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Is there a cheapish and reliable way to branch out into Earth and/or Astral magic if I don't get any as national commanders? I desperately need to be able to throw more MR on my troops. Even with an Earth or Astral pretender, summonable E and S mages come with armies and are fairly expensive.
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# ? Aug 31, 2014 00:33 |
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# ? Jun 4, 2024 18:59 |
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fool_of_sound posted:Is there a cheapish and reliable way to branch out into Earth and/or Astral magic if I don't get any as national commanders? I desperately need to be able to throw more MR on my troops. Even with an Earth or Astral pretender, summonable E and S mages come with armies and are fairly expensive. Spectres are how I do it, since they have both Earth and Astral randoms. They're not exactly cheap, but they cost death gems which (in my case at least) you tend to have a surplus of.
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# ? Aug 31, 2014 00:43 |
fool_of_sound posted:Is there a cheapish and reliable way to branch out into Earth and/or Astral magic if I don't get any as national commanders?
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# ? Aug 31, 2014 00:46 |
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fool_of_sound posted:Is there a cheapish and reliable way to branch out into Earth and/or Astral magic if I don't get any as national commanders? I desperately need to be able to throw more MR on my troops. Even with an Earth or Astral pretender, summonable E and S mages come with armies and are fairly expensive. Indep mages often have 1-2 levels in Astral, so expanding and then forting up + lab building in provinces with useful indies would help, too.
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# ? Aug 31, 2014 00:52 |
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Would there be a way to make rainbow mages automatically site search the province they were in in their paths? Or at least have each one of them maybe auto-cast the site search spell of the path they start out in at the province they're in? Or would that be OP?
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# ? Aug 31, 2014 01:06 |
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By the way, did Illwinter ever confirm whether Dominion being capped at 10 is intentional? Because I really don't like it.
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# ? Aug 31, 2014 01:08 |
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Jabarto posted:By the way, did Illwinter ever confirm whether Dominion being capped at 10 is intentional? Because I really don't like it. yes, yes.
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# ? Aug 31, 2014 01:09 |
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This is rather neat. Splashtop is a great app.
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# ? Aug 31, 2014 02:18 |
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Ilanin posted:Would there be a way to make rainbow mages automatically site search the province they were in in their paths? Or at least have each one of them maybe auto-cast the site search spell of the path they start out in at the province they're in? Or would that be OP?
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# ? Aug 31, 2014 02:26 |
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jsoh posted:yes, yes. And it suckkkkkkkkkkks
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# ? Aug 31, 2014 02:32 |
The Gentleman posted:
How well does this work without a mouse.
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# ? Aug 31, 2014 03:01 |
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Watching some YT LP of Sceleria, I noticed that Sceleria priests can revive undead. More exactly, every priest owned by Sceleria (for example your normal indie priest!) can do it. Do you think it's intended to work that way? The logical thing would be for say special function to be limited to their national priests, as they are the only ones which makes sense to know how to do it. Knowing Illwinter, it could be an oversight... Maybe I'm over-thinking this trying to put realism in a fantasy TBS, but most Dominion's systems and lore are pretty deep! :P Turin Turambar fucked around with this message at 11:33 on Aug 31, 2014 |
# ? Aug 31, 2014 11:26 |
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Decrepus posted:How well does this work without a mouse. Fairly good, you can set it up to use the entire touchscreen as a touch pad, dragging the mouse around like on a laptop.
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# ? Aug 31, 2014 11:38 |
Turin Turambar posted:Watching some YT LP of Sceleria, I noticed that Sceleria priests can revive undead. More exactly, every priest owned by Sceleria (for example your normal indie priest!) can do it. Do you think it's intended to work that way?
