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frankenfreak posted:Besides, a demon-flavored half-gnoll-half-devil abomination is even more terrifying! Once again, sensei I have failed.
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# ? Aug 6, 2014 19:47 |
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# ? May 9, 2024 07:13 |
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Also related question: Does anyone know how inherent bonuses interact with items that scale off their enhancement bonus or level? Some weapons have things like, say, the Quicksilver Blade's "gain an item bonus to initiative checks equal to the blade's enhancement bonus". Does that scale off the IB?
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# ? Aug 6, 2014 19:48 |
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My Lovely Horse posted:They don't but it doesn't unbalance anything at all if you just say they do. 1d6/plus is fair. AXE COP posted:"gain an item bonus to initiative checks equal to the blade's enhancement bonus". Does that scale off the IB? Auralsaurus Flex fucked around with this message at 19:56 on Aug 6, 2014 |
# ? Aug 6, 2014 19:52 |
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djw175 posted:Do IB also bring crit dice? FYI you still need to watch out for masterwork armor starting at 9th level. Just add the bonus in.
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# ? Aug 6, 2014 19:54 |
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AXE COP posted:Does that scale off the IB?
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# ? Aug 6, 2014 19:54 |
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AXE COP posted:Also related question: Does anyone know how inherent bonuses interact with items that scale off their enhancement bonus or level? Some weapons have things like, say, the Quicksilver Blade's "gain an item bonus to initiative checks equal to the blade's enhancement bonus". Does that scale off the IB? I don't think it does by default. We ruled that weapons became the next higher level of themselves when the player reached that level, though, to get around both this and the crit dice.
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# ? Aug 6, 2014 19:57 |
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Huh I suppose as described in the DMG 2 it isn't an enhancement bonus. Maybe I'm thinking of the Dark Sun thing. In any case, I use inherent bonuses and items from wishlists, and I keep them separate. I figure once everyone has their items I'll just start levelling those up when the PCs would find an appropriate level item.
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# ? Aug 6, 2014 19:59 |
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homullus posted:I don't think it does by default. We ruled that weapons became the next higher level of themselves when the player reached that level, though, to get around both this and the crit dice.
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# ? Aug 6, 2014 20:01 |
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dwarf74 posted:Yes, as of the Dark Sun rules. How does everyone else feel about this? Cause I loving hate it.
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# ? Aug 6, 2014 20:12 |
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homullus posted:I don't think it does by default. We ruled that weapons became the next higher level of themselves when the player reached that level, though, to get around both this and the crit dice. That seems like the most reasonable houseruling. Having IBs to replace the item treadmill kinda fails if you still need to upgrade to keep your bonuses relevant.
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# ? Aug 6, 2014 20:16 |
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Herr Tog posted:How does everyone else feel about this? Cause I loving hate it.
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# ? Aug 6, 2014 20:19 |
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dwarf74 posted:Which part? Masterwork armor is a hateful math kludge, yes. Sorry: inherent bonus' give crit dice. Also I have never had to worry about master work because everyone dies by level 6
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# ? Aug 6, 2014 20:23 |
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Herr Tog posted:How does everyone else feel about this? Cause I loving hate it. I think it's ok for the purposes of keeping up with a standard magic weapon of the right level. It's just kinda boring with all the different variations you can have on crits like the Aftershock weapon being "you hit a guy so hard everyone nearby falls over" or Blade of Night blinding people or whatever. What do you hate about it?
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# ? Aug 6, 2014 20:27 |
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Way back when I last DM'd a game I put in a bunch of "magic" items that were completely useless in the horde of a purple dragon. Stuff like a pair of pants that never get a dirty, an endless shaker of salt, a cape that always billows dramatically despite no wind, and (the party's favorite) a taxidermied Mindflayer. They ended up taking the Mindflayer and had the party Artificer rig it up as a robotic bartender for their airship
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# ? Aug 6, 2014 20:39 |
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AXE COP posted:What do you hate about it? I love the flavor that you speak of and the inherent doesn't have that but what I hate is that the inherent bonus is the characters becoming magic items not just being better. I always associated crit dice with magic. The characters are getting better but in some settings, like Dark Sun, the characters aren't magic so I feel like they shouldn't get the crit dice. Also for me the crit dies, properties of attacks and special crit conditions are the selling points of magic items. You take a third of the appeal away and now my players have money and are buying stupid poo poo like a herd of Kanks. tl;dr : Angry about 4e dark sun
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# ? Aug 6, 2014 20:39 |
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dwarf74 posted:FYI you still need to watch out for masterwork armor starting at 9th level. Just add the bonus in. Using the magic armor tables in the essentials books is handy for just cribbing this math, btw.
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# ? Aug 6, 2014 20:57 |
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P.d0t posted:Using the magic armor tables in the essentials books is handy for just cribbing this math, btw.
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# ? Aug 6, 2014 21:15 |
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My Lovely Horse posted:They don't but it doesn't unbalance anything at all if you just say they do. 1d6/plus is fair. They do if you use the ones from DSCS.
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# ? Aug 6, 2014 21:36 |
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My Lovely Horse posted:I also forgot boons and grandmaster training were a thing. I'll have to look at how to incorporate those into my item regimen, because we do use items in addition to inherent bonuses. Could someone expand on these or give me a link or a book?
