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DrBouvenstein posted:Because of the changes they had to make to go from control via a Gamecube controller to a Wiimote, you aren't able to look down at your arms anymore. They also took out details like the power beam starting to let off steam if you fire it for long enough.
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# ? Aug 14, 2014 19:23 |
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# ? May 9, 2024 22:38 |
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LoonShia posted:Also, you get to keep the arrows that enemies shoot into you. Nothing like yanking an arrow out of your chest and giving the guy who shot you a "Return to Sender."
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# ? Aug 14, 2014 20:33 |
OFF has one of the best game over themes for games, stay in your coma. https://www.youtube.com/watch?v=G8svEinLU14 it's probably for the best
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# ? Aug 14, 2014 22:35 |
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Anatharon posted:OFF has one of the best game over themes for games, stay in your coma. God drat I forgot how good this game's soundtrack is. [https://www.youtube.com/watch?v=-1EPegIzD2M I definitely need to replay this, what a great fuckin game. Little Blue Couch has a new favorite as of 01:22 on Aug 15, 2014 |
# ? Aug 15, 2014 01:19 |
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RBA Starblade posted:They also took out details like the power beam starting to let off steam if you fire it for long enough. This is specifically only a problem for the original Metroid Prime, because all of those were actually 2D effects since the arm cannon didn't move on the Gamecube version. Prime 2's effects were all 3D models, so its effects remained in Trilogy.
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# ? Aug 15, 2014 01:54 |
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Anatharon posted:OFF has one of the best game over themes for games, stay in your coma. I never finished OFF, does it get less repetitive as it goes on? I stopped after the first boss because the 8-bit RPG combat was just tedious, and the number of random encounters that there were made it kind of frustrating to actually play, which is a shame because I loved the setting and just how utterly weird it is.
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# ? Aug 15, 2014 05:27 |
GIANT OUIJA BOARD posted:I never finished OFF, does it get less repetitive as it goes on? I stopped after the first boss because the 8-bit RPG combat was just tedious, and the number of random encounters that there were made it kind of frustrating to actually play, which is a shame because I loved the setting and just how utterly weird it is. You could watch an LP. It gets less repetitive only in the sense that your damage scales way faster then enemy HP does, and things get way weirder. If you really feel like it you can grind, too. Mortis Ghost said that he made Dedan specifically to be despised, but I can't help but find him endearing.
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# ? Aug 15, 2014 05:31 |
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In the first town in Shovel Knight you can meet a talking frog called Croaker. You get an achievement if you listen to all his puns. In the next town you'll find his grumpy counterpart, Toader. If you try telling him a joke you only get this reaction
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# ? Aug 15, 2014 23:16 |
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Inspector Gesicht posted:In the first town in Shovel Knight you can meet a talking frog called Croaker. You get an achievement if you listen to all his puns. In the ending when the tower collapses, he's still doing that while everyone cheers, presuambly because Croaker is next to him making puns. Shovel Knight is a good game, because unlike the games its trying to emulate such as old mega-man games, you have infinite lives. You can mess up without fear of having to restart an entire level and at the same time the money penalty makes you not want to take things lightly.
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# ? Aug 15, 2014 23:43 |
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I really liked the medals and promotions you could get in X-Wing and TIE Fighter. X-Wing was particularly good about this. You got a ribbon for every campaign mission, plus a medal for finishing each campaign, plus various badges for completing the training missions. You could open up your locker and see all that stuff, plus your rank insignia, on your dress uniform. There was also a medal you got for scoring a certain number of points in a single mission, which you could actually get in the second mission of the first campaign if you stuck around long enough. TIE Fighter was actually a step back in this regard. You still got medals for campaigns and badges for training missions, but individual missions only gave you a colored gem-looking thing, which I think had different colors depending on how many objectives you completed. You also didn't get to see it on a uniform; you saw them in the in-game datapad which was divided into sections for each campaign. I think it was much better to be able to see all your stuff at once, so that was disappointing. The Freespace games did something in between, where you had a medal case that showed everything, without a uniform. This also reminds me of how Oblivion handled progression in guilds. You rose up through various ranks, and each rank had a picture for it that you could see on your character info screen. It was fun to see that section build up as you did more stuff in the world. I missed that in Skyrim. There's not really a sense of rising through the guild ranks in Skyrim, plus the questlines themselves are ridiculously short. Skyrim improved some stuff, but I think Oblivion did guilds better.
