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scamtank posted:DFHack. Yeah it's a matter of waiting until DFHack is upgraded to v40. I love heavily moddable games, and people have done some very cool things with DFHack.
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# ? Aug 14, 2014 20:54 |
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# ? May 27, 2024 21:38 |
It's telling of people's growing impatience that the official thread on Bay12 has descended into digital shamanism, with many trying to compile a working suite from a host of different github branches. I got mine to compile, run and respond to the basic commands, but let it go when it crashed the game every time a creature died.
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# ? Aug 14, 2014 20:58 |
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While I do like DFHack, I do not like how some of their more major mods relies on it as an essential feature. It's about as stable as playing an unpatched Bethesda game on a console practically.
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# ? Aug 14, 2014 21:04 |
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necrotic posted:I think that was fixed in 40.03? I know it was busted early on and only showed the current season no matter what you selected. Thanks for the info. I keep meaning to upgrade, but the dorfs in my .40.02 fort (located over/under an aquifer in a haunted antarctic tundra) just refuse to die, and I can't bring myself to leave 'em.
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# ? Aug 14, 2014 21:15 |
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For now I've pastured the queen in the giant, engraved royal quarters filled with gem-encrusted silver furniture. I certainly don't plan on sacrificing her to Litast Goldenglow, God of Volcanoes. As an immortal who doesn't need to eat or drink and can't make demands she's pretty much the perfect noble. I'm just afraid she'll go berserk or melancholy. e: And since when has the Outpost Liaison been a noble position? Mygna fucked around with this message at 21:23 on Aug 14, 2014 |
# ? Aug 14, 2014 21:18 |
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Anecdotes from my first fortress in years: 1. Every siege has been repelled by their shock & horror upon seeing a rotting baby in a pond at the front of my fortress, which my dwarves have become desensitized to from having to pass it every time they go in and out of the fortress. 2. My best miner died when he tried to rescue another dwarf trapped behind some ice -- he dug out the ice, stepped onto the square where it was, and then spontaneously froze. The dwarf trapped behind the ice starved to death. Once spring came and the ice thawed, the dwarf who simultaneously discovered both bodies killed themselves. 3. I accidentally made a dwarf a hunter at the start of the fortress. When I checked up on him, he had 54 kills. I have not been making crossbows or bolts and am confused. 4. The elves haven't declared war yet even though I've slaughtered every caravan they've sent. 5. 20 soldier militia, every soldier has five war dogs. Gonna be a hell of a tantrum spiral. Puppies for everyone. 6. Somehow an entire dwarven caravan drowned themselves. Not doing anything particularly interesting with this fortress since I haven't played in a while.
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# ? Aug 14, 2014 21:26 |
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Orphan babies seem remarkably durable now. They don't throw themselves down wells into ponds. People actually bring them food and water when they need it. Some of the little beggers actually live long enough to become children.
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# ? Aug 14, 2014 23:09 |
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Mygna posted:For now I've pastured the queen in the giant, engraved royal quarters filled with gem-encrusted silver furniture. I certainly don't plan on sacrificing her to Litast Goldenglow, God of Volcanoes. As an immortal who doesn't need to eat or drink and can't make demands she's pretty much the perfect noble. I'm just afraid she'll go berserk or melancholy. Based on what I've seen in my games, she'll just be chillin' forever. The fact that you can pasture her is great, you can just make her sit on the throne for eternity. And have a position marked next to her and have a queensguard squad rotate who is standing watch in the throne room. Moridin920 fucked around with this message at 23:22 on Aug 14, 2014 |
# ? Aug 14, 2014 23:12 |
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I reclaimed a fortress that was lost to a year two goblin invasion and somewhere deep down in the unexplored dark (where i never got to on the first try either) sections of the cave keep collapsing. What's down there? D:
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# ? Aug 14, 2014 23:27 |
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I'm tempted to laugh it off but giving and kindness? I don't want that to touch my dwarves.
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# ? Aug 15, 2014 00:12 |
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El Disco posted:
Give it two lungfuls of magma, out of kindness.
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# ? Aug 15, 2014 00:15 |
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El Disco posted:
The Koboldiest Titan. e; vvv Butterflies do flutter and Fluttershy's cutie mark is butterflies Ms Adequate fucked around with this message at 00:24 on Aug 15, 2014 |
# ? Aug 15, 2014 00:19 |
El Disco posted:
Is this that Pony Fortress thing I heard about?
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# ? Aug 15, 2014 00:20 |
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Nah, Titans tend to have mushy gooshy happy fun nature spheres.
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# ? Aug 15, 2014 00:43 |
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Neurion posted:Is this that Pony Fortress thing I heard about? Oh no, just Masterwork. It ended up being "kind" enough to fly down to meet one of my hammerlords, and it "gave" my fort a poo poo-ton of meat and chitin.
