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I'm pretty sure everything two-shots you because of the new combat system.
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# ? Aug 27, 2014 20:39 |
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# ? May 31, 2024 11:51 |
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RareAcumen posted:Now, in my ignorance of how coding works, that explains why everything two-shots you. Since there's no set mobs and everything is just randomly cobbled together there's no set amount of damage one thing can do. Unless they do it by body type or something. I thought they did it by Threat Level.
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# ? Aug 28, 2014 01:18 |
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JohnnyCanuck posted:I thought they did it by Threat Level. You are correct. Body parts determine the types of attacks, TL the intensity.
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# ? Aug 28, 2014 02:00 |
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I've just spent the last 7 days in a haze of Terraria addiction. Now that I've done everything -- twice -- rather than pick up the pieces of my life, how does Starbound hold up to it these days? Is there a popular server goons play on?
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# ? Aug 31, 2014 21:57 |
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Super Space Jam 64 posted:I've just spent the last 7 days in a haze of Terraria addiction. Now that I've done everything -- twice -- rather than pick up the pieces of my life, how does Starbound hold up to it these days? Is there a popular server goons play on? Starbound doesn't have even a third of the stuff Terraria does yet, but it is under some pretty heavy reworking at the moment and will probably be significantly different in the next few patches than it is right now, if the experimental builds are any indication.
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# ? Aug 31, 2014 22:22 |
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Looks like SpeedRazor's server went poof, are there any other goon servers up right now (or suggestions for good non-goon servers?)
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# ? Sep 3, 2014 13:05 |
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New blog up for Chucklefish. Looks like a reasonably concrete list of what is planned and what remains to do for 1.0 launch. While I'm a little disappointed in the speed of the progress up to this point, I think the things they are working on sound great.
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# ? Sep 3, 2014 14:26 |
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quote:If monster level = armor level +1 > Take 3 monster bites to die. quote:"if gun level = armor level = monster level > be able to shoot long enough to kill 1.5 / 2 monsters (assuming no misses). if staff level = monster level > kill monster in 1 hit with slow charging staff" I'm very glad to hear they plan to bundle "roadblock" solving effects into the armor itself as you progress though, even if it means that back lantern is going in the garbage forever. Holy poo poo that crafting station inflation though. No word about more convenient healing when the planned balance is to to take off 1/3 of your healthbar (at minimum) per hit when you first show up somewhere new and need to dig your way to only 1/7 of your bar per hit lost? How much godawful damage monsters do to you and how much of a bitch it was to keep topped up on health even if you just took a single hit every tenth fight was my main issue with old Stable. And I'm not seeing anything do deal with that planned so far sprinkled between all these shiny new toys promised EDIT: Looking at that Biome progression. Are Moons supposed to be warm now? Because it lists "Breathing apparatus. Go to moon. Fix FTL drive" before the next tier down you build a Warmth generator to go to Tundra's and asteroids. Maybe they expect us to wear Snow gear which has worse armor value than Copper while mining on the moon? Section Z fucked around with this message at 16:40 on Sep 3, 2014 |
# ? Sep 3, 2014 14:56 |
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graynull posted:New blog up for Chucklefish. Yeah it's pretty cool! I also want to clarify that the next stable release isn't going to be 1.0.
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# ? Sep 3, 2014 15:09 |
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The branches in the tech diagram come in a lot later than I thought they would.
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# ? Sep 3, 2014 15:10 |
Sweet. Can anyone who's played the nightly recently give a rough idea on how ready the tech tree is? Also have they fixed the terrible blunder I hear they made with sand and ore drops? I'm going to be real sad if I can't enjoy an avalanche of stuff, and even more so if the ores are destroyed instead of staying where they were.
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# ? Sep 3, 2014 15:42 |
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Between the tech tree and the statement about balancing the matter manipulator and possibly removing other mining tools, what exactly does this mean for mining? Did they undo that dumb thing they did to mining in the nightly builds recently?
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# ? Sep 3, 2014 15:48 |
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ToastyPotato posted:Did they undo that dumb thing they did to mining in the nightly builds recently? The need to grind higher picks in to be able to get higher ore out of the ground? No. You can however use the matter manipulator to pick those guys up. Hopefully intentionally.
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# ? Sep 3, 2014 16:04 |
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Petition to change the thread title to "Starbound-All these unread posts are about content, not bitching, come on back guys"
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# ? Sep 3, 2014 16:41 |
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Big blog post including flowcharts and stuff. Might be interesting to someone, personally I hate reading. These are probably the pictures that were posted on twitter, they may contain spoilers or whatever. Tech Diagram: Biome Diagram:
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# ? Sep 4, 2014 12:45 |
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Oh no, the Biome flowchart makes it look a lot like "Haha, you're stuck in one system until you get to tier whatever" which is exactly the opposite of what everyone wanted. I HAVE A SPACESHIP FOR A REASON DAMNIT.
