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Angry Diplomat posted:While I don't think it would make sense as a substitute for panic reactions and natural adrenaline surges, I love the concept of dwarven combat drugs. Maybe that could be what golden salve does. Kodak Sakzul cancels weave thread: tweaking out
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# ? Aug 6, 2014 06:45 |
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# ? May 12, 2024 22:21 |
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Rolled a new adventurer, this one is an ardent worshiper of a war god.
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# ? Aug 6, 2014 07:51 |
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I had an ongoing problem with vampirism and couldn't figure out who it was. Bodies were piling up and the fort was at risk of a tantrum spiral. During a bout of sparring, some monkeys invaded, which caused one of my wrestlers to fly into a rage, before turning on his sparring partner and taking it out on them too. Coincidentally, his sparring partner just happened to be the husband of the vampire's first victim, so he was pretty pissed already. The two flew into a mad, frenzied ball of dwarven aggression, rolling around the entire fort, knocking each other unconscious and being dragged to the hospital, where they continued to fight each other, apparently now to the death. Then something unexpected happened. The aggrieved husband took up his pear wood training sword and jammed it into the mouth of the wrestler, sending teeth flying everywhere. It was pretty gruesome and onlookers were standing around horrified. With good reason: these were the teeth of the legendary vampire dwarf Gatshi Scourpacks! The murderer had been identified! I ordered the hospital sealed up and evacuated everyone else. The fight continued for several weeks, both combatants were passing out from exhaustion, but the husband was a hulking tower of muscle fortified by lust for vengeance, and he gradually pulped the vampire's organs with his blunt sword before finally caving its head in. Dwarven justice had been served. Good thing dwarves keep such meticulous dental records.
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# ? Aug 6, 2014 08:07 |
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Well, I mean, they are fangs.
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# ? Aug 6, 2014 08:16 |
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scamtank posted:I dunno, actually. I don't know if natural limits go that far. considering how pansy rear end undead were before the update, i dont know what toady thought he was doing when he turned them into loving invincible death gods
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# ? Aug 6, 2014 08:19 |
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I dunno, my martial artist adventurer managed to take out a zombie elf with two punches to the skull so you just gotta step it up son
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# ? Aug 6, 2014 12:46 |
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Boing posted:I dunno, my martial artist adventurer managed to take out a zombie elf with two punches to the skull so you just gotta step it up son Kickers with a lot of skill are horrifying since a single kick can pretty much kill everything, when the kick connects with the head.
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# ? Aug 6, 2014 12:49 |
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Harmonica posted:I had an ongoing problem with vampirism and couldn't figure out who it was. Bodies were piling up and the fort was at risk of a tantrum spiral. I am reminded of the time someone described Dwarf Fortress as "a program that procedurally generates the finest Scandinavian black metal" or something like that. This story is magnificent e: please make that hulking tower of vengeance-fueled muscle your Hammerer. Watch your rate of assaults and murders plunge through the floor when word gets around that a victim's next of kin can call upon Bomrek Hugefury to smash the killer into dust over the course of a full week of nonstop bludgeoning. Angry Diplomat fucked around with this message at 13:06 on Aug 6, 2014 |
# ? Aug 6, 2014 13:01 |
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Motherfucker posted:Build your roads out of skulls and your walls from meat and sinew and skin. Currently in my .40.05 fort, I settled inside a Troll Leather hut that I found in the arctic. There is a nearby Troll Fur building as well. By this I mean the walls and ceiling are built out of Troll Leather and Troll Fur, respectively, so this apparently happens all over the world naturally. As well as infinite campfires in the frozen wastelands.
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# ? Aug 6, 2014 13:32 |
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reading posted:Currently in my .40.05 fort, I settled inside a Troll Leather hut that I found in the arctic. There is a nearby Troll Fur building as well. By this I mean the walls and ceiling are built out of Troll Leather and Troll Fur, respectively, so this apparently happens all over the world naturally. It's a tent made of hides. Camps have them, typically.
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# ? Aug 6, 2014 14:14 |
Michaellaneous posted:Kickers with a lot of skill are horrifying since a single kick can pretty much kill everything, when the kick connects with the head. Urist McNorris.
