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Moridin920 posted:I want to be able to put goblin heads on pikes and have goblins get scared away. It hardly seems necessary. A Vile Force of Darkness Has Arrived! The first goblin starts beating up a pig, the rest of them freak out and run away, breaking the siege state.
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# ? Aug 3, 2014 01:07 |
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# ? May 12, 2024 23:01 |
Kommando posted:Oh! My save game won't work because I removed royal jelly and I had some jugs full of it in a stockpile. Duh. Replaced royal jelly, save still wont load. Still confused. Might just need to make a new fortress. Thats a shame. I was liking my layout. --- ADVENTURE MODE! Dont try to climb down a waterfall. I pray to Cish Fatedphantoms the Fatal Crypt god of suicide to help me... IM NOT DEAD! just floundering in the water with broken arms. ---- Slowly swimming downstream to avoid becoming tired and drowning, ive floundered my way out of the chasm and onto dry land. I have broken arms and a smashed rib, bruising but otherwise alive. I have to leave the site of the goblin pits before i can march overland to the nearest town. ---- After dragging myself from the river i muster all my willpower to hustle up to a jog, then an run to make distance between myself and the goblin pits. I peel away from the river and up onto the plains and make it back to town. Blessedly my broken arms healed along the way and i have but a sore ear to show for my tumble, it is now midday as far as i can rekon. What an eventful morning. Negative Entropy fucked around with this message at 02:42 on Aug 3, 2014 |
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# ? Aug 3, 2014 01:08 |
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Angry Diplomat posted:My guess: there were bones or other body bits in the refuse pile, the merchants became horribly afraid of them, the draft animals flipped out and dragged the wagons somewhere impassable, and the wagons exploded. knowing Dwarf Fortress, it's probably more likely that the wagon itself got frightened and tried to leave
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# ? Aug 3, 2014 01:30 |
Duckaerobics posted:I'm not sure if it works against invaders, but I had dwarfs climb over block walls. Maybe they need to be 2 squares high?
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# ? Aug 3, 2014 01:59 |
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drat dwarf cut a tree full of dwarfs now halve of them are drowning in the river. Gonna restart.
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# ? Aug 3, 2014 02:53 |
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DwarvenZombie posted:drat dwarf cut a tree full of dwarfs now halve of them are drowning in the river. Gonna restart. Should have left those elf sympathizers to drown.
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# ? Aug 3, 2014 03:18 |
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The new trees and climbing are awesome. I just had a swordsdwarf see a giant langur across a river with no bridge. He proceeded to climb up a tree on his side of the river, jump across to a tree one tile away, jump down, then run at it full sprint and cut it in half.
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# ? Aug 3, 2014 03:21 |
DwarvenZombie posted:drat dwarf cut a tree full of dwarfs now halve of them are drowning in the river. Gonna restart.
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# ? Aug 3, 2014 04:17 |
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Pickled Tink posted:My dwarves embarked on the side of a mountain, destroying the wagon and scattering their goods and selves through about five different trees. Only way to get the horses down was to cut them down, then pick up their remains at the bottom of the cliff for emergency butchery. Fortunately the cat survived with only a pulped leg, landing this side of the terrible drop. The new trees have been a nice source of wood, plus in adventure mode, the ability to do a "leaping" attack is so badass.
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# ? Aug 3, 2014 04:39 |
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I'm sort of overwhelmed by Masterwork. I've just been doing a vanilla layout through the first few waves of migrants, but I end up with living stone and relics and I don't know which animals I want and there are all these other workshops and what is research and Is there an LP somewhere that's good? (sawmills golems paint changelings stable ogod)
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# ? Aug 3, 2014 05:05 |
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What happens to all the items when a fort is retired? Could I theoretically retire the fort, start an adventurer there and pick up all the armor I've had forged by master smiths?
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# ? Aug 3, 2014 06:50 |
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Moridin920 posted:What happens to all the items when a fort is retired? They stay in the fort, but they might not necessarily be in the same locations (not sure on the mechanics for item scattering on retirE).
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# ? Aug 3, 2014 06:57 |
There should be a tumbling skill so you can survive some falls. I can just imagine that being legendary in tumbling, a dwarf jumps off a tower and slams into the ground like the hulk, completely unharmed. Hihohe fucked around with this message at 07:04 on Aug 3, 2014 |
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# ? Aug 3, 2014 07:02 |
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Tunicate posted:They stay in the fort, but they might not necessarily be in the same locations (not sure on the mechanics for item scattering on retirE). They get strewn about semi-randomly with the distance they move being based on their weight. Lead poo poo barely moves at all. Almost nothing actually stays in its actual container so no you don't get to recover all your precious booze.