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# ? Sep 4, 2014 13:05 |
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Simple solution: Once a player has completed the 'repair the FTL drive' mission arc, just let them start any new characters from that point. It's clearly intended to be a tutorial segment, so there's not much need to repeat it beyond that first playthrough.
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# ? Sep 4, 2014 13:53 |
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Kikas posted:Oh no, the Biome flowchart makes it look a lot like "Haha, you're stuck in one system until you get to tier whatever" which is exactly the opposite of what everyone wanted. I HAVE A SPACESHIP FOR A REASON DAMNIT. Wasn't there supposed to be an "RPG" mode and a separate "sandbox" mode? I could have sworn that's how the whole thing was supposed to work.
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# ? Sep 4, 2014 16:17 |
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Kikas posted:Oh no, the Biome flowchart makes it look a lot like "Haha, you're stuck in one system until you get to tier whatever" which is exactly the opposite of what everyone wanted. I HAVE A SPACESHIP FOR A REASON DAMNIT. Your spaceship can go where it pleases, You just can't beam down to a planet with an atmosphere that melts your flesh until you get the proper upgrades to deal with that
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# ? Sep 4, 2014 18:02 |
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Ahundredbux posted:Biome Diagram: I'm not sure any space exploration game which uses a flowchart for its design is going to turn out well. Exploring isn't about climbing a ladder.
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# ? Sep 4, 2014 18:04 |
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I'd like less of a ladder, more of a Dark Souls approach with the option to follow the specified route and the option to not, and have a difficult but not impossible time to get to the end.
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# ? Sep 4, 2014 18:08 |
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Aertuun posted:I'm not sure any space exploration game which uses a flowchart for its design is going to turn out well. Exploring isn't about climbing a ladder. This looks like a Metroidvania design document, and Metroidvania is a pretty well-established successful exploration pattern.
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# ? Sep 4, 2014 18:33 |
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Dominic White posted:Simple solution: Once a player has completed the 'repair the FTL drive' mission arc, just let them start any new characters from that point. It's clearly intended to be a tutorial segment, so there's not much need to repeat it beyond that first playthrough. MrLonghair posted:I'd like less of a ladder, more of a Dark Souls approach with the option to follow the specified route and the option to not, and have a difficult but not impossible time to get to the end.
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# ? Sep 4, 2014 18:56 |
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Once again, they have the heat system item for the Biome tier AFTER they want you to go to the moon to dig up your FTL drive repair stuff with your airtank unlock.Vib Rib posted:That's a great idea, helps maintain some kind of structure while still not limiting the player overmuch. Everything kills you anyways even when you're were you are supposed to be for progression though. I don't mind places well out of your supposed 'level' kicking your rear end, but "monsters +1 past your armor tier will be balanced to kill you in three hits. Healing is still bullshit" not so much. Are you max tech for your current planet? Good job you can survive SEVEN hits, and kill MAYBE two monsters with your gun, any gun. Then see the above, where you'll probably have to use the Worse Than Even Copper snow gear to survive digging through moons to get the parts for your FTL drive. Never feeling like you make any progress and merely desperately trying to reach mediocre, at which point you must move on to your next asspounding because your best possible gear at that point is garbage again isn't progression, because you never get "better" compared to what you have to deal with, everything else gets stronger while you can't even play catch up right. EDIT: Slowed to a crawl and filled with extra busywork progression is just Standard Video Games Timesink design, which I could deal with. But combat and health design doing it's damnedest to keep you firmly locked into 'fragile bone disease with a side of inventory drop and despawn', not so much. I'm a big casual baby that wants to not die in 3 or less hits from the four or more enemies spawning at once when going to where the progression says I'm supposed to go next, while working my way back up to "Maybe your gun will kill somebody before it runs out of energy, if you don't miss". Section Z fucked around with this message at 04:19 on Sep 5, 2014 |
# ? Sep 5, 2014 04:09 |
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Section Z posted:Once again, they have the heat system item for the Biome tier AFTER they want you to go to the moon to dig up your FTL drive repair stuff with your airtank unlock. It's pretty easy to mod it so that all armour is doubled in effectiveness though so it's not that bad. Still awful annoying though I imagine.
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# ? Sep 5, 2014 06:22 |
Constrained starting zones aren't bad at all. It makes you concentrate on one finite section of the greater universe for a while- gives it some weight and meaning. Currently, flitting from planet to planet, each system is theoretically nothing. Being stuck in one system, having to deal with it to progress... that sounds quite fun to me. I understand wanting to skip that on another character... but honestly I'd really like to skip a whole lot of the ore grinding, early boss killing, and crafting tree nonsense on another character. It's almost as if starting a new character is only fun if you're willing to grind out the start of the game again. (An option to skip a lot of that kind of bullshit for a new character would indeed be fun- but the limited FTL thing is the smallest part of that.) And of course there's going to be gated content. That's where the game aspect comes in, in the sense that you do a thing and get a reward for doing it right. It'd be like playing Minecraft and getting angry that you couldn't go to the Nether right away or something. The gating seems really organic and reasonable too. Like, you're stuck on one planet, and then in one system for the first bit... but once you get FTL you can go anywhere... you just won't survive on a lot of hostile planets. Then you go through "a nebula" to get to "hard mode" planets with tentacles, and eventually through a black hole to get to endgame content. That's as reasonable as can be. Sounds like a great way of adding structure to this kind of game.
