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fong posted:The best thing about the rage is that it makes you immune to just about everything in the game and can't be dispelled. Its probably the best kit-based ability, maybe second to Offensive Spin that Blades get. It's really good early on, and the best part is the immunity to imprisonment which makes a certain fight a lot easier (you could accomplish the same thing with Korgan or Minsc in your party, though). However, it still does not make you immune to Mind Flayer int drain. Later on when real fighters start earning HLAs the Berserker/Mage will fall behind in offensive power and serve more as a mage with melee to fall back on.
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# ? Aug 9, 2014 16:23 |
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# ? May 14, 2024 18:43 |
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fong posted:The best thing about the rage is that it makes you immune to just about everything in the game and can't be dispelled. Its probably the best kit-based ability, maybe second to Offensive Spin that Blades get. Rookersh posted:I get what you are saying, and when I go through Temple/Icewind/Neverwinter I'll probably do a Barb/Mage. Didn't make enough sense for my Candlekeep raised character to be big on Barbarian rages though, and the benefit looks like it peters out by the end of BG1 anyways. It's not like BG1 is very hard when you have a 18/96 str, 17 dex, 17 con, 17 int character though ( first roll! ). Just a note, they recommended Berserker/Mage, not Barb/Mage. Berserker is a fighter kit, basically a fighter with a temper problem, not a Barbarian from the outlands, for role playing purposes. Particularly with the storyline of the main character, it's perfectly reasonable for them to be a fighter with anger issues.
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# ? Aug 9, 2014 16:24 |
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Fruits of the sea posted:A scroll of Protection from Undead should also trivialize the encounter, but I can't remember if SCS nerfed those or not. It did, supposedly. The description said that it only mitigated 50% of physical damage from undead attackers IIRC. I haven't tested it out, though. Protection from Magic cheese has also been removed - it's now dispelled by Spell Strike. Not sure if any of BG1 liches have it (I did not play BG1 SCS, I wasn't even aware there were liches in that game) but all of the 'real' BG2 liches do. Kubla Khan fucked around with this message at 16:40 on Aug 9, 2014 |
# ? Aug 9, 2014 16:34 |
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Necroskowitz posted:I'm trying to use EEKeeper to change Hexxat's class into something more useful but it doesn't give her the abilities she should have at that level. How do I go about giving her appropriate abilities? Also, under 2e tabletop rules would her "race" be able to dual-class or multiclass? If you're turning her into a kit, there should be a button that says "kit" under the innate tab, then you select the right kit and the right level range. This is in Shadow Keeper, I haven't used EE Keeper, but I imagine it's the same.
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# ? Aug 9, 2014 16:38 |
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Kubla Khan posted:It did, supposedly. The description said that it only mitigated 50% of physical damage from undead attackers IIRC. I haven't tested it out, though. There are no liches in BG1. SCS won't add any either, that would be ludicrous. biscuits and crazy fucked around with this message at 16:50 on Aug 9, 2014 |
# ? Aug 9, 2014 16:41 |
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On the subject of Berserker to Mage duals, can you do that with a Dwarf Berserker, given that dwarves are restricted to being Illusionists?
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# ? Aug 9, 2014 21:18 |
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Semi-mental posted:On the subject of Berserker to Mage duals, can you do that with a Dwarf Berserker, given that dwarves are restricted to being Illusionists? Duals are restricted to the human race.
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# ? Aug 9, 2014 21:20 |
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And it's gnomes that can only be Illusionists. I don't think Dwarves can be mages at all.
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# ? Aug 9, 2014 21:22 |
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What level do people recommend for Ulcaster/Firewine/Durlags/Ulgoths? I'm roaming around the wilderness levels between Nashkel and Beregost. Originally it was just for fun, then I realized I was getting a ton of + items, and tons of stuff to sell by exploring everything. I'm not level 4/5 on most of my party and I haven't even touched the Nashkel Mines yet. All that's really left for me to do down here is the Nashkel Mines and the three dungeons, but I remember getting trounced when I did them as a kid. Should I wait until after I reach Baldurs Gate, or should level 5's be able to clear them?