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# ? Aug 16, 2014 02:46 |
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Praetorian Mage posted:I really liked the medals and promotions you could get in X-Wing and TIE Fighter. X-Wing was particularly good about this. You got a ribbon for every campaign mission, plus a medal for finishing each campaign, plus various badges for completing the training missions. You could open up your locker and see all that stuff, plus your rank insignia, on your dress uniform. There was also a medal you got for scoring a certain number of points in a single mission, which you could actually get in the second mission of the first campaign if you stuck around long enough. TIE Fighter was actually a step back in this regard. You still got medals for campaigns and badges for training missions, but individual missions only gave you a colored gem-looking thing, which I think had different colors depending on how many objectives you completed. You also didn't get to see it on a uniform; you saw them in the in-game datapad which was divided into sections for each campaign. I think it was much better to be able to see all your stuff at once, so that was disappointing. The Freespace games did something in between, where you had a medal case that showed everything, without a uniform. On that note, X-Wing: Alliance continued the tradition of getting medals and badges for official Alliance missions, but for missions you run for your family, you got a neat souvenir. These range from a piece of a TIE Fighter, to a bottle of booze, to a music box probe droid, to much more. The e-mail system was also really cool in which you got messages from friends, general news alerts, and even spam. My personal favorite was an advertisement from a prosthetic hand company with the slogan "If it's good enough for Luke Skywalker, it's good enough for you!"
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# ? Aug 16, 2014 04:47 |
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Anatharon posted:OFF has one of the best game over themes for games, stay in your coma. Didn't really care for that game for a number of reasons. Yume Nikki on the other hand..
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# ? Aug 16, 2014 05:25 |
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Just got done playing World in Conflict again, the really nice details: Zoom in close enough on a unit and it starts talking, NATO/Soviet units in their native language. ...god dammit bannon... Colonel Sawyer diagrams get more and more simple until it's literally napkin cartons and ketchup You can tell someone (Private Uris) is about to get shot because you can see a gleam off a sniper scope near a chimney. ah if only they weren't stuck making far cry
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# ? Aug 16, 2014 06:08 |
Mulefisk posted:Didn't really care for that game for a number of reasons. Such as? The gameplay is the only really obvious thing.
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# ? Aug 16, 2014 06:11 |
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In Sleeping Dogs, if you dismount a motorcycle while driving it and you have a pistol you can shoot the motorcycle to make it instantly explode, which is amazingly impractical but fun to do.
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# ? Aug 16, 2014 06:23 |
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PunkBoy posted:On that note, X-Wing: Alliance continued the tradition of getting medals and badges for official Alliance missions, but for missions you run for your family, you got a neat souvenir. These range from a piece of a TIE Fighter, to a bottle of booze, to a music box probe droid, to much more. The e-mail system was also really cool in which you got messages from friends, general news alerts, and even spam. My personal favorite was an advertisement from a prosthetic hand company with the slogan "If it's good enough for Luke Skywalker, it's good enough for you!" Ace never did get that date with Lady Blue though .
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# ? Aug 16, 2014 06:48 |
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Im playing Assassins Creed 3 and there's one part near the beginning where you are learning how to hunt. The game gives you bait and you are supposed to creep through some grass, drop the bait and sneak up on a deer while its eating. After failing to somehow lure this deer without being seen like 5 times, I just ran up full speed to the deer keeping a tree between us so it didn't see me until the last second and just killed it in the most un-assassin-like way possible.
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# ? Aug 16, 2014 07:31 |
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Top Hats Monthly posted:Just got done playing World in Conflict again, the really nice details: That game was great because it really didn't make much sense but they KNEW why you were playing it. I probably wasted $5b worth of munitions blowing up $500,000 worth of soviet troops, and another $5b making sure that every single non-strategic asset in that game, including trees, were blown the gently caress up. Scorched Earth, you soviet bastards.
