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J-Spot
May 7, 2002

I love New Vegas, but it does have a couple of lulls that drag it down a bit. I'm thinking of areas like Freeside which is an absolute bore filled with quests that have you doing little more than ping-ponging from one person to the next which involves trekking through a very large and very empty city with a few load screens thrown in for good measure. Then you have the whole Boomer area which is another set of boring quests spread out across a giant empty area. Even travel can get pretty dull without the sorts of random encounters FO3 had. There are long stretches where you won't encounter a single enemy, so you just trudge for several minutes until you reach your destination. These issues are less notable the first time you play but once the discovery factor has died the flaws become more apparent.

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

scarycave posted:

The combat in 1 + 2 did get old pretty fast though. Especially if you decided to start some poo poo in a town.
Now everyone and their grandma has to take a turn moving several feet away from the conflict going on.

Yes, the combat in Fallout 3 and New Vegas had their flaws but compared to the "right click, target eyes/groin, repeat for 50 hours" combat of the original games it's so much better that it isn't even funny.

Same with the inventory system. Even with console limitations it's a tremendous step above one giant list with actual details hidden several menus deep in the first games.

dataisplural
Oct 27, 2013

a stream of poo and urine
*like fifty freaking dweebs burst through the door at once to teach me about new vegas again*

J-Spot
May 7, 2002

dataisplural posted:

*like fifty freaking dweebs burst through the door at once to teach me about new vegas again*
I wonder if anyone would be interested in sharing how they think it compares to Fallout 3.

dataisplural
Oct 27, 2013

a stream of poo and urine

J-Spot posted:

I wonder if anyone would be interested in sharing how they think it compares to Fallout 3.

As its come up again, and this is the "dragging this game down" thread, I'll go ahead and say it; The storytelling in FO:NV did nothing whatsoever for me. You start the game with a simple goal; Kill the rat bastard that shot you, and finish your delivery. You track him down through a J shaped linear corridor, with certain stopping points where you are allowed to go off piste for a side quest. Go wandering in an area that has not been secretly designated "low level sidequest zone" and you get bugfucked by poisonous beasties. Alright, fine. Gives you areas to explore when you are higher level. Not an elegant solution, but I see why they did it. Maybe could have scaled it a little better so that the weaker insects are close to the path ramping up as you get further away instead of "I wonder what those windmills are <take 3 steps past the abandoned rest stop> making GBS threads HELL HOW MANY CAZADDORES LIVE HERE?".

Anyway, you get to the fabled city of New Vegas which all the NPCs have told/warned you about, and after paying the toll, you enter. Actually, as an aside, they wasted a lot of effort there. There are like 3 optional quest chains that give you ways into Vegas without paying the toll. Thats a cool idea, freedom to the player and all that. Except the cost to get in is set really low. The first time I played the game I didnt know there would be a cost and still had easily enough money to hand just from collecting and selling stuff from dead enemies/stealing stuff that I thought looked more valuable than it was heavy. Because of that I think a lot of players wouldnt ever have explored the other options for getting in and at least one of them was fun. Anyway, you walk into vegas proper and find... The place is a shithole. There are about 4 or 5 casinos, across 2 zones with a loading screen in between, and thats about it. Going into the casinos is made more annoying because they take your weapons off you (fair enough) then give them back when you leave, which for a well armed character can lead to a solid 2 minutes of "grenade added to inventory. Knife added to inventory. Pistol added to inventory" messages, and loasing them means its forgotten your quickkey weapon selections, so you have to set those again.

So feeling distinctly underwhelmed with vegas, I proceed to my quest marker and after a short series of objectives I find and kill Benny, the rat bastard who shot me in the prologue. Which was something of a suprise because hhe was voiced by chandler from friends and it felt like that really should have taken longer than it did. Then I deliver the chip to its destination (2 casinos over) and claim the fee. At that point it really feels like the story of the courier is over. You are then asked basically to decide which faction gets control of new vegas. The thing is the game did a piss poor job of giving me any personal reason to care which group of assholes controls vegas (which as a settlement doesnt seem massively more impressive than any of the small towns in the game).

