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g0del posted:Don't do this. In the past there have been those j4gs who didn't feel that they were dealt with fairly, and bringing real money into those kind of situations could lead to accusations of fraud. Stick with EC and other in game items for fees. Can't stress this enough. I think Burning Monk had his heart in the right place -- that is, after all, how we used to handle things. However, after a number of promising young recruits didn't make the final cut, it became a real headache for everyone involved. That's why, to keep everyone happy, we ONLY accept items and ec as payment. Starfleet Dental has maintained a proud reputation for dismantling real money transaction scams for well over a year now, and, after all, we are our brother's keeper in this game. There aren't many fleets looking out for the little guy, and it's up to us to lead through example.
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# ? Aug 27, 2014 04:20 |
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# ? May 15, 2024 12:04 |
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-Troika- posted:Can someone give T'Troika@-Troika- the ability to slot fleet projects for NoP please? I'm on more than the other people who can do it and thus I can pop them up more efficiently. The NoP dil mine has no projects at the moment That's Grim's job, some aussie needs go kick him up the arse as only the top two ranks can slot projects these days.
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# ? Aug 27, 2014 04:21 |
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Aleth posted:That's Grim's job, some aussie needs go kick him up the arse as only the top two ranks can slot projects these days. Grim's too busy eating Tim Tams and playing Payday 2 to care about space brown people
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# ? Aug 27, 2014 06:03 |
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Acer Pilot posted:Grim's too busy eating Tim Tams and playing Payday 2 to care about space brown people Everything is fine now, enjoy your projects and bring me more Tim Tams.
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# ? Aug 27, 2014 06:11 |
So I wonder what this "new," "well known" starship is.
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# ? Aug 27, 2014 07:08 |
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Nessus posted:So I wonder what this "new," "well known" starship is. No idea, I thought we'd run out.
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# ? Aug 27, 2014 07:15 |
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Intrepid since it was featured in the new trailer?
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# ? Aug 27, 2014 07:16 |
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The Intrepid's not new, it's just been given a model refurbish.
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# ? Aug 27, 2014 07:22 |
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Nessus posted:So I wonder what this "new," "well known" starship is.
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# ? Aug 27, 2014 07:24 |
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Refurbed cube.
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# ? Aug 27, 2014 07:28 |
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MikeJF posted:The Intrepid's not new, it's just been given a model refurbish. Flagrant Abuse posted:Constellation maybe?
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# ? Aug 27, 2014 07:33 |
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I'd happily take a free Cube.
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# ? Aug 27, 2014 07:34 |
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It'll be a free tribble and or a costume.
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# ? Aug 27, 2014 07:36 |
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Asimo posted:Well, they might be doing a Refit-style take with different seating, special consoles, and other such stuff. So even if it's the same "ship" it'd be as different as the Patrol Escort Refit was. They already did that, it comes with the ablative armor console. Unless it they are refreshing it (it needs it). As for that talk about terrible cryptic ship models, one only has to look at the chimera to realize even smooth lines was hard for the old modelers.
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# ? Aug 27, 2014 07:38 |
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Thronde posted:I'd happily take a free Cube. You know, if they somehow ran with that and had them as 'all hull, no shield'(Because usually they build so thick they don't give a gently caress), it'd be...something.
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# ? Aug 27, 2014 07:43 |
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JuffoWup posted:They already did that, it comes with the ablative armor console. Unless it they are refreshing it (it needs it). Did you know the chimera was one of the failed Odyssey design contest entrants? Well it was. While it was modeled in game by Cryptic it was "designed" by someone else entirely. http://vektorvisual.com/blog/2011/01/15/star-trek-online-design-the-next-enterprise-contest-entry/comment-page-1/ So basically the reason is looks retarded is that it was supposed to be a far larger ship (Odyssey sized) and when they shrunk it down to the pocket destroyer it now is it became a space guppy.
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# ? Aug 27, 2014 07:43 |
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At Oddy size, that thing would look more like a grouper.
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# ? Aug 27, 2014 08:17 |
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Yeah, I think it looks a lot better at its current size. Even if the deflector remains derpy.
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# ? Aug 27, 2014 08:51 |
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Hey. I'm sick of playing by my lonesome and the thread says I should say I'm Sammich@sammm1ch if I want to play with people. Playing with Star Treks.
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# ? Aug 27, 2014 09:39 |
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Sammich posted:Hey. I'm sick of playing by my lonesome and the thread says I should say I'm Sammich@sammm1ch if I want to play with people. Playing with Star Treks. You're invited to TheNextGooneration, join up and someone will get you into Starfleet Dental or Nerds of Prey.
