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Ofaloaf posted:412 living Heisenbergs? Christ, how do you know where they all are and what they're doing at any given time? Probably cooking meth. Don't worry, it'll be fine! Honestly I have no idea where most of them are. At some point one of them was the king of Sweden before being overthrown. I try to have a family gathering every few decades and invite everyone I can back home and send them to the holy orders or put them up as bishops. Some of them are in duchies I gave them as I conquered lands and revoked themes from some of my less enthusiastic vassals. Nice thing about being an Emperor, I can revoke any theme/duchy I want because they're technically just military commissions. Entropia fucked around with this message at 17:59 on Aug 10, 2014 |
# ? Aug 10, 2014 17:55 |
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# ? Jun 4, 2024 18:33 |
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Shame on you if you don't hand out every title you obtain to dynasty members. Edit: Kingdom vassals own
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# ? Aug 10, 2014 18:07 |
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Five of my despots are dynasty members. So yeah, that's been my standard practice. I used to have 8 kingdoms as dynasty titles, but the incompetent dickweeds lost em. I guess I might give some back to the dynasty now that everybody except one of my nine despots are in jail. And the one remaining Despot of Africa is a loyal dynasty member. The problem with holding kingdom titles as your own as the Roman Emperor is that they don't follow the 'born in the purple' inheritance. So you have to give them to more distant relatives unless you want your brother to have a few kingdoms to rebel with after your heir succeeds. Entropia fucked around with this message at 18:17 on Aug 10, 2014 |
# ? Aug 10, 2014 18:12 |
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It's honestly fairly easy to control dynasty members, even if they are ambitious kings. I'm running elective, so I just put my most powerful vassal as "designated heir" for 10-20 years whenever I get a new ruler. The +50 relations bonus from that more or less guarantees that he'll stay loyal. thenyou just set your chancellor on permanent suck-up duty on your second most powerful vassal, and throw feasts/hand out cash (which you should have tons of when you have a sizeable empire) to anyone that dips below 20 relation. I'm not sure how it works for byzantine since I haven't really played much as them, but I'm assuming they have some temporary relation boosting stuff like the tournaments/feasts as well? Edit: Oh yeah, I forgot about that Born in the purple stuff, I guess that could cause some problems.
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# ? Aug 10, 2014 18:19 |
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Speaking of the Roman Restoration, I always thought it was annoying that Catholic Italia wasn't allowed to mend the schism by conquering Constantinople. The Romans weren't Greeks goddamn it. There's probably a mod that does that but idk.
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# ? Aug 10, 2014 18:19 |
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Larry Parrish posted:Speaking of the Roman Restoration, I always thought it was annoying that Catholic Italia wasn't allowed to mend the schism by conquering Constantinople. The Romans weren't Greeks goddamn it. There's probably a mod that does that but idk. Well I dunno, I'm playing Historical Immersion mod and you can mend the schism just by holding all of the five patriarchates as either catholic or orthodox. Which I did, after making Orthodox christianity go extinct. I still have the Ecumenical patriarch as a vassal though, without any lands. He doesn't do much.
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# ? Aug 10, 2014 18:24 |
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Broken Cog posted:It's honestly fairly easy to control dynasty members, even if they are ambitious kings. I'm running elective, so I just put my most powerful vassal as "designated heir" for 10-20 years whenever I get a new ruler. The +50 relations bonus from that more or less guarantees that he'll stay loyal. thenyou just set your chancellor on permanent suck-up duty on your second most powerful vassal, and throw feasts/hand out cash (which you should have tons of when you have a sizeable empire) to anyone that dips below 20 relation. My vassals revolted literally six months into Sigismund's reign. I didn't really have time. All I could do was to burn through 10k of gold in gifts and hope some of them would leave the rebel factions before poo poo hit the fan. Oh well, I guess having all potential rebels in jail at the start of your reign is better than having to deal with plots and little rebellions throughout your time.