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# ? Aug 6, 2014 14:53 |
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Michaellaneous posted:Kickers with a lot of skill are horrifying since a single kick can pretty much kill everything, when the kick connects with the head. Urist McSareth. Just add spiked walls! I really need to play HM&M Dark Messiah...
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# ? Aug 6, 2014 15:15 |
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Moridin920 posted:Rolled a new adventurer, this one is an ardent worshiper of a war god. PS: Praise Murder
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# ? Aug 6, 2014 15:50 |
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Does it make sense to build my butcher workshop right in my meeting hall, to horrify and desensitize my dwarves? This sounds like a restaurant that will be built in the future - you watch the animals get butchered in the center of the restaurant.
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# ? Aug 6, 2014 16:02 |
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reading posted:Does it make sense to build my butcher workshop right in my meeting hall, to horrify and desensitize my dwarves? The wiki suggests routinely tossing a kitten or two down a 15z level shaft to your dining hall
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# ? Aug 6, 2014 16:35 |
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Literally Kermit posted:The wiki suggests routinely tossing a kitten or two down a 15z level shaft to your dining hall Angry Diplomat posted:I am reminded of the time someone described Dwarf Fortress as "a program that procedurally generates the finest Scandinavian black metal" or something like that.
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# ? Aug 6, 2014 17:54 |
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Dwarf Fortress - Finest Scandinavian Black Metal
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# ? Aug 6, 2014 18:06 |
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This is an annoying newb question, but is there like a default seed or pre-built map for noobs where you can just try out basic stuff? Like one that'll let me sample a bit of every industry? Finding a perfect spot seems to be a real challenge and I'd like to get decent at a perfect spot before I jump into a crappy spot. Also, can I build a raising bridge over an empty channel? I want to eventually wall off an outside area for pastures and stuff, but would still need trade depot access. Is that the preferred way of doing that?
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# ? Aug 6, 2014 18:33 |
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Jackson Taus posted:This is an annoying newb question, but is there like a default seed or pre-built map for noobs where you can just try out basic stuff? Like one that'll let me sample a bit of every industry? Finding a perfect spot seems to be a real challenge and I'd like to get decent at a perfect spot before I jump into a crappy spot. You can build a bridge over an empty moat, but keep in mind that invaders can climb now. So fill it with lava or water filled with sharks with lasers on their head. Or angry sea bass. e: See instructional video below. https://www.youtube.com/watch?v=Bh7bYNAHXxw
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# ? Aug 6, 2014 18:39 |
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Filling moats with water is a really bad idea. Trust me.
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# ? Aug 6, 2014 18:50 |
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use a pump stack from the caverns to flood the entire surface map outside your fort with lava and/or water
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# ? Aug 6, 2014 18:52 |
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Jackson Taus posted:This is an annoying newb question, but is there like a default seed or pre-built map for noobs where you can just try out basic stuff? Like one that'll let me sample a bit of every industry? Finding a perfect spot seems to be a real challenge and I'd like to get decent at a perfect spot before I jump into a crappy spot. Generare a world with minerals everywhere, it should give you everything you need to play with metalworking. Then find a river in a place with trees for everything else.
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# ? Aug 6, 2014 18:55 |
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my dad posted:Filling moats with water is a really bad idea. Trust me. Because Dwarves dodge into them?
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# ? Aug 6, 2014 19:13 |
Met posted:Because Dwarves dodge into them? Goblins can in fact swim, I believe.
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# ? Aug 6, 2014 19:14 |
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lol
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# ? Aug 6, 2014 20:16 |
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Just jumping back into this for the first time since the new releases came out. When the caravan came, I got a message like "huh, no dwarven liaison, weird." I don't think it was an access problem since caravan wagons got through. I'm only in the second year of this fortress and there's no one here who seems to be the King in hiding so I don't think we became the Mountainhome. Could it be a case of the liaison just not making it for some reason, or does this basically mean our civilization collapsed/got conquered? Is there any way for me to check on what is going on?
