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Charts have a bit of a bad rep in games, since some games go into 60 bazillion charts for everything to add ~verisimilitude~. The chart focus seems to be based on the idea that if you can take paragraphs of words and replace them with a chart, people can actually understand it. It seems like they want to go through and try to replace as much rules text with charts. Like if they could somehow make slams, 1 handed, and 2 handed throws into a chart in warmachine, people might actually know how those rules work. Or cav rules.
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# ? Aug 22, 2014 01:59 |
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# ? Jun 5, 2024 05:11 |
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Ugh, I might have to buy some infinity stuff. Dammit guys. I thought I quit you.
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# ? Aug 22, 2014 02:17 |
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PaintVagrant posted:Ugh, I might have to buy some infinity stuff. Dammit guys. I thought I quit you. There's no getting out, unfortunately.
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# ? Aug 22, 2014 02:21 |
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PaintVagrant posted:Ugh, I might have to buy some infinity stuff. Dammit guys. I thought I quit you. Good thing $100 to $150 gets you a about a full size force.
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# ? Aug 22, 2014 02:23 |
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Cyclomatic posted:Charts have a bit of a bad rep in games, since some games go into 60 bazillion charts for everything to add ~verisimilitude~. Charts have a bad rep when they're numerous, outcome-influencing and random. You don't have to roll on a chart to see what gun a 40pt Spec sergeant has (sucks to be you if he rolls a Combi Rifle!). GW are the main perpetrators behind giving charts a bad name. It was fine when it was vehicle damage, but when they started to throw in 'random special rules for your HQ', 'random psychic powers/magic spells', 'roll to see if my Thunderhawk has an instagib death laser, a bigass cannon or a spitwad' and 'roll to see how hard the foot of my Imperial Knight squashes your dudes' it gets beyond stupid. Displaying information in chart-form is a good thing. It's a presentable method and lends well to comparing statlines between models/weapons.
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# ? Aug 22, 2014 04:28 |
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The Corregidor paint scheme research continues on another old model. Grey and the orange shoulder pad don't have any work on them. Went from exile blue to Bloodstone up to Skorne red, to yellow. Think I need to be more aggressive with the yellow to get a better highlight.
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# ? Aug 22, 2014 05:55 |
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Deviant posted:I messaged Ettin and didn't get an answer. Here it is. He can edit it out if he wants. Why is this a .7z file? I'm not good with computers
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# ? Aug 22, 2014 06:12 |
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Not a viking posted:Why is this a .7z file? I'm not good with computers http://www.7-zip.org/ You'll never guess what's free and unpacks that sort of file. Here's a hint: It's full frontal nude ALEPH minis. Check your priv's, etc. (this thread continues to pay dividends. I wish I was good at gluing tiny things to awesome space cyborgs)
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# ? Aug 22, 2014 06:22 |
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I'm thinking of picking this game up to play with a friend of mine, and I've gone over both the quickstart and the full rulebooks, but I feel like I'm missing a few key points - I was hoping to get some quick yes/no clarification: - A dude can only perform one short skill per order but can perform 2 movement short skills or 1 movement and 1 short skill, or one long skill. These can be in any order though (shoot then run, run then shoot, etc.) - Coordinated skills all act simultaneously as to only recieve a single ARO per enemy in LoF/ZC - Normal/F2F/Guts rolls require UNDER the value or crit on exact value, but ARM rolls require OVER the value (not equal) - In a 2-v-1 scenario do both the attackers get the +3 bonus for multiple attackers in combat? - In a link-team, everyone does the same thing for one order token. If they do something different or get out of cohesion then they are separate (and the separate guy can use an order to get back INTO cohesion and be part of the team again, right?) For AROs must they respond in the same way too? - Do you pick to use 'E/M' ammo in a shot, or is the effect cumulative with regular attack value? (or does that depend on the weapon) - For example Spitfire or Combi Rifle. Similarly, do you make an ARM and then a BTS roll, or just one? - Anybody eligible can be a Lieutenant, if the lieutenant is killed then you only get two order tokens (+ imp orders) and you need to delegate a new lieutenant to get your full order reserve back. Do you think it would make sense to play the Quick-start rules with proxy models on a typical WHFB-style table or is that going to introduce too much confusion and too little cover into the swing of things?