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# ? Aug 15, 2014 00:45 |
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I have found a random house far away from the rest of town, and inside is a General and two soldiers. The soldiers are former adventuring companions to a now-deceased adventurer. I think it's kind of cool that they settle down like that. Also, while I was adventuring, the elves apparently snuck into the dark tower of a demon who has killed nearly a hundred elves and a bronze colossus with his bare hands, and is responsible for decades of misery and oppression. They beheaded his law-giver and then fed him to beasts. GorfZaplen fucked around with this message at 01:38 on Aug 15, 2014 |
# ? Aug 15, 2014 01:33 |
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just had a llama fall 5 storeys down onto my miner who was currently digging a shaft to the murderpits, most of his bones are broken but he's getting treatment pray for Urist
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# ? Aug 15, 2014 03:16 |
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I got Masterwork running and decided to try a Kobold fort, at my wife's insistence. My kobolds started next to a river, and a crocodile instantly launched out of it like a missile and started massacring them and their millions of rats. Then a giant swarm of bog crawlers began to endlessly bite the poo poo out of everything. Everyone was crying, vomiting, and covered in blood. We were horrified and we couldn't stop laughing hysterically. I like this mod.
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# ? Aug 15, 2014 03:30 |
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Mysterious forces mangled my dogs. Or maybe they just forgot how to walk: There was no combat in the area. Or collapses. Or...anything. The second one actually had it twice, several weeks apart. On the bright side, I solved my trees producing cave-ins by disabling cave-ins entirely.
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# ? Aug 15, 2014 06:35 |
Did it happen on or near a ramp? For some reason ramps seem to generate weird accidents like people getting smashed by hauled furniture. I've seen it in adventure mode when a bunch of goblin civilians try to run down a ramp away from me. Some of them wind up mysteriously airborne.
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# ? Aug 15, 2014 07:01 |
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I don't have a problem with that. I bet if you chased a bunch of people down a real life ramp that some would trip and become airborne. I have also seen wheelbarrow accidents on ramps/hills.
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# ? Aug 15, 2014 07:30 |
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PublicOpinion posted:Did it happen on or near a ramp? For some reason ramps seem to generate weird accidents like people getting smashed by hauled furniture. I've seen it in adventure mode when a bunch of goblin civilians try to run down a ramp away from me. Some of them wind up mysteriously airborne.
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# ? Aug 15, 2014 08:17 |
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What's the deal with food? I haven't played in ages, mind, but I started up the other day and my stocks are just hella low - and it's only autumn of the first year. Are farms no longer sustainable? Or did I just start with too few plump helmet seeds?
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# ? Aug 15, 2014 08:19 |
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Wahad posted:What's the deal with food? I haven't played in ages, mind, but I started up the other day and my stocks are just hella low - and it's only autumn of the first year. Are farms no longer sustainable? Or did I just start with too few plump helmet seeds? It seems the same to me. Make sure you disable cooking for plump helmets. Cooking doesn't produce a seed, so you soon run out of seeds and life sucks. Brewing or eating raw preserves the seed. Once you've got the seed from brewing it is safe to cook the wine. The number of plants is directly related to the skill of the farmer who plants them. A newbie farmer will get one plant per seed, a very skilled one can get up to 5. Turn off "all dwarfs harvest" in the (O)rders menu, so farmers will improve their farming skill faster. One farmer with high skill is better than 2 farmers with low skill. The cheapest food in the embark screen is milk, in the extracts menu. 1 point per unit. You'll need a kitchen workshop to turn the milk into edible cheese, but your food workers can easily finish that before the miners get the farm rooms dug out. Right now you may be able to save your dwarfs with Herbalism. Enable Plant Gathering on everyone not doing something crucial, then d - p to select plants to gather. Newbies will mess up and ruin a lot of plants for each one they successfully harvest. It's worthwhile to give a dwarf a couple points in herbalism at embark if you have the points to spare. If you are on a barren mountain or a glacier with no surface plants, dive for the first cavern layer and gather plants there (scavenging cavern plants will also replenish your seed supply). Or if you have open water you can try enabling fishing on one or two dwarfs. You'll need a fishery to turn raw fish into edible fish. Some maps inexplicably seem to have no fish at all, and even if they do it will take your newbie fishermen a while to find anything. Usually gathering plants is more reliable in a pinch.
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# ? Aug 15, 2014 09:07 |
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Wahad posted:What's the deal with food? I haven't played in ages, mind, but I started up the other day and my stocks are just hella low - and it's only autumn of the first year. Are farms no longer sustainable? Or did I just start with too few plump helmet seeds? I think its more that there are so many children now there are a lot of extra mouths to feed. I don't think that bug about dwarves breeding like animals, technically speaking was actually fixed. They all pop out kids at the same time still for one.