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# ? Aug 10, 2014 18:31 |
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Broken Cog posted:Kingdom vassals own There's several advantages to handing out your excess king titles, but prestige is not one of them. It works out to 0.8 prestige/month/title, no matter if personally held or vassalized.
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# ? Aug 10, 2014 18:41 |
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I think my roman restoration game bugged out. I can't use the imperial reconquest CB anymore because there's nowhere left to take, but it's not firing the event for retaking all of France. I've looked and I don't think I'm missing any territories, is there an easy way to check or should I just fire them through the console and call it a day?
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# ? Aug 10, 2014 18:48 |
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Captain Novolin posted:I think my roman restoration game bugged out. I can't use the imperial reconquest CB anymore because there's nowhere left to take, but it's not firing the event for retaking all of France. I've looked and I don't think I'm missing any territories, is there an easy way to check or should I just fire them through the console and call it a day? Is there a "is war possible?" decision in your intrigue tab? In HIP atleast that's how you can check what you need to hold in order to get to the next imperial reconquest rank.
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# ? Aug 10, 2014 18:54 |
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Captain Novolin posted:I think my roman restoration game bugged out. I can't use the imperial reconquest CB anymore because there's nowhere left to take, but it's not firing the event for retaking all of France. I've looked and I don't think I'm missing any territories, is there an easy way to check or should I just fire them through the console and call it a day? There is probably a barony being held by a holy order.
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# ? Aug 10, 2014 19:19 |
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Ofaloaf posted:412 living Heisenbergs? Christ, how do you know where they all are and what they're doing at any given time? He knows exactly where they are, he just has no idea how fast they're moving. or was that the joke?
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# ? Aug 10, 2014 19:22 |
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Non Sequitur posted:He knows exactly where they are, he just has no idea how fast they're moving.
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# ? Aug 10, 2014 19:23 |
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Broken Cog posted:Kingdom vassals own Kingdom vassals aren't worth the hassle. Holding Kingdoms as an Emperor usually isn't worth it either, since it just pisses some people off that you're holding it, and it's another title you have to ensure goes to your heir.
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# ? Aug 10, 2014 20:27 |
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I'm trying an Indian ruler for the first time, and decided to see how good ol' Europe was doing Well then
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# ? Aug 10, 2014 22:54 |
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monster on a stick posted:I'm trying an Indian ruler for the first time, and decided to see how good ol' Europe was doing Yeah don't start at 867, the Karling successor kingdoms always end up completely retarded before everyone switches to primogeniture. Imo changing succession laws is way too easy anyway.
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# ? Aug 10, 2014 23:00 |
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monster on a stick posted:I'm trying an Indian ruler for the first time, and decided to see how good ol' Europe was doing Yeah, what Entropia said. Playing the 867 start is just going down the alternative timeline where the Karlings didn't have an issue with popping out kids.
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# ? Aug 10, 2014 23:02 |
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nutranurse posted:Yeah, what Entropia said. Playing the 867 start is just going down the alternative timeline where the Karlings didn't have an issue with popping out kids. It'd be nice if there was some hidden randomization with regards to fertility instead of being just a flat statistic about how many filthy spawn your wife is going to poop out every decade. Characters have way too many kids and they survive way too often. HIP ostensively pretends to fix this by introducing some health maluses to young kids, but it doesn't really work at all when the health system itself is so utterly unrandomized. In reality in the middle ages healthy people died from accidents and infected wounds just as often as sickly people. I shouldn't have 412 loving relatives is what I'm saying.
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# ? Aug 10, 2014 23:10 |
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I noticed that my nephew who owns a large duchy under me, 32 years old, is married to an ugly retarded 52 year old. With my Spymaster in place the tooltip claims I have a 49% chance at assassinating her. I do not hesitate to say I am savescumming this one because seriously, gently caress that poo poo. Seven unsuccessful attempts (five of them with my name revealed at no extra charge!) later I'm still at it... :paradox:
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# ? Aug 10, 2014 23:20 |
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Eric the Mauve posted:I noticed that my nephew who owns a large duchy under me, 32 years old, is married to an ugly retarded 52 year old. With my Spymaster in place the tooltip claims I have a 49% chance at assassinating her. I do not hesitate to say I am savescumming this one because seriously, gently caress that poo poo. Which is why you never, ever assasinate anyone. Plot that poo poo man.
