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Jewel posted:The upside is that you can easily revert any chunk of code to a previous version if you gently caress something up! And see exactly what you've changed! The downside is that you have to set up for five minutes!!
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# ? Aug 1, 2014 17:28 |
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# ? May 13, 2024 09:49 |
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Is there a reason why, or process to prevent, military dwarves from periodically shedding armor, particularly when off-duty? I have the squad designated to wear armor replacing clothing and to stay in armor when off-duty but they seem to love to randomly take off armor pieces while doing various tasks. Also, as an aside, is there any good reason not to equip marksdwarves in plate as opposed to the leather armor typically recommended?
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# ? Aug 1, 2014 17:36 |
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Plate is heavy (slows you down until you get higher armor user skill) and costs more to make, but other than that nope.
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# ? Aug 1, 2014 17:46 |
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GenericOverusedName posted:Plate is heavy (slows you down until you get higher armor user skill) and costs more to make, but other than that nope. Since marksdwarves are often immobile behind fortifications it seems like a good idea.
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# ? Aug 1, 2014 18:21 |
Archers shouldn't be the most expensive part of your retinue, since the assholes in the front are taking all the hits anyway.
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# ? Aug 1, 2014 18:27 |
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Yeah but since when is metal armor really that difficult to come by? I am generally swimming in iron, and later steel, just by digging out my basic fort geometry and even more so after a little exploratory mining.
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# ? Aug 1, 2014 18:29 |
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So tents are a thing now.
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# ? Aug 1, 2014 19:11 |
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babies havin rabies posted:
You are an absolute legend. DT works now, all the compiling with those commands went smoothly, the only difference was that instead of taking the 40.05 layouts from the LNP version of DT I had to take it from the original standalone download I got for Linux (the LNP version looks out of date still..). For the record I was indeed running 12.04 Ubuntu LTS 64bit. Thanks so much for the help. Wouuld you mind if I quote this over on the Bay12 thread for anybody having the same problem?
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# ? Aug 1, 2014 21:27 |
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Dashticle posted:You are an absolute legend. DT works now, all the compiling with those commands went smoothly, the only difference was that instead of taking the 40.05 layouts from the LNP version of DT I had to take it from the original standalone download I got for Linux (the LNP version looks out of date still..). For the record I was indeed running 12.04 Ubuntu LTS 64bit. Thanks so much for the help. You're welcome, glad it worked. Please do post it anywhere.
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# ? Aug 1, 2014 22:02 |
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Salvor_Hardin posted:Is there a reason why, or process to prevent, military dwarves from periodically shedding armor, particularly when off-duty? I have the squad designated to wear armor replacing clothing and to stay in armor when off-duty but they seem to love to randomly take off armor pieces while doing various tasks. If a dwarf is assigned to wear helmets (as an example) and currently are wearing a =steel helm=, when a *steel helm* becomes available they'll toss off the lower quality helm for the better one. So if you have armorers pumping out armor for instance, dwarves assigned to wear that armor will immediately shed what they're wearing and race to pick up and equip the higher quality piece. Aside from this, I don't know what it could be.
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# ? Aug 1, 2014 22:11 |
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Praise rivers. Remove Goblin. Praise rivers. Also I found this when I first tried to do a fort. So not only am I going to face goblin attack (at war) I'm also going to deal with a titan attack as well? Lawman 0 fucked around with this message at 22:48 on Aug 1, 2014 |
# ? Aug 1, 2014 22:41 |
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babies havin rabies posted:You're welcome, glad it worked. Please do post it anywhere. Funny thing, some other guy apparently fixed the same problem by just moving the executable in the DT folder. quote:Dash, I have Ubuntu 12.04 as well, and ExpHP told my to cp the executable from /bin/release to the main folder like so: Posted your solution anyway, I'm just glad it's working.