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# ? Aug 22, 2014 12:15 |
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I'm stumbling through the army builder and trying to get a better handle on the various options. I want to include some varying equipment/skills so I can use them in-game but I'd also like to not just get shot off the table because I choose poorly. How do this look for a basic Icestorm starter list? PANOCEANIA ────────────────────────────────────────────────── GROUP 1 6 0 0 COMMANDO AKAL Hacker (Hacking Device) Combi Rifle / Pistol, CCW. (0.5 | 35) NISSE MULTI Sniper Rifle / Pistol, Knife. (1.5 | 41) FUSILIER Combi Rifle / Pistol, Knife. (10) FUSILIER Combi Rifle / Pistol, Knife. (10) FUSILIER Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 15) ORC MULTI Rifle / Pistol, Knife. (40) 3 SWC | 151 Points Open with Army 4 I haven't listed a Leuitenant because I'll be battling OB_Juan and/or Deviant and need to keep it a surprise.
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# ? Aug 22, 2014 13:08 |
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^^^ Just a bit of a note: If you're playing against mates and its all casual it should be fine... but if you're going for 150 you can't pop a point over or you'd probably be playing at 200 point level. I think the list is fine though. Sixish orders is decent for 150 points. Southern Heel posted:I'm thinking of picking this game up to play with a friend of mine, and I've gone over both the quickstart and the full rulebooks, but I feel like I'm missing a few key points - I was hoping to get some quick yes/no clarification: One of the more experienced players may correct a few things I say but: 1. Correct. Though, not sure if Shoot then Move or Move then Shoot have the same implications in terms of AROs. I could be wrong but I imagine if you shoot first, you declare your targets from where you are standing, then any enemy in LoF will generate a ARO, then you move and any new enemies gaining LoF from the move will generate more ARO, that since you've already declared your target, will get unopposed shots. 2. Correct. 3. Yeah, it's a little odd. But basically trying to fail a roll. So if a combi at STR 13 hits, deduct ARM from that (say 1) to make it 12. So you want anything higher than that. 4. Going to assume CC here. I've never had this crop up since I rarely CC with one model let alone two, but I think that's correct. +3 for every friendly unit in the combat. 5. Not 100% on this, but it's only when the a unit in the link doesn't do what the link leader does that coherency is broken. So if a specialist is not the link leader and tries to hack, he's out. But if the link leader hacks its fine. To reform the link group you'd need to use the LT order. And yeah, from an example from the wiki shows that they have to respond the same way in ARO: Example-11 of Linked Team (Team Coherency in reactive turn): An Alguacil Hacker declares Hacking in LOF of 3 figures of the Linked Team of 5 Keisotsus. This 3 Keisostsus declare their AROs, two of them declare Shooting (Applying the Support Bonuses), but the other Keisotsu declares Dodge, so he is automatically out of the Linked Team. Therefore, the Yu Jing Player only can use the Support Bonuses of a Linked Team of 4 figures. 6. If a weapon has E/M ammo it will say on its profile. E/M shots don't do regular damage and go against the BTS of the target. 7. Correct. If you start the turn in LoL you will get the full order pool on your next turn after declaring a new Lieutenant. Nothing wrong with proxying as long as the models are the right sizes, as long as you make sure your opponents no exactly what's what. I never played Fantasy but a 48 by 48 table is fine and if you're worried about cover just chuck a few boxes around. Just make sure there aren't heaps of end to end firing lanes and you should be golden. Also keep in mind N3 comes out soonish, so some of the above answers will change. Hortism fucked around with this message at 13:41 on Aug 22, 2014 |
# ? Aug 22, 2014 13:35 |
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Here you go, Houthern Heel:Southern Heel posted:I'm thinking of picking this game up to play with a friend of mine, and I've gone over both the quickstart and the full rulebooks, but I feel like I'm missing a few key points - I was hoping to get some quick yes/no clarification: Pierzak fucked around with this message at 13:44 on Aug 22, 2014 |
# ? Aug 22, 2014 13:40 |
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Thank you both! Pierzak posted:An order spent onto a link is spent onto the link leader and doesn't give the others an option to do something different even if you're OK with them dropping out. In reactive turn all members have to declare the same ARO/ Just as a further question for oyur 'doesn't give the others an option' point, as per http://infinitythegame.wikispot.org/Link_Broken it says: quote:The link can also be cancelled voluntarily by the player at any time, without spending any Orders. So I could in theory, voluntarily break a link team and use an order to get one guy to do whatever, but then I would need to use a Lieutenant Special Order to effectively recreate the link team? Last question: is Operation:Ice Storm N3? What about the Quick-Start or Quick-Reference sheets on infinitythegame.com ?