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# ? Aug 6, 2014 20:23 |
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StarkRavingMad posted:Just jumping back into this for the first time since the new releases came out. When the caravan came, I got a message like "huh, no dwarven liaison, weird." I don't think it was an access problem since caravan wagons got through. I'm only in the second year of this fortress and there's no one here who seems to be the King in hiding so I don't think we became the Mountainhome. You could retire your fort, look at legends, then resume playing your fort. That does run the risk of having your fort conquered in the time between retiring it and starting it up again.
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# ? Aug 6, 2014 20:38 |
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I'm afraid I'm gonna need more hilarious anecdotes about vampires and lycanthropes. Or really just any funny stories you got.
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# ? Aug 6, 2014 21:33 |
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TheCIASentMe posted:You could retire your fort, look at legends, then resume playing your fort. It's probably safer to make a copy of your save. Go to your data/save directory and make a full (recursive in OSX/Linux) copy of the directory, naming it something like regionX_legends.
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# ? Aug 6, 2014 21:33 |
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Jackson Taus posted:This is an annoying newb question, but is there like a default seed or pre-built map for noobs where you can just try out basic stuff? Like one that'll let me sample a bit of every industry? Finding a perfect spot seems to be a real challenge and I'd like to get decent at a perfect spot before I jump into a crappy spot. I actually generated a world recently with a REALLY good newby spot. It has everything: iron, flux, a river, sand, clay, tons and tons of soil, a shitload of trees, and it's right in the middle of a calm forest so the deadliest thing I've seen above-ground has been keas stealing merchant's quivers. The only downside is that there are no human neighbors, and I've already built a huge fortress on it. If anybody knows how to regenerate a world with the same landscape but different history so the site could get human caravans, I'd be willing to upload the world with the site highlighted.
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# ? Aug 6, 2014 21:37 |
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Gus Hobbleton posted:I actually generated a world recently with a REALLY good newby spot. It has everything: iron, flux, a river, sand, clay, tons and tons of soil, a shitload of trees, and it's right in the middle of a calm forest so the deadliest thing I've seen above-ground has been keas stealing merchant's quivers. The only downside is that there are no human neighbors, and I've already built a huge fortress on it. If anybody knows how to regenerate a world with the same landscape but different history so the site could get human caravans, I'd be willing to upload the world with the site highlighted. You can use the history seed to re-gen it in the advanced world settings right.
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# ? Aug 6, 2014 21:53 |
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I got a good gen and I built a fortress and everything was going OK, but my population is exploding. First my dwarves are literally breeding faster than rabbits, and now in the Spring of my second year my migrants basically doubled my size! So I'm sort of overwhelmed because (a) I need to double my food/drink production and I was already short on seeds and (b) now I've got to branch into new industries all of a sudden so that those guys have stuff to do. How do I slaughter my monkey captives? I went into the z-menu and set them to "Ready To Slaughter" but none of my butchers will do it no matter where I put the cage...
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# ? Aug 7, 2014 06:08 |
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I've made a huge mistake
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# ? Aug 7, 2014 06:21 |
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obviously. they're not all dead and harvested of their bones yet.
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# ? Aug 7, 2014 06:23 |
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Actually, you made ~90 huge mistakes.
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# ? Aug 7, 2014 06:24 |
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Alright so it is possible to retire a fort, make an adventurer, pick up gear and supplies from your stockpiles at said fort, and go adventuring. It's possible to retire the adventurer at the fort after he's explored the world, and then unretire the fort and the adventurer will be there with most of his gear (seems to only keep equipped items, I had a couple pale metal shields in my inventory that disappeared). Unfortunately upon unretiring the player made fort the FPS drops like a stone down to 1 or 2 and is pretty much unplayable.
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# ? Aug 7, 2014 07:32 |
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Moridin920 posted:Unfortunately upon unretiring the player made fort the FPS drops like a stone down to 1 or 2 and is pretty much unplayable. Check for creatures stuck in inaccessible 1 tile sized holes.
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# ? Aug 7, 2014 07:38 |
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my dad posted:Check for creatures stuck in inaccessible 1 tile sized holes. Isn't the only way to check for this to mine out the whole map? Because they get strewn all over the 3D volume?
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# ? Aug 7, 2014 10:19 |
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# ? May 12, 2024 22:21 |
Moridin920 posted:I've made a huge mistake
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# ? Aug 7, 2014 11:09 |