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# ? Aug 31, 2014 11:43 |
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Turin Turambar posted:Watching some YT LP of Sceleria, I noticed that Sceleria priests can revive undead. More exactly, every priest owned by Sceleria (for example your normal indie priest!) can do it. Do you think it's intended to work that way? The logical thing would be for say special function to be limited to their national priests, as they are the only ones which makes sense to know how to do it. Knowing Illwinter, it could be an oversight... Except they get zombie monkeys, so it's better.
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# ? Aug 31, 2014 11:57 |
I don't know if that Youtube LP is going to show it off, Turin, but one thing that makes a pretty incredible difference to how good Scelaria is now is the Amulet of the Dead artifact that any Thaumaturg can forge for 5 gems at Constr-4. Means you get two more of whatever you're summoning, which on an H2 priest (Thaumaturgs and quite a few indies) means you go from 1+ Longdead Horseman (boo) to 3+ (hurray!).
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# ? Aug 31, 2014 12:04 |
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Turin Turambar posted:Watching some YT LP of Sceleria, I noticed that Sceleria priests can revive undead. More exactly, every priest owned by Sceleria (for example your normal indie priest!) can do it. Do you think it's intended to work that way? The logical thing would be for say special function to be limited to their national priests, as they are the only ones which makes sense to know how to do it. Knowing Illwinter, it could be an oversight... It is completely intentional and is in fact one of the selling features of the nation. You will note that while all of Sceleria's priests can reanimate undead none of them can preach. Sceleria has a nation tag that swaps preaching for reanimation and it is explicitly part of the nation's design.
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# ? Aug 31, 2014 13:09 |
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Neruz posted:It is completely intentional and is in fact one of the selling features of the nation. You will note that while all of Sceleria's priests can reanimate undead none of them can preach. Sceleria has a nation tag that swaps preaching for reanimation and it is explicitly part of the nation's design. quote:You will note that while all of Sceleria's priests can reanimate undead Oh, but my issue was that: it isn't "Sceleria's priests" the ones who can reanimate, in the game is "priests owned by Sceleria", like national priests and indie priests and any other one. Obviously if changed they would have to buff the nation elsewhere. I know I'm being slightly anal with this :P BTW, I just checked it, and you can preach with Sceleria priests, both national and indie ones. edit: holy poo poo blessed Shadow Vestals are a good expansion force. At least against indies they perform as almost twice as expensive dudes from other nations. Turin Turambar fucked around with this message at 14:34 on Aug 31, 2014 |
# ? Aug 31, 2014 14:26 |
Turin Turambar posted:edit: holy poo poo blessed Shadow Vestals are a good expansion force. At least against indies they perform as almost twice as expensive dudes from other nations.
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# ? Aug 31, 2014 15:37 |
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Turin Turambar posted:Oh, but my issue was that: it isn't "Sceleria's priests" the ones who can reanimate, in the game is "priests owned by Sceleria", like national priests and indie priests and any other one. Obviously if changed they would have to buff the nation elsewhere. I know I'm being slightly anal with this :P Well they're priests of Sceleria's religion. Maybe they get taught necromancy at priest college. I think it's the undead ones that can't preach.
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# ? Aug 31, 2014 16:21 |
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Yeah, if indie priests couldn't do the same things as national priests, there would be no reason to recruit them. Also. I remember only the H3 priests being able to reanimate horsemen. Did that change in 3 -> 4?
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# ? Aug 31, 2014 16:26 |
It sure did.
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# ? Aug 31, 2014 16:48 |
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People regularly recruit plain indy priests?
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# ? Aug 31, 2014 17:39 |
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FnF posted:People regularly recruit plain indy priests? If said nation can do something special with priests then yes (Just look at the current lp to show a good example of it).
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# ? Aug 31, 2014 17:42 |
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FnF posted:People regularly recruit plain indy priests? If you need priests... that way you don't "waste" turns in provinces that should be focusing on recruiting mages.