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# ? Aug 16, 2014 07:40 |
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oldpainless posted:Im playing Assassins Creed 3 and there's one part near the beginning where you are learning how to hunt. The game gives you bait and you are supposed to creep through some grass, drop the bait and sneak up on a deer while its eating. After failing to somehow lure this deer without being seen like 5 times, I just ran up full speed to the deer keeping a tree between us so it didn't see me until the last second and just killed it in the most un-assassin-like way possible. That will be how most of your hunting kills will be obtained, running through woods and unexpectedly finding yourself next to stabbable wildlife. I think what they want you to do in that sequence is drop the bait under a tree limb, climb the tree and then death from above bambi, I'm not sure you can even really sneak up on deer in the open in any meaningful way.
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# ? Aug 16, 2014 12:11 |
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SiKboy posted:That will be how most of your hunting kills will be obtained, running through woods and unexpectedly finding yourself next to stabbable wildlife. I think what they want you to do in that sequence is drop the bait under a tree limb, climb the tree and then death from above bambi, I'm not sure you can even really sneak up on deer in the open in any meaningful way. The only hunting I ever bothered to do was doing dramatic badass swoopy slow-mo aerial kills. That'll teach you to hop around under trees minding your own business, bunny rabbit.
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# ? Aug 16, 2014 13:53 |
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It's the best way to make sure the pelt is perfect, too. I also like to outrun small animals and kill them with the hidden blade. Foxes, raccoons and beavers are stupid easy to kill that way; bait and snares really aren't necessary.
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# ? Aug 16, 2014 15:27 |
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Neddy Seagoon posted:Ace never did get that date with Lady Blue though . Freakin' Empire. Also I'm still waiting to get revenge on Uncle Anton.
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# ? Aug 16, 2014 16:28 |
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Improbable Lobster posted:In Sleeping Dogs, if you dismount a motorcycle while driving it and you have a pistol you can shoot the motorcycle to make it instantly explode, which is amazingly impractical but fun to do. You can do that with cars too.
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# ? Aug 16, 2014 16:40 |
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scarycave posted:In the ending when the tower collapses, he's still doing that while everyone cheers, presuambly because Croaker is next to him making puns. Since the game is based on megaman you can't actually duck, but if you try to press down, Shovel knight will try to squat and lower himself only a pixel in height. Also it took me a real long time to realize since shovel knight being a blue knight in armor is clearly a reference to megaman, then shield knight is obviously a reference to protoman.
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# ? Aug 16, 2014 16:54 |
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Inspector Gesicht posted:In the first town in Shovel Knight you can meet a talking frog called Croaker. You get an achievement if you listen to all his puns. Reading this stuff kills me, because I backed it on Kickstarter but they still haven't finished their Mac port.
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# ? Aug 16, 2014 23:57 |
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The open level design in Metal Gear Solid Ground Zeroes makes a bunch of mechanics that have always been in the series actually work for the first time. The binoculars are useful now, sabotage is a valid stealth mechanic (like if you blow up a jeep it diverts nearby guys from their posts to where the jeep was, instead of just pulling every guard in the level-corridor onto your position), and escaping from alerts is a really active, responsive process now, where you try to break sight-lines and move in unexpected ways, instead of (for example) hiding in a tree stump for five minutes as guards flood the level, only to have them inevitably find you and stomp on your balls. The pricing is such a rip-off that it's hard to recommend and I don't want to encourage a paradigm of $30 demos for AAA games but god damnit it's really good
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# ? Aug 17, 2014 02:19 |
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It might come bundled with TPP when that comes out, or it might go on sale leading up to TPP's release. And of course there's steam sales
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# ? Aug 17, 2014 02:34 |
My favorite little thing in Phantom Pain is that Phantom Pain is apparently coming out on Steam.
