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netcat posted:Wait wait wait; the dream sequences are different if you have low rep?! Absolutely. Charname acts a lot more aggressive and takes control in his dreams. It's futile, but it does flesh out the character that he's going all "yo gently caress your poo poo, I do what I want".
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# ? Aug 10, 2014 18:31 |
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# ? Jun 5, 2024 04:38 |
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Sleep of Bronze posted:I imagine they had at least an idea, and decided blowing their load on that revelation in the freaking epilogue text was a bad way to approach things. There's really nothing in the cut epilogues that you couldn't figure out from Alaundo's prophecy & the ending cinematic. e: does anyone know if there's a mods that remove the new EE content from the games, by the way? I like the quality-of-life improvements, but I'm not a big fan of the rest. 'lo and behold, there is one at least for BG1: http://forum.baldursgate.com/discussion/30322/bg-ee-mod-disable-ee-npcs-ee-items-available-in-shops verybad fucked around with this message at 18:41 on Aug 10, 2014 |
# ? Aug 10, 2014 18:32 |
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So how strong is the Avenger druid kit once you reach the later stages of SoA and ToB? Running through BGI(Tutu) and the start of II it feels like the only Druid kit with some decent bite, but I want to start a character that'll survive or thrive through late-game content and I'm worried an Avenger would fall off pretty steeply when approaching lategame.
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# ? Aug 10, 2014 18:45 |
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a medical mystery posted:So how strong is the Avenger druid kit once you reach the later stages of SoA and ToB? Druids get nature's beauty which is perhaps the best divine spell in the game. Beyond that, their spell list has some solid spells in it like Insect Plague (5) and Conjure Fire Elemental (6). At high levels, Druids get elemental summoning and greater elemental summoning as HLAs which are fantastic summons. You're not gonna be as devastating as a high level mage (but what is?) but Druids are more than playable and get some nice unique spells.
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# ? Aug 10, 2014 19:57 |
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Speaking of druids, I just did a recent BGT reinstall (I bought EE but steam games don't play well with my current junky PC, and I actually kinda like the BGT UI more) and am considering a playthrough of human fighter dualled to druid at level 9 in BG2. I know mages are supposed to be the ultimate ballers in BG2, but Edwin exists, I dislike Jaheira, and I've really taken a shine to my half-elf fighter/druid party leader in IWD. Is this viable or will I be severely gimping myself in the late-game?
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# ? Aug 10, 2014 20:06 |
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Wolfsheim posted:Speaking of druids, I just did a recent BGT reinstall (I bought EE but steam games don't play well with my current junky PC, and I actually kinda like the BGT UI more) and am considering a playthrough of human fighter dualled to druid at level 9 in BG2. I know mages are supposed to be the ultimate ballers in BG2, but Edwin exists, I dislike Jaheira, and I've really taken a shine to my half-elf fighter/druid party leader in IWD. Is this viable or will I be severely gimping myself in the late-game? That's completely viable, and you'll get your fighter levels back in short order. You only need 125,000 xp to get to druid 10 as opposed to 250,000 xp for mage 10.
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# ? Aug 10, 2014 20:15 |
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a medical mystery posted:So how strong is the Avenger druid kit once you reach the later stages of SoA and ToB? The added spells all remain useful, the extra shapes not so much, but for early and mid game they're a lot better than the default ones. The strength loss doesn't matter much since there's a bunch of strength increasing items and the constitution loss just means you have to put a couple extra points in it at character creation. It should be fine, and as mentioned Druids get Nature's Beauty and Insect Plague (or as I like to call it, "Oh god not the bees")
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# ? Aug 10, 2014 20:18 |
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Wolfsheim posted:Speaking of druids, I just did a recent BGT reinstall (I bought EE but steam games don't play well with my current junky PC, and I actually kinda like the BGT UI more) and am considering a playthrough of human fighter dualled to druid at level 9 in BG2. I know mages are supposed to be the ultimate ballers in BG2, but Edwin exists, I dislike Jaheira, and I've really taken a shine to my half-elf fighter/druid party leader in IWD. Is this viable or will I be severely gimping myself in the late-game? Fighter/Druid dual is hella awesome but really Do yourself a favor Do a Berserker/Druid dual, it's superior in every way.
