Nintendo Kid posted:When did you last play WinQuake in the first place? A long time ago on a CRT? Because that would have a pretty major effect on how everything looked, from not having the kind of resolution scaling stuff LCDs introduce to probably being set with different default color reproduction. Not on a CRT, on an LCD. I got Quake in the id Super Pack and played through it on WinQuake, because it worked well enough and I didn't know anything about Quake source ports.
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# ? Aug 7, 2014 19:14 |
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# ? May 15, 2024 21:58 |
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Doing a Zandronum event tomorrow, in the steam group. Going to be playing things like samsarahold and others. Open to all suggestions. Check out the link in my av for more info.
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# ? Aug 7, 2014 19:35 |
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Segmentation Fault posted:Mostly I wanted to see how DOS quake behaved. Really there was a niggle in the back of my head regarding how Super8 handles colors, since the coloration in that engine doesn't look anything like what I remembered from playing WinQuake. FWIW super8 is not trying to look like any particular previously existing version of Quake. He's going for his own specific retro-low-fi-whatever look. It does have lots of different palettes to try, if you're just hunting for something that "looks good" as opposed to "looks faithful". BTW what do you think about Engoo's presets for various things? If there's some way in which (for example) Engoo's "Quake 1.01" preset varies from what you're expecting, I'm curious to hear what the difference is. (I don't work on Engoo, I'm just generally curious about this sort of thing.)
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# ? Aug 7, 2014 21:08 |
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Segmentation Fault posted:Mostly I wanted to see how DOS quake behaved. Really there was a niggle in the back of my head regarding how Super8 handles colors, since the coloration in that engine doesn't look anything like what I remembered from playing WinQuake. For one Super8 is actually a software renderer as far as I know, but they are not trying to make it look like Vanilla Quake and instead are going for their own distinctive look. So whatever effects they think look rad, get in. edit: beaten
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# ? Aug 7, 2014 21:42 |
Engoo is awesome and amazingly faithful, while having the kind of graphical improvements that I like (stuff like its improved lighting, its dithering-style colored lighting, gun barrels given a chrome finish to make them shiny, etc.). The three problems I have with it are that it forgets your resolution settings, it doesn't play music, and it hasn't been touched in over a year so those two issues will never be fixed. I wasn't aware that Super8 was going for its own style, I had just assumed it was gunning for Quake. How do I try out the other palletes?
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# ? Aug 7, 2014 21:43 |
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A bajillion pages ago someone recommended a good soundfont (at least I think that's what it was) to get the most out of Back to Saturn X's soundtrack. Does anyone remember what that was? I remember it being pretty simple. I pretty much just had to drop a file into ZDoom's directory. I think. It's been a while.
Al Cu Ad Solte fucked around with this message at 22:16 on Aug 7, 2014 |
# ? Aug 7, 2014 22:13 |
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Segmentation Fault posted:I wasn't aware that Super8 was going for its own style, I had just assumed it was gunning for Quake. How do I try out the other palletes? The relevant blurb: quote:The pak88.pak adds 21 bent palettes from Amon26. Thanks! Set includes amon26_pal01.lmp through amon26_pal21.lmp. Set “r_palette = amon26_pal21.lmp” prior to map load, or also hit “restart” if it’s after map load.
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# ? Aug 7, 2014 23:00 |
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I like the look of Super8, but it runs awfully on my computer. I get maybe 30 fps which is really weird.
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# ? Aug 8, 2014 00:39 |
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RyokoTK posted:This talk reminds me that the first Call of Duty (and especially United Offensive) were genuinely quite good games. It's just funny what the franchise turned into. *As a side note this is probably an unpopular opinion but I really am not a big fan of games from this era when things started to become more "realistic" and you end up fighting mainly dudes with hitscan guns but before regenerating health became a thing because being railgunned by some rear end in a top hat you couldn't even see through a bush and losing a bunch of health is immensely frustrating. I had actually planned on starting my CoD marathon with MoH:AA (since those dude were the ones that eventually went off to form Infinity Ward) but that combined with a HDD crash causing me to lose my saves caused me to skip straight to CoD1. PS: gently caress sniper town
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# ? Aug 8, 2014 02:56 |
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Segmentation Fault posted:Not on a CRT, on an LCD. I got Quake in the id Super Pack and played through it on WinQuake, because it worked well enough and I didn't know anything about Quake source ports. If you want a more modern port that is faithful to the winquake look I recommend https://celephais.net/fitzquake. If you miss the pixelated look running the cvar gl_texturemode GL_NEAREST_MIPMAP_LINEAR will make things square again.
