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Also remember, it is absolutely vital that any time you kill a hiding stalker-cloak infil, you must teabag them while spamming the "I NEED A RIDE" voice macro (V+5 IIRC). VITAL. EDIT: When did SA add a little icon for platinum users? (Little box to the left of name)
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# ? Aug 15, 2014 21:17 |
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# ? Jun 10, 2024 05:42 |
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Today, apparently.
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# ? Aug 15, 2014 21:19 |
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There's no reason to not use the Darklight Rebel, it's the best freaking sidearm in the game However for Infil hunting there's only the Darklight Bruiser. So hilarious
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# ? Aug 15, 2014 21:25 |
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NihilCredo posted:1v1 point contests can become pretty fun if you take it as a challenge to never kill the guy in the same way twice. I usually try to use it as a teaching tool. Kill the guy, leave a mine where I was, move to a different spot. Even the BR5s catch on after two or three deaths. Of course then they just start spraying the corners with an LMG, but at least they're learning!
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# ? Aug 15, 2014 21:36 |
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Motion sensor dongs really make those fights unfair, it's great. Just repeatedly cloak and uncloak while playing keep away from them and watch their arrow spin around frantically.
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# ? Aug 15, 2014 21:55 |
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Desideratus posted:EDIT: When did SA add a little icon for platinum users? (Little box to the left of name) Noticed it today for the first time, it's a badge that only the elite wear.
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# ? Aug 15, 2014 22:24 |
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Xander just mentioned his big priority with Hossin out now is to fix up bases so so they fit better on the lattice, and moving useless teleporters to be useful. They are fully aware of the issue of useless teleporters. Malorn is talking about new alerts like rabbit ball (basically huge ctf if you didn't play PS1) as well as how much he loves tossing his sticky grenades all over groups of people. Also Higby is hella hung over.
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# ? Aug 15, 2014 22:27 |
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Joining outfits is still broken for me. Getting spammed until the game locks up with 'your petition to join Higby's Heroes has been sent! Your petition to join Higby's Heroes has been accepted!"
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# ? Aug 15, 2014 22:36 |
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AJA army seems to be out on the TR, zerging the poo poo out of bases but I racked up 160 kills in almost an hour with 250-ish certs. Most of my kills were barely BR10 or lower.
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# ? Aug 15, 2014 22:59 |
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AJA are really bad players, but its annoying when they pile a squad onto a point to ghost cap and they never move from the point, have 2-3 MAXes, and won't chase you to get picked off alone. At least they're being kinda smart, on accident.
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# ? Aug 15, 2014 23:03 |
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Horizontal Tree posted:AJA are really bad players, but its annoying when they pile a squad onto a point to ghost cap and they never move from the point, have 2-3 MAXes, and won't chase you to get picked off alone. It just means that after a few ghost caps, they're all extreme menace kills. Cert pinatas, if you will.
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# ? Aug 15, 2014 23:15 |
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Horizontal Tree posted:AJA are really bad players, but its annoying when they pile a squad onto a point to ghost cap and they never move from the point, have 2-3 MAXes, and won't chase you to get picked off alone. It's a cargo cult room hold. They're not necessarily holding it from anything, but they're holding it.
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# ? Aug 15, 2014 23:31 |
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Pretty much. They're trying to do these pro room holds but they're doing it with nobody even trying to counter them. Its just a one squad ghost hold
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# ? Aug 15, 2014 23:38 |
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Better to be on the point than wasting their time somewhere else and getting backcapped, I guess.
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# ? Aug 15, 2014 23:42 |
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Keeshhound posted:It just means that after a few ghost caps, they're all extreme menace kills. Cert pinatas, if you will. Aged like a fine wine.
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# ? Aug 16, 2014 00:04 |
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Yeah considering all factions are getting better at back capping its very valid and when they do it ghost capping they'll eventually do it when it counts. AJA is getting really good and already make a huge impact on the TR side because they play like a VS outfit--they always go towards the point in a big group, they always support their maxes. At this rate they will quickly become one of the top 10 outfits if they can keep their numbers.