Now, for the record I liked New Vegas a whole lot, I put probably 150+ hours into the game, have all the achievements apart from the stuff they added with the weapon packs (because some of those would basically require a 4th playthrough). It has a lot of mechanical improvements over FO3, the companion AI is better, the companion wheel is a good idea, the rebalancing of the skills broadly makes sense, some of the sidequests are very well done with multiple possible solutions. The Survival skill and Hardcore mode were interesting additions although once you learned how to manage hunger and thirst it didntt add that much. But the main story did nothing for me at all. It feels like the main story is over about 5 hours in (guesstimate of time, its a while since I played it) and then you are just given 3 options for what to do in free roam. There are maybe 2 memorable villains in the game, and Benny is gone very early on and Caesar isnt a physical threat to you (and if you go against him you fight some lieutenant of his in the final battle instead).

I honestly preferred the (admittedly ham handed) story in FO3 because it gave your character a personal stake. Find father, avenge father. I think part of the problem is the attempt to go "All the factions are shades of grey!" because it meant that even the good guys come off like dicks who you wouldnt go out of your way to help. And yes, the NPR are the good guys, because if there are 2 factions fighting and one faction is made up of slave owning rapists, the other side are the good guys more or less by default. Which is fine for the record, you can have your character side with the bad guys in this kind of game, thats not my issue. My issue is mainly that helping the bad guys felt depressing and helping the good guys... Felt more or less as depressing. I also thought the environments in FO3 did a better job of setting out little vignettes which told a story, but part of that was because the washington ruins featured a lot of areas which apparently had been inexplicably undisturbed since the bombs fell until you came along whereas nevada seemed to have been more well travelled. I know a lot of people prefered the story in NV, but I am not one of them.

Tweet Me Balls
Apr 14, 2009

Oh man I'm hulking out except my hulk has a lot of things to say about video games.

I guess I'll bring up the fact that I really love the JESawyer mod for New Vegas, but it makes taking alternate paths and shortcuts to Vegas nearly impossible as a side effect of making things harder and more strategic at appropriate levels.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

You know what brings me down about New Vegas? Not enough people to shoot guilt free. In 3 there were loving slavers and raiders every god drat place, but if all I want to do is roam through the desert getting into gunfights there are only a few places in the Mojave I can really do that without potentially offending someone I want to work for. So I have to mod the game to have more dudes to shoot.

Though I suppose I could just go to Big MT; I remember there was a lot of stuff to shoot there. So much I never actually finished it.

SpookyLizard
Feb 17, 2009

swamp waste posted:

Spooky Lizard I don't think a single person here disagrees with, or even doesn't already know, what you said about New Vegas. The contentious part is "more games should be like this instead of action set-pieces" and it's like, why, in what way are these things competing with each other, why shouldn't they be able to coexist

my name doesnt have a space in it

the point im trying to make is that is sad/disappointing/horrible that instead of trying to do new or interesting or otherwise different things many many games are just trying to be movies

which is dumb

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Lotish posted:

You know what brings me down about New Vegas? Not enough people to shoot guilt free. In 3 there were loving slavers and raiders every god drat place, but if all I want to do is roam through the desert getting into gunfights there are only a few places in the Mojave I can really do that without potentially offending someone I want to work for. So I have to mod the game to have more dudes to shoot.

Though I suppose I could just go to Big MT; I remember there was a lot of stuff to shoot there. So much I never actually finished it.

Caear's Legion is hilariously evil, the only thing more fun that executing their entire colony and freeing all the slaves is reading passionate defenses of them from people on the internet who swear that a glorified civil war re-enactor could rebuild all of civilization by imitating the Roman Legion despite having no optimates, no populares, no plebes, no equestrians, no patricians, no senate, no right to private property, no civil law, no triumphs following a victory, no villa in Sedona, and no actual Rome.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Oh yeah, but sadly there's only so many of them and their assassination squads are a bit underwhelming. If places like the Cove regularly repopulated with reinforcements, I could stay there all day.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Caesar's Legion would've benefited if there was a non-military place, to emphasize the "Legion territory is really safe" aspect. As it stands, you've just got a cowboy to whom you can't sell guns telling you there are no raiders and the only places you visit are military outposts really close to Ceaser himself.

What I'm saying is I wish New Vegas had more places to visit with more things to do because the game clearly needs more content.