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# ? Aug 22, 2014 14:26 |
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I meant that in the sense that you can't use one order on a lint to have 2 guys shoot, the third hack and then break up the link. But if you want to leave a guy in place (so he doesn't provoke nasty AROs) or use a specalist+helperbot combo (helperbots not being allowed to activate with linked specialists), it's OK and the guy drops from the link. Unless he was the link leader, then the whole link gets broken (that's why it's important to mark the leader). And yeah, there's that option from the wiki, it's usually used to break the link automatically when you form a new one. I think Icestorm is 3ed, if you're thinking of the 4-model QSRs they're still 2ed. Also: PaintVagrant posted:Ugh, I might have to buy some infinity stuff. Dammit guys. I thought I quit you. Pierzak fucked around with this message at 14:46 on Aug 22, 2014 |
# ? Aug 22, 2014 14:33 |
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I think someone posted a scan of the new Icestorm quick start rules a page or so back. May want to give them a try.
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# ? Aug 22, 2014 14:35 |
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Hortism posted:I think someone posted a scan of the new Icestorm quick start rules a page or so back. May want to give them a try. PDF of the images I posted before: http://www.4shared.com/office/A8hgdsbwce/Operation_Icestorm.html
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# ? Aug 22, 2014 15:54 |
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Hortism posted:I think someone posted a scan of the new Icestorm quick start rules a page or so back. May want to give them a try. Just be aware that the Icestorm rules are significantly stripped down and simplified, more so than even the term Quick Start Rules would imply. As in, things are actually changed from the real rules so as to make a better intro/demo. Combat Jump doesnt scatter, tehre's no hidden deployment, no special ammo or grenades, no special weapons other then snipers, no SWC, no hacking, no remotes, etc. Which is all fine, it works great as an intro, just be aware that if something seems sort of extra-simple, it probably is and works a bit differently in the full game.
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# ? Aug 22, 2014 16:03 |
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JoshTheStampede posted:Just be aware that the Icestorm rules are significantly stripped down and simplified, more so than even the term Quick Start Rules would imply. As in, things are actually changed from the real rules so as to make a better intro/demo. Combat Jump doesnt scatter, tehre's no hidden deployment, no special ammo or grenades, no special weapons other then snipers, no SWC, no hacking, no remotes, etc. That's true, but it's a fairly awkward time to get into the game. I mean, I'm sure the rules won't change too drastically, but it almost feels a little redundant to learn all the admittedly confusing 2nd rules with N3 just around the corner. I really think they need to release N3 somewhat soon after Icestorm becomes readily available, otherwise there'd be a strange period where people learning off of it learn all the basic and then are stuck kinda in limbo.
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# ? Aug 22, 2014 16:41 |
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Hortism posted:That's true, but it's a fairly awkward time to get into the game. I mean, I'm sure the rules won't change too drastically, but it almost feels a little redundant to learn all the admittedly confusing 2nd rules with N3 just around the corner. Yeah, but the real new players who get sucked in completely fresh via Icestorm wont appear until after Icestorm is in stores. Gencon people and preorders are people who already play Infinity and won't be too put off by the upcoming rules change. I just started and I'm looking at it as every complicated rule I learn now will just make the simplified N3 version even more appreciated.
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# ? Aug 22, 2014 16:45 |
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JoshTheStampede posted:Yeah, but the real new players who get sucked in completely fresh via Icestorm wont appear until after Icestorm is in stores. Gencon people and preorders are people who already play Infinity and won't be too put off by the upcoming rules change. Yeah, the scheduled works out alright, with Icestorm probably hitting mid Septemberish and the new rules due before the end of the year. But I think CB have actually done such a good job pushing Infinity at the moment that there's already been a big surge of interest and new players recently.
