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So, I return from my vacation to find out that not only have I only died once (fighting GIANT SPIDERS ), but neither of my runs have ended in permadeath (2/3 successful runs counts as success, damnit). I am absolutely shocked. Also, use my name for crew whenever you want. The more disposable, the better!
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# ? Aug 12, 2014 02:04 |
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# ? Jun 8, 2024 23:39 |
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https://www.youtube.com/watch?v=SywJOsNj6vo This will conclude the voyage of The Death Trap. Next I'll be doing a Zoltan C run. I have a co-commentator for that run, so things should be a little more fresh.
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# ? Aug 12, 2014 17:23 |
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For the first fight: You can stop jumps by taking out the piloting, too, and much more easily most of the time.
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# ? Aug 12, 2014 18:11 |
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It's been bugging me for a while now since nobody seems to use it. You guys know the flagship has to be on the federation base for 3 consecutive turns right? Good run though, this LP has taught me a lot about how to not die in sectors 1-4. Still no wins under my belt, and getting Zoltan ship achievements is very hard.
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# ? Aug 12, 2014 19:18 |
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For the event where you cloned a crazy guy: I think that gets you a not-crazy guy if you have a level 3 clone bay. EDIT: Also, never ever ever ever dock with the refueling station. It is always a trap. EDIT 2: The Final Stand music sounds awesome in fast forward. Shadowlyger fucked around with this message at 20:29 on Aug 12, 2014 |
# ? Aug 12, 2014 20:06 |
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Shadowlyger posted:EDIT: Also, never ever ever ever dock with the refueling station. It is always a trap. If you have upgraded doors then you can turn the tables on the trappers and get a bunch of free fuel.
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# ? Aug 12, 2014 20:49 |
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Not clonebay suiciding into the piloting system of an escaping drone? Not buying cloaking? Hacking doors and leaving beam/ion up on the first stage of the boss? Upgrading doors before the second stage of a crewless boss? Man after playing this game for a while then watching people play its impossible not to get all spergy about how people play
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# ? Aug 12, 2014 21:02 |
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There's a lot of good points that have been brought up. I guess I can sum up some of the 'bad' decisions in the final video in one phrase: I was pretty certain I was going to win after getting the three Flak 1's. Things like the Slug B are only especially difficult in the first four sectors. The question of cloaking vs hacking is tough, but in general I'll take hacking over cloaking almost every time, unless the ship comes with something like mind control. I'll take hacking if I'm a boarding ship. My usual rule is if I'm a boarding ship, I go hacking and get level 4 shields (so the cost of the hacking isn't very relevant, level 4 shields + hacking is much more expensive than level 3 shields and cloaking). This is based off the end boss every time, which is why I think the end boss could have been done differently. The weapons on the end boss aren't much of a concern, except for the missiles, which even in my stealth C run I didn't bother with. In normal difficulty its rare you have to bother with the ions or lasers. I could have taken them out but the boss only did 3 damage to me after I killed the crew in the main part of the ship. I bought doors mostly for the boarding drone in the second phase, but I knew that whatever I bought it wouldn't matter. In retrospect piloting would be better, but still, it didn't matter. As far as the boss needing three turns to defeat the base: It sucks when you mistime your jumps and lose by default. That, and sometimes you need that buffer zone in case the boss hacks something you absolutely cannot have hacked, like engines, piloting, shields, or weapons (in the case of some ships). Because the nodes disappear in a sometimes inconvenient fashion you should only consider giving the boss the extra time at the base when you're sure you can't beat the boss without some crucial thing and you need to hope you luckily get something. Here's looking forward to aggravating the hell out of you guys with the Zoltan C . The first video will be up on Friday.
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# ? Aug 12, 2014 22:21 |
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TooMuchAbstraction posted:If you have upgraded doors then you can turn the tables on the trappers and get a bunch of free fuel. He had level 2 doors and still got blown up. Never trust the refueling stations. Ever.
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# ? Aug 13, 2014 00:13 |
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Shadowlyger posted:He had level 2 doors and still got blown up. Never trust the refueling stations. Ever. I think the idea is that if the benefit outweighs the risk there shouldn't be a problem. I made the choice knowing that if I took damage it wouldn't ruin my playthrough (free repair in the next jump). With the upgraded doors I could have gotten free fuel, and though I'm not sure what the other options were, with that choice I had to fight someone. This netted me, among other things, a whole bunch of scrap. That was worth it for the piddly three damage. With this event if you have no other ways to mitigate bad things you should avoid it.
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# ? Aug 13, 2014 00:30 |
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Why do you shoot at engines and not piloting when a ship is trying to escape? I always shoot at piloting and was wondering if I was missing something.