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# ? Aug 3, 2014 07:03 |
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I guess after I break this siege I'll retire the fort and go item treasure hunting. I've got some adamantine armor pieces that will probably scatter to some place that isn't even accessible. (the lair command would be nice right about now)
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# ? Aug 3, 2014 07:06 |
Subjunctive posted:I'm sort of overwhelmed by Masterwork. I've just been doing a vanilla layout through the first few waves of migrants, but I end up with living stone and relics and I don't know which animals I want and there are all these other workshops and what is research and I'd turn research off if I was you. Relics go in the Archeologist shop, they can be lots of cool things after they get worked. Sometimes mithril armor, weapons, and sometimes useless rusty iron things. Living stone can be turned into meat at a slaughterhouse.
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# ? Aug 3, 2014 07:11 |
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ToxicSlurpee posted:They get strewn about semi-randomly with the distance they move being based on their weight. Lead poo poo barely moves at all. Almost nothing actually stays in its actual container so no you don't get to recover all your precious booze. So it's the same as abandoning, then? I was hoping retiring would keep poo poo in place.
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# ? Aug 3, 2014 07:14 |
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Sometimes when I fast travel, wounds cure themselves. Sometimes they don't. Will those ever recover because they don't seem to after a couple weeks of play. How do I apply crutches/splints? Do they help wounds recover faster or do they simply give me a little more speed?
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# ? Aug 3, 2014 12:06 |
I think using DFhack you can mark an area as a lair and the items won't get strewn about when you retire/abandon.
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# ? Aug 3, 2014 12:12 |
Met posted:Sometimes when I fast travel, wounds cure themselves. Sometimes they don't. Will those ever recover because they don't seem to after a couple weeks of play. Bones can't heal if you don't set them. I also can't think of any way to do healthcare-y things in adventure mode yet. A splint does the same thing as a plaster cast - it temporarily does the job of the broken [STRUCTURAL] tissue in that limb and lets you use it normally. A crutch replaces a completely destroyed STANCE part and lets you walk with only one leg. As the Crutch Walker skill goes up, you get to the point where you're as fast as before the injury.
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# ? Aug 3, 2014 12:22 |
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Angela Christine posted:The human caravan just got so scared that their wagons exploded. Although an explanation has been provided, I like to imagine this is exactly what happened.
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# ? Aug 3, 2014 12:38 |
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I've never rode out a full development cycle before. How long do we expect it to be before Toady stops putting out new patches every week or so? As excited as I am for the new version, I have avoided playing while waiting for some of the big bugs to be fixed (everyone being terrified of everything for example) and for the version to stabilize.
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# ? Aug 3, 2014 15:30 |
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Nietzschean posted:I've never rode out a full development cycle before. How long do we expect it to be before Toady stops putting out new patches every week or so? As excited as I am for the new version, I have avoided playing while waiting for some of the big bugs to be fixed (everyone being terrified of everything for example) and for the version to stabilize. A few months. The previous version was released on the 14th of February and its final bugfix on the 4th of June. I'm not sure where in all that the most crippling bugs were fixed, though, or even if there were many crippling bugs.
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# ? Aug 3, 2014 15:36 |
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Tenebrais posted:A few months. The previous version was released on the 14th of February and its final bugfix on the 4th of June. I'm not sure where in all that the most crippling bugs were fixed, though, or even if there were many crippling bugs. Does Toady care at all about the everyone-is-scared-of-their-shadow bug, or the bug that conquering armies always win? Hasn't he not even acknowledged those bugs? I'm worried he considers them "working as intended."
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# ? Aug 3, 2014 18:40 |
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reading posted:Does Toady care at all about the everyone-is-scared-of-their-shadow bug, or the bug that conquering armies always win? Hasn't he not even acknowledged those bugs? I'm worried he considers them "working as intended." The morale bug is something he's working on. Making morale work well isn't exactly an easy task, particularly when you consider everything a creature AI needs to take into account. It's a small wonder that it works at all, as is. He's been tweaking it since the new version was released, so hopefully it will be goon enough soon enough. However, he mentioned that the 'conquering armies always win' thing is a placeholder until he can make a working battle system for post worldgen history. Which might actually be something left for another release, unfortunately.
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# ? Aug 3, 2014 18:46 |
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my dad posted:The morale bug is something he's working on. Making morale work well isn't exactly an easy task, particularly when you consider everything a creature AI needs to take into account. It's a small wonder that it works at all, as is. He's been tweaking it since the new version was released, so hopefully it will be goon enough soon enough. Couldn't he just do a simple placeholder battle system where whoever has more dudes=winner or something like that?