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# ? Aug 8, 2014 08:24 |
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Al Cu Ad Solte posted:A bajillion pages ago someone recommended a good soundfont (at least I think that's what it was) to get the most out of Back to Saturn X's soundtrack. Does anyone remember what that was? I remember it being pretty simple. I pretty much just had to drop a file into ZDoom's directory. I think. It's been a while. I remember that. There was this post that suggested that you should use this soundfont. There was also this post by esselfortium, who did the music to BTSX, where he insisted that the original Roland Sound Canvas font was ideal, since it's what he used to compose, just as Bobby Prince did on the original Doom soundtrack. You can use these soundfonts by installing Bassmidi and loading a soundfont into one of its ports, which will then show up as a MIDI device in-game, or by dropping the Fluidsynth .DLL into your GZDoom directory and then using the console command "fluid_patchset" to point to the location of your soundfont, and then selecting Fluidsynth as your MIDI device. Now everybody else whip out they fav soundfonts.
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# ? Aug 8, 2014 10:37 |
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Copper Vein posted:I remember that. You're the best. Thanks a ton!
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# ? Aug 8, 2014 13:14 |
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The problem is that midi is a terrible, terrible format for distributing music. It's great for working on it, but you have zero control over what it will actually sound like to the listener.
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# ? Aug 8, 2014 13:24 |
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Keiya posted:The problem is that midi is a terrible, terrible format for distributing music. It's great for working on it, but you have zero control over what it will actually sound like to the listener. Unfortunately, yeah. I just make preferred-playback recommendations and watch them be ignored :P
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# ? Aug 8, 2014 15:49 |
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Welp, there goes Quake Live.quote:The goal of this release is to bring the game up to shape and slightly modernize some aspects to make the game more accessible, friendly, and enjoyable to new comers.
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# ? Aug 8, 2014 22:50 |
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Quake Live was always basically Quake 3 in a browser right? So now it's... weird babby Quake 3 in a browser?
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# ? Aug 8, 2014 22:54 |
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Linguica posted:Quake Live was always basically Quake 3 in a browser right? So now it's... weird babby Quake 3 in a browser? Now it's a separate executable and it's coming to Steam, so it's a free babby Quake 3 you can download from anywhere.
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# ? Aug 8, 2014 22:59 |
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Linguica posted:Quake Live was always basically Quake 3 in a browser right? So now it's... weird babby Quake 3 in a browser? It was always babby Quake 3, now it's just babbier.
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# ? Aug 8, 2014 23:03 |
Two weapon limit? They're joking, right?
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# ? Aug 9, 2014 00:01 |
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I actually glanced at the calendar to make sure it's not April 1. The soundfont talk got me interested enough to do a blind test of the soundfonts I have. I recorded e1m9's music for each of them, randomized the order of the files and gave them a letter. SC-55 won for me, but I might use Timbres of Heaven from time to time because it sounds so nice. Here are the mp3 files if you want to blind test yourself. Listen to all of them, pick a favorite, and then read the text file to see which soundfont it is! lizardhunt fucked around with this message at 00:16 on Aug 9, 2014 |
# ? Aug 9, 2014 00:14 |
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jerkstoresup posted:I actually glanced at the calendar to make sure it's not April 1. What did you load the sound fonts into? Because you can get mild to wild different results with the same .sf2 depending on whether you load it into your sound card, or Bassmidi, or Fluidsynth, etc.
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# ? Aug 9, 2014 00:32 |
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Goodbye Quake Live. Hello goon run Quake3 server. Guys, come play some Samsarahold in 30 minutes! classic games steam group
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# ? Aug 9, 2014 00:32 |
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That Quake Live stuff has to be a joke, I refuse to believe it's serious.