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# ? Aug 13, 2014 01:31 |
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CongoJack posted:Why do you shoot at engines and not piloting when a ship is trying to escape? Earlier sectors I go for piloting, later sectors it's sort of a toss-up. I chose engines based on the fact that any damage to engines reduces dodge - which is higher near the endgame - as well as the ftl charge. With the spreadiness of the flak there's a higher chance for spread to hit shields as well. Any points in piloting for the automated ships means they have both full dodge and FTL charge. If it was the other design of automated ship I would have went for piloting mostly because that gives you a higher chance to hit something with the flak.
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# ? Aug 13, 2014 01:42 |
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Also, for the fueling station, I'm pretty sure that's one of the events where the actual level of doors is taken into account for the blue option, not just whether they have any upgrades at all; I think you're virtually guaranteed a good result if you have maxed doors that are manned, but it doesn't come up nearly often enough to plan for that. On the other hand, blue options for cloning, medbay, and sensors are wildly abundant and often only require one extra pip of upgrades, so they're usually worth going for (even on a slug ship, it can be nice to have sensors because they're not expensive and give you several nice blue options with one cheap upgrade, though I can understand if someone would rather hedge their bets and spend that scrap elsewhere).
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# ? Aug 13, 2014 06:03 |
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So, you managed to use that Heal Bomb on 5 guys by having someone run through the room as it was deployed. Would this work with teleporters too? Can you teleport 3 people from a 2-person teleport by having a third person run through the room at the moment you use the teleporter?
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# ? Aug 13, 2014 14:05 |
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Carbon dioxide posted:Can you teleport 3 people from a 2-person teleport by having a third person run through the room at the moment you use the teleporter? With a two-person teleporter, you can only teleport two people to the enemy ship at a time. You can retrieve 4 people from a 2x2 room, however, no matter whether you have the 2-man or the 4-man teleporter. I forget whether you can run crewmen through the room on the enemy ship to teleport back more than four in that way, though.
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# ? Aug 13, 2014 14:10 |
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It seems when teleporting to a ship your guys have to be standing still on a tile in the teleporter, and when teleporting from a ship they just have to break the plane of the door going into the room they're teleporting from. With that in mind, you could likely teleport back more than 4 guys, but its pretty rare to have more than 4 guys on the enemy ship.
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# ? Aug 13, 2014 14:22 |
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So much for my dream of a five+ Mantis boarding party.
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# ? Aug 13, 2014 14:42 |
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I remember one of my earlier runs before I was playing advanced edition - I couldn't take down the boss's shields, and because there was no hacking, I didn't have a reliable way of taking down the shields, so I teleported everybody onto the boss - engi, zoltan, mantis - didn't matter. Thankfully I had level 3 teleporters. It actually worked, even though I lost a couple guys in the process, but they knew what they were fighting for
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# ? Aug 13, 2014 15:38 |
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I just had my first win ever at this game with a Mantis B. I got really lucky early on with getting crew, especially Mantis crew. Once I had 4 Mantis Boarders anything that wasn't an AI ship got their entire crew murdered in seconds. Managed to get the Virus event twice so I had 2 super engi as well. Managed to get cloaking right before the last stand and a zoltan shield bypass as well. For weapons I had a small bomb, burst 1, and hull laser. The first go around of the ship was the toughest because it took forever to actually hit its goddamn medbay with enough bombs to disable it. Once it was though my Mantis ate everyone save 1 guy who I left to prevent AI ship. From there, stage 2 and 3 were cake. Stage 2 knock out missles and drones with mantis. Then shields and go to town with lasers. Stage 3 same thing. Knock out mind control and weapons and shields and laser it to death. Could teleport right at the beginning thanks to my bypass. Took only 3 points of hull damage the whole fight. It took so many tries to get the 4 person Mantis train going but once I did it was GLORIOUS.
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# ? Aug 13, 2014 17:40 |
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Morand posted:Managed to get the Virus event twice so I had 2 super engi as well. I got the Virus event three times in one run, once. Ended up with a single super-Engi who had three different viruses battling for control of his body.
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# ? Aug 13, 2014 21:57 |
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3 flak guns? Yeah, pretty much anything's going to die when you point those their way. Poor flagship never stood a chance.
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# ? Aug 14, 2014 00:55 |
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Glazius posted:3 flak guns? Yeah, pretty much anything's going to die when you point those their way. Poor flagship never stood a chance. My very first victory with the Kestrel I wound up with three Burst IIs and a Flak I. I just looked at ships in that run and they died.
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# ? Aug 14, 2014 01:56 |
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My favorite loadout ever was a Flak II, two Flak Is, and a pre-loader. Every fight lead off with a DOOSH, then the enemy's systems all failed and I was free to pick them apart at my leisure.