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# ? Aug 1, 2014 23:47 |
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Salvor_Hardin posted:Since marksdwarves are often immobile behind fortifications it seems like a good idea. if attack speed works like it used to, you are reducing the number of shots per unit time that your archers can make by putting them in armor because it slows them down
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# ? Aug 1, 2014 23:52 |
scamtank posted:I suppose, but there was a big pile of raw changes in version .05. Hope you weren't running mods. Nope just phoebus tileset
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# ? Aug 1, 2014 23:58 |
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Verviticus posted:if attack speed works like it used to, you are reducing the number of shots per unit time that your archers can make by putting them in armor because it slows them down peaking of ranged attack speed, is the bug that makes bone/wood bolts turn your crossbow into a railgun fixed yet?
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# ? Aug 1, 2014 23:59 |
Zurai posted:Yeah, vermin don't move like actual creatures do, so they ignore things like grates. Ah so this is why I find lungfish in the sky.
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# ? Aug 2, 2014 00:01 |
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Maugrim posted:
The most thing in this entire thread
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# ? Aug 2, 2014 00:05 |
Catts posted:If a dwarf is assigned to wear helmets (as an example) and currently are wearing a =steel helm=, when a *steel helm* becomes available they'll toss off the lower quality helm for the better one. So if you have armorers pumping out armor for instance, dwarves assigned to wear that armor will immediately shed what they're wearing and race to pick up and equip the higher quality piece. Really? I have steel plate lying about and squads training in leather. Only my militias Commander seems to pick up good armor. Some are sparring in cloaks and mittens only like autistic Spartans.
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# ? Aug 2, 2014 00:05 |
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Beekeeping question: how can I tell when a hive is ready to be harvested? Is a hive that's ready to split also ready to harvest?
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# ? Aug 2, 2014 00:07 |
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The Moon Monster posted:Beekeeping question: how can I tell when a hive is ready to be harvested? Is a hive that's ready to split also ready to harvest? afaik, yes. since harvesting destroys the colony, you should keep about half of your hives on split duty. e: the wiki says the ready to split happens "shortly" before harvest time, but I've never noticed a clear interval
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# ? Aug 2, 2014 00:13 |
The Moon Monster posted:Beekeeping question: how can I tell when a hive is ready to be harvested? Is a hive that's ready to split also ready to harvest? Splitting is weird and I don't think has ever quite worked right. When you're ready to harvest, the [t] cursor shows that there's products inside. The default stewing time is a bafflingly long six months.
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# ? Aug 2, 2014 00:20 |
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Wait so adamantine and steel got buffed?
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# ? Aug 2, 2014 00:35 |
Excelzior posted:peaking of ranged attack speed, is the bug that makes bone/wood bolts turn your crossbow into a railgun fixed yet? Yeah, just a few days ago. It made into the current version. amuayse posted:Wait so adamantine and steel got buffed? What? No.
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# ? Aug 2, 2014 00:41 |
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Kommando posted:Really? I have steel plate lying about and squads training in leather. Only my militias Commander seems to pick up good armor. The higher "ranked" members of a squad will prioritize the higher quality armor pieces, but unless you don't have your squads assigned to wear armor or specifically forbid them from metal armor should they do that. Speaking of autistic Spartans, I like to have a squad of dedicated wrestlers who wear cloaks and pants and do nothing but spar in the middle of a dedicated arena in the middle of the dining hall. I pretend it's dwarf WWE e: on an unrelated note, does anyone know if surface snow will melt if you pump magma to the level below it? I'm hoping someone can confirm this y/n before I flood my entire map with magma. Catts fucked around with this message at 00:55 on Aug 2, 2014 |
# ? Aug 2, 2014 00:51 |
Catts posted:The higher "ranked" members of a squad will prioritize the higher quality armor pieces, but unless you don't have your squads assigned to wear armor or specifically forbid them from metal armor should they do that. Autistic Spartan uniform: Bronze Helms Bronze shields loincloths red cloaks leather footwear spears
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# ? Aug 2, 2014 01:01 |
GET OUT OF HERE D.E.V.L.O.G.Toady One posted:The August 2014 report is up and here is a Future of the Fortress reply. There was another reply earlier. quote:Mission Status quote:Fun with Numbers Dag. Broke the 34.01 record by about $3000. scamtank fucked around with this message at 01:47 on Aug 2, 2014 |
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# ? Aug 2, 2014 01:43 |
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I was wondering what the donations total for Toady would be since he actually got a release out: $15273.52, pretty good.