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# ? Aug 10, 2014 20:19 |
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Captain Oblivious posted:Fighter/Druid dual is hella awesome but really I almost feel kinda bad going berserker, it's like inquisitor in that it is better than every other class kit in every way that matters EDIT: Also, in regards to weapon proficiency, does it work like fighter/druid where I'll still be restricted to druid weaponry (so I should avoid putting slots in bows, for example) or once I get my fighter levels back will I be able to go hog wild with greatswords and such? Wolfsheim fucked around with this message at 20:40 on Aug 10, 2014 |
# ? Aug 10, 2014 20:23 |
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Wolfsheim posted:I almost feel kinda bad going berserker, it's like inquisitor in that it is better than every other class kit in every way that matters You will be restricted to druid only weapons.
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# ? Aug 10, 2014 20:57 |
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Dootman posted:You will be restricted to druid only weapons. In that case, are there any druid weapons that wouldn't suck to cart around for all of BG1 as a fighter? I recall a distinct lack of good scimitars, quarterstaffs and clubs in that game. Also, which is a better ranged option; darts or slings? I recall someone saying darts used STR so they were better than they appeared? Or am I mixing that up?
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# ? Aug 10, 2014 21:14 |
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I need to just gently caress around in the sound files more often. You know how Kevin Michael Richardson - the narrator and Sarevok - told you that you had to gather your party before venturing forth? And one of the first mods was to remove it because people got fed up? There's a load of other voiced error messages which would probably have frustrated gamers enough to get the poor bugger lynched. Every time you can't rest for whatever reason, you can't equip a weapon or unequip it, your spell gets disrupted and on and on. Also lines from Gauntlet ("Red Wizard needs food badly", "Blue Elf is about to die") for some reason, as well as a couple of others which reveal things about planned features. There are separate lines for magical and mechanical traps, and a warning that a store is overstocked with that item. The best though, is "We have detected that you are using a pirated copy. Your hard drive will be formatted in ten seconds. Thank you." The VOICE scenes did actually get far enough to have voice actors too, it seems. This Bhaal sounds rather like PST's Transcendant One. Most of the minor characters (Warrior, White Knight, Sorceror) in those scenes have acted lines - the Warrior is Scottish - and .cre files too. The Knight and Warrior's .cres bother to reference their lines, though the sorceror is a grab bag of stuff from Drizzt and references the .dlg file above his actual one. The Woman has a .cre, and even references sounds as if her lines were voiced, but the files for the sounds themselves don't exist. This thing now seems like it might have been pretty close to making it in. Sleep of Bronze fucked around with this message at 21:54 on Aug 10, 2014 |
# ? Aug 10, 2014 21:30 |
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I'm starting a BG1:EE berserker character. I've never played BG1 or BG2, but I've read some 'new player' stuff and the manual and many pages of this thread. At character creation, I have to dump points into various proficiencies. How do I not screw this up so that halfway through the game I haven't wasted points? Like, I probably don't want to put points into 4 different weapon types, but what weapon types will overlap with party members? Obviously I don't want 3 people in the party with long sword skills but only 1 cool long sword and 2 useless +3 maces or whatever.
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# ? Aug 10, 2014 21:30 |
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Don't worry too much about it. AFAIK there are no weapons in BG1 that rise above +2 enchantment and there are enough +1s that a reasonably successful party won't need to ration them. In BG1 I believe that Ajantis and Khalid have long sword proficiency (maybe just Khalid?) and there are no shortage of good long swords through the series. Minsc has two-handed sword proficiency and that might be more of an issue. Good clubs and bastard swords are typically scarce.
