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I remember playing this game a while back (and really enjoying it) until ~Goon Drama~ pretty much killed it for me (along with the increasingly "Pay to Win" nature of the game as time went on). I still want a big stompy multiplayer Mechwarrior game, but I just don't want PGI to have anything to do with it. I wish Microsoft would just rip the license out of their hands and give it to a competent developer but I imagine they've got much bigger poo poo to worry about at this point.
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# ? Aug 8, 2014 22:36 |
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# ? Jun 4, 2024 13:50 |
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Huh so you can fire 2 C-ERLL can fire without ghost heat now again. Maybe they want to sell more Clan mechs for MC.
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# ? Aug 9, 2014 01:32 |
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OAquinas posted:The alternative is to not give him head trauma, and I don't want to live in that world. I don't want to live in a world where PGI|IGP are in control of the Mechwarrior franchise.
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# ? Aug 9, 2014 02:45 |
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The Gate posted:ECM still seems pretty powerful though, since LRMs are pretty good again. TAG and NARC supporting an LRM team can swing games, so ECM cover preventing easy TAGing and general targeting is helpful. Plus the general use of shutting down streaks and denying snipers the ability to aim for opened sections as easily. Wait, what? ECM does not block TAG as it is "supposed" to per Battletech; in MWO, TAG burns through ECM as a hard counter.
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# ? Aug 9, 2014 03:24 |
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I had fun playing this game for a bit. I spent some money. I became disillusioned with the lies and cockups. Clan "invasion" cashgrab and gold mechs were what finally put me over the edge. That and Paul Inoyyoyeyeoeye being completely incompetent. Paul Inoyyeyoeye posted:Launch Module Update – Feb 27, 2014 Cyberdogs7, MAV dev posted:Dear lord, this is some of the weirdest stuff I have ever read before. I do not like coming in here and being negative, but the stuff in this post just screams 'inexperienced dev' to me.
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# ? Aug 9, 2014 03:43 |
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How the hell are there 2 patches to download, I played last night, and I had a patch to download then to! Was there a hotfix for the last patch? And then a hotfix for the hotfix?
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# ? Aug 9, 2014 04:31 |
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axelsoar posted:How the hell are there 2 patches to download, I played last night, and I had a patch to download then to! They tried to nerf clan stuff, people got mad so they undid the nerf.
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# ? Aug 9, 2014 04:34 |
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kingcom posted:They tried to nerf clan stuff, people got mad so they undid the nerf. Did they seriously undo the C-ERLL stuff? You are loving kidding me.
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# ? Aug 9, 2014 04:42 |
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I'm getting drunk tonight so lets see if I update MWO... I won't
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# ? Aug 9, 2014 04:51 |
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I started playing MWO again, wtf is wrong with me.
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# ? Aug 9, 2014 04:59 |
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axelsoar posted:Did they seriously undo the C-ERLL stuff? PGI only pays attention to the segment of their playerbase that has dropped a down payment for a new car on the game.
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# ? Aug 9, 2014 05:05 |
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Captain Keene posted:PGI only pays attention to the segment of their playerbase that has dropped a down payment for a new car on the game. ( All those Atlas Founders buying heroes month after month with 3 figure hangar numbers, ya'll know who you are ) ZombyDog fucked around with this message at 09:28 on Aug 9, 2014 |
# ? Aug 9, 2014 09:25 |
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Captain Keene posted:PGI only pays attention to the segment of their playerbase that has dropped a down payment for a new car on the game. Haha, no they don't pay attention to any segment except Paul's deluded lack of vision.
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# ? Aug 9, 2014 09:26 |
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I just saw a video on YT about a Direwolf with two C-AC/20's and two C-UAC/20's. When all shots connected it melted another Direwolf in like a second. (although it had lots of heat a competent player can bypass that problem by not being a bad) Something about this doesn't seem quite balanced, wouldn't you say?
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# ? Aug 9, 2014 09:34 |
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I love that Russ' reason for rolling back the CERLL ghost heat change is that it's not in line with other laser weapons. Because we must treat all weapons the same even if they're clearly different.
