poo
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# ? Aug 1, 2014 02:07 |
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Buhbuhj posted:Please stop talking about That Game™
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# ? Aug 1, 2014 02:07 |
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There have been some character-specific changes since then. Fortune lost a lot of bullshit that impacted the length of her combos. And I certainly don't blame anyone who doesn't want to play a game in flux like that because it made me quit for like four or five months because I was sick of it. It's a necessary sacrifice to make the game better though. What do you want them to do, release a new game version at full price with a new name every six months?
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# ? Aug 1, 2014 02:07 |
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Well I mean there's a reason most competitive games limit major, gameplay-affecting patches to once every couple of months.
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# ? Aug 1, 2014 02:08 |
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Man I came here to talk about fightin sticks, tournies, and button punchin. Instead everyones just game punichin. Ya don't punch the games you punch the buttons folks! Anyways last fighting game I played was SF2 Turbo for the SNES now I got SF4 Arcade for PC with the prepurchase for Ultra after watching EVO. Was pretty cool to watch. I tried Chun-li and Sagat, but finally settled on Vega. Really liking him. Just gotta master that izuma dunkin. Also I am very much hoping for TE2 PS4 controller reveal before mid august! Cause drat does the XBONE one look sweet
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# ? Aug 1, 2014 02:13 |
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People don't play Skullgirls because the offensive game is so braindead-easy and reset-heavy that matches feel like guessing games once you really anything past intermediate level. Let's say a Filia clips your toes and does the standard combo on you. At many (any?) points during that combo, you have to guess anything up to a 5-way (or more!) reset attempt. She could do a low, an overhead, a grab, an air grab, a cross-up, a cross-under, a burst-bait, a reversal bait, a super bait and so on. If you guess wrong, then you have to eat another combo leading into (you guessed it) another game of guess-the-reset. This was just my experience with it though. I just didn't like that my losses boiled down to 'well, I guessed wrong'. It was like rock-paper-scissors on crack.
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# ? Aug 1, 2014 02:16 |
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Brett824 posted:https://www.youtube.com/watch?v=vRxt6qwqMNY Let me help you out there son. https://www.youtube.com/watch?v=G8QCj2jYfM0 *lights some birthday candles*
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# ? Aug 1, 2014 02:32 |
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Al Borland posted:Man I came here to talk about fightin sticks, tournies, and button punchin. Instead everyones just game punichin. Ya don't punch the games you punch the buttons folks! Big thread for that game here: http://forums.somethingawful.com/showthread.php?threadid=3622531
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# ? Aug 1, 2014 02:34 |
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illezt posted:Skullgirls is literally maybe 50% the speed of MvC2; the combo system is also incredibly obtuse (MvC2, for all its executional requirements, is fairly straightforward and intuitive once you learn it). And even though they're both teams of 3, the way team dynamics work (from what I understand) are vastly different. Skullgirls combos: Magic series, normals cancel into specials and supers, specials cancel into supers Everybody has a unique launcher that is jump cancellable If you link into a move you've used before, the opponent can burst out unless you have done less than 3 links. If you link after filling up your green bar, the opponent can burst out unless you have done less than 3 links. Assists cannot be put into a burstable state. You get 1 otg per combo with a lenient window and a red indicator, all further knockdowns are techable with a blue indicator. Assists that cause the first knockdown of a combo have a green indicator, have a shortened otg window, and are techable. Various moves are limited to once-per-combo on an individual basis. If you snap an assist and opponent off the edge of the stage (the corner) simultaneously, the assist will wallbounce while the point character leaves. The opponent will generate meter until their next playable character enters. Marvel vs. Capcom 2 combos: Magic series, normals cancel into specials and supers, specials cancel into supers Since there are only 4 buttons, light chained into itself will produce a medium normal of that type. Everybody has a unique launcher that is jump cancellable. 3HP and 3HK are universal launcher shortcuts. If you normal jump, you only get a single attack. Normals are cancellable like ground chains but chain lengths are reduced. You cannot cancel specials into supers. Airdash cancels disallow further use of normals. Teleporting while airborne resets these limitations. You cannot alpha counter from any airborne state. Blocking will use your attacks and can only be done once per jump. If you super jump, chains are just like when you're grounded, but connecting a heavy normal (or certain specials that weren't immediately preceded by a throw) may cause knockdown + Fly Screen. A move that can cause Fly Screen will only do so if your combo consists of 3 or more hits AND at least 2 consecutive airborne hits OR those requirements were achieved by a single character during a previous combo who switched out while the opponent was in hitstun then switched back in and is performing their first new combo on the opponent. After causing Fly Screen, you cannot superjump, dash, airdash, special, super, tag, fly, or call assist despite being in a visually grounded state. You have a 1 frame otg window on knockdowns, all knockdowns are techable. Connecting 50-60 normals (using a hidden stun value) in a single combo will cause the opponent to fly out of your combo in a invulnerable spinning state that leads to a techable wakeup. Various moves will alter your jump state on an individual basis (like switching you or your opponent between normal and super jump). Mashing the buttons during various moves will increase the damage, number of hits, or allow a character to escape a combo and return to neutral. If you snap an assist and opponent at the same time anywhere, the screen locks in place (creating an instant corner and also forcing the camera to stay low during superjump attempts), and the assist will wallbounce while the point character leaves. Broken Loose fucked around with this message at 02:40 on Aug 1, 2014 |
# ? Aug 1, 2014 02:34 |
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Broken Loose posted:Skullgirls combos: ~fart~
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# ? Aug 1, 2014 02:39 |
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bebaloorpabopalo posted:~fart~ (MvC2, for all its executional requirements, is fairly straightforward and intuitive once you learn it)
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# ? Aug 1, 2014 02:40 |
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Please bring Guilty Gear to PC with GGPO so I never have to think about assist games again, tia.