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# ? Aug 10, 2014 22:05 |
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pmchem posted:I'm starting a BG1:EE berserker character. I've never played BG1 or BG2, but I've read some 'new player' stuff and the manual and many pages of this thread. Depends on what party members you want. Most members are built with 1 or 2 points of proficiency in multiple weapon areas, so you can kind of build them the way you want. A cleric or druid will always use blunt weapons instead of piercing or slashing, so keep that in mind if you're not taking cleric/druid yourself. Longswords and shortswords are a plenty in BG1 if I remember correctly. Maces and warhammers are a decent amount as well, as well as two-handers. BG1 lacks katanas and clubs, so don't really take those. But then again, min/maxing is for schmucks. It's totally possible to go through BG without too much trouble if you don't deliberately handicap yourself and save a lot. Just remember to sidequest and, if you get stuck somewhere, roll to another area and do that before trying again. Some encounters simply can't be done at low level and it shows, unless you game the system.
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# ? Aug 10, 2014 22:08 |
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Sleep of Bronze posted:"Red Wizard needs food badly" loving Edwin. This all sounds cool, I don't really mod BG1 but this is petty and annoying enough, give me some time e: weirrd, all the sounds are correctly assigned already. ANIME MONSTROSITY fucked around with this message at 22:38 on Aug 10, 2014 |
# ? Aug 10, 2014 22:32 |
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a medical mystery posted:So how strong is the Avenger druid kit once you reach the later stages of SoA and ToB? Avenger Druids are easily the most viable single class druid because their extra spells scale well. Improved Invisibility and Nature's Beauty in particular combo especially well. Druids with HLA's are pretty powerful because the bizarre Druid spell progression table gives you a jump to 6 spells per day for every spell level up to and including 7th level once you get to 15th level (3 million xp). This is a really great power jump, and means that you will get more uses out of Priest HLA's than Clerics will at comparable xp level. Of the other shapechange forms, one is surprisingly useful. Sword Spider has 5 APR and very effective poison on hit which can be used to really great effect when you buff the spider.
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# ? Aug 11, 2014 00:41 |
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Wolfsheim posted:I almost feel kinda bad going berserker, it's like inquisitor in that it is better than every other class kit in every way that matters Berserker/Druid is alllll about the Impaler. And/or the Staff of the Ram.
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# ? Aug 11, 2014 00:44 |
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Sleep of Bronze posted:You know how Kevin Michael Richardson - the narrator and Sarevok - told you that you had to gather your party before venturing forth? And one of the first mods was to remove it because people got fed up? There's a load of other voiced error messages which would probably have frustrated gamers enough to get the poor bugger lynched. Every time you can't rest for whatever reason, you can't equip a weapon or unequip it, your spell gets disrupted and on and on. Please make a mod to add those in, tia.
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# ? Aug 11, 2014 00:46 |
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Lemon Curdistan posted:Please make a mod to add those in, tia. You have been waylaid by enemies and must defend yourself. Some of those ambushes are really nasty in BG1.
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# ? Aug 11, 2014 00:48 |
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Boogle posted:You have been waylaid by enemies and must defend yourself. Losing a fighter PC to getting ambushed by four ettercaps SUCKS.
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# ? Aug 11, 2014 00:51 |
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Deltasquid posted:Longswords and shortswords are a plenty in BG1 if I remember correctly. Maces and warhammers are a decent amount as well, as well as two-handers. Thanks for the replies. How about BG2? Any weapon types in short supply there?
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# ? Aug 11, 2014 00:57 |
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http://www.gamersgate.com/DDB-DBAMC/dungeons-and-dragons-anthology-the-master-collection So I just got this, which seemed like kind of a steal at that price. Years back I tried both Icewind Dale and Baldur's Gate, but ended up dropping both. I'll try them out again now, but got any general advice?
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# ? Aug 11, 2014 00:57 |
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Arivia posted:Losing a fighter PC to getting ambushed by four ettercaps SUCKS. There's sounds for that too. It's mildly disconcerting to have the narrator himself tell you that "Your main character has been killed. You must restart the game." (Given there are all lines for "The main character has died" with no restart proviso, and "The party has been killed. You must restart the game" it seem likely that PC death wasn't an insta game over at some point in development.)
