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Littlefinger posted:Remember how 4e rules explicitly encouraged players to reflavor their powers and add superficial details unique to their characters and campaigns? i always liked the Baldur's Gate magic missile and it's never been replaced by any other. edit: On a totally separate note I had an idea with a colleague yesterday about how to solve "short rest" issues as far as allowing it to take time but not worrying about engaging in more combat before some inane 1hr mark. Roll short rests into the combat phases. Combat begins with Initiative, proceeds to round based combat, then resolves with searching the bodies and "short rest" i.e. time spent healing, recharging abilities, etc. Only once those things are done is "combat over" If you *have* to attach a "time spent" metric to it then equate hit dice to a certain amount of time passed. i.e. 1 HD = 1 minute of rest. So whoever spends the most HD during combat resolution determines how long the rest is. And attaching a time metric to something, on its own, isn't a bad idea. As long as time is a potentially important 'minigame' of resource management. If it's there simply for the sake of whatever then it's dumb. treeboy fucked around with this message at 14:44 on Aug 1, 2014 |
# ? Aug 1, 2014 14:04 |
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# ? May 15, 2024 03:13 |
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treeboy posted:i always liked the Baldur's Gate magic missile and it's never been replaced by any other.
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# ? Aug 1, 2014 14:41 |
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LFK posted:I don't hate on the Essentials classes that much, I think 4e definitely had room to step outside AEDU and I like the retro-Power Attack idea. Also, you're literally talking about the Elementalist.
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# ? Aug 1, 2014 16:20 |
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I think Essentials would have been better received as a whole if A). it hadn't been confusingly billed as a "new core book" or whatever, instead presented as something akin to Unearthed Arcana, and B). if it wasn't blatantly, blatantly obvious that the design philosophy for Essentials was "strip Martial classes down to the bone, add some extra bits to the PHB Wizard and call it a day." Seriously, how many "Essentials Wizards" did they make that were nothing but a couple of minor tweaks to the base Wizard that did nothing more than expand the pool of Wizard options ad nauseam?
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# ? Aug 1, 2014 17:41 |
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If they'd released Essentials before the PHBs, 4e as a whole would have been much better received.
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# ? Aug 1, 2014 18:28 |
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I actually kind of doubt that, I think the stuff in the PHBs would have generated the same amount of sturm und drang among the grog set whether it came first or later. People would still be crying "dissociated mechanics" over Come and Get It, Warlord healing would still break peoples' brains, martial daily powers would still be couched as dumb WoW sword magic, etc. Like, the fundamental problem with Essentials was that it was an attempt at backpedaling and pandering to the crowd that disliked 4E. There's nothing wrong with trying to broaden a product's appeal in and of itself but when the people you're trying to reach out to are the sorts of crazy people who, for example, think burning their 4E books is a valuable symbolic act then what you should be doing, in SA parlance, is severing.
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# ? Aug 1, 2014 18:36 |
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Kai Tave posted:I actually kind of doubt that, I think the stuff in the PHBs would have generated the same amount of sturm und drang among the grog set whether it came first or later. People would still be crying "dissociated mechanics" over Come and Get It, Warlord healing would still break peoples' brains, martial daily powers would still be couched as dumb WoW sword magic, etc. Seriously. Gnomes.
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# ? Aug 1, 2014 18:42 |
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ritorix posted:Oddly specific, and I can't think of them pictured that way with dart tips anywhere. Funny thing is, when I hear 'magic missile' I think Order of the Stick's dotted-line-with-glowing-ball version, which I kind of like.
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# ? Aug 1, 2014 18:49 |
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FMguru posted:This was the same edition that led grogs to suddenly declare that gnomes and bards were fundamental lynchpins of the entire D&D experience, and that their absence from PHB1 was proof that this game was literally making GBS threads on Gygax's corpse and not really D&D. And then when gnomes and bards showed up in PHB2, that was "not core" and therefore didn't count.
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# ? Aug 1, 2014 18:49 |
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Yeah the bullshit arguments and sudden importance of gnomes were symptoms of grog alienation. We'll never know how things could have been different if they'd been eased-in with essentials' 3e-alikes in a $20 trade paperback, but I suspect it would have been a much warmer reception.
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# ? Aug 1, 2014 18:51 |
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treeboy posted:i always liked the Baldur's Gate magic missile and it's never been replaced by any other. They have said they are "fixing" this (by allowing you 10 mins of activity or combat per short rest)
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# ? Aug 1, 2014 18:54 |
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Nevermind that playable gnomes were in MM1 and warlord easily reskinned into bard.