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# ? Sep 5, 2014 06:52 |
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Sorry to break up the discussion, but I finally uploaded babby's first mod. The Geodes are live, if somewhat scarce in content, and you can pick them up here. I'm hoping it works, but if it doesn't please let me know and I'll try to fix it. If you're wondering why it took so long, my old computer kind of poo poo the bed, and it took a while to get a new one. Sorry. Regarding the geodes themselves, I reworked their backstory and general character to be less cowardly, and now they have a collective endgoal. Only the first two tiers of content are included (and only just), but now I have a bit clearer of an idea of where I want to go with them. Good places, hopefully.
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# ? Sep 5, 2014 21:59 |
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Any word on if they are getting close to release or are not going to wipe characters anymore?
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# ? Sep 6, 2014 03:24 |
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Rakeris posted:Any word on if they are getting close to release or are not going to wipe characters anymore? Character wipes were done away with quite a while ago now, due to massive and insistent whining from the community. I'm curious how much of an impact having to make sure characters can carry across to the next update has had on things. Also: http://playstarbound.com/
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# ? Sep 6, 2014 04:57 |
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Dominic White posted:Simple solution: Once a player has completed the 'repair the FTL drive' mission arc, just let them start any new characters from that point. It's clearly intended to be a tutorial segment, so there's not much need to repeat it beyond that first playthrough. Just a heads up, I'm like 90% sure the devs don't read this thread any more. I mean, I probably wouldn't after that whole...thing. You'd be better off taking it to the official forum, or Twitter.
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# ? Sep 6, 2014 05:10 |
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Scratch-O posted:Just a heads up, I'm like 90% sure the devs don't read this thread any more. I mean, I probably wouldn't after that whole...thing. You'd be better off taking it to the official forum, or Twitter. Supernorn, about 20 posts up from yours (i.e., on this very page, from about three days ago), is a dev.
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# ? Sep 6, 2014 05:55 |
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Cicadas! posted:Sorry to break up the discussion, but I finally uploaded babby's first mod. The Geodes are live, if somewhat scarce in content, and you can pick them up here. I'm hoping it works, but if it doesn't please let me know and I'll try to fix it. If you're wondering why it took so long, my old computer kind of poo poo the bed, and it took a while to get a new one. Sorry. Oh rad! They look really nice. Im totally checking them out after work.
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# ? Sep 6, 2014 15:27 |
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Scratch-O posted:Just a heads up, I'm like 90% sure the devs don't read this thread any more. I mean, I probably wouldn't after that whole...thing. You'd be better off taking it to the official forum, or Twitter. they must not read anything written about the game anywhere then
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# ? Sep 6, 2014 15:58 |
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Magmarashi posted:Character wipes were done away with quite a while ago now, due to massive and insistent whining from the community. Are you really going to blame "the other guys " for the devs deciding to make the last major update before their extended vacation something where updates won't wipe characters. Why did they decide to listen to the community for this, something that actually is covered by the game being in early release, and not any of the other very obvious and basic issues that plague the game's fundamentals?
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# ? Sep 6, 2014 16:23 |
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Actually, finalizing your data structures is more fundamental than pretty much anything you'd notice playing the game.
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# ? Sep 6, 2014 16:39 |
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I've played starbound for 39 hours and have not found a single gun. I haven't played in awhile though, is gun crafting now in the game so I can make them?
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# ? Sep 6, 2014 17:39 |
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Mr.Pibbleton posted:I've played starbound for 39 hours and have not found a single gun. I haven't played in awhile though, is gun crafting now in the game so I can make them? I haven't played the recent nightlies, but I know Novakids start out with a gun. And they can craft guns maybe? I think that's their "thing."
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# ? Sep 6, 2014 17:44 |
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Have character wipes stopped or are they ongoing? Lack of persistence was the only thing stopping me putting time into this.
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# ? Sep 6, 2014 17:46 |
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poptart_fairy posted:Have character wipes stopped or are they ongoing? Lack of persistence was the only thing stopping me putting time into this. Was there just a glitch in the Matrix?
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# ? Sep 6, 2014 17:51 |
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# ? May 31, 2024 11:51 |
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poptart_fairy posted:Have character wipes stopped or are they ongoing? Lack of persistence was the only thing stopping me putting time into this. They stopped in the stable releases, but they're a thing in the nightly builds because those are experimental and weird.
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# ? Sep 6, 2014 17:55 |