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# ? Aug 9, 2014 10:16 |
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Chronojam posted:Wait, what? ECM does not block TAG as it is "supposed" to per Battletech; in MWO, TAG burns through ECM as a hard counter. ECM doesn't do most of what it's supposed to do. It shuts down Streak SRMs (it's not supposed to), Active Probe is a soft counter to ECM (ECM is supposed to hard counter active probes), and ECM can make mechs invisible (ecm is supposed to be electronically noisy). There's almost nothing right about MWO's ECM implementation.
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# ? Aug 9, 2014 12:12 |
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Koorisch posted:I just saw a video on YT about a Direwolf with two C-AC/20's and two C-UAC/20's. It can't do poo poo at arm's length, and on most maps it might never get in range to use those guns. A close range specialist SHOULD be face-melting. My only issue is that most other brawlers aren't as good as they should be. Also, it has virtually no ammunition. It can do that trick 2 or three times a match, and then it's done. edit: Sorry for the double post, I meant to edit the first one. A.o.D. fucked around with this message at 12:18 on Aug 9, 2014 |
# ? Aug 9, 2014 12:16 |
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Koorisch posted:I just saw a video on YT about a Direwolf with two C-AC/20's and two C-UAC/20's. The 2x UAC-10, 2x UAC-5 version takes a little longer but can murder people a lot further away and has more ammo. And a few lasers too. Watched one just buzzsaw an Atlas to bits in about 10 seconds flat.
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# ? Aug 9, 2014 15:51 |
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A.o.D. posted:ECM doesn't do most of what it's supposed to do. It shuts down Streak SRMs (it's not supposed to), Active Probe is a soft counter to ECM (ECM is supposed to hard counter active probes), and ECM can make mechs invisible (ecm is supposed to be electronically noisy). There's almost nothing right about MWO's ECM implementation. I'm sure you know this, but for people who are familiar with how sensors work in other Mechwarrior games and not this one, this all comes down to the fact that PGI's "sensor" system is loving retarded and is based entirely on literally staring at your opponent. Your "sensors" are only as good as your eyeballs. If you can see an enemy mech and they're less than some distance away, they show up on your and your teammate's sensors. If you don't move further away but you turn your view so you can't see them, they disappear. loving amazing.
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# ? Aug 9, 2014 16:54 |
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Remember when we were expecting to get such awesome thing as deployable aerial surveillance UAVs and ground sonar for hearing/sensing moving mechs?
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# ? Aug 9, 2014 17:22 |
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You mean when information/role warfare were actually going to matter? Why yes, yes I do.
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# ? Aug 9, 2014 17:27 |
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Well this is new: When did they add a mech selection screen thats slightly less poo poo?
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# ? Aug 9, 2014 17:52 |
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Great Beer posted:Well this is new: Please tell me what this screen does. I can't tell from the Screenshot. And I don't want to patch MWO.
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# ? Aug 9, 2014 18:55 |
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It's a list of your mechs, you can sort them by chassis-name or weight-class. Before you had just a list that was based on when you aquired a mech and that could not be sorted in any way. It's one of the few times actually improved something.
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# ? Aug 9, 2014 18:58 |
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So, when did they remove the limitation for tubes on missiles? my Griffon I just got can shotgun 24 SRMs at once If I feel like heat spiking.
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# ? Aug 9, 2014 19:17 |
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axelsoar posted:So, when did they remove the limitation for tubes on missiles? my Griffon I just got can shotgun 24 SRMs at once If I feel like heat spiking. They got rid of that? drat. That was like one of the only the only things they got right.
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# ? Aug 9, 2014 20:24 |
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Orcs and Ostriches posted:They got rid of that? drat. That was like one of the only the only things they got right. I can see how this can unbalance some mechs, but for others it is a nice boost. A lot more mediums can do builds similar to the menturian when they can make full use of their missile slots. One of the Shadowhawks look like it could work well as a menturain stand-in, one less med laser, but it has jumpjets, a pretty solid tradeoff.
