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Hallgerd
Dec 10, 2011
This is really the best.

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Flipswitch
Mar 30, 2010


Holy cow, that looks pretty fuckin rad.

Comrade Merf
Jun 2, 2011

Pierzak posted:

Uhhhh guys I think we might have a bit of a scale creep going on here



It's Angel's "secret project"
That is definitely some kind of fat hungries. Really looking forward to the EI sectoral. Is the box slated for September or did hey just announce the contents without giving a date?

Pierzak
Oct 30, 2010

Comrade Merf posted:

Really looking forward to the EI sectoral. Is the box slated for September or did hey just announce the contents without giving a date?
The latter. The box will not be released in September, the list is known (see last page).

Sephyr
Aug 28, 2012
Terracota look...amazing. Heavy weapons up the wazoo, BS 13, 0 swc lieutnant, FO and automedikit options? Hackers just got way more important as a counter.

And I'm really curious about what the hell the Dactyl is supposed to be. Gotta say that CB has been very good about working up the hype and delivering both quality and quantity.

Corbeau
Sep 13, 2010

Jack of All Trades
I'm surprised the Kotail is that cheap. 35-ish points for a 6-4 H2 super-jumping model? It effectively has 1 wound, but...

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.

The Dark Project posted:

USAriadna sounds very weird. Arm 3 with that loadout for 10 points? Seriously?

I wish for Ariadna that they had of stuck to 3 sectorials in total, because the current options in the Caledonian and FRRM sectorials is a bit limited comparative to what other factions have in theirs.

Will be interested to see what happens with USAriadna, but the one everyone is really looking forward to is the Kazaks.

From one of the beasts of war interviews it sounded like Corvus Belli really wanted to break into America, and I got the impression that they thought the USAriadna sectorial and models would help them do that.

I suspect they are significantly misunderstanding Americans in that regard, but I wouldn't be surprised to see them push hard on USAriadna models.

Genghis Cohen
Jun 29, 2013
On the other hand, I would like to see them be ambitious in fleshing out more sectorials sooner rather than later. I think there is a little 'grass is greener' thinking in that Caledonians or Merovingians are limited, that could be said of any sectorial but it's still a unique playstyle that brings options to the wider game.

EDITED for grammar.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
Janissary shamelessly stolen from the mayacast facebook page. They've got a bunch of photos in their gallery.

Fix
Jul 26, 2005

NEWT THE MOON

What is that second sectoral logo on the Maghriba Guard?

Pierzak
Oct 30, 2010

Fix posted:

What is that second sectoral logo on the Maghriba Guard?

Caliphate.

Tentacle Party
Jul 2, 2003

(breathing intensifies)
Welp, looks like I'm starting all the factions in the next few releases.

The CA set looks amazing.

JoshTheStampede
Sep 8, 2004

come at me bro
The Kum dude basically being Lobo means there's a Haqq army in my future.

Comrade Merf
Jun 2, 2011
New video up going over the changes to CC, more updated weapon profiles.
https://www.youtube.com/watch?v=-fucNiGUZBQ

Quick list of highlights:
-Criticals cancel each other out regardless of what was needed for the roll.
-Forward Observing is now burst 2 an marking a target gives all units firing at the mark +3 BS
-In CC you can choose between different levels of the Martial Arts ability as they give different bonuses. The reactive player has to choose first however giving the active turn player an advantage.

USAriadna trooper concept as well

Comrade Merf fucked around with this message at 05:17 on Aug 17, 2014

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
Going to laugh if they didn't get permission to use that US Army trademark.

Fix
Jul 26, 2005

NEWT THE MOON



HMGs are Burst 5 now?



Weird.

edit: Oh my god, the explanation of CC makes it sound so much better holy poo poo this is going to be great.

Fix fucked around with this message at 08:31 on Aug 17, 2014

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
That is the Salamander TAG gun. The HMG was on the other weapon slide.