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# ? Aug 6, 2014 22:04 |
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DSCS again. They're basically magic 'items' that represent training or blessings from a god or whatever, rather than a physical thing.
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# ? Aug 6, 2014 22:13 |
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thespaceinvader posted:DSCS again. They're basically magic 'items' that represent training or blessings from a god or whatever, rather than a physical thing. One of the benefits being (I'm told) they're never a thing you can loot off a corpse, so you get to earn them with roleplaying.
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# ? Aug 6, 2014 22:21 |
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thespaceinvader posted:DSCS again. They're basically magic 'items' that represent training or blessings from a god or whatever, rather than a physical thing. Grandmaster training is not covered there. halp
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# ? Aug 6, 2014 22:28 |
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They're literally just "alternative reward" pseudo-items, just without the divine-type flair. Something like that (is that files?!?!)
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# ? Aug 6, 2014 22:33 |
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Please don't get banned or w/e for me. I will literally just type that into the compendium i guess o.o?
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# ? Aug 6, 2014 22:44 |
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Yes, type 'grandmaster training' into the compendium and you will find all the grandmaster training items. There are a bunch.
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# ? Aug 6, 2014 22:47 |
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Herr Tog posted:Please don't get banned or w/e for me. I will literally just type that into the compendium i guess o.o? Set to 'Items', set filter to 'Alternative Reward', search for "training" and hit Apply, it'll list them.
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# ? Aug 6, 2014 22:50 |
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what's so hard about using IB and still giving out any weapon you want but don't use the + ratings, just use the effects?
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# ? Aug 7, 2014 00:25 |
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Majuju posted:Set to 'Items', set filter to 'Alternative Reward', search for "training" and hit Apply, it'll list them. thespaceinvader posted:Yes, type 'grandmaster training' into the compendium and you will find all the grandmaster training items. There are a bunch. loving sick
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# ? Aug 7, 2014 04:30 |
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My Lovely Horse posted:They don't but it doesn't unbalance anything at all if you just say they do. 1d6/plus is fair. Actually they explicitly do. And it is +1d6/plus of the IB.
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# ? Aug 7, 2014 08:51 |
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J. Alfred Prufrock posted:Actually they explicitly do. And it is +1d6/plus of the IB. The thing that is confusing is that there is 2 versions of the IB rules. The first lot that came out didn't have the crit bonus built in, then they re wrote the rules for the release of Dark Sun which included the crit bonus. The Dark Sun variant has been confirmed as the proper version
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# ? Aug 7, 2014 11:30 |
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So which one is in the offline Character Builder, with or without crit dice? e: does it even display the crit dice anywhere? My Lovely Horse fucked around with this message at 12:02 on Aug 7, 2014 |
# ? Aug 7, 2014 11:42 |
So the 5e thread is kinda making me just want to try to get into 4e again -- I only ever really played two small demo sessions over Skype with a DM friend, that's it. Has WotC said how long they'll be keeping all the D&D Insider stuff up for 4e? Should I try to snag some used rulebooks/modules instead of relying on D&DI?
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# ? Aug 7, 2014 17:44 |
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Drone posted:So the 5e thread is kinda making me just want to try to get into 4e again -- I only ever really played two small demo sessions over Skype with a DM friend, that's it. Has WotC said how long they'll be keeping all the D&D Insider stuff up for 4e? Should I try to snag some used rulebooks/modules instead of relying on D&DI? They moved the stuff to an archive. thing, but it's still operating just fine so shrug.
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# ? Aug 7, 2014 17:48 |
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So long as there are subscribers I think they said they will keep it going.
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# ? Aug 7, 2014 17:50 |
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Herr Tog posted:So long as there are subscribers I think they said they will keep it going. Yeah, they made a non committal "as long as enough people keep paying" without quantifying what 'enough' was. Hopefully it'll be kept around for a decent length of time, but I guess it's a bit of a crap shoot.
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# ? Aug 7, 2014 17:52 |
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Drone posted:So the 5e thread is kinda making me just want to try to get into 4e again -- I only ever really played two small demo sessions over Skype with a DM friend, that's it. Has WotC said how long they'll be keeping all the D&D Insider stuff up for 4e? Should I try to snag some used rulebooks/modules instead of relying on D&DI? If you need any help with it, PM me and I'll help out.
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# ? Aug 7, 2014 17:53 |
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It is because of this I am tempted to just buy a year.
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# ? Aug 7, 2014 17:56 |
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The D&D website hiding the builder from general access is not really a good omen for things to come.
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# ? Aug 7, 2014 19:14 |
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It's not hidden it's moved and they haven't told anyone where it's gone.
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# ? Aug 7, 2014 22:48 |
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# ? May 9, 2024 07:13 |
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In most cases you just stick "archive." in front of the "wizards" part. For example, the old address for the the 3e art gallery was http://wizards.com/default.asp?x=dnd/arch/ag It's now http://archive.wizards.com/default.asp?x=dnd/arch/ag Similarly, the toolset is http://archive.wizards.com/dnd/tools.aspx
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# ? Aug 7, 2014 23:04 |