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# ? Aug 14, 2014 02:29 |
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'Fill space with hundreds of kinetic projectiles' is a pretty effective means to ensure that said area of space is uninhabitable.
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# ? Aug 14, 2014 03:37 |
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I usually get level 3 teleporters when I go for a boarding strategy. It's so much less stressful to be able to pull guys out quickly, and you can even take down systems on AI ships before they suffocate. Ed: Also, it lets you 'effectively' run a four-person boarding team. And you should have been stunning the shield guy with the ion before porting to get free hits on him. Speleothing fucked around with this message at 05:59 on Aug 14, 2014 |
# ? Aug 14, 2014 05:52 |
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https://www.youtube.com/watch?v=OSC6iKQOeqg The Si02 Artillery! I have another commentator this time around, which is kind of nice. Tell me what you guys think - if its any good I'll likely include him in subsequent videos.
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# ? Aug 15, 2014 15:51 |
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Just found this LP a couple days ago and marathoned a whole bunch of it. The Space Jesus campaign was incredible and hilarious. Keep up the good work!
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# ? Aug 15, 2014 17:31 |
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I liked the dual-commentary. Playing that way is too high stress for me, I don't have the fortitude to only have 1 shields and rely on a backup battery.
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# ? Aug 15, 2014 18:57 |
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Just chiming in to say that the dual commentary is nice and seems to keep you more focused.
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# ? Aug 15, 2014 21:58 |
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I suppose I'm now chilling in the shields. Also how many times are you gonna hit enter before you press the button to set crew locations?
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# ? Aug 16, 2014 01:16 |
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Shadowlyger posted:I suppose I'm now chilling in the shields. Also how many times are you gonna hit enter before you press the button to set crew locations? A lot this time around . I'm usually really good about that thing. Because there's so many Zoltan just chilling I'm going to put those names on the top of the 'reuse' list.
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# ? Aug 16, 2014 01:21 |
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Watching you travel around with two power and 150 scrap is almost painful. But hey, I am in engines, and powering said engines... so it is a bit of a wash.
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# ? Aug 16, 2014 04:08 |
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Four Zoltan boarders is ridiculous when you have a medbay. I finally got some crew on my Engi B and then got the Zoltan boarding event. Four on four in a single room and I thought I had it won easily...then they exploded and killed my guys. I think my drone had to finish them off. My poor Engi was all alone again.
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# ? Aug 16, 2014 05:50 |
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Yeah, the boarding events that make me the most nervous are the Zoltan ones. It takes a ton of finesse, particularly on the Engi B because your venting routes are extremely poor as well as the lack of clone bay.
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# ? Aug 16, 2014 06:20 |
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You could've abbrevated my name 'CO2' like I suggested so it doesn't just show Dioxide. But I guess it doesn't really matter. I don't think I've ever been a slug before.
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# ? Aug 16, 2014 14:43 |
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Carbon dioxide posted:You could've abbrevated my name 'CO2' like I suggested so it doesn't just show Dioxide. I like how the ships name and your name go together, like it was named after your grandfather or something.
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# ? Aug 17, 2014 00:50 |
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Yeah, I must admit, I understand being stingy due to the need to upgrade your arsenal ASAP in this ship, but the Scrap Recovery Arm bothered me a little, as it can be game-changing, especially in sector 1. It would have, in fact, paid for almost half its own cost by the point you discussed it in Sector 2, and by the end of the game can provide enough scrap for an extra drone/weapon and three or four pips of upgrades, and as you saw, it was entirely possible to be pushing 200 scrap and still not see a weapon you want in the shop. Of course, it's kind of a moot point... That said, your runs seem to consistently go better than mine no matter how much I gripe, so any advice I give should be taken with a grain of salt. Also funny though is that I totally agree with buying the slug. Given your lovely reactor they effectively only cost ~20 (more or less, depending on how you compute the opportunity cost), and having one slug is surprisingly useful despite how hilariously, almost loveably unlikeable they are as a race.
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# ? Aug 17, 2014 12:16 |
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I'm a little surprised you didn't just take the chain laser.
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# ? Aug 19, 2014 03:34 |
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Glazius posted:I'm a little surprised you didn't just take the chain laser. Yeah, an autofiring chain laser could keep shields down pretty well if you pair it with the ion you already have.
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# ? Aug 19, 2014 05:29 |
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# ? Jun 8, 2024 23:39 |
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Speleothing posted:Yeah, an autofiring chain laser could keep shields down pretty well if you pair it with the ion you already have. A little more than just taking down shields at times too. If you REALLY need directed point damage. (And against certain ships your REALLY want to take out their weapons)
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# ? Aug 19, 2014 06:18 |