Byzantine
Sep 1, 2007
Probation
Can't post for 7 hours!

SirPhoebos posted:

So I was peeved when after consistently using the Greek names, in GoWIII they went with the Romanized 'Hercules' instead of 'Heracles.' :histdowns:

If you listen carefully, Kratos actually says "Heracles", even though the subtitles have "Hercules".

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



We go over this every time NV comes up. rope kid has said the inability to get more detail and complexity to the Legion behind the front lines is one of his regrets with NV. But yeah basically the Big C really is a nerdy LARPer who thinks Rome is the coolest poo poo and has managed to use its imagery combined with his tactical and strategic knowledge to corral a shitload of tribes together and become a powerful warlord. One thing though, he doesn't have a Rome because New Vegas is to be his Rome - he intends to conquer Nevada and California and use their strengths with the Legion's own power in order to actually create a new society.

kazil
Jul 24, 2005

A fancy little mouse🐁!

SpookyLizard posted:

my name doesnt have a space in it

the point im trying to make is that is sad/disappointing/horrible that instead of trying to do new or interesting or otherwise different things many many games are just trying to be movies

which is dumb

Some games try new things. Sometimes this works, sometimes it doesn't. Sometimes games don't try new things. Sometimes this works, sometimes it doesn't. There is plenty of room for both types of games.

Also, NV is well polished and all, but I'd hardly call it innovative.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Tweet Me Balls posted:

Oh man I'm hulking out except my hulk has a lot of things to say about video games.

New thread subtitle spotted.

SirPhoebos posted:

One of the things I enjoyed about the God of War was the attention paid to little details. It was nice because it showed the developers at least took the time to familiarize themselves with Greek mythology before hopping on the crazy train.

So I was peeved when after consistently using the Greek names, in GoWIII they went with the Romanized 'Hercules' instead of 'Heracles.' :histdowns:

I love God of War 3 because they casted Kevin Sorbo to voice Herc.

Celery Face
Feb 18, 2012
The only thing I hate about God Of War III is that stupid rhythm game part. I love the music in God Of War but I am terrible at rhythm games and it took me like 15 tries to pass it.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻

Action Tortoise posted:

New thread subtitle spotted.


I love God of War 3 because they casted Kevin Sorbo to voice Herc.

They got Harry Hamlin, who played Perseus in the original Clash of the Titans, to voice him in God of War 2.

For things bringing this game down, in God of War 2 and 3, they go way past making Kratos an antihero and were wondering why we're not rooting for the gods to kick his rear end. I don't think that was really the creators' intention, either. Sometime after using a concubine's broken body to wedge a gate open, your given a standard "Kratos is so awesome that even Aphrodite wants to jump his bone" quicktime minigame. Then, after he kills the world, he goes through some dream world in which he learns the values of hope and forgiveness, immediately followed another quicktime event where he keeps punching Zeus' face in after he's dead.

What's weird is that all the prequels and pre-sequels made after God of a War 2 actually go back to making him at least a little sympathetic again.

Dr Christmas has a new favorite as of 07:05 on Aug 8, 2014

RyokoTK
Feb 12, 2012

I am cool.

Great Metal Jesus
Jun 11, 2007

Got no use for psychiatry
I can talk to the voices
in my head for free
Mood swings like an axe
Into those around me
My tongue is a double agent

Dr Christmas posted:

They got Harry Hamlin, who played Perseus in the original Clash of the Titans, to voice him in God of War 2.

For things bringing this game down, in God of War 2 and 3, they go way past making Kratos an antihero and were wondering why we're not rooting for the gods to kick his rear end. I don't think that was really the creators' intention, either. Sometime after using a concubine's broken body to wedge a gate open, your given a standard "Kratos is so awesome that even Aphrodite wants to jump his bone" quicktime minigame. Then, after he kills the world, he goes through some dream world in which he learns the values of hope and forgiveness, immediately followed another quicktime event where he keeps punching Zeus' face in after he's dead.

What's weird is that all the prequel and pre-sequel made after God of a War 2 actually go back to making him at least a little sympathetic again.