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# ? Aug 2, 2014 01:47 |
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Catts posted:If a dwarf is assigned to wear helmets (as an example) and currently are wearing a =steel helm=, when a *steel helm* becomes available they'll toss off the lower quality helm for the better one. So if you have armorers pumping out armor for instance, dwarves assigned to wear that armor will immediately shed what they're wearing and race to pick up and equip the higher quality piece. That could be it; I didn't know they would do that. I guess I won't bother manually assigning weapons anymore.
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# ? Aug 2, 2014 01:47 |
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quote:fruit harvesting, dwarf-sized equipment in wg forts, a 64 bit test, various small suggestions (mostly with the interface), and a dwarf thought rewrite leading into job priorities
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# ? Aug 2, 2014 01:48 |
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Catts posted:If a dwarf is assigned to wear helmets (as an example) and currently are wearing a =steel helm=, when a *steel helm* becomes available they'll toss off the lower quality helm for the better one. So if you have armorers pumping out armor for instance, dwarves assigned to wear that armor will immediately shed what they're wearing and race to pick up and equip the higher quality piece. What do they do if there is a -Steel helm-, a +Bronze helm+ and a *Copper helm*?
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# ? Aug 2, 2014 01:54 |
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Sky Shadowing posted:I was wondering what the donations total for Toady would be since he actually got a release out: $15273.52, pretty good. holy poo poo
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# ? Aug 2, 2014 01:55 |
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Dwarf Fortress kickstarter, I can smell it from here.
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# ? Aug 2, 2014 01:56 |
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Angela Christine posted:What do they do if there is a -Steel helm-, a +Bronze helm+ and a *Copper helm*? xXcave toad leather capXx
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# ? Aug 2, 2014 01:58 |
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Malcolm posted:Dwarf Fortress kickstarter, I can smell it from here. I don't know what the Kickstarter would even be for. Toady already makes enough to live off of DF and work on it full time, and he's already reluctant to share his code with anyone so I don't imagine he would do a Kickstarter to hire some help.
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# ? Aug 2, 2014 03:14 |
hahaha oh my, units can jump in fortress mode now. Farewell, Leakedanvils, done in by a goblin siege jumping over a moat.
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# ? Aug 2, 2014 03:14 |
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thunderspanks posted:hahaha oh my, units can jump in fortress mode now. Farewell, Leakedanvils, done in by a goblin siege jumping over a moat. They can also climb, so simple 1 height constructed walls won't help either. I do believe that adding a lip to the wall foils climbers, though.
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# ? Aug 2, 2014 03:16 |
thunderspanks posted:hahaha oh my, units can jump in fortress mode now. Farewell, Leakedanvils, done in by a goblin siege jumping over a moat.
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# ? Aug 2, 2014 03:16 |
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Vertical bars work fine too.
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# ? Aug 2, 2014 03:23 |
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ninjewtsu posted:I don't know what the Kickstarter would even be for. Toady already makes enough to live off of DF and work on it full time, and he's already reluctant to share his code with anyone so I don't imagine he would do a Kickstarter to hire some help. Only thing a Kickstarter would accomplish would be the media declaring DF a failure when a final version doesn't come out a year after the KS ends.
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# ? Aug 2, 2014 03:26 |
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# ? May 13, 2024 09:49 |
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What is the 64 bit test he mentions?
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# ? Aug 2, 2014 03:52 |