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# ? Aug 10, 2014 00:19 |
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Ulcaster & Firewine should be fine, but the others are out of your league, especially if you don't really know what you're doing. Even with Firewine you should be really careful though, there's a couple of really tricky encounters there. Definitely do not touch at your level if you're playing SCS.
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# ? Aug 10, 2014 00:26 |
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Rookersh posted:What level do people recommend for Ulcaster/Firewine/Durlags/Ulgoths? I'm at about the same point. I've cleared out Firewine and Ulcaster, but I wouldn't touch any of the ToTSC content (inclusive of Durlag's Tower and Ulgoth's Beard) until late chapter 6 at the earliest, chapter 7 would be best. Firewine was definitely tougher and more annoying than Ulcaster.
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# ? Aug 10, 2014 00:53 |
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As requested, I'm posting the new update to the blog on here. I won't spam this board every entry but if you guys dig it, bookmark away! http://duckfeed.tv/infinityengineers/oh-brother-thurm
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# ? Aug 10, 2014 01:27 |
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You will have encountered cobold commandos elsewhere, if you can deal with them fine then you can deal with Firewine. The only other tricky bit is a mage fight which is definitely manageable at level 5, particularly if youre using ranged weapons. And if you can't beat the mage normally then you can always enter Firewine from the basement of that dude in Gullykin's house and pop out right on top of the mage.
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# ? Aug 10, 2014 01:29 |
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Playing through IWD again (maybe I'll beat it this time!), it's kinda hilarious that the yuan-ti goddess boss isn't immune from entangle or web. The strategy of having my fighter with the ring of free action talk some poo poo, run backwards out of her trap-laden room and then throwing spike growth on top of the entangle/web combo, then whittling her down with ranged weaponry like every other chump in the game shouldn't actually work. Hell, the room full of yuan-ti archers was actually more difficult.
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# ? Aug 10, 2014 01:35 |
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In our coop playthrough of BG2 EE, we just picked up viconia and out of the reputation drop, Aerie is threatening to leave a lot. The "if you don't change things I'll leave" voice clip. She won't actually leave until a further reputation drop right? Not just time passing at this reputation.
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# ? Aug 10, 2014 09:05 |
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Wolfsheim posted:Playing through IWD again (maybe I'll beat it this time!), it's kinda hilarious that the yuan-ti goddess boss isn't immune from entangle or web. The strategy of having my fighter with the ring of free action talk some poo poo, run backwards out of her trap-laden room and then throwing spike growth on top of the entangle/web combo, then whittling her down with ranged weaponry like every other chump in the game shouldn't actually work. Hell, the room full of yuan-ti archers was actually more difficult. From what I remember Yxunomei has spell resistance at least. Also she's a marilith which just really makes her insane to face at that level in pen and paper terms.
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# ? Aug 10, 2014 09:10 |
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LibbyM posted:In our coop playthrough of BG2 EE, we just picked up viconia and out of the reputation drop, Aerie is threatening to leave a lot. The "if you don't change things I'll leave" voice clip. She won't actually leave until a further reputation drop right? Not just time passing at this reputation. If you are at 3-5 reputation she will stay but if you remove her from your party she won't ever rejoin you, at 1 or 2 reputation she will leave on her own.
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# ? Aug 10, 2014 09:15 |
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kaschei posted:If you are at 3-5 reputation she will stay but if you remove her from your party she won't ever rejoin you, at 1 or 2 reputation she will leave on her own. This is good to know. Thanks.