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# ? Aug 9, 2014 20:27 |
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axelsoar posted:I can see how this can unbalance some mechs, but for others it is a nice boost. A lot more mediums can do builds similar to the menturian when they can make full use of their missile slots. One of the Shadowhawks look like it could work well as a menturain stand-in, one less med laser, but it has jumpjets, a pretty solid tradeoff. And faster, iirc. But still, limited missile tubes was one of the neatest things they did.
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# ? Aug 9, 2014 20:39 |
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DiHK posted:And faster, iirc. It is also undocumented and not really intuitive to new players. The real loss is no longer being able to put a LRM20 in a narc tube. The real gain is seeing 4 racks of SRMs on a medium. (yes my builds are bad, shut up.) edit: Well, I just got warped half way across river city, I was next to a building, full throttle trying to move around it and suddenly I am in the river. Ash Rose fucked around with this message at 21:38 on Aug 9, 2014 |
# ? Aug 9, 2014 21:20 |
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When did we get a thread again?
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# ? Aug 9, 2014 21:56 |
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axelsoar posted:
Were you running as fast as a PPC shot travels? History has a weird way of repeating itself in this game. If they're pulling the game back to February 2013, count me in for slosh ops!
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# ? Aug 9, 2014 21:59 |
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Been through odd periods of severe rubber banding which is unusual. Also there's a few mech bay for 20 kills with certain mechs
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# ? Aug 9, 2014 22:17 |
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I really want to enjoy this game more than I am currently, I was massively disheartened in the beta due to it being so amazingly poo poo, but after a couple of TM articles I'm playing it again. Are there any coms where people are playing this? Solo-que is suffering. EDIT: Also the OP is butts get it together. Yeti Fiasco fucked around with this message at 22:24 on Aug 9, 2014 |
# ? Aug 9, 2014 22:18 |
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Yeti Fiasco posted:I really want to enjoy this game more than I am currently, I was massively disheartened in the beta due to it being so amazingly poo poo, but after a couple of TM articles I'm playing it again. Are there any coms where people are playing this? Solo-que is suffering. Hate to break it to you, but as long as holds the reigns of this, playing this game will always be suffering. I guess Mittani.com articles explain why more goons are making the mistake of playing this game. You poor souls.
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# ? Aug 9, 2014 22:35 |
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Oh, cool, it's yeti! I guess I just assumed you'd died or something.
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# ? Aug 9, 2014 22:37 |
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Fil5000 posted:Oh, cool, it's yeti! I guess I just assumed you'd died or something. Sup Fil. The 3-of-each-class matchmaking is making this game enjoyable, but not having maytes to play with is kind of a letdown, is there an idea to do A THING when the first phase of community warfare gets released?
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# ? Aug 9, 2014 22:39 |
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I enjoy the 3/3/3/3 as well but what made me patch up was the change in the group sizes. also big stompy robots.
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# ? Aug 9, 2014 22:44 |
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TeeMerk posted:I enjoy the 3/3/3/3 as well but what made me patch up was the change in the group sizes. also big stompy robots. 3/3/3/3 means you are no longer harming your team by bringing a medium, centurains, shadowhawks, and griffons are fun. edit: this one wolverine variant looks solid too. Ash Rose fucked around with this message at 22:53 on Aug 9, 2014 |
# ? Aug 9, 2014 22:45 |
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The fact that it's not LRM's and splat-cats 420 its good too, I'm rolling around in a firestarter and a cataph with 4 AC5's, it's pretty fun. Regard to my previous question, anyone got coms?
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# ? Aug 9, 2014 22:46 |
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# ? Jun 4, 2024 13:50 |
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TeeMerk posted:I enjoy the 3/3/3/3 as well but what made me patch up was the change in the group sizes. also big stompy robots. Yup, those two changes were what made me actually give enough of a poo poo to look twice. Being limited to 4 or 8 helped kill my regular group back when.
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# ? Aug 9, 2014 22:51 |