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# ? Aug 16, 2014 00:09 |
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Arghy posted:Yeah considering all factions are getting better at back capping its very valid and when they do it ghost capping they'll eventually do it when it counts. AJA is getting really good and already make a huge impact on the TR side because they play like a VS outfit--they always go towards the point in a big group, they always support their maxes. They're abusing the two best things you can do to be a force in this game: Be numerous Be support Lots of medics whenever I'm fighting them - looks like for whatever reason they didn't fall for the "let's be the shieldy LMG guy! Durrr" trap you see a lot of new people fall for. They've got Cyclers and infinite medkits and cert guns instead That said they're still punching well below their weight, they just aren't like, day 1 awful
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# ? Aug 16, 2014 00:15 |
Individually they're awful and easy certs, but as a group it's like fighting the loving Borg. Fighting at The Ascent/Auraxis Firearms against them last night was tough. So many MAXes. The impact they make is smaller than you'd expect given how many of them there are, but if they keep playing together long enough and actually develop skill and keep at least trying to stay together and move tactically (instead of devolving into AOD) they'll be scary.
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# ? Aug 16, 2014 00:20 |
SenorSteve had 2nd place in highest number of TKs from people listed as attending SOE Live.
eonwe fucked around with this message at 00:36 on Aug 16, 2014 |
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# ? Aug 16, 2014 00:26 |
Epic High Five posted:There's no reason to not use the Darklight Rebel, it's the best freaking sidearm in the game Darklight Jackhammer
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# ? Aug 16, 2014 00:35 |
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Just before primetime TR and NC let VS capture Hossin almost completely unopposed. We had literally one set of people fighting us on the NC front and a small squad or two on the TR front fighting us, the rest were fighting each other. Both sides would literally rather give up the new continent instead of fighting us.
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# ? Aug 16, 2014 00:42 |
Is it worth unlocking adrenaline shield for heavy? I'm using the default shield (one level away from max) on my MCG heavy and I think the adrenaline shield would be a good combo with it but it's really expensive.
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# ? Aug 16, 2014 00:48 |
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Ryuga Death posted:Is it worth unlocking adrenaline shield for heavy? I'm using the default shield (one level away from max) on my MCG heavy and I think the adrenaline shield would be a good combo with it but it's really expensive. If you can regularly go on kills streaks then yes, but it needs to be maxed out.
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# ? Aug 16, 2014 00:56 |
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During the AMA someone got up on stage and whined for TR LMG buffs, ending with "but the NC..."
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# ? Aug 16, 2014 00:56 |
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Aaod posted:Just before primetime TR and NC let VS capture Hossin almost completely unopposed. We had literally one set of people fighting us on the NC front and a small squad or two on the TR front fighting us, the rest were fighting each other. Both sides would literally rather give up the new continent instead of fighting us. Naw, one side would rather give up the new continent. The other side is just sick of bringing enough to hit 33% or so pop while the TR cap out at a whopping 8%. If the TR don't participate there is zero chance of winning because it's 2:1 as the VS can effectively ignore the TR. I have zero intention of fighting against double our numbers for a "meta" that's both dumb and fleeting so I don't, and I'm not alone in the sentiment. Plus, the stark decrease in the quality of your average VS combined with half price MAXes is how I'm going to aurax my AV nades so hey, have it
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# ? Aug 16, 2014 00:57 |
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Eonwe posted:SenorSteve had 2nd place in highest number of TKs from people listed as attending SOE Live. so MLG.
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# ? Aug 16, 2014 01:06 |
BigFatFlyingBloke posted:If you can regularly go on kills streaks then yes, but it needs to be maxed out. Neat and yeah, I don't want to use it if it's not maxed out. Luckily, I'm almost at 6000 certs right now so I can unlock if I want to. Is it worth unlocking the last rank for the default heavy shield?
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# ? Aug 16, 2014 01:08 |
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Ryuga Death posted:Is it worth unlocking adrenaline shield for heavy? I'm using the default shield (one level away from max) on my MCG heavy and I think the adrenaline shield would be a good combo with it but it's really expensive. Yeah if you got the certs to burn its better then the NMG because you can blow the entire shield then kill 1-2 dudes and have it back to full. I've done amazing things like keeping my shield at full while under fire because i was rocking a lasher with AV nades against 382/AOD. I always use the shield as a response rather then hitting it and stepping out because i value mobility. Its also awesome for popping out getting a kill then ducking into cover because you can take sniper shots and fire a missile killing 2 dudes and already have your shield at 40%.