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# ? Aug 11, 2014 00:59 |
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Lemon Curdistan posted:Please make a mod to add those in, tia. I'm trying but it's not working!
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# ? Aug 11, 2014 01:03 |
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Sleep of Bronze posted:I think it's interesting because this is one of the few places in BG1 that a Bhaalspawn appears to actually be trying to do what Bhaal says. Sarevok thinks he's tamed the last shreds of Bhaal's will within the power, that he can resurrect the divinity without the consciousness and take it for his own; the dreams you get at low rep are all about gently caress Bhaal, Got Mine. You toss aside his dagger, not because it's evil, but because you want to throttle Mulahey with your bare hands. It's a more genuine and, dare I say, subtle evil that BioWare's grand plots and pulpy writing don't usually admit: venal, cruel, ambitious, power hungry, but not the unreasoning murder machine that so often turns up - and which Bhaal represents. That this sequence ignores that and goes the 'loyal' path, at the very least until right at the end (and that's all so disjointed and incomplete it's impossible to tell what's going on), maybe says to me that this was cut not just for time reasons but also because it didn't fit with the vision for the game. All strings are stored in dialog.tlk. 19267 or whatever is the string index. You can open it in NI by going to Edit --> Dialog.tlk 19267, for example, is Baldur's Gate posted:You do not dream often, but tonight the visions are vivid indeed. Long have you walked, but now you find yourself back amidst the stones of Candlekeep. Your former home looms before you, the drab walls just as you remember them. Over the barricades you can see your old room, and you wonder if it really was as small as it appears now.
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# ? Aug 11, 2014 02:23 |
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Quick Baldur's Gate 1 question: I have been told that Rashad the healer goes somewhere in the evenings and I should follow him but I've camped outside of the Flaming Fist Headquarters for like a full day and nothing happens. Am I just doing it wrong or is that just a dead end?
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# ? Aug 11, 2014 02:45 |
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He never actually leaves. I think they tell you he does just to make him look more suspicious. Because, of course, he is suspicious.
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# ? Aug 11, 2014 03:45 |
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Wolfsheim posted:In that case, are there any druid weapons that wouldn't suck to cart around for all of BG1 as a fighter? I recall a distinct lack of good scimitars, quarterstaffs and clubs in that game. There aren't any magic clubs in Bg1, although I think if you're running BG:EE that they added one or more magical clubs, but don't quote on me that. Staves and Scimitars are perfectly viable. There is a +1 staff available early on, and there is also a +3 quarterstaff which you can buy in Ulgoth's Beard. It's not even that expensive, and you can access Ulgoth's Beard at any time. Just go there to the inn and buy that staff when you have the coin and bam you've got a weapon better than almost any other in Bg1. Scimitars are a little trickier. Drizzt has a good one to use if you're not adverse to killing a good aligned NPC (and he's also quite tough to take on). Beyond that, the only good scimitars you will find will be in Durlag's Tower which is not an area you'll be going to for a while.
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# ? Aug 11, 2014 05:48 |
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Ginette Reno posted:There aren't any magic clubs in Bg1, although I think if you're running BG:EE that they added one or more magical clubs, but don't quote on me that. BG:EE has added a magic club and a magic scimitar in the Cloakwood so far (also a magic katana.)
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# ? Aug 11, 2014 06:09 |
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Are there any particularly nice weapons to put points into for a fighter/mage multiclass? I was wanting to try a playthrough of one from BG1 to BG2 ToB.