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# ? Aug 31, 2014 18:36 |
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Turin Turambar posted:If you need priests... that way you don't "waste" turns in provinces that should be focusing on recruiting mages. Pretty much. It's worth it on an early turn, if you got nothing better to do, to temple up an indie priest province with your prophet, that way you can recruit H1s semi-regularly for even more temples/light preaching/some banishment.
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# ? Aug 31, 2014 18:39 |
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I'm... not sure that "unexpected" is precisely the right word here.
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# ? Aug 31, 2014 18:47 |
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I really don't want to know what a Mictlan nun looks like
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# ? Aug 31, 2014 20:44 |
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There's a period joke somewhere, I just can't find it.
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# ? Aug 31, 2014 22:11 |
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I've been having mixed luck with short swords. On Raven Guard and Agarthan Infantry, they seem really crappy even if the latter has daggers. Levite Zealots on the other hand rip poo poo apart with them. Any reason why?
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# ? Sep 1, 2014 00:27 |
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Zealots have high attack and high morale to aid against repel attempts, probably.
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# ? Sep 1, 2014 00:52 |
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Why did a book icon appear over one of my provinces?
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# ? Sep 1, 2014 02:36 |
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Kanthulhu posted:Why did a book icon appear over one of my provinces? It's a "Story Event" there sound be a message associated with it. It will either they you what to do or you can ask us about what the story steps are.
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# ? Sep 1, 2014 02:41 |
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Speleothing posted:It's a "Story Event" there sound be a message associated with it. It will either they you what to do or you can ask us about what the story steps are. What are the steps?
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# ? Sep 1, 2014 02:43 |
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Like "Old Man Jenkins has had problems getting his toilet to flush. Perhaps a water mage can investigate further?" and then you send a water mage to the province and a turn later, a water elemental comes to attack you or something. Then after a few turns later, you find out that a magical treasure (bottle of living water) was stuck in his plumbing system.
amuayse fucked around with this message at 03:35 on Sep 1, 2014 |
# ? Sep 1, 2014 03:28 |
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amuayse posted:Like "Old Man Jenkins has had problems getting his toilet to flush. Perhaps a water mage can investigate further?" and then you send a water mage to the province and a turn later, a water elemental comes to attack you or something. Then after a few turns later, you find out that a magical treasure (bottle of living water) was stuck in his plumbing system. And usually the rewards are trivial and not at all worth the mage turns spent chasing them. But there are a handful of good ones.
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# ? Sep 1, 2014 04:02 |
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When I am setting up a PBEM game with a thrones of ascension victory condition, how do I know how many you need to win? Is there a general rule like 2 thrones per player, or do people not really use this setting? I mean for setting up a multiplayer game with thrones victory, not how to capture them during the game. I have the option of ascension points and number of levels of thrones. I am not sure what is a good amount of these to set up in the game settings. Chairman Pow! fucked around with this message at 04:12 on Sep 1, 2014 |
# ? Sep 1, 2014 04:05 |
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You just have to send a mage and leave it there? The message said something about one of the "old mages of ermor" would know something about an Ancient Temple that appeared there. I don't recall the exact messages. I'm playing M.A. Ermor vs the computer so I would like to go after the useless rewards just for kicks but I don't know what exactly to do in the province.
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# ? Sep 1, 2014 04:06 |
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dis astranagant posted:And usually the rewards are trivial and not at all worth the mage turns spent chasing them. But there are a handful of good ones. Yeah the free permanent path ones are the best.
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# ? Sep 1, 2014 04:15 |
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# ? Jun 4, 2024 18:59 |
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HELLO I made an attempt at sorting out pretender balance! I think it's probably as good as it can get without making hugely radical changes that would be way more effort than I am willing to put into things right now. The changelog is sort of massive and incredibly poorly worded, but I have not exactly been sober when I've been making it and english is my 3rd/4th language so oh well!! Big List Of Changes https://dl.dropboxusercontent.com/u/21409916/pudmod%20pretenders%200_02.rar
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# ? Sep 1, 2014 04:26 |