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# ? Aug 10, 2014 09:21 |
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Wolfsheim posted:Playing through IWD again (maybe I'll beat it this time!), it's kinda hilarious that the yuan-ti goddess boss isn't immune from entangle or web. The strategy of having my fighter with the ring of free action talk some poo poo, run backwards out of her trap-laden room and then throwing spike growth on top of the entangle/web combo, then whittling her down with ranged weaponry like every other chump in the game shouldn't actually work. Hell, the room full of yuan-ti archers was actually more difficult. Finally playing IWD, and I just did that fight. I have no rogue, so the traps on the level were a huge pain in the rear end. Also you cannot rest and I could not be arsed to go all the way back, even though I was all out of spells and most of the party in red hp. I barely beat her by using all the buffing potions I had left (my hoarding ways finally paying off!), opening the fight by murdering the dispelling priest with an invisible, hasted 21-strength and regenerating paladin. She then dodged the cloudkill, gibbed the marilith, followed by mopping up the rest with some ranged support. IWD really is SO much more fun combat-wise than bg.
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# ? Aug 10, 2014 09:28 |
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First time I played IWD as a kid I had insane troubles with the Marilith. When I played it again two or three years ago I just had everyone using ranged weapons and I think she went down before she actually managed to get in melee range of anyone vv
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# ? Aug 10, 2014 09:42 |
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kujeger posted:Finally playing IWD, and I just did that fight. I have no rogue, so the traps on the level were a huge pain in the rear end. Also you cannot rest and I could not be arsed to go all the way back, even though I was all out of spells and most of the party in red hp. Why would you not have a rogue, though? So many inavoidable traps and locked chests... I actually multiclassed an elven mage/thief on my current run, which worked a lot better than when I tried fighter/mage and fighter/thief last time. You just keep that character as far out of combat as possible. Wolfsheim fucked around with this message at 10:01 on Aug 10, 2014 |
# ? Aug 10, 2014 09:59 |
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Wolfsheim posted:Why would you not have a rogue, though? So many inavoidable traps and locked chests... Wizard and bard with knock takes care of the chests, and I have just used my figther to "disarm" any traps. Turned out that the traps in the yuan-ti lair were unlimited though. Only time it has been an issue, but after a little while I figured out their locations.
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# ? Aug 10, 2014 10:15 |
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I always prefered Branwen to Viconia as my Cleric in BG1, because they hadn't yet worked out how to code MR properly and healing or buff spells bouncing off drow magic resistance annoyed me so much. Branwen's home kingdom of Norheim and the settlement of Seawolf on its largest island, Giantspine, are both FR canon from the 1e/2e switchover and its pushing of the Moonshae Isles as a pseudo-Dark Age Britain place to have your adventures. The Norheimers are notable because their land is so crap that they spend even more time raiding than the rest of the Northmen in Moonshae, and will go so far as to hire themselves out to mainlanders. Branwen is therefore a very good choice for a Northwoman found outside the Moonshae. As to the woman issue, Tempus is never mentioned to have a problem with them and nor is there a specific injunction in the Moonshae sourcebooks (maybe the actual fiction series?) against women becoming his priests. On the other hand, the Northmen always are Northmen in the sources, and the women are briefly skimmed over just as forbidden from meeting outsiders, so Branwen's backstory probably underplays the amount of sexism she would have faced in the pen and paper world. Anyway, very cool commentary and thoughts. Please do spam the thread whenever you update. Meanwhile, since I was checking Branwen's dialogue in NI, have some BG1 cut content. BRANWP.DLG, party join dialogue posted:I have not much to tell you, but this: I was a foolish woman and joined the forces of these Loki spawn, The Iron Throne. I was insubordinate to my commander, and for punishment they locked me up in a prison cell for many weeks. CHHELP.DLG, for some kind of annoying, fourth wall breaking, reminder character? posted:
GORIOD.DLG, text with above spoken line posted:Awake my adopted child. Awake and face the terrible tests ahead of thee. Speak not, for I have but little time. This place is the Between. 'Tis not so much real, as it is a dream, though not so much a dream, as it is real. That which should be dead can cast its tentacles here, and your life is already wound within its grasping limbs. There is always hope, however, and your actions here shall determine the grip with which you are held. I can tell you no more of your true lineage than I did in life, but you will learn much here. You must pursue several items, for they are key to who you are. A Talon is the first, followed by the horn of great beast, a candle of light, a dagger of bone, a potion of blood and tears, and a blackened skull. I must leave you now, for 'tis a great strain to remain in the Between. No ordinary mortal can remain for long, so I must leave you to your search. I wish I could say I am leaving you here alone, but you are not. Seek wisely and true, and remember ye well: 'Tis often the journey that shapes the child, and not so much where they must go.