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# ? Aug 27, 2014 11:15 |
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I need help with a dilemma. I'm in a fleet that's close to maxed out, and have full store access since I since I'm tens of millions in donations to projects. At this point there's only a couple things I want that I don't have yet because they haven't been unlocked. Really, that's just the extra space doff spot and elite space weapons. The problem it that the fleet is a totally non-social batch of dudes grinding fleet projects, and it's getting boring. So would it be stupid to give up store access to run around with goons pissing off the general public? Cause I kinda want to. *I really am honestly not backhanded fishing for fleet store access with a new fleet here, if it sounded that way. I just don't know if it'd be stupid to loose access in exchange for fun. On a side note, does anyone have an opinion on the Tachyokinetic Lobi console? E-gambling seems dumb to me, so I hate the thought of popping boxes for a console that might suck.
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# ? Aug 27, 2014 12:20 |
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If I'm understanding you correctly, you're saying that pubbie fleets don't let you buy stuff from fleet stores until you've contributed a certain amount? What is the point of that?
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# ? Aug 27, 2014 12:24 |
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Goon fleets are 100% unlocked and your fleet credits transfer, there is zero reason to not move over.
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# ? Aug 27, 2014 12:24 |
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Soviet Commubot posted:If I'm understanding you correctly, you're saying that pubbie fleets don't let you buy stuff from fleet stores until you've contributed a certain amount? What is the point of that? I assuming that's because general populace mooks will join and run off with your poo poo? Or maybe I'm just a chump? I'm so confused. MikeJF posted:Goon fleets are 100% unlocked and your fleet credits transfer, there is zero reason to not move over. Well poo poo. I'm off to bed soon, but I'll have to make that happen in the next couple of days. gently caress. For the last month I've been dumping tons of dil and fleet credits (buying officers to donate) to complete projects because nobody else is lately. Then the newer dudes jump in when they complete and dump fleet marks only, leaving me with no way replenish the credits I'd been spending on donated officers. Jesus...I'm the fleet bitch.
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# ? Aug 27, 2014 12:37 |
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How bad were the Orion Slavers nerfed? I can't seem to find any info on it. I nearly have enough lobi to buy a Jem'hadar Dreadnought carrier, which I might save for a klank alt I'm planning on rolling soon.
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# ? Aug 27, 2014 13:09 |
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Frankenstyle posted:So would it be stupid to give up store access to run around with goons pissing off the general public? Cause I kinda want to. Frankenstyle posted:On a side note, does anyone have an opinion on the Tachyokinetic Lobi console? E-gambling seems dumb to me, so I hate the thought of popping boxes for a console that might suck.
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# ? Aug 27, 2014 13:14 |
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Lorak posted:If you're looking for more turn, the Fleet Mine consoles can help with that. If you are looking to get more crit severity [CrtD], the Elachi Lobi console can help with that. I have a couple fleet RCS consoles, and the hlemsman trait. I just went from an escort to a fleet Avenger for the durability, and was just wondering how to coax a little more maneuverability out of it. My crit % and damage are crazy high as it is, so that's not an issue. Not that I'd turn my nose up at it. *Oh yeah, when I call up the info on the Tachyokinetic console it shows "29.9% Flight turn rate" listed twice in a row. Is that percentage applied twice, or is that an STO glitch in the info display? Lord Frankenstyle fucked around with this message at 14:25 on Aug 27, 2014 |
# ? Aug 27, 2014 14:07 |
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Frankenstyle posted:I have a couple fleet RCS consoles, and the hlemsman trait. I just went from an escort to a fleet Avenger for the durability, and was just wondering how to coax a little more maneuverability out of it. My crit % and damage are crazy high as it is, so that's not an issue. Not that I'd turn my nose up at it. It's a glitch. As for more maneuverability, try the Momentum trait off the exchange. For every 15 seconds in combat, you gain +2.5% turn rate and flight speed, up to 4 times.
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# ? Aug 27, 2014 14:32 |
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Frankenstyle posted:gently caress. For the last month I've been dumping tons of dil and fleet credits (buying officers to donate) to complete projects because nobody else is lately. Then the newer dudes jump in when they complete and dump fleet marks only, leaving me with no way replenish the credits I'd been spending on donated officers. NoP/Dental's projects usually get filled very quickly, especially the fleet marks, but if you're a fed, there's some goon run fleets which usually have projects needing a fleet marks dump. Strangle Neelix and whatever Pulse's fleet is called today. I think there's others kdf side too.
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# ? Aug 27, 2014 15:01 |
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Korgan posted:It's a glitch. As for more maneuverability, try the Momentum trait off the exchange. For every 15 seconds in combat, you gain +2.5% turn rate and flight speed, up to 4 times. Thanks, I'll try that. I've almost bought it several times, but though it might be weird. Ironsides and Intense Focus work well, but I figured a sliding scale on ship handling would feel sketchy. Plus it'll be hard to decide which trait I can do without.