Fix
Jul 26, 2005

NEWT THE MOON

Ohhhh… HMC. Who could have foreseen that confusion happening. Never mind.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
The Kotail and the Invincibles seem quite cheap for what you're getting.

I can't watch the vid at the moment - Are there changes to CC to make it viable in actually -getting- there or just changes once you are there?



Either way, DAM19 Achilles :getin:

TastyAvocado
Dec 9, 2009

WAR FOOT posted:

The Kotail and the Invincibles seem quite cheap for what you're getting.

I can't watch the vid at the moment - Are there changes to CC to make it viable in actually -getting- there or just changes once you are there?



Either way, DAM19 Achilles :getin:

Keep in mind you have to choose a level of ma to use, you will almost always be best off with rolling two dice.

It didn't seem like there was any improved way of getting into cc, those modifiers do not affect an opponent's bs roll if they shoot you coming in. Who knows what the ma 4 and 5 special rules are though.

Zuyongs seem very good, in addition to being a nice cheap basic hi, those 2 breaker pistols they have means they have a b3 dam12 viral weapon for up close.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

TastyAvocado posted:

Keep in mind you have to choose a level of ma to use, you will almost always be best off with rolling two dice.

It didn't seem like there was any improved way of getting into cc, those modifiers do not affect an opponent's bs roll if they shoot you coming in. Who knows what the ma 4 and 5 special rules are though.

Yeah, true that. DAM19 would be fun to bust out every once in a while, especially against ARM0 stuff.

"Yeah, you need to roll 3 20's to live. :smug:"

As for getting into close combat, given the +6 to shotguns and the large amount of direct templates, CC might be the domain of tanks like Achilles or Ajax only...


TastyAvocado posted:

Zuyongs seem very good, in addition to being a nice cheap basic hi, those 2 breaker pistols they have means they have a b3 dam12 viral weapon for up close.

26 Points with the Breaker Pistols and a Boarding Shotgun certainly isn't bad. A link of 5 with basic weapons for just a smidge over 125pts seems quite playable.

The USAriadna Grunt with LSG+LFT for 10pts with Arm3 seems like the most baller cheerleader apart from those CA guys with 2LFT.

Much 'cheaper' costings, if you consider the current price of things like Mobile Brigada or Ghulams, but no doubt they'll get some new costings as well. I'm curious as to what that will mean for factions like ALEPH and CA, who pay a very high premium already...

HiveCommander
Jun 19, 2012

Fix posted:



Weird.

edit: Oh my god, the explanation of CC makes it sound so much better holy poo poo this is going to be great.

Details please :allears:

Sephyr
Aug 28, 2012
I like the new CC chart's idea, but yes, it seems meelee is now insanely high/risk-high reward. There is no way to deny the enemy strike back, not even the old MA4 trick of entering a ZoC from behind so they can't turn and face you.

So if before MA3 was the key level for punking lesser enemies, now MA 4 seems to be more relevant so you can get that sweet, sweet +1 burst to have a better FtF advantage.

Between shotguns, mined deploys and total reaction bots, CC is still a rather big gamble, especially now that you can just mark some enemy and shoot him a lot at +3 with everyone. That said, he did mention that CC values are going to be revised across the board, so maybe even moderately skilled melee types can become crit machines picking the right MA level.

Also, is it me or did they turn the missile launcher into a finesse weapon? Its optimal range is tiny and situated in a tricky spot!

And if hacking follows a table similar to CC, hacking duels will get a lot more interesting: CC with an 8-inch range against HI, hackers, remotes and TAGs

Genghis Cohen
Jun 29, 2013
The full CC picture is still unknown. The only N3 cc specialist profile we have seen is the Father-Knight, with CC23 and a DA weapon, PH is some typical HI number. That is a higher value than any other unit in the game currently, so really heavy martial artists such as special characters may have insane numbers. CC score above 20 increases critical hit chance. So your roll is an automatic success, and on a 23 that means 17 and up is a critical. Yes, 1-1 FtF rolls are still a bit chancy, but it is a drat good chance.