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# ? Aug 9, 2014 00:49 |
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"The goal of this release is to alienate the fourteen people still playing Quake Live while demonstrating to older fans that iD has thoroughly lost the goddamn plot"
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# ? Aug 9, 2014 01:13 |
Stop capitalizing the D, it hasn't been "in Demand" since Wolf 3D.
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# ? Aug 9, 2014 01:19 |
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Segmentation Fault posted:Stop capitalizing the D, it hasn't been "in Demand" since Wolf 3D. They'll always be iD, the creators of DooM edit: DooM
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# ? Aug 9, 2014 01:23 |
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quote:Players may now hold jump to continuously jump.
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# ? Aug 9, 2014 02:08 |
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What the gently caress are they doing What the gently caress are they doing
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# ? Aug 9, 2014 02:12 |
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Yep, this is a thing that isn't happening since it's in an unsourced pastebin, posted on Reddit by an account that has made two posts, both in that thread.
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# ? Aug 9, 2014 02:19 |
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"Ammo packs". Auto jumping and bunny hopping. A new hitscan weapon. Here I was thinking QL would be nice to have on Steam to get the community going again, but NOPE! Not happening. EDIT: All fake, really, but these days it's hard to tell any more. . . Grimthwacker fucked around with this message at 05:30 on Aug 9, 2014 |
# ? Aug 9, 2014 02:24 |
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At least Quake Live just works. I'm trying to play Quake 3 and it says no cd key. I look online and find out the cd key steam gives is valid but steam makes it all uppercase which is not valid. So I change it to all lower case and it says it's valid now but for some reason it keeps changing back to uppercase then saying it's not valid.
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# ? Aug 9, 2014 02:42 |
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Segmentation Fault posted:Stop capitalizing the D, it hasn't been "in Demand" since Wolf 3D. I had no idea this was a thing.
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# ? Aug 9, 2014 03:06 |
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TerminusEst13 is on the cusp of the trend: https://www.youtube.com/watch?v=9Pz2gI_v_II
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# ? Aug 9, 2014 03:32 |
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I really haven't been on Quake Live in a while, though. How's the population these days? Hopefully the Steam release should bring an influx of fresh me, er, new players.
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# ? Aug 9, 2014 04:05 |
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closeted republican posted:Welp, there goes Quake Live. This is from one guy's post on reddit, and it smells fake, especially "loadouts" (unless it is really misdescribing the actual feature). Obviously anything's possible but I'm dubious. On the other hand, that would be something to see... you'd be able to find out where the Quake Live forum's server is geographically located just by following the glow over the horizon.
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# ? Aug 9, 2014 04:06 |
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So today I found at a thrift store a copy of Shogo(in a double pack with some rpg called Septerra), so is there anything I should know regarding getting it to run and getting the most enjoyment out of it?
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# ? Aug 9, 2014 04:36 |
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It is a pretty anime game. Also, play aggressively since you heal when you get crits when shooting people.
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# ? Aug 9, 2014 04:42 |
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drrockso20 posted:So today I found at a thrift store a copy of Shogo(in a double pack with some rpg called Septerra), so is there anything I should know regarding getting it to run and getting the most enjoyment out of it? As Ramba Ral said. It also ran much more stably for me than Blood 2, but there's a lot of people who say it's just as bad or worse, so don't worry too much if it crashes on you, save often. It tried a bunch of odd stuff, sometimes it's easy enough, sometimes it's brutal, I think dependent on getting crits to heal yourself. I think that might be random? The robot stages are just the on-foot stages but bigger, no problem there, but sometimes there are humans running around and if you don't notice them they can be super annoying, but I don't remember them being too dangerous.
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# ? Aug 9, 2014 04:48 |
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At one point when I was following this thread earlier on, when it was probably half as many pages, I remember seeing something about a Doom wad that was basically a somewhat randomized level each time? I was thinking that might be a more fun way to play Brutal Doom than just running the original wads over and over again, but I can't remember the name of what I'm thinking. I thought it sort of sounded like the way ObHack is described, but more coherent, and sort of like a weird horde mode deal. Does this sound familiar to anybody?
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# ? Aug 9, 2014 06:22 |
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# ? May 15, 2024 21:58 |
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Reelism maybe ?
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# ? Aug 9, 2014 08:57 |