While playing God of War 3 I honestly thought they were going to spell it out that Kratos is essentially the Christian God washing away the old gods and summoning the biblical plagues upon the world before ascending to heaven or whatever. The endgame with the gods supposedly being evil and not just plain fighting for their survival just seemed kind of off to me.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Right now what's dragging New Vegas down for me is that I'm trying to stick to full-auto weapons but I'm bored of the 9mm SMG and the only replacement weapons I can find are for sale for more money than I have because I spent it all on ammo for all the full-auto weapons I planned on using.

jokes
Dec 20, 2012

Uh... Kupo?

Why don't you earn some money you proletariat dog.

Or use surplus ammunition you bourgeoisie pig.

Philippe
Aug 9, 2013

(she/her)

Or use melee weapons, you cretin.

SpookyLizard
Feb 17, 2009
Use mods, you pleb.

AFewBricksShy
Jun 19, 2003

of a full load.



I finally unpacked all of my stuff from the move, and figured I'd finally finish Batman Arkham Origins.

The assassin fights are annoying, but the one that is currently pissing me off is Deadshot.

I stealthily get rid of all of his backup, then sneak up on him to do a silent takedown, but he sees me, hostage is dead, redo the level.

Get rid of guys, drop down on him from above, he sees me, hostage is dead, redo level.

Batarang, no go. Disruptor, no go, smoke, no go.

In the meantime, it's giving me helpful hints like "He's armored so silent takedowns won't work".

So finally I crack and look it up. Apparently you're supposed to use a silent takedown on him, but it's glitchy so sometimes the prompt doesn't show up.

It also pissed me off that when I have him in a corner, beating the living bejesus out of him, he ends up immune to my attacks, runs through my fists of orphan justice solely so we can have the lovely hostage situation which they didn't even bother to properly code.

Namarrgon
Dec 23, 2008

Congratulations on not getting fit in 2011!
The Darkness 2 is an overall pretty fun to play despite it's lackluster story, setting or characters. In combat you use your guns and your demonic shadow tentacles to rip apart your poor chanceless opposition. Unfortunately, the button for in-combat healing (eating hearts, you obviously have to be near your fresh murder victims) is also the same button you use to swap your weapon for whatever was lying on the ground. The result is that any slightly challenging combat quickly results in poor me having completely lost oversight to what weapon I am carrying or how many bullets I lucked into them. I prefer using pistols with high-damage accurate shots but instead I routinely found myself holding nothing but sub machine guns and with flashbangs and teleporting enemies it is not very easy to scour the battlefield for your long lost weapons.

Byzantine
Sep 1, 2007
Probation
Can't post for 7 hours!

Dr Christmas posted:

Sometime after using a concubine's broken body to wedge a gate open, your given a standard "Kratos is so awesome that even Aphrodite wants to jump his bone" quicktime minigame.

Aphrodite was supposed to be a trap originally. The camera would pan away like the other minigames, then suddenly snap back to her trying to shank Kratos. Then you'd QTE to dodge, stab her with the dagger and kick her into the bottomless pits by her bed (which is why there are bottomless pits by her bed).

Great Metal Jesus posted:

While playing God of War 3 I honestly thought they were going to spell it out that Kratos is essentially the Christian God washing away the old gods and summoning the biblical plagues upon the world before ascending to heaven or whatever.

That was basically the GoW2 director's plan, hence the Spear of Destiny and the mural in the Fates' Temple showing the Three Wise Men (also the Blade of Olympus was supposed to be Excalibur).

Spaseman
Aug 26, 2007

I'm a Securitron
RobCo security model 2060-B.
If you ever see any of my brothers tell them Victor says howdy.
Fallen Rib
Origin is doing a free week of Battlefield 4 and after playing a few rounds I remember why I didn't bother getting the game after playing the beta.

It seems like a small thing but every time you die the game forces you watch the person who killed you for 10 seconds. Which usually means I have to sit and watch an orange blob run around behind some walls. Or if the guy dies I get to watch a corpse lay on the ground. There is no way to do anything like change loadouts or select a new spawn point before the 10 seconds are up.

Dice were way too proud of themselves over their lighting engine. This means every room is too dark and every time I leave a building it seems like I'm staring into the sun. Which means no one wants to attack for fear of being essentially blind when they move forward.

Aside form the one your class starts with, every weapon in the game is locked behind a progression wall. I don't really like any of the guns the classes start with but if I want to get a better weapon I have to slog through with one I don't enjoy before I can get one I hopefully will like.