Sleep of Bronze fucked around with this message at 10:45 on Aug 10, 2014 |
# ? Aug 10, 2014 10:42 |
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The VOICE lines are all in BG2 as well and I spent way more time on locating the possible place for this than possible The UBBG1 crew should really do this.
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# ? Aug 10, 2014 12:26 |
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That cut dream sequence sounds really interesting. I wonder where it was originally supposed to be, and why it was cut. I always felt that the Bhaalspawn story in BG1 felt a bit tacked on, maybe because of the cut content?
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# ? Aug 10, 2014 12:27 |
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I like how for all his plotting, Bhaal never thought his strongest son might actually end up being a decent human being. Kind of a fatal flaw!
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# ? Aug 10, 2014 12:34 |
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To be fair, it's quite a tough balancing between being a decent person and adventuring (read: being a murder hobo).
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# ? Aug 10, 2014 12:38 |
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I think it's interesting because this is one of the few places in BG1 that a Bhaalspawn appears to actually be trying to do what Bhaal says. Sarevok thinks he's tamed the last shreds of Bhaal's will within the power, that he can resurrect the divinity without the consciousness and take it for his own; the dreams you get at low rep are all about gently caress Bhaal, Got Mine. You toss aside his dagger, not because it's evil, but because you want to throttle Mulahey with your bare hands. It's a more genuine and, dare I say, subtle evil that BioWare's grand plots and pulpy writing don't usually admit: venal, cruel, ambitious, power hungry, but not the unreasoning murder machine that so often turns up - and which Bhaal represents. That this sequence ignores that and goes the 'loyal' path, at the very least until right at the end (and that's all so disjointed and incomplete it's impossible to tell what's going on), maybe says to me that this was cut not just for time reasons but also because it didn't fit with the vision for the game. On that subject, I have the dreams and ending text in a document (with what I presume are location markers of some sort - BAV 19267 for the good version of the first dream, BAV 19268 for the evil version et cetera), but NI can't track them down in game. Is that text actually stored in the game files? If so, does anyone know where it is?
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# ? Aug 10, 2014 16:30 |
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Sleep of Bronze posted:On that subject, I have the dreams and ending text in a document (with what I presume are location markers of some sort - BAV 19267 for the good version of the first dream, BAV 19268 for the evil version et cetera), but NI can't track them down in game. Is that text actually stored in the game files? If so, does anyone know where it is? DRMTXT2-DRMTXT7.2da
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# ? Aug 10, 2014 16:32 |
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ANIME MONSTROSITY posted:DRMTXT2-DRMTXT7.2da Thank you. E: Even exported, those only display quote:2DA V1.0 and the like, not the text itself.
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# ? Aug 10, 2014 16:43 |
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Use Infinity Explorer, it converts all string references to text when you click them
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# ? Aug 10, 2014 16:47 |
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Sleep of Bronze posted:I think it's interesting because this is one of the few places in BG1 that a Bhaalspawn appears to actually be trying to do what Bhaal says. Sarevok thinks he's tamed the last shreds of Bhaal's will within the power, that he can resurrect the divinity without the consciousness and take it for his own; the dreams you get at low rep are all about gently caress Bhaal, Got Mine. You toss aside his dagger, not because it's evil, but because you want to throttle Mulahey with your bare hands. It's a more genuine and, dare I say, subtle evil that BioWare's grand plots and pulpy writing don't usually admit: venal, cruel, ambitious, power hungry, but not the unreasoning murder machine that so often turns up - and which Bhaal represents. That this sequence ignores that and goes the 'loyal' path, at the very least until right at the end (and that's all so disjointed and incomplete it's impossible to tell what's going on), maybe says to me that this was cut not just for time reasons but also because it didn't fit with the vision for the game. The BG1 dream sequences are one of the very few things about playing Evil in this game that are legitimately well written. It was my first time doing an Evil campaign not too long ago and I was genuinely surprised by how cool they were. The Mulahey one also stuck out to me.