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# ? Aug 10, 2014 23:21 |
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Entropia posted:It'd be nice if there was some hidden randomization with regards to fertility instead of being just a flat statistic about how many filthy spawn your wife is going to poop out every decade. Characters have way too many kids and they survive way too often. HIP ostensively pretends to fix this by introducing some health maluses to young kids, but it doesn't really work at all when the health system itself is so utterly unrandomized. In reality in the middle ages healthy people died from accidents and infected wounds just as often as sickly people. The balancing act for vanilla is to do this without making the game completely unfun for players who will feel cheated (perhaps reasonably) when the random generator ends with a game over. Making it a very non-random system that can be understood and interacted with directly helps alleviate that unfun feeling.
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# ? Aug 10, 2014 23:22 |
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Are there any mods or anything to deal with huge numbers of prisoners quickly? I've got about 200 right now and every time I ransom and kill them off, it fills up quickly again with all the raiding and conquering.
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# ? Aug 10, 2014 23:25 |
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Entropia posted:It'd be nice if there was some hidden randomization with regards to fertility instead of being just a flat statistic about how many filthy spawn your wife is going to poop out every decade. Characters have way too many kids and they survive way too often. HIP ostensively pretends to fix this by introducing some health maluses to young kids, but it doesn't really work at all when the health system itself is so utterly unrandomized. In reality in the middle ages healthy people died from accidents and infected wounds just as often as sickly people. I'm not sure if all the values are still used or not, but in the defines.lua there are some really obvious values that seem to be related to how many children get born and how likely they are to die: code:
Not sure what the 'base number of children' or 'court size penalty' are for though.
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# ? Aug 10, 2014 23:26 |
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Gwyrgyn Blood posted:I'm not sure if all the values are still used or not, but in the defines.lua there are some really obvious values that seem to be related to how many children get born and how likely they are to die: Base number of children should be the average number of children for an npc couple. The court size penalty means that courtiers in your court will have their fertility rates reduced if your court size exceeds that number. Not sure if imprisoned characters count for it, but probably not.
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# ? Aug 10, 2014 23:30 |
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So I guess that means if someone has had less than 2 children that their fertility rate is boosted (or normal?) and beyond that it is penalized? And I guess that would only include living children?
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# ? Aug 10, 2014 23:35 |
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My understanding was that the number of children per couple was the maximum permissible; the chance of a woman becoming pregnant is governed by a randomized factor unrelated to that, but once they've had two, she can no longer become pregnant at all. In large courts, she can't become pregnant after the first. This restriction did not apply to the player, who could have up to nine living children...though the "EXTRA_NR_OF_CHILDREN_FOR_PLAYERS = 2" is new to me, and doesn't really fit this scheme very well.
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# ? Aug 10, 2014 23:46 |
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Gwyrgyn Blood posted:I'm not sure if all the values are still used or not, but in the defines.lua there are some really obvious values that seem to be related to how many children get born and how likely they are to die: Now that is interesting, but I'm afraid I don't know enough to start fiddling with them. And it's not that I want the average number of children to be different, just that there should be more events that randomly cull characters. Life in the middle ages should not be predictable.
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# ? Aug 10, 2014 23:46 |
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Entropia posted:Now that is interesting, but I'm afraid I don't know enough to start fiddling with them. And it's not that I want the average number of children to be different, just that there should be more events that randomly cull characters. Life in the middle ages should not be predictable. Ah yeah that's a little more complicated. You can obviously tweak the chance of death by natural causes right there, and in the traits files you can increase the health penalty from stuff like Wounded and Maimed and diseases such. But for other Events you'd have to either add news ones or decrease the Mean Time To Happen on ones that already exist, which can be a bit more work.