There is no way to change either the controls or graphics outside the game. The way Dice designed BF4 is that you are only ever running the client when actually playing a round. So if I want to make changes to my game I have to do it while standing around in the game.

The maps were all clearly designed with CoD in mind so every area is built like a rabbit warren so everyone is just running everywhere at random getting killed from all sides.

muscles like this!
Jan 17, 2005


Namarrgon posted:

The Darkness 2 is an overall pretty fun to play despite it's lackluster story, setting or characters. In combat you use your guns and your demonic shadow tentacles to rip apart your poor chanceless opposition. Unfortunately, the button for in-combat healing (eating hearts, you obviously have to be near your fresh murder victims) is also the same button you use to swap your weapon for whatever was lying on the ground. The result is that any slightly challenging combat quickly results in poor me having completely lost oversight to what weapon I am carrying or how many bullets I lucked into them. I prefer using pistols with high-damage accurate shots but instead I routinely found myself holding nothing but sub machine guns and with flashbangs and teleporting enemies it is not very easy to scour the battlefield for your long lost weapons.

The thing that drags down The Darkness 2 for me was losing Kirk Acevedo's voice for Jackie.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

AFewBricksShy posted:

In the meantime, it's giving me helpful hints like "He's armored so silent takedowns won't work".

So finally I crack and look it up. Apparently you're supposed to use a silent takedown on him,
The game literally tells you it's impossible to win? :allears:

Fizbin
Nov 1, 2004
Zoom!

FredMSloniker posted:

The game literally tells you it's impossible to win? :allears:

The tip is stupidly written-

Deadshot is an armored enemy and is therefore immune to Silent Takedowns. Any takedown performed will make noise. Escape after each one.

He's only immune to the "Silent" part, not the "Takedown" part.

Less Fat Luke
May 23, 2003

Exciting Lemon

Spaseman posted:

Origin is doing a free week of Battlefield 4 and after playing a few rounds I remember why I didn't bother getting the game after playing the beta.

It seems like a small thing but every time you die the game forces you watch the person who killed you for 10 seconds. Which usually means I have to sit and watch an orange blob run around behind some walls. Or if the guy dies I get to watch a corpse lay on the ground. There is no way to do anything like change loadouts or select a new spawn point before the 10 seconds are up.

Dice were way too proud of themselves over their lighting engine. This means every room is too dark and every time I leave a building it seems like I'm staring into the sun. Which means no one wants to attack for fear of being essentially blind when they move forward.

Aside form the one your class starts with, every weapon in the game is locked behind a progression wall. I don't really like any of the guns the classes start with but if I want to get a better weapon I have to slog through with one I don't enjoy before I can get one I hopefully will like.

There is no way to change either the controls or graphics outside the game. The way Dice designed BF4 is that you are only ever running the client when actually playing a round. So if I want to make changes to my game I have to do it while standing around in the game.

The maps were all clearly designed with CoD in mind so every area is built like a rabbit warren so everyone is just running everywhere at random getting killed from all sides.
It's still pretty lovely and broken, but you can change the settings in their Test Range (which you launch from Battlelog).

Justin Godscock
Oct 12, 2004

Listen here, funnyman!
Yeah, I don't know what it is with Battlefield and it taking way too long to respawn in multiplayer. Battlefield 3 had the same problem and it's kind of annoying to have to sit there twiddling your thumbs. If it's a balance issue then someone please convince me by explaining how.

Away all Goats
Jul 5, 2005

Goose's rebellion

The thing I hate about the Battlefield series is that it started out as this awesome combined arms game where you could control battleships, aircraft carriers and b17 bombers or have massive tank battles with like a dozen tanks (per side) or you could call in artillery strikes that were actually aimed and fired by other players. Then like 10 years later it is almost indistinguishable from the next generic modern FPS shooter (and worse yet, indistinguishable from the previous game in the same series).

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Fizbin posted:

The tip is stupidly written-

Deadshot is an armored enemy and is therefore immune to Silent Takedowns. Any takedown performed will make noise. Escape after each one.

He's only immune to the "Silent" part, not the "Takedown" part.