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# ? Aug 10, 2014 16:56 |
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But if you go Evil, don't you lose out on being able to cast Draw Upon Holy Might as a Fighter?
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# ? Aug 10, 2014 17:03 |
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Wait wait wait; the dream sequences are different if you have low rep?!
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# ? Aug 10, 2014 17:11 |
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Rookersh posted:But if you go Evil, don't you lose out on being able to cast Draw Upon Holy Might as a Fighter? Yes but strenght potions so who cares
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# ? Aug 10, 2014 17:12 |
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ANIME MONSTROSITY posted:Use Infinity Explorer, it converts all string references to text when you click them Aha! I dislike using Explorer because it's got so much less meat on it than NI, but that's really useful. Thank you again. ... Now that's interesting. There strings I have saved as epilogue texts aren't referenced by anything else in the game, and the epilogue text I can find in the final chapter .2da is quite different: Final text posted:The struggles you have faced are over for now, and you shall climb from this vile place victorious. Your actions here will ease the burdens of many, although most will never know the name of their benefactor. Nonetheless, the citizens of the Sword Coast can rest soundly this night, even as you lay troubled in whatever Inn you find yourself. Sarevok's death is not the closure you had hoped for, and many questions remain unanswered. There will be more trials to come, but they are for another day... More (presumed) cut content posting ahoy! Good epilogue posted:Sarevok crumbles to dust before you, as did his elaborate scheme. The walls still echo his anger, but you know that the influence he wielded is finally gone. His treachery will affect the Sword Coast for some time to come, but the region will eventually return to what it calls "normal." Evil epilogue posted:Sarevok crumbles to dust before you, as did his elaborate scheme. The walls still echo his anger, but you know that the influence he wielded is finally gone. His treachery will affect the Sword Coast for some time to come, but the region will eventually return to what it calls "normal." Probably cut because it, like, spoils half of ToB?
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# ? Aug 10, 2014 17:15 |
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They haven't even plotted BG2 by then, so I don't think it's a spoiler!
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# ? Aug 10, 2014 17:22 |
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They probably had the overall idea of what they wanted to do with the plot, from the sounds of it, and when it comes to the Bhaalspawn storyline BG2 is honestly a sideshow. Reminds me a lot of the Mass Effect series chat over in the Inquisition thread - the second game is probably the best of the series on its own merits, but contributed virtually nothing to the primary series-long plot.
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# ? Aug 10, 2014 17:25 |
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ANIME MONSTROSITY posted:They haven't even plotted BG2 by then, so I don't think it's a spoiler! I imagine they had at least an idea, and decided blowing their load on that revelation in the freaking epilogue text was a bad way to approach things.
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# ? Aug 10, 2014 17:33 |
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# ? May 14, 2024 18:43 |
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For whatever reason Firkraag's dungeon is proving funny this game. I gave Negative Plane Protection to Minsc, Berserked him and sent him to single handedly kill the vampires. Which he did, and then since he was still Berserked, he chased a misted vampire halfway across the dungeon. Then I got into a fight with the nearby Beholder, he cast Ice Storm on Charname. I hurried away from it and managed to lead it right into Samia (before the quest was over, so she was still neutral). Samia proceeded to aggro against the Beholder and helped me win that fight.
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# ? Aug 10, 2014 18:11 |