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Metro Last Light gives you the Developer Map, which basically just lets you dick around in ways that you couldn't during typical play. Want to try every weapon in the game? Here's a firing range. Want to check out the gross monsters in detail? Here's a gallery full of them. Eager to relive the glory days of monster infighting? There's an arena where you can set up brawls (this is a little disappointing though because the selection is limited.)
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# ? Aug 1, 2014 00:16 |
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# ? May 16, 2024 18:25 |
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triplexpac posted:Wow I completely missed ALL of that, I barely bothered to use homies Homies are really useful, too. At least early on in the game before you get all the superpowers and become effectively invincible. haveblue posted:It was one of the high points of SR4 when you walk around a nondescript corner in the middle of a mission and there's Roddy Piper for no reason and a few moments later he's in your party because why the hell not. That whole mission was one giant homage to They Live, especially the infamous "sunglasses fight" and the ending which also has Roddy Piper and Keith David fighting through a television station and blowing up a satellite dish in an effort to combat evil alien overlords. https://www.youtube.com/watch?v=49NLNHdp2Co https://www.youtube.com/watch?v=c9rrgJXfLns StandardVC10 posted:Metro Last Light gives you the Developer Map, which basically just lets you dick around in ways that you couldn't during typical play. Want to try every weapon in the game? Here's a firing range. Want to check out the gross monsters in detail? Here's a gallery full of them. Eager to relive the glory days of monster infighting? There's an arena where you can set up brawls (this is a little disappointing though because the selection is limited.) I can see why it died out in an age of higher QA standards, DLC missions made almost entirely of discarded assets, and art books that costs more than the games themselves, but I love when games let you see the unused and unfinished stuff that didn't make it into the game. Getting to explore the "museums" in God of War, Ratchet and Clank, and The Matrix: Path of Neo was really cool.
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# ? Aug 1, 2014 01:22 |
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...of SCIENCE! posted:I can see why it died out in an age of higher QA standards, DLC missions made almost entirely of discarded assets, and art books that costs more than the games themselves, but I love when games let you see the unused and unfinished stuff that didn't make it into the game. Which brings us right back to SR4: Enter the Dominatrix. It's like a DVD extra with cast interviews and everything. Words can't properly express my love for Saints Row
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# ? Aug 1, 2014 01:28 |
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Doctor Bishop posted:So here's what has to be the neatest random bit of graffiti I've seen so far in any video game. This looks like Arabic calligraphy. Anyone know enough to translate?
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# ? Aug 1, 2014 03:00 |
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Son of Thunderbeast posted:Which brings us right back to SR4: Enter the Dominatrix. It's like a DVD extra with cast interviews and everything. That was such a ballsy move to release a virtually unfinished product and frame it in cutscenes as a behind the scenes feature. And it didn't disappoint.
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# ? Aug 1, 2014 03:01 |
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David Copperfield posted:This looks like Arabic calligraphy. Anyone know enough to translate? *Ahem* Cat.
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# ? Aug 1, 2014 03:01 |
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...of SCIENCE! posted:Homies are really useful, too. At least early on in the game before you get all the superpowers and become effectively invincible. True, but having superpowers and superpowered homies allows you to lead a Saints Row-version of the Avengers, which is pretty cool. Man, they really should allow you to take more than three homies with you at a time, though. Especially when I'm just cruising around, there is no reason not to take my entire gang with me.
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# ? Aug 1, 2014 03:24 |
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SR4 did some weird stuff, like making it super easy to drive any car you wanted since you could pull any car you've driven into the world at any time. Except after about an hour of story you get super powers that make it so you never want to get in a car again.
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# ? Aug 1, 2014 04:16 |
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muscles like this? posted:SR4 did some weird stuff, like making it super easy to drive any car you wanted since you could pull any car you've driven into the world at any time. Except after about an hour of story you get super powers that make it so you never want to get in a car again. Unless you like fun. I continued to use vehicles through the whole game (not exclusively, of course, super powers are fun too) because driving cars is fun, and doing stuff like Hot Spots, Flashpoints and Virus Injections in a VTOL is fun too.
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# ? Aug 1, 2014 04:32 |
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muscles like this? posted:SR4 did some weird stuff, like making it super easy to drive any car you wanted since you could pull any car you've driven into the world at any time. Except after about an hour of story you get super powers that make it so you never want to get in a car again. The solution to this is to just make it so all cars can drive up buildings and fly.
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# ? Aug 1, 2014 04:52 |
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Leper Residue posted:The solution to this is to just make it so all cars can drive up buildings and fly. So a VTOL that can drive like the Mako.
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# ? Aug 1, 2014 05:04 |
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Leper Residue posted:The solution to this is to just make it so all cars can drive up buildings and fly. The transforming vehicle gimmick of Crackdown was rad enough, a Saints Row take on it would probably be incredible.