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# ? Aug 27, 2014 15:02 |
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Took less than a day for support to link my old cryptic account. Will probably start playing again over the weekend.
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# ? Aug 27, 2014 15:10 |
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Frankenstyle posted:Thanks, I'll try that. I've almost bought it several times, but though it might be weird. Ironsides and Intense Focus work well, but I figured a sliding scale on ship handling would feel sketchy. Plus it'll be hard to decide which trait I can do without. *meant Pattern recognition, not Ironsides. Aaaaand I meant to edit, not quote.
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# ? Aug 27, 2014 15:16 |
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So my science R&D just hit 16 and the auto doff selection on Bonus Research now just selects a blue doff rather than a purp as that's all it needs for 100% crit, which is pretty nice. And as someone was asking about the materials for the exotic particle field exciter consoles: Components (total maximum raw material cost) 4 lab equipment (12 trionium gas, 8 duranium) 4 particle field generator (12 duranium, 8 hydrazine gas) 2 subprocessor unit (6 verteron particle, 4 tritanium) 2 eps regulator (6 hexaflourine gas, 10 thoron particle) 2 pressurisation chamber (8 tetrazine gas, 2 z-particle) 2 quantum field focus (6 tetrazine gas, 10 rubidium) 4 emitter array (8 trellium-k, 12 craylon gas, 2k dil) 3 signal enhancement module (15 plekton, 9 argonite gas, 12k dil) For a grand total of: 20 duranium 12 trionium gas 8 hydrazine gas 6 verteron particle 4 tritanium 6 hexalfourine gas 10 thoron particle 14 tetrazine gas 2 z-particle 10 rubidium 8 trellium-k 12 craylon gas 15 plekton 9 argonite gas 14k dil However if you crit producing the components you make multiples, so that can sometimes reduce the total cost of materials. It also takes 24 hours to run one build and on a crit the console will get a completely random bonus but at least be ultra rare for +31.9 partigens and 21.2% shield hp rather than the standard +30/20% ones.
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# ? Aug 27, 2014 15:38 |
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Lorak posted:As far as I know, nope. The only problem you may encounter (which you have already) is some difficulty acquiring fleet credits, since... well, everything's done, it's a big fleet, and it might be hard to dump stuff with all the competition. Yeah, when I saw that I could dump dilithium for fleet credit, I jumped at that.
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# ? Aug 27, 2014 16:52 |
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Korgan posted:try the Momentum trait off the exchange. For every 15 seconds in combat, you gain +2.5% turn rate and flight speed, up to 4 times. This was good advice, thanks. The effect is subtle enough that you don't find yourself overcompensating, but it does make a noticeable improvement. Especially since it's only 7 million ec. MoraleHazard posted:Yeah, when I saw that I could dump dilithium for fleet credit, I jumped at that. Yeah, I took advantage of the lust for zen exchange rate right now and bought a bunch of dil to dump in the fleet I'm in. I'll give it a couple of days to try and ditch some of these marks too, and then sign up for Dental.
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# ? Aug 27, 2014 17:56 |
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Violent Kitten posted:whatever Pulse's fleet is called today. BEAM DOWN FOR WHAT
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# ? Aug 27, 2014 18:23 |
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Okay, so part of the upgrade details are out: http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133 A ship list of upgradeable ships is here: http://www.arcgames.com/en/games/star-trek-online/news/detail/7002163 1) It costs an (undetermined) amount of zen unless it's from a lockbox 2) The upgraded ships get 4 skill mastery levels instead of 5, no additional bridge officer ability, no specialist bridge officer seat and no ship trait 3) You won't need it for story content. Well.
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# ? Aug 27, 2014 20:16 |
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Is that good?
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# ? Aug 27, 2014 20:19 |
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On the other hand, the upgrade unlock is account-wide, which is a lot more generous than I expected from a blatant cash grab. The trait thing doesn't surprise me too... that drastically reduces the amount of effort Cryptic has to spend adding one to all hundred-odd ships in the lineup. You'd still need a T6 ship to unlock one, but could use them in the upgraded ships once you have them, so... eh. Really, I'd prefer not to need this at all, but if they're going to force this on us it's about the most painless way of doing it. I guess. Also for some reason the Fleet Chimera is upgradeable but the normal version isn't, despite the other two vet ships being so; And I guess the D'kyr and Guramba are lost to history now.
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# ? Aug 27, 2014 20:21 |
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# ? May 15, 2024 12:04 |
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How much are t6 ships going to cost and what will they cost? (Lobi, dil, zen, children, pride etc)
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# ? Aug 27, 2014 20:26 |