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# ? Aug 16, 2014 01:11 |
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Shotgun buffs? Oh my god, the infantry spergs are going to loving rage. How dare a non-heavy class have a chance to beat one!
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# ? Aug 16, 2014 02:18 |
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I try to use the shield as a response as well, but lately I get instagibbed a lot before I have a chance to activate it so I'm leaning more towards pre popping for some situations.
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# ? Aug 16, 2014 02:22 |
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Xae posted:Shotgun buffs? Where are you getting this?
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# ? Aug 16, 2014 02:54 |
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http://www.reddit.com/r/Planetside/comments/2dob7y/soe_live_2014_dev_ama_4152014_2pm3pm/ Also updated models for the Sundie, Flash, Lightning, and Harasser: https://twitter.com/WrelPlays/status/500418405879775233 Finally some early/rough concept rendering/art/whatever for the ES buggies: https://twitter.com/WrelPlays/status/500419047142735872
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# ? Aug 16, 2014 03:44 |
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Shotgun shitters rejoice? I dunno, it sounded like a very mild change, and a poorly explained one at that. I'd wait until details come out (if any) before calling the game Shotgunside. The updated art is awesome. DAT LIGHTNING! DAT HARASSER! DAT SUNDIE! It's basically all good, and honestly the existing models ARE sorta ugly (the Lightning in particular). The ES buggies are sweet as hell. They're all going to be four-man vehicles and "a bit heavier than a Harasser". Can you imagine Steve's sicknasty jumping off of doom cliffs in that Thresher? He'll be able to TK three GOKU at once, now!
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# ? Aug 16, 2014 03:57 |
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Gonkish posted:Shotgun shitters rejoice? I dunno, it sounded like a very mild change, and a poorly explained one at that. I'd wait until details come out (if any) before calling the game Shotgunside.
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# ? Aug 16, 2014 04:07 |
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Westy543 posted:During the AMA someone got up on stage and whined for TR LMG buffs, ending with "but the NC..." Higby should have thrown him a shammy and told him to buff his own CARV.
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# ? Aug 16, 2014 04:11 |
sitchelin posted:Higby should have thrown him a shammy and told him to buff his own CARV. As ComeBuffMyCarv, I heartily approve.
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# ? Aug 16, 2014 04:19 |
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Xae posted:Shotgun buffs? Though, I'd prefer if the choke was tightened across the board as opposed to simply raising the damage floor or something.
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# ? Aug 16, 2014 04:21 |
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I would appreciate it if the SOE Live attendees could let the devs know that the game needs Routers.
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# ? Aug 16, 2014 04:21 |
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Xae posted:Shotgun buffs? Making hit detection less awful would constitute as a shotgun buff, people flinching from <10m shots and nowhere near dead is getting old. If they want shotguns to have less fall-off, they should take a leaf from battlefield and implement DART/flechette rounds. Push the baron/jackhammer even further out. Gonkish posted:The updated art is awesome. DAT LIGHTNING! DAT HARASSER! DAT SUNDIE! It's basically all good, and honestly the existing models ARE sorta ugly (the Lightning in particular). The ES buggies are sweet as hell. They're all going to be four-man vehicles and "a bit heavier than a Harasser". Can you imagine Steve's sicknasty jumping off of doom cliffs in that Thresher? He'll be able to TK three GOKU at once, now! The lightning gives me hope that they'll flesh out the MBTs later down the track, player studio might take care of things though. I want to throw money at infantry cosmetics with equipment, very little of the concept art direction transitioned to the game.
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# ? Aug 16, 2014 04:28 |
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# ? Jun 10, 2024 05:42 |
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Gonkish posted:Shotgun shitters rejoice? I dunno, it sounded like a very mild change, and a poorly explained one at that. I'd wait until details come out (if any) before calling the game Shotgunside. It seems fairly straight-forward. Right now shotguns are basically double-penalized for range - dropoff is very fast and very severe, and the pellet spread. It means that they go from 'goddamn strong' to 'utterly worthless' when you go from about 10m to 15m. Even a pump gives up a lot to be that one hit kill, and it stops being that (even if you hit with every pellet) at 12m. Smoothing out probably translates to giving them a longer/less severe dropoff so that firing at somebody outside that 10m envelope is meaningful.
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# ? Aug 16, 2014 04:39 |