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# ? Aug 3, 2014 18:55 |
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Lawman 0 posted:Couldn't he just do a simple placeholder battle system where whoever has more dudes=winner or something like that? It depends on what the placeholder is for. He might have not implemented the consequences of a defender winning.
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# ? Aug 3, 2014 18:57 |
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One of my miners was down several z levels "looking for a small creature". Then a trade caravan showed up and distracted me, but the next time I looked he was dead. There's no report of what happened. It seems he just starved or thirsted to death in his search.
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# ? Aug 3, 2014 19:20 |
He was hunting for rats in his starvation.
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# ? Aug 3, 2014 19:24 |
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Lawman 0 posted:Couldn't he just do a simple placeholder battle system where whoever has more dudes=winner or something like that? Yeah, that would at least be SOMETHING. Right now there's no point in even retiring anything if your civilization is at war - You'll just immediately lose it, anyway. Toady needs to overcome his aversion against incremental improvements to placeholder mechanics, because this perfectionism is sometimes really dragging the game down. But that sentence is pretty much df_problems.txt.
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# ? Aug 3, 2014 19:28 |
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Gimmick Account posted:Yeah, that would at least be SOMETHING. Right now there's no point in even retiring anything if your civilization is at war - You'll just immediately lose it, anyway. Yeah, the idea of genning an awesome world and filling it with your own civilization sounded awesome. But doesn't work too well when some asshats with some pillows and a comfy chair can knock over a fort. I really didn't expect that.
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# ? Aug 3, 2014 20:03 |
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Gimmick Account posted:Yeah, that would at least be SOMETHING. Right now there's no point in even retiring anything if your civilization is at war - You'll just immediately lose it, anyway. Here's the problem: Without access to source code, we can't know how difficult a "just add X" request is. Things that sound really easy to implement can sometimes be absolute nightmares.
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# ? Aug 3, 2014 20:06 |
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my dad posted:Here's the problem: Without access to source code, we can't know how difficult a "just add X" request is. Things that sound really easy to implement can sometimes be absolute nightmares. Really? Even just a 'the side with more soldiers wins automatically'-sanity check so that situations such as those unstoppable handful-of-men-armies don't occur anymore? I cannot imagine this being so challenging to implement for the guy who already constructed the game we have all been playing for years now.
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# ? Aug 3, 2014 20:30 |
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Given the complexity of the whole Dwarf Fortress project I'd be a little hesitant to make assumptions about the simplicity of anything. Remember that if Dwarf Fortress were a sensible project designed by a sane programmer it would have ended development years ago as a 2d digging-and-fighting game.
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# ? Aug 3, 2014 20:39 |
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Gimmick Account posted:Really? Even just a 'the side with more soldiers wins automatically'-sanity check so that situations such as those unstoppable handful-of-men-armies don't occur anymore? That's easy (and it's how world gen battles already work). The hard part is what happens if you show up there as an adventurer while it's happening. Also: Dwarf Fortress 0.40.06 Released quote:Download (Click refresh on your browser if it doesn't show up) hepatizon fucked around with this message at 21:10 on Aug 3, 2014 |
# ? Aug 3, 2014 21:08 |
Oh, dag! What's that about stackable globs? I mean, really stacking globs?
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# ? Aug 3, 2014 21:12 |
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Gimmick Account posted:Really? Even just a 'the side with more soldiers wins automatically'-sanity check so that situations such as those unstoppable handful-of-men-armies don't occur anymore? How do we know that the issue is that he couldn't program a placeholder battle system? For all we know, a "defenders win" scenario may cause certain issues that we aren't aware of yet. I think the fact that it seems like Toady could have easily fixed this problem is more evidence for there issues with the code that we aren't aware of. He wouldn't leave such a gaping oversight without a good reason.
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# ? Aug 3, 2014 21:12 |
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"drat, you so ugly I better make an eternal pact with you so that everyone can see and laugh." e: Holy poo poo. GorfZaplen fucked around with this message at 23:54 on Aug 3, 2014 |
# ? Aug 3, 2014 23:05 |
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GorfZaplen posted:
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# ? Aug 4, 2014 00:08 |
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# ? May 12, 2024 23:01 |
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scamtank posted:Oh, dag! is that explicitly a item "glob" or is it a word to describe all the items that dont stack when they get picked up? cause the latter would be a pretty awesome change
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# ? Aug 4, 2014 00:26 |