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# ? Aug 15, 2014 09:20 |
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ProfessorGroove posted:I think its more that there are so many children now there are a lot of extra mouths to feed. I don't think that bug about dwarves breeding like animals, technically speaking was actually fixed. They all pop out kids at the same time still for one. Yeah, but now it is just the married ones. No more Jerry Springer.
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# ? Aug 15, 2014 10:16 |
COMET // IT MAKES YOU VOMIT // SO HAVE SOME COMET // (AND VOMIT) // TODAYToady One posted:It was good to finish this flows-make-items-disappear bug that has been around forever. I remember failing to fix it years ago, but I'm pretty sure I got it this time. Thanks to Leonidas for noticing that it was much more common in narrow corridors. These last two should cut down on a certain type of posting, I'm sure.
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# ? Aug 15, 2014 11:13 |
Oh and also:
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# ? Aug 15, 2014 11:26 |
scamtank posted:Oh and also: DFHack is so important, thank (whoever released it).
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# ? Aug 15, 2014 11:27 |
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Is it conveniently bundled in a pack with multi tile rendering and graphics and therapist?
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# ? Aug 15, 2014 12:07 |
Pffhaha dream on. Plugins still need to reel their wires straight, update the version numbers and make sure they're still pulling on the right strings in the API since a few things got changed. You'd better believe I'm keeping a close eye on what mifki is doing. It neatly unpacks straight to the root folder, though.
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# ? Aug 15, 2014 12:09 |
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But at least DFHack finally being released for v40.xx means that it will be quicker to update, right?
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# ? Aug 15, 2014 12:12 |
Pretty sure, yeah. Every new fancy feature Toady adds is more paths to trace out, but the biggest lump of work is done. Oh and TWBT apparently has worked since 40.01. Mifki's just been waiting for a public, stable release to fix on. Shouldn't be long on that front, at least.
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# ? Aug 15, 2014 12:19 |
Well, that joy was short-lived. Fortress mode invariably crashes on unpause and adventure mode as soon as you open up the inventory. e: Two (so far known) tweaks are causing these: tweak craft-age-wear kills fortmode and tweak military-stable-assign makes advmode explode. Make sure those are commented out in dfhack.init. scamtank fucked around with this message at 13:22 on Aug 15, 2014 |
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# ? Aug 15, 2014 12:52 |
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Angela Christine posted:Sane world walkthrough: Hey, I wanted to thank you for posting this now and earlier in the thread, as it helped me out a ton! Now a question I really need help with, since it's a stupid issue that I just can't fix no matter what I change in the Stonesense init file: I'm using the PeridexisErrant Starter Pack for 34.11, R67 of it, and I turn on Stonesense and it won't friggin' update the screen EXCEPT when I change focus from something else to the DF main window. Changing the tileset seems to work, but R67's update notes says specifically that it has a custom version of Stonesense that works with TwbT tilesets, so I dunno why it would be having this issue. I'm gonna start scouring the bay12forums for any other people having this issue around R67's release, but I figured I'd ask here first, since you guys rule at helping me so far!
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# ? Aug 15, 2014 13:50 |
Haha, wow. No wonder DFHack is hosed, it's reading the item vmethod tables all wrong. Quietust should be posting another release shortly.
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# ? Aug 15, 2014 14:51 |
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Huh. Just had a web spitting titan help me out. I was being sieged by undead (the two necromancers who came with decided to run straight into two cage traps I had). The undead in question were just hanging out in a corner of the map so I wasn't really bothering with dealing with them when suddenly a titan came in and completely wrecked poo poo.... and now he's sitting outside my front door which I've walled off because this guy's breath not only spits webs but seems to knock back people with enough force to make body parts pulp. Whelp. Time to set up a catapult aimed at my own front door. Lets see how well he can handle some rocks to the face. And after that I can try and figure out how to lure this giant cave spider I found into a cage trap. This is quite possibly the best fort I've had in a long time.
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# ? Aug 15, 2014 14:53 |
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Whats a good way of dealing with the first goblin squad without letting them inside my fort? (None of my dwarves have any weapon skills except one dwarf with novice mace skill.)
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# ? Aug 15, 2014 15:01 |
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Traps are the default way of dealing with simple enemies. Stonefall traps are better than nothing while cage traps are a bit over powered. Otherwise check and see what they are wearing. If they've only got leather armor on, and you happen to have several (a dozen or more) trained war dogs available, equip your squad with said war dogs before sending them in. Funny thing is that you only need to kill one of them in this version and the others are likely to break and run.
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# ? Aug 15, 2014 15:15 |
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# ? May 27, 2024 21:38 |
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TheCIASentMe posted:Traps are the default way of dealing with simple enemies. Stonefall traps are better than nothing while cage traps are a bit over powered. I already had some stonefall traps scattered around but yeah I think im gonna go with spamming cage traps in a hallway.
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# ? Aug 15, 2014 15:18 |