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# ? Aug 10, 2014 23:57 |
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Empire flags are complete. Characters are filled in for everything east of the Mississippi. We're almost ready for a beta release. Ofaloaf, can you talk to me on Steam?
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# ? Aug 11, 2014 00:00 |
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Entropia posted:The problem with holding kingdom titles as your own as the Roman Emperor is that they don't follow the 'born in the purple' inheritance. So you have to give them to more distant relatives unless you want your brother to have a few kingdoms to rebel with after your heir succeeds.
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# ? Aug 11, 2014 00:02 |
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So in my Persian Empire game there was just a Great Holy War called for Cumania that I didn't notice until it was almost over and it went to one of my vassal kings. I don't have any interest in having Cumania being a part of my empire and want to release it as an independent realm, but it's now part of the Kingdom of Syria. Is there anything I can to take away Cumania from him besides just retracting vassalage of duchies one by one, making my entire empire angry in the process?
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# ? Aug 11, 2014 00:12 |
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Chief Savage Man posted:Are there any mods or anything to deal with huge numbers of prisoners quickly? I've got about 200 right now and every time I ransom and kill them off, it fills up quickly again with all the raiding and conquering. I don't know if this is still relevant or if there's a better way now, but I recall this video helping to make things a little less painful: https://www.youtube.com/watch?v=Qw3-KEBJxG0
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# ? Aug 11, 2014 00:35 |
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Sam. posted:Empire flags are complete. Clearly I haven't been following this thread closely enough. What is this?
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# ? Aug 11, 2014 00:41 |
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Entropia posted:Clearly I haven't been following this thread closely enough. What is this? Post-Apocalyptic America reverting to Feudalism
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# ? Aug 11, 2014 00:43 |
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Captain Oblivious posted:Post-Apocalyptic America reverting to Feudalism oh. oh oh oh. This sounds interesting.
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# ? Aug 11, 2014 00:45 |
Sam. posted:We're almost ready for a beta release.
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# ? Aug 11, 2014 00:56 |
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Chief Savage Man posted:Are there any mods or anything to deal with huge numbers of prisoners quickly? I've got about 200 right now and every time I ransom and kill them off, it fills up quickly again with all the raiding and conquering. I don't know where it originated, but I've seen more than one mod, Elder Kings among them, where you get a Prisoner Decisions decision on your decisions menu, and it lets you Ransom, Release, or Execute all prisoners. It doesn't work perfectly but it's better than nothing.
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# ? Aug 11, 2014 01:01 |
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Mister Adequate posted:I don't know where it originated, but I've seen more than one mod, Elder Kings among them, where you get a Prisoner Decisions decision on your decisions menu, and it lets you Ransom, Release, or Execute all prisoners. It doesn't work perfectly but it's better than nothing. http://forum.paradoxplaza.com/forum/showthread.php?672542-Couple-Minor-Mods-Keyboard-Shortcuts-and-Interface-Adjust I think this is it. It's bundled into most mod packs, so I can't really make sure. The shortcuts are SO useful.
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# ? Aug 11, 2014 01:09 |
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Entropia posted:http://forum.paradoxplaza.com/forum/showthread.php?672542-Couple-Minor-Mods-Keyboard-Shortcuts-and-Interface-Adjust This is just for the extra keyboard shortcuts as far as I can tell. The Prisoner Decisions thing would be amazing to have as a standalone mod, hope it exists somewhere. If not, I might have to rip it out myself.
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# ? Aug 11, 2014 01:23 |
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# ? Jun 4, 2024 18:33 |
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Gwyrgyn Blood posted:This is just for the extra keyboard shortcuts as far as I can tell. The Prisoner Decisions thing would be amazing to have as a standalone mod, hope it exists somewhere. If not, I might have to rip it out myself. I dl'd, disabled all other mods, and yep you're right. Can't find any info on google on the HIP/CK2+/GoT interface thingy for ransoming/executing/releasing. It's the same intrigue decision in all of those mod packs, right?
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# ? Aug 11, 2014 01:35 |