Oh man, I remember that fight. It was a rehash of Two Face's fight in Arkham City's Catwoman DLC. Robin has one as well against Harley. People complained about samey boss fights in Asylum but they keep doing these stealth battles.

Alteisen
Jun 4, 2007

by FactsAreUseless
I don't get it, do takedowns work on him or not.

ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


Great Metal Jesus posted:

While playing God of War 3 I honestly thought they were going to spell it out that Kratos is essentially the Christian God washing away the old gods and summoning the biblical plagues upon the world before ascending to heaven or whatever. The endgame with the gods supposedly being evil and not just plain fighting for their survival just seemed kind of off to me.

The ending should have been Thor showing up and fading to black as he and Kratos square off, setting the stage for God of War IV: Midgard. :black101:

I would have been fine with Horus or Anubis too.

Inco
Apr 3, 2009

I have been working out! My modem is broken and my phone eats half the posts I try to make, including all the posts I've tried to make here. I'll try this one more time.
I picked up Wonderful 101 the other day. I apparently made the second level unwinnable because I bought Unite Spring instead of Unite Guts, and couldn't reflect an enemy's projectiles back at it to damage it. At least you don't lose any money on a game over, so I could buy the move I needed for the second time around. There's a lot of moments where I've had to run around an arena for a while trying to find the one mook who's decided to go play hide and go seek in some corner behind a building. There's been a lot of times where the path forward isn't apparent, making me wander around some more. I'm stuck on the boss of the first level because the game wants me to build something in the eyesocket of not-King Ghidorah, but whenever I try to do it, nothing happens.

I want to like this game, because the parts where I'm beating up guys is fun as hell, but there are just way too many points where I'm wandering around because someone really sucks at conveyance.

Alteisen
Jun 4, 2007

by FactsAreUseless

Inco posted:

I picked up Wonderful 101 the other day. I apparently made the second level unwinnable because I bought Unite Spring instead of Unite Guts, and couldn't reflect an enemy's projectiles back at it to damage it. At least you don't lose any money on a game over, so I could buy the move I needed for the second time around. There's a lot of moments where I've had to run around an arena for a while trying to find the one mook who's decided to go play hide and go seek in some corner behind a building. There's been a lot of times where the path forward isn't apparent, making me wander around some more. I'm stuck on the boss of the first level because the game wants me to build something in the eyesocket of not-King Ghidorah, but whenever I try to do it, nothing happens.

I want to like this game, because the parts where I'm beating up guys is fun as hell, but there are just way too many points where I'm wandering around because someone really sucks at conveyance.

I got stuck there to, you don't have enough guys, just keep smacking the other snake head till he vomits out people then try again.

You're having the exact same experience I did, right down to buying unite spring instead of the block attack.

Seriously, dodging and blocking are two fundamental mechanics in any game like that, I mean you can't even finish the first stage in W101 without both, those moves should be part of your normal repertoire. I'm trying to like W101 but its incredibly obtuse, moreso than your average Platinum and I'm fairly experienced with their stuff to.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Alteisen posted:

I got stuck there to, you don't have enough guys, just keep smacking the other snake head till he vomits out people then try again.

You're having the exact same experience I did, right down to buying unite spring instead of the block attack.

Seriously, dodging and blocking are two fundamental mechanics in any game like that, I mean you can't even finish the first stage in W101 without both, those moves should be part of your normal repertoire. I'm trying to like W101 but its incredibly obtuse, moreso than your average Platinum and I'm fairly experienced with their stuff to.

They did the same thing in Revengeance. Dodge and air parry are in the store as the cheapest moves to purchase. I think they're there to introduce the store to players but I know at least Sam has dodge in his dlc.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

Anyway, you walk into vegas proper and find... The place is a shithole. There are about 4 or 5 casinos, across 2 zones with a loading screen in between, and thats about it. Going into the casinos is made more annoying because they take your weapons off you (fair enough) then give them back when you leave, which for a well armed character can lead to a solid 2 minutes of "grenade added to inventory. Knife added to inventory. Pistol added to inventory" messages, and loasing them means its forgotten your quickkey weapon selections, so you have to set those again.

New Vegas itself is absolutely the worst part of New Vegas and I go in it as little as possible when I play. I prefer to be a laser cowboy wandering the desert.

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