The new 'assault' rule was also questioned and explained as follows: If you start an order in LoF of your target, you can move the full 4-4 and then still strike in close combat. So that will help non around-the-corner cc attack moves for such models.

Things to consider on CC: if you can get within 4" of your target (6" for dudes like achilles) you can move-cc as an order, which as I understand it makes the roll FtF his BS versus your CC. I know the MA modifiers can't apply it, but you could still use a bonus to your CC or burst values. BS is much lower than the CC value of hand to hand specialists.

Assault is a new wrinkle and we don't know how wide it's spread. Kinematika could also help cc specialists. We have no idea if any form of N2's empty mind is in N3.

My point is, we don't have the full info until new profiles and full rules are out. What we can see, is that even if most CC rolls, excluding multiple models/MA4, are straight up 1-1 FtF rolls, you can still stack big modifiers on a CC score that is amazing. We could easily look at a 1/4 chance to just crit the opposing )non-cc-specialist model and win outright, putting you on similar odds with an HMG burst!

I believe the designers know what they're doing and have made CC more interesting, and a viable option for specialists. With -3 at close range on important SWC weapons, how brutal a roll is a roughly CC23 model with a potential +6 bonus, if it is a high MA level or berserk?

Germ
May 7, 2013

Comrade Merf posted:


-Forward Observing is now burst 2 an marking a target gives all units firing at the mark +3 BS


If the rules for HD+ stay the same, Dirty Nomads just got dirtier.

JoshTheStampede
Sep 8, 2004

come at me bro

Genghis Cohen posted:



I believe the designers know what they're doing and have made CC more interesting, and a viable option for specialists. With -3 at close range on important SWC weapons, how brutal a roll is a roughly CC23 model with a potential +6 bonus, if it is a high MA level or berserk?

This is what excites me. Having to protect your special weapons dudes (especially snipers) from being ganked by CC specialists is interesting tactically.

Fix
Jul 26, 2005

NEWT THE MOON

Germ posted:

If the rules for HD+ stay the same, Dirty Nomads just got dirtier.

Carlos specified that the new philosophy is that all rolls should have the opportunity for a defense, so no more unanswerable GMLs, maybe?

The Assault rule sounds rad.

Genghis Cohen
Jun 29, 2013

JoshTheStampede posted:

This is what excites me. Having to protect your special weapons dudes (especially snipers) from being ganked by CC specialists is interesting tactically.

Ex-loving-actly. Not so much a CC as a weapon ranges thing, but I love that HMG is no longer the daddy, with spitfire just being an in-all-cases-better version of the combirifle. There is a genuine reduction of risk for people who use orders to attack long range models intelligently, whether through cautious movement, AD, smoke etc.

S.J.
May 19, 2008

Just who the hell do you think we are?

Fix posted:

Carlos specified that the new philosophy is that all rolls should have the opportunity for a defense, so no more unanswerable GMLs, maybe?

The Assault rule sounds rad.

Yeah, he said even if something is attacking you from completely out of LOS, you'll get the chance to at least try a dodge roll.

Genghis Cohen posted:

The new 'assault' rule was also questioned and explained as follows: If you start an order in LoF of your target, you can move the full 4-4 and then still strike in close combat. So that will help non around-the-corner cc attack moves for such models.

He also said that this gives you a -3 to your CC value, but I'm looking forward to it.

The Dark Project
Jun 25, 2007

Give it to me straight...
Man I hope Ariadna gets a decent hacker. I hate going up against my opponents repeaters. Can't ARO against them being placed (which makes no sense to me), can't avoid being targeted by them, but can't make a dodge against them if I don't have LoS to them. Doesn't make a lot of sense to me. Being able to use these to then call in guided attacks is just rude, and I don't have many options for dealing with it. If I play Merovingians, I get an Alguacile Hacker, but with no real options (no deployable repeater or other goodies, and not really decent stats) they're a bit weak.

What's the logic to Ariadna not having hackers? That we're low tech? I know we can't be hacked really, but having no counters to a lot of opponents hacker stuff is really a pain in the arse.