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# ? Aug 1, 2014 02:41 |
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Broken Loose posted:(MvC2, for all its executional requirements, is fairly straightforward and intuitive once you learn it) Yes I'm glad you agree.
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# ? Aug 1, 2014 02:46 |
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Did KOF13 end up sucking?
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# ? Aug 1, 2014 02:48 |
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interrodactyl posted:Yes I'm glad you agree. It is actually pretty easy if you ignore 85% of the stuff that restricts combo length, but at that point it's identical to Skullgirls.
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# ? Aug 1, 2014 02:49 |
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gently caress trophy 2k14 posted:Did KOF13 end up sucking? KOF13 is good and doesn't cause Skullgirls-level arguments.
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# ? Aug 1, 2014 02:51 |
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Potsticker posted:KOF13 is good and doesn't cause Skullgirls-level arguments. speaking of long rear end combos
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# ? Aug 1, 2014 02:53 |
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Potsticker posted:KOF13 is good and doesn't cause Skullgirls-level arguments. That said, Evo top eight was super boring this year. A lot of people blame the commentators, I blame Kim and Iori.
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# ? Aug 1, 2014 02:53 |
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Lessail posted:speaking of long rear end combos https://www.youtube.com/watch?v=Gca2gAUyybA
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# ? Aug 1, 2014 02:55 |
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https://www.youtube.com/watch?v=jfemN9fET6I
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# ? Aug 1, 2014 02:58 |
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I'm never sure which of those combos is dumber
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# ? Aug 1, 2014 03:00 |
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Sarchasm posted:That said, Evo top eight was super boring this year. A lot of people blame the commentators, I blame Kim and Iori. I agree it's more a case of people funneling to focus on the top popular characters. Damnit, I thought this was going to be a KoF combo video. I don't want this poo poo on my recently watched list.
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# ? Aug 1, 2014 03:05 |
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HoboWithAShotgun posted:This was just my experience with it though. I just didn't like that my losses boiled down to 'well, I guessed wrong'. It was like rock-paper-scissors on crack. That's why I don't play Marvel-like games either.
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# ? Aug 1, 2014 03:15 |
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The shame of it is that while it's a pretty good game, XIII doesn't represent the rest of the series (especially with combos therein, crippled movesets, etc). Sadly, most folks won't ever know that.
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# ? Aug 1, 2014 03:41 |
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The only good thing about Skullgirls are big band song videos. Everyone should stop talking about games no one likes and instead complain how Capcom needs to make a new Project Justice instead.
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# ? Aug 1, 2014 03:52 |
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KI stream from Max. Been learning some Injustice from his vids. http://www.twitch.tv/maximilian_dood
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# ? Aug 1, 2014 04:02 |
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FAT SLAMPIG posted:The only good thing about Skullgirls are big band song videos. Project Justice is only for pedophile pigs and all the artists should be fired and jailed
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# ? Aug 1, 2014 04:04 |
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Gutcruncher posted:Project Justice is only for pedophile pigs and all the artists should be fired and jailed That's an oddly-specific picture to just stumble across.
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# ? Aug 1, 2014 04:06 |
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I haven't seen the stream but I thought Tokido's Chin resets were hype as gently caress this year and when I hear people complaining about KOF being boring this year it makes no sense to me.
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# ? Aug 1, 2014 04:07 |
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ZerodotJander posted:I haven't seen the stream but I thought Tokido's Chin resets were hype as gently caress this year and when I hear people complaining about KOF being boring this year it makes no sense to me. The commentators really really blew it. Blazeblue was the best even if Dacidbro kept getting the names mixed up.
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# ? Aug 1, 2014 04:45 |
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This year's best event for me was probably either Ultra finals or Blazblue finals
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# ? Aug 1, 2014 04:48 |
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i like the boom anime babes that make me think the wrong thing
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# ? Aug 1, 2014 04:55 |
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# ? Jun 6, 2024 22:04 |
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mango gay touchies posted:This year's best event for me was probably either Ultra finals or Blazblue finals I liked the cutie blazblue player in a dress who played the top 8.
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# ? Aug 1, 2014 04:59 |