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# ? Aug 1, 2014 18:54 |
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Cant we just all agree that gnomes are by far and away the coolest race? Gnomes rule. Leaving them out was an abomination. Gnomes are the best.
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# ? Aug 1, 2014 18:55 |
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mastershakeman posted:Cant we just all agree that gnomes are by far and away the coolest race? Gnomes rule. Leaving them out was an abomination.
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# ? Aug 1, 2014 19:05 |
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LFK posted:My first 4e campaign a lady in the group was all "can I re-skin my Gnome as a Moogle?!" and my first reaction was "ewww, Weeaboo poo poo, no, gross" then I pulled the stick out of my rear end, said "sure" and it was awesome, she was super invested in her character, always describing how she'd be tugging on her pom pom when she was worried and stuff like that. That's a great story. Speaking of reskinning: I haven't been keeping up on the previews of the post-starter-set stuff -- how plausible is reskinning a 5e wizard of some kind as a fighting man?
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# ? Aug 1, 2014 19:09 |
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Reskinning all future races to FFT races, tia for idea. (I can finally play a kickass Bangaa.) ^ Well not very well unless the fighting man is a ranged fighting man, and then what would you do for utility spells, if you want to include all wizard class features/spells/characteristics. Or you could go Muscle wizard, replace Int with Str. Rigged Death Trap fucked around with this message at 19:15 on Aug 1, 2014 |
# ? Aug 1, 2014 19:12 |
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LFK posted:My first 4e campaign a lady in the group was all "can I re-skin my Gnome as a Moogle?!" and my first reaction was "ewww, Weeaboo poo poo, no, gross" then I pulled the stick out of my rear end, said "sure" and it was awesome, she was super invested in her character, always describing how she'd be tugging on her pom pom when she was worried and stuff like that. That's cool and you're cool.
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# ? Aug 1, 2014 19:21 |
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mastershakeman posted:Cant we just all agree that gnomes are by far and away the coolest race? Gnomes rule. Leaving them out was an abomination. Yes they are. My Gnomes all wear power armour though. Warforged reskinned.
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# ? Aug 1, 2014 19:43 |
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Littlefinger posted:I guess everyone who likes 5e should try SBBQ instead. drat right! I'll have full preview material ready very soon, like this week. Until then, have Ferrinus' latest.
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# ? Aug 1, 2014 20:02 |
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Jimbozig posted:drat right! I'll have full preview material ready very soon, like this week. Until then, have Ferrinus' latest.
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# ? Aug 1, 2014 20:04 |
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Jimbozig posted:drat right! I'll have full preview material ready very soon, like this week. Until then, have Ferrinus' latest. I am pretty excited about it, because I've been tempted to run something 4e for a while, but every time I think about how fun it would be to run Zeitgeist, I think about all the rest of the stuff in 4e.
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# ? Aug 1, 2014 20:11 |
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Jimbozig posted:drat right! I'll have full preview material ready very soon, like this week. Until then, have Ferrinus' latest. Are you sticking with roll-to-hit or going with roll-for-severity?
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# ? Aug 1, 2014 20:12 |
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mastershakeman posted:Cant we just all agree that gnomes are by far and away the coolest race? Gnomes rule. Leaving them out was an abomination. 4e gnomes? The cool former slaves of the evil fey, forever wandering and hiding? Yeah, they are pretty cool. The bland shaven dwarves with uncommonly large noses of previous editions? Uh, they don't do it for me.
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# ? Aug 1, 2014 20:13 |
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homullus posted:I am pretty excited about it, because I've been tempted to run something 4e for a while, but every time I think about how fun it would be to run Zeitgeist, I think about all the rest of the stuff in 4e. Totally worth it, though. It's awesome.
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# ? Aug 1, 2014 20:14 |
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Jimbozig posted:drat right! I'll have full preview material ready very soon, like this week. Until then, have Ferrinus' latest. Nice picture! On the other hand mind if I double check why someone in the red and yellow area has disadvantage to hit yellow?
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# ? Aug 1, 2014 20:46 |
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Should the green zone be extended further to the right or something? Also I do really like the art.
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# ? Aug 1, 2014 20:49 |
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Jimbozig posted:drat right! I'll have full preview material ready very soon, like this week. Until then, have Ferrinus' latest. This art is cool. Where can I read more about this project? "Shut up and wait for the preview mats" is a valid answer.
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# ? Aug 1, 2014 21:11 |
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For people who have run the starter adventure, generally how far have players been getting per session? is it roughly timed out for one session per Part? so ~4 sessions?