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# ? Aug 11, 2014 06:51 |
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Leafy Wall posted:Are there any particularly nice weapons to put points into for a fighter/mage multiclass? I was wanting to try a playthrough of one from BG1 to BG2 ToB. I honestly don't think you can go wrong. Just about any weapon type has some powerful choices. I'd say the top ones are: Staves- A +3 is available in bg1 from Ugloth's right from the start. In Bg2 there is a + 4 available right from the start in Ribald's shop, and you can also get the Staff of the Magi. In TOB you've got the Staff of the Ram which owns. Halberds are nice too. A +1 and +2 in bg1, Dragon's Breath + 4 in BG2 which is a nice weapon, and then in TOB you've got the Ravager which is devastating. For dual wielding flails are great. There aren't any particularly good ones in bg1 but in BG2 you can get the flail of the ages early on and it's one of the best weapons in the game and strong all the way through TOB where it gets even stronger thanks to upgrades available there. Use flail of the ages in your maindhand then for your offhand put one point into scimitars or shortswords and use Belm +2 or Kundane in your offhand. The reason is those weapons grant your mainhand one extra attack per round, which is devastating. The reason for only one point in scimitars is you're not relying on that offhand weapon to do any damage since it only ever attacks once per round. The main utility of dual wielding is to put a weapon in your off hand that grants you powerful effects. Typically that's going to be something like the + attack I mentioned. Axes are good. +1s and +2s in bg1, some nice and easily available +3s in bg2, and by TOB you get axe of the unyielding. You're going to end up with enough proficiency points to specialize in a variety of weapons so you have plenty of options if you want to try out different things.
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# ? Aug 11, 2014 07:19 |
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Should've posted about this earlier, but Gamersgate has the best deal for Infinity Engine games ever. http://www.gamersgate.com/DDB-DBAMC/dungeons-and-dragons-anthology-the-master-collection All of them. For 4 bucks. Plus Temple of Elemental Evil.
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# ? Aug 11, 2014 07:26 |
Luisfe posted:Should've posted about this earlier, but Gamersgate has the best deal for Infinity Engine games ever. In terms of pure gaming hours to dollar ratio this is an incredible deal. If you dont own all of them you should buy that.
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# ? Aug 11, 2014 07:52 |
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Luisfe posted:Should've posted about this earlier, but Gamersgate has the best deal for Infinity Engine games ever. SOLD. I just wanted ToEE, but I should play the others at some point. Now I just need the time and bandwidth for 10G of data.
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# ? Aug 11, 2014 08:39 |
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Ugh another deal comes along. I have bG1 and 2 in the original boxes and NONE of the extra EE stuff, Durlags, or TOB....so. Freakin'. TEmpting. And i'm just now starting IWD 2, I am like..3 hours in.
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# ? Aug 11, 2014 18:09 |
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Ginette Reno posted:
A fun thing is to make a barbarian dual wielding Flail of the Ages and Defender of Easthaven. Then you've got 40% physical damage reduction. Tack on the Human Flesh Armor and girdle of inertial barrier and you'll make every saving throw, take half damage from things you can't save against, and resist most effects anyway. Other than Imprisonment bullshit, I have no idea how such a character could die.
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# ? Aug 11, 2014 20:24 |
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FairGame posted:A fun thing is to make a barbarian dual wielding Flail of the Ages and Defender of Easthaven. Then you've got 40% physical damage reduction. Tack on the Human Flesh Armor and girdle of inertial barrier and you'll make every saving throw, take half damage from things you can't save against, and resist most effects anyway. Abazigal/Draconis? Those assholes love to Haste themselves, even with that DR you could have problems.
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# ? Aug 11, 2014 20:25 |
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Mr. Neutron posted:Abazigal/Draconis? Those assholes love to Haste themselves, even with that DR you could have problems. Flail of the Ages slows the enemy on hit, no save. They won't be hasted for long.
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# ? Aug 11, 2014 20:30 |
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# ? Jun 5, 2024 04:38 |
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FairGame posted:A fun thing is to make a barbarian dual wielding Flail of the Ages and Defender of Easthaven. Then you've got 40% physical damage reduction. Tack on the Human Flesh Armor and girdle of inertial barrier and you'll make every saving throw, take half damage from things you can't save against, and resist most effects anyway. Time Stop -> Shapechange -> Eat Brains
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# ? Aug 11, 2014 20:51 |