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# ? Aug 22, 2014 16:55 |
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Hortism posted:Yeah, the scheduled works out alright, with Icestorm probably hitting mid Septemberish and the new rules due before the end of the year. Yeah, I mean I am one of those. I think if the full rulebook isn't out by like, November it'll start being a problem.
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# ? Aug 22, 2014 16:56 |
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Painted up an ORC.
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# ? Aug 22, 2014 18:10 |
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Why no orc face on the helmet?
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# ? Aug 22, 2014 18:13 |
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Dat's pretty zoggin' orky. Wait, poo poo, wrong thread. I meant to say 'That's some sweet freehand logo biz on the shoulder there'.
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# ? Aug 23, 2014 00:59 |
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Yeah. Freehanding a regular geometric design that also is and incorporates circles is pretty badass.
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# ? Aug 23, 2014 01:22 |
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http://www.data-sphere.net/news-sectorials-acheron-falls/ Some information concerning new sectorials. I'm a little over this ALEPH news, as I got into Infinity on the strength of the two Asura models and the Devas. It's been a long time between drinks for the S.S.S., given the fascination CB has with the Greeks - Understandable, as they have a strong flavor and aesthetic, it's just not the aesthetic I signed up for. Missing out on both N3 and Acheron Falls would be a bit tragic. At least I have my dirty, tricksy Nomads to fall back on!
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# ? Aug 23, 2014 09:29 |
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Can someone explain to me the particulars of using a link team of irregular troops?
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# ? Aug 23, 2014 18:37 |
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WAR FOOT posted:http://www.data-sphere.net/news-sectorials-acheron-falls/ Gah! I really hope thy manage to fit the Hindu sectorial in. They should at least toss out a Human Sphere update with the sectorial if things turn out too difficult to manage.
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# ? Aug 23, 2014 18:46 |
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Signal posted:Can someone explain to me the particulars of using a link team of irregular troops? Short version: there is no such thing Long version: There are 2 possible examples of linkable irregular profiles - the Galwegians and the Hungries. The Galwegians can only link with Wallace who has Inspiring Leadership (meaning it makes everything the same as himself, i.e. frenzy/regular) and Hungries become regular in a link because it says so in the Hungries Control Device rule (but you only get regular orders for them at the start of a turn so if a Hungry link is formed during the game I'd assume that any irregular orders remaining get wasted).
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# ? Aug 24, 2014 01:25 |
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Well poo poo, my main opponent runs the Galwegians as a link all the time, neither of us realized that they could only link if Wallace was present.
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# ? Aug 24, 2014 03:55 |
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The third case is if your Lt. dies in an all-religious army. Technically they aren't irregular, but they act like it and it's weird. As far as we could work out, spending any order on members of the team yoinks them out of the team.
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# ? Aug 24, 2014 04:01 |
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Signal posted:they could only link if Wallace was present.
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# ? Aug 24, 2014 11:26 |
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Though it will be less bad in a month or two. Myrmidon Officer LT's gonna see some more play on my end.
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# ? Aug 24, 2014 15:41 |
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I'am trying to get more people into Infinity at my local game store and we've come into a problem all he have for terrain is Warhammer and Warmachine terrain. I was wondering what any of you use. A couple of guys were working on some with plasticard, I was thinking about maybe ordering some online i just was wondering what company to go through.
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# ? Aug 24, 2014 17:38 |
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For cheap and easy to assemble I like Shark Mounted Lasers. My FLGS has a pile of them, and they get used most often of all the terrain they bought.
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# ? Aug 24, 2014 17:44 |
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I've got 3 tables worth of Spartan Scenics as well as a bunch of home made stuff our meta has built and provided, they're really nice to play on in addition to our stores Sarissa stuff.
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# ? Aug 24, 2014 17:48 |
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I bought a bunch of the Warsenal buildings and have been putting them together over the last month. Pretty awesome kits, IMO.
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# ? Aug 24, 2014 18:21 |
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We have a player who just churns out godlike scratchbuilt tables. It's pretty sweet.
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# ? Aug 24, 2014 18:23 |
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There's a guy like that at my club...for Mordheim tables. We're trying to get him hooked in Infinity to mooch on his production, he he doesn't much like it because "there's no fun conversion options."
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# ? Aug 24, 2014 18:54 |
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# ? Jun 5, 2024 05:11 |
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Check out warmill too.
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# ? Aug 24, 2014 19:01 |