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# ? Aug 1, 2014 05:05 |
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David Copperfield posted:This looks like Arabic calligraphy. Anyone know enough to translate? I dunno if this is a variant of the same writing or if it's a different one that just happens to be the same general shape, but I do remember seeing some similar lion-shaped Arabic calligraphy a while back that was supposedly an Islamic prayer about how great and powerful God is and so on. Y'know, the typical celestial butt-kissing. Leper Residue posted:The solution to this is to just make it so all cars can drive up buildings and fly. I still hope they make Saints Row 5 full-on space opera so you can do poo poo like cruise around Not-Coruscant in a flying firetruck after dropping on it during a dive from the top of the tallest skyscraper on the map.
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# ? Aug 1, 2014 05:12 |
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I saw a preview of SR4 when I was at PAX East 2013 and I was skeptical because I didn't really like 3, but holy poo poo did I enjoy 4 when it came out.
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# ? Aug 1, 2014 12:17 |
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Yeah, I was always looking forward to 4 but holy gently caress I got blown away by the actual product. The ending - particularly with the Christmas DLC - made me kinda sad, it was like saying goodbye to all these characters.
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# ? Aug 1, 2014 12:51 |
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...of SCIENCE! posted:The transforming vehicle gimmick of Crackdown was rad enough, a Saints Row take on it would probably be incredible. Tie it in with rim jobs. You select vehicles you've driven and customize it's parts. The next time you drive that vehicle It transforms as you drive it
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# ? Aug 1, 2014 14:36 |
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Doctor Bishop posted:I still hope they make Saints Row 5 full-on space opera so you can do poo poo like cruise around Not-Coruscant in a flying firetruck after dropping on it during a dive from the top of the tallest skyscraper on the map. I asked the....head guy...producer? Eh. Anyway, I asked him about where the series could possibly go from this point, and he said that he's pretty certain that the Saint's Row 'saga' is done - if they made any more, it'd likely be starting from scratch.
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# ? Aug 1, 2014 14:47 |
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Morpheus posted:I asked the....head guy...producer? Eh. Anyway, I asked him about where the series could possibly go from this point, and he said that he's pretty certain that the Saint's Row 'saga' is done - if they made any more, it'd likely be starting from scratch. Apparently they are making another one. And the voice actor who played Dane Vogel, the main antagonist of Saints Row 2, is in it. I'm hoping for a reboot that basically combines the fist two games.
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# ? Aug 1, 2014 15:56 |
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Morpheus posted:I asked the....head guy...producer? Eh. Anyway, I asked him about where the series could possibly go from this point, and he said that he's pretty certain that the Saint's Row 'saga' is done - if they made any more, it'd likely be starting from scratch. Aw, that's a bummer. I was hoping that they'd go back in time to the 1920s and wreck stuff there or something.
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# ? Aug 1, 2014 17:00 |
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Tiggum posted:Apparently they are making another one. And the voice actor who played Dane Vogel, the main antagonist of Saints Row 2, is in it. I'm hoping for a reboot that basically combines the fist two games. Well then that guy's a big phony! I guess it's not too surprising though - I mean, money and all.
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# ? Aug 1, 2014 17:20 |
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Morpheus posted:I asked the....head guy...producer? Eh. Anyway, I asked him about where the series could possibly go from this point, and he said that he's pretty certain that the Saint's Row 'saga' is done - if they made any more, it'd likely be starting from scratch. But...but...but they've got a time machine and Jane Austen!
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# ? Aug 1, 2014 23:20 |
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Sobatchja Morda posted:But...but...but they've got a time machine and Jane Austen! Make it a reboot that is actually a stealth sequel. I mean the Saints have a time machine to gently caress up history with. Just make it seemingly a reboot of the series with the Saints first starting out and Ultor being the big bads but with a few things off due to time fuckery and then have it go weird places using the new Time Lord old crew. It could work.
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# ? Aug 2, 2014 04:26 |
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Nohman posted:Make it a reboot that is actually a stealth sequel. I mean the Saints have a time machine to gently caress up history with. Just make it seemingly a reboot of the series with the Saints first starting out and Ultor being the big bads but with a few things off due to time fuckery and then have it go weird places using the new Time Lord old crew. It could work. This could actually work, if you place a post-SR4 Boss into a (much more polished) SR1 you could have a real interesting premise there. Plus if you had an actually talented writer (as impossible as that may be) it could provide some good commentary on how franchises tend to exaggerate their characteristics as they go along.
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# ? Aug 2, 2014 04:40 |
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umalt posted:This could actually work, if you place a post-SR4 Boss into a (much more polished) SR1 you could have a real interesting premise there. Plus if you had an actually talented writer (as impossible as that may be) it could provide some good commentary on how franchises tend to exaggerate their characteristics as they go along. "A new direction for the Saints: More fun, less mercy killings." Bring that commentary back to the old games, IMO.