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# ? Aug 17, 2014 09:18 |
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Anatharon posted:My favorite little thing in Phantom Pain is that Phantom Pain is apparently coming out on Steam. Metal Gear is my favorite little thing in games.
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# ? Aug 17, 2014 14:50 |
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Generic American posted:
Box isn't orange, 4/10 .
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# ? Aug 17, 2014 14:53 |
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Neddy Seagoon posted:Box isn't orange, 4/10 . of course not, its a steambox system.
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# ? Aug 17, 2014 21:50 |
In Hotline Miami (the first one) the mafia chief that is behind everything foreshadows that he isn't, actually. One of his only lines is that he "hates phones", and how do you get all your assignments?
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# ? Aug 18, 2014 04:19 |
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In Deus Ex: Human Revolution there are quite a few little things I really like. On some of the PCs you hack into you'll find a futuristic version of "I'm a Nigerian prince" emails. If you find the code for something it will be displayed when you're interacting with the relevant numberpad, rather than having to trawl through all the datapads/emails etc. you picked up looking for it. There's a talk show playing on a lot of radios you walk by in-game hosted by a conspircacy nut, but everything he talks about is actually happening in the story. The most recent thing I found was while replaying the production plant level. There are shipping containers with QR codes on them. Scanning them with your phone actually leads to a website based on the game.
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# ? Aug 18, 2014 15:04 |
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Praetorian Mage posted:You also didn't get to see it on a uniform; you saw them in the in-game datapad which was divided into sections for each campaign. I think it was much better to be able to see all your stuff at once, so that was disappointing. Yeah, but TIE Fighter did have that sick-rear end arm tattoo that got more and more grandiose each time you ranked up in the Emperor's Circle, or whatever it was called.
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# ? Aug 18, 2014 15:16 |
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EmmyOk posted:There's a talk show playing on a lot of radios you walk by in-game hosted by a conspircacy nut, but everything he talks about is actually happening in the story. Most, if not all, of the music used on Lazarus's show is taken from the original Deus Ex. You can also hear someone whistling the Deus Ex theme while walking around Detroit.
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# ? Aug 18, 2014 16:29 |
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DrBouvenstein posted:Yeah, but TIE Fighter did have that sick-rear end arm tattoo that got more and more grandiose each time you ranked up in the Emperor's Circle, or whatever it was called. Every so often I go looking to see if LucasArts/Disney/Whoever owns it now has released Tie Fighter in a format that could run on modern hardware. So far, I've been disappointed. Has anyone else had better luck?
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# ? Aug 18, 2014 17:09 |
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Nth Doctor posted:Every so often I go looking to see if LucasArts/Disney/Whoever owns it now has released Tie Fighter in a format that could run on modern hardware. So far, I've been disappointed. Has anyone else had better luck? Couldn't you just run it on DOSBox?
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# ? Aug 18, 2014 17:14 |
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Morpheus posted:Couldn't you just run it on DOSBox? This still counts if you're referring to the Windows 95 version, incidentally. It's entirely possible to install a copy of it inside DOSBox. Windows 98 works too, but it's not fully supported for it like 95 is.
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# ? Aug 18, 2014 17:25 |
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Morpheus posted:Couldn't you just run it on DOSBox? God, I am a dumb. Now to find the disks and manual from 20 years ago...
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# ? Aug 18, 2014 17:43 |
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# ? May 9, 2024 22:38 |
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WHAT A GOOD DOG posted:That game was great because it really didn't make much sense but they KNEW why you were playing it. I probably wasted $5b worth of munitions blowing up $500,000 worth of soviet troops, and another $5b making sure that every single non-strategic asset in that game, including trees, were blown the gently caress up. The last mission when they let you go nuts with support call ins is the best. 3 tanks in a street? Carpet bomb. 1 tank? Carpet bomb. Empty street? Carpet bomb. Any landmark? Bunker buster, then carpet bomb. Mercenaries on the Xbox was similar, near the end of the game you essentially get more money then you can realistically spend, so now every checkpoint gets a missile strike. Shame Mercs2 was garbage.
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# ? Aug 18, 2014 17:50 |