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# ? Aug 1, 2014 22:13 |
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Sade posted:This art is cool. Where can I read more about this project? "Shut up and wait for the preview mats" is a valid answer. If you have archives you can read the old thread about it here. Otherwise, this is the pdf for the beta version from that thread's OP. I've played quite a few games and shared feedback quite a few times, it's a really solid project and I'm incredibly excited for the upcoming kickstarter.
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# ? Aug 1, 2014 22:20 |
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And now for my personal favorite, more wild mage time. Tides of Chaos! We've seen this before, final version of the wild magic table. At 14 you get to roll twice and take whichever.
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# ? Aug 1, 2014 22:32 |
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ritorix posted:And now for my personal favorite, more wild mage time. ...sorcery points? Also, "1d6 flumphs." Best outcome, or bestest outcome?
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# ? Aug 1, 2014 22:56 |
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There's nothing more boring than canned inanity. "Oh, it's the feather beard. Again. Ho, hum."
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# ? Aug 1, 2014 23:00 |
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Yeah that list should be like a thousand times longer.
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# ? Aug 1, 2014 23:02 |
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Woo! I've got a fish on my head, I'm just the wackiest!!!
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# ? Aug 1, 2014 23:02 |
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Daetrin posted:...sorcery points? Should be modrons for cuteness and irony.
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# ? Aug 1, 2014 23:06 |
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Honestly, the spell list is so huge and elaborate that the best way to do wild magic is just, like "roll to pick a random spell, it casts itself at a random target in sight". If you're feeling saucy you could also roll some dice to choose what level spell slot fuels it, if the surge of power additionally revitalizes or burns you, etc.
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# ? Aug 1, 2014 23:08 |
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PeterWeller posted:Should be modrons for cuteness and irony. They pop out of thin air and go "Oh, a wise guy, huh?" Then they club the wild mage with heavy sticks, yelling stuff like "the rules are rules for a reason, rear end in a top hat!"
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# ? Aug 1, 2014 23:12 |
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Spell Bombardment sounds cool until you realize you're amping 40d6 up to 41d6. It's not bad, but as a capstone feature... eh.
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# ? Aug 1, 2014 23:14 |
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Ferrinus posted:Honestly, the spell list is so huge and elaborate that the best way to do wild magic is just, like "roll to pick a random spell, it casts itself at a random target in sight". If you're feeling saucy you could also roll some dice to choose what level spell slot fuels it, if the surge of power additionally revitalizes or burns you, etc. Vancian Roulette
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# ? Aug 1, 2014 23:38 |
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# ? May 15, 2024 03:13 |
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Ferrinus posted:There's nothing more boring than canned inanity. "Oh, it's the feather beard. Again. Ho, hum." gently caress, when they previewed that table I just felt like it was the worst possible aspects of the design of every past edition rolled into one giant d%. Lolrandom monkeycheese wackiness, check. Randomly screwing the party, check. One player randomly getting massive buffs or penalties, check. DM-fiat-dependent options, check. Randomly adding monsters to the battlefield under the DM's control, making encounters next to impossible to balance, check. Mixtures of virtually meaningless flavour not necessarily applicable to all characters (dragonborn don't have hair, nor do warforged...) and very impactful mechanics, check. And it has a 1/20 chance to happen EVERY TIME YOU CAST A loving SPELL. And some of the capstone features are just SO lame. Compare the dragonsorc one (spend some points to charm or frighten everything in range) to the wildsorc one (maybe deal a maximum of 12 extra damage when you cast a spell), it's like... balance, what's balance? Maybe if the wildsorc one did proper exploding dice, it would work... Reroll all max results, if you roll more than *proportion (double, half, who knows)* more dice than the power originally rolled, take some backlash damage, for instance. At least they fixed the typos in the numbering on the wild bullshit table. I mean, you don't have to play it, but if someone turned up at the same table as me with that character at an organised play event I'd probably just turn tail and walk away. It's pretty much the antithesis of what I want out of a game of D&D. 4e's wildsorc was a little too pale and wan on its wildness, but sometimes it was good fun. They've got a couple of things pretty right here - exploding dice, random buffs/penalties - but it goes WAAAAY the hel too far the other way. Dragonsorc looks fine, but the whole para about what happens to your clothes when you manifest wings is just... too much detail to bother with. E: also, did you guys miss that one of the options IS summoning a modron? I hope that Flumphs and Modrons are in the PHB somewhere, or that table's going to be really loving irksome until the monster manual comes out...
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# ? Aug 2, 2014 00:13 |