Not a viking
Aug 2, 2008

Feels like I just got laid
Are there any changes to CA? Saw the renders for the new minis, bought I want to know about rules.

Molrok
May 30, 2011

The Dark Project posted:

Man I hope Ariadna gets a decent hacker. I hate going up against my opponents repeaters. Can't ARO against them being placed (which makes no sense to me), can't avoid being targeted by them, but can't make a dodge against them if I don't have LoS to them. Doesn't make a lot of sense to me. Being able to use these to then call in guided attacks is just rude, and I don't have many options for dealing with it. If I play Merovingians, I get an Alguacile Hacker, but with no real options (no deployable repeater or other goodies, and not really decent stats) they're a bit weak.

What's the logic to Ariadna not having hackers? That we're low tech? I know we can't be hacked really, but having no counters to a lot of opponents hacker stuff is really a pain in the arse.

Well Ariadna does have access to E/Maulers, which are supposed to deactivate guided shots. "E/Maulers deactivate any guided projectile penetrating their radius of coverage, emitting their E/M Pulse as they do so". Only problem is that E/Mauler wont activate when there are friendlies in its radius, "They are able to recognize ally figures, and are never activated in their presence, even if they are Unconscious".

So we have PraxiTec to stop GMLs but cant actually use it against GMLs, THANKS NOMAD NATION!

(Wonder if they fix them in N3 or just silently sweep them under the carpet)

Comrade Merf
Jun 2, 2011

Not a viking posted:

Are there any changes to CA? Saw the renders for the new minis, bought I want to know about rules.
So far I have not seen anything relating to the changes the Combined would be getting.

Cyclomatic
May 29, 2012

"I'm past caring about what might be lost by letting alphabet soups monitor every last piece of communication between every human being on the planet."

I unironically love Big Brother.
This is one of my color scheme test minis from trying to find a Corregidor color scheme I like.

On one hand, I like the direction that this one is going. I wanted a 'Mars' sort of look.

The grey needs to be highlighted up towards white, but grey is a pain in the rear end so I didn't want to mess with that on a test mini.

The part I'm stumped on is that while I like the red, I can't figure out how to highlight it so that it will eye grab.

The red is basically bloodstone, shaded with exile blue. Rucksack tan was added to start highlighting, and I tried to add in a orange but that just left it still being very muted.


Comrade Merf
Jun 2, 2011
Aw poo poo, concept art and a render for the new CA starter.







Batroids are allegedly armed with a new weapon, the Plasma Carbine. So hyped for the new sectoral.

Link with some more stuff/better pictures.
http://www.data-sphere.net/combined-army-starter-confirmed/

Comrade Merf fucked around with this message at 00:31 on Aug 18, 2014

Corbeau
Sep 13, 2010

Jack of All Trades
I love the "evil Tohaa" aesthetic. Going to have to get that starter so I can run High Elves vs Dark Elves in demo games. :D

Hoboskins
Aug 31, 2006

there is a rumour going around that I have found God. I think this is unlikely because I have enough difficulty finding my keys, and there is empirical evidence that they exist

The Dark Project posted:

I know we can't be hacked.

This is why. It wouldn't be fair if we couldn't be hacked and we could destroy all their cool hacking stuff too.

That new EI sectorial has settled me on which faction I am starting next. Pierzak on a range of 1-:suicide: how bad are the CA models to put together?

stabbington
Sep 1, 2007

It doesn't feel right to kill an unarmed man... but I'll get over it.
Morats are easy, Shasvastii range from "gently caress you" to "not bad".

Corbeau
Sep 13, 2010

Jack of All Trades
Also, I just realized that Multi-Rifles now have Combi range brackets. That's... kind of an enormous buff. Especially since the cost is supposedly coming down.

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Genghis Cohen
Jun 29, 2013
Pretty sure they have always had combi rifle ranges and one of the weapons charts going around was just badly edited? I remember something about that.

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