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# ? Aug 2, 2014 05:04 |
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Be the New Crew and go murder your past selves to take over the Row. Then go kick some paradox's asses.
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# ? Aug 2, 2014 06:54 |
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I want the next Saints Row to either be in a Coruscant-esque megalopolis with lots of different aliens, or the younger saints trying to take down the tyrannical future boss.
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# ? Aug 2, 2014 07:20 |
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Saints Row with an upgraded Red Faction Guerrilla destruction engine.
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# ? Aug 2, 2014 09:44 |
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Croccers posted:Saints Row with an upgraded Red Faction Guerrilla destruction engine. Why do you have to do this to me.
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# ? Aug 2, 2014 09:53 |
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Croccers posted:Saints Row with an upgraded Red Faction Guerrilla destruction engine. The superpowers stay, right?
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# ? Aug 2, 2014 10:24 |
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I would kill for a sequel where time fuckery is used to divide a city into different temporal zones, each with their own criminal empire, and you trying to conquer this city in past, present and future. Of course, as you move between city parts you move between time zones, until you're fighting Al Capone with a laser rifle.
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# ? Aug 2, 2014 12:59 |
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I assume that Volition still own and can use the engine tech even if they don't have the Red Faction rights, right?
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# ? Aug 2, 2014 14:17 |
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As much as I love Saint's Row I'd rather Volition followed their hearts and made a new game but applied the lessons they learned making Saint's Row to it, rather than making endless biannual open-world games because . Can you imagine what it would be like if Volition returned to their roots and made a space combat game or an RPG but kept the "fun > everything" attitude of Saint's Row? Or what the player character and story would be like if they satirized their respective genre as well as Saint's Row did with The Boss being a complete murderous sociopath to make fun of the dissonant "I don't wanna be a criminal -kills a million cops and then blows up the Hoover Dam-" storytelling of the GTA games?
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# ? Aug 2, 2014 15:16 |
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muscles like this? posted:SR4 did some weird stuff, like making it super easy to drive any car you wanted since you could pull any car you've driven into the world at any time. Except after about an hour of story you get super powers that make it so you never want to get in a car again. The super powers have some of the best side effects too. Nothing beats whizzing down the street at the speed of sound with a tornado in your wake. Also, this may be the weirdest little thing I've ever noticed in a game, but SRIV has the most dream-like falling I've ever seen. Jumping off a tower and just letting the Boss fall feels like when I have dreams about falling. I can't explain it better than that.
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# ? Aug 2, 2014 16:44 |
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Croccers posted:I assume that Volition still own and can use the engine tech even if they don't have the Red Faction rights, right? With the way THQ fell apart and everything sold off piecemeal it's impossible to know unless Volition came out and said they still have it.
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# ? Aug 2, 2014 16:49 |
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Croccers posted:Saints Row with an upgraded Red Faction Guerrilla destruction engine. Well poo poo, now I'm gonna have to consult a doctor in four hours.
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# ? Aug 2, 2014 17:02 |
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Saints Row V, now with LEVOLUTION(tm)
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# ? Aug 2, 2014 17:09 |
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gamingCaffeinator posted:The super powers have some of the best side effects too. Nothing beats whizzing down the street at the speed of sound with a tornado in your wake. Falling feels different than in 3. 3 pulls the camera close to the player and has that rushing wind sound effect to simulate free falling. 4 is more like you're jumping with moon gravity. I like the free falling in GTA V. Streaks in the air trail after your hands and legs.
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# ? Aug 2, 2014 17:55 |
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Sobatchja Morda posted:Of course, as you move between city parts you move between time zones, until you're fighting Al Capone with a laser rifle. Destructible environments *really* need to make a comeback in current-gen games. Today's consoles/PCs sure as hell can handle it.
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# ? Aug 2, 2014 18:07 |
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melon cat posted:Destructible environments *really* need to make a comeback in current-gen games. Today's consoles/PCs sure as hell can handle it. I'd be happy if the next Saint's Row just kept the current graphics engine and used the PS4/XBOne's extra processing power for the Guerilla destruction physics. LEVEL THE WHOLE GODDAMN CITY!
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# ? Aug 2, 2014 18:12 |
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# ? May 16, 2024 18:25 |
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Neddy Seagoon posted:I'd be happy if the next Saint's Row just kept the current graphics engine and used the PS4/XBOne's extra processing power for the Guerilla destruction physics. LEVEL THE WHOLE GODDAMN CITY! This is going to happen 15 minutes in your first playthrough after you accidentally have a fender bender with a cop. The whole city is going to have get rebuilt continuously for you to not have a story set in a still flaming crater.
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# ? Aug 2, 2014 20:38 |