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garth ferengi posted:HELLO I made an attempt at sorting out pretender balance! I think it's probably as good as it can get without making hugely radical changes that would be way more effort than I am willing to put into things right now. I'm not going to judge too much on the specific changes you've made, but I definitely feel that you should balance disciple play separately from regular play. It looks like this is for free-for-all.
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# ? Sep 1, 2014 04:35 |
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# ? Jun 8, 2024 01:24 |
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It says in the mod description but not in that changelog that it isn't meant for disciples, yes e: Disciples you may as well just play vanilla but ban all dragony things, or something. Disciples is loving garbage, who cares
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# ? Sep 1, 2014 04:38 |
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Kanthulhu posted:You just have to send a mage and leave it there? That's a story event for the Ancient Temple site, send a Spectator or Dusk Elder to sit on the province doing whatever (it doesn't matter, i usually build a lab there and have him research), it will take ~3 turns for something to happen but after a bit the mage will start unravelling the runes. The mage may be cursed or die (weaker mages are more likely to be cursed or die) or the mage may gain a point in Death or Astral, or the mage may unlock a Divine Mummy who joins your side, or a couple of other possible outcomes. That's one of the better story events actually.
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# ? Sep 1, 2014 06:43 |
Neruz posted:That's a story event for the Ancient Temple site, send a Spectator or Dusk Elder to sit on the province doing whatever (it doesn't matter, i usually build a lab there and have him research), it will take ~3 turns for something to happen but after a bit the mage will start unravelling the runes. The mage may be cursed or die (weaker mages are more likely to be cursed or die) or the mage may gain a point in Death or Astral, or the mage may unlock a Divine Mummy who joins your side, or a couple of other possible outcomes. If it's underwater, the divine mummy drowns.
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# ? Sep 1, 2014 07:51 |
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Smerdyakov posted:If it's underwater, the divine mummy drowns. Global warming's a bitch.
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# ? Sep 1, 2014 08:28 |
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That's what happens when you build a drat and flood archeological sites
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# ? Sep 1, 2014 15:37 |
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That's the real reason for global warming. They're trying to stop the great Mummy plague of 2106.
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# ? Sep 1, 2014 15:45 |
Dom4 is 30% off on steam right now--any of you filthy lurkers that haven't gotten the game yet may want to take this opportunity.
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# ? Sep 2, 2014 00:51 |
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I'm pretty sure it's been like 50 or 75% off before. Now's a silly time to come out of lurkdom.
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# ? Sep 2, 2014 00:56 |
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Devils or Fiends of Darkness?
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# ? Sep 2, 2014 01:05 |
Flame112 posted:I'm pretty sure it's been like 50 or 75% off before. Now's a silly time to come out of lurkdom. It is $8 versus $5. That is literally 2 Jr Bacon Cheeseburgers. Ok I see your point.
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# ? Sep 2, 2014 02:14 |
amuayse posted:Devils or Fiends of Darkness?
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# ? Sep 2, 2014 02:36 |
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jBrereton posted:Devil. More health, longer, usually more damaging weapon. Secondary effect of barbed tail is completely devastating if it penetrates MR. It's the F2B2 versus the B2 that kills me.
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# ? Sep 2, 2014 02:46 |
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Well I'm not taking that throne
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# ? Sep 2, 2014 09:30 |
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It's only 300 gems worth of spring hawks, I advise attacking in the fall
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# ? Sep 2, 2014 09:38 |
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Flavahbeast posted:It's only 300 gems worth of spring hawks, I advise attacking in the fall A test assault revealed that the Titan of Heaven is willing to cast Arrow Fend, Phantasmal Army, Shimmering Fields and Rain of Stones. gently caress. That. Throne.
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# ? Sep 2, 2014 09:43 |
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Neruz posted:A test assault revealed that the Titan of Heaven is willing to cast Arrow Fend, Phantasmal Army, Shimmering Fields and Rain of Stones. gently caress. That. Throne. Arrow Fend isn't a big problem as they have 150 fliers, if you would go with archers in first place everyone and their mother would be swamped in melee very soon. And with some luck shimmering fields would destroy his own army :P. But yeah, I hope that throne isn't key for winning.
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# ? Sep 2, 2014 10:21 |
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It's not a real game but that is with indy strength 5 so I was kind of like 'holy god that throne is a nightmare'
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# ? Sep 2, 2014 10:26 |
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drat you Mod Inspector, the game is complicated enough as to also having to sort out bad info. I was wondering why this unit was worth it 15 gems. But in game it has the spy and dream seduction attribute, and the she is move map 3 not 2. edit: and other attributes are different, now that I read it again. edit 2: LOL Turin Turambar fucked around with this message at 12:43 on Sep 2, 2014 |
# ? Sep 2, 2014 12:38 |
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Turin Turambar posted:Arrow Fend isn't a big problem as they have 150 fliers, if you would go with archers in first place everyone and their mother would be swamped in melee very soon. And with some luck shimmering fields would destroy his own army :P. Lets say the throne is key to winning, what's the best tactic to deal with this mess? Autumn/not spring will make the spring hawks less annoying. A thug/SC to tear into their ethereal, or just plenty of AOE spells? Phantasmal Army will be the biggest problem to any conventional army, so how do you stop that?
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# ? Sep 2, 2014 12:39 |
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Eye of the Void or Battlefield wide spells to deal with illuions. But then again, there are few things that can withstand getting hit in the face by a direct barrage of shimmering fields. Also: 2014-09-01 18:05:11 +0200 New xibalba rituals: Theft of the Sun and more Nazca and Xibalba updates New Nazca pretender New epithets Summon Lammshtas bug fix amuayse fucked around with this message at 13:54 on Sep 2, 2014 |
# ? Sep 2, 2014 13:42 |
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The Gentleman posted:Lets say the throne is key to winning, what's the best tactic to deal with this mess? Autumn/not spring will make the spring hawks less annoying. A thug/SC to tear into their ethereal, or just plenty of AOE spells? Phantasmal Army will be the biggest problem to any conventional army, so how do you stop that? I'd say you probably want to do it in layers; hit the province with some huge battlefield evocs to take out as many of the troops as possible and then gear up some thugs with lighting resist gear and eyes of the void and have them stab the titan to death. amuayse posted:Eye of the Void or Battlefield wide spells to deal with illuions. But then again, there are few things that can withstand getting hit in the face by a direct barrage of shimmering fields. Oh god I hope that results in worldwide darkness Agartha goan be best buds with batbros :3
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# ? Sep 2, 2014 14:14 |
Turin Turambar posted:But in game it has the spy and dream seduction attribute, and the she is move map 3 not 2.
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# ? Sep 2, 2014 14:19 |
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Turin Turambar posted:drat you Mod Inspector, the game is complicated enough as to also having to sort out bad info. The problem with map move was that flying units with a map move less then 3 get a bonus of +1 to movement. I went ahead and added that bonus in so the map move will be correct. I also fixed the spy, dream seduction and scale walls ability for all units (the script I have to scrape these values was out of date). The other attribute differences you see are due to chaos power. In neutral scales all of the stats are correct. If anyone sees any problems with the inspector, just let me know and I can probably get it fixed.
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# ? Sep 2, 2014 14:41 |
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Could you somehow extract event info Larz?
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# ? Sep 2, 2014 14:46 |
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Larz posted:The problem with map move was that flying units with a map move less then 3 get a bonus of +1 to movement. I went ahead and added that bonus in so the map move will be correct. I also fixed the spy, dream seduction and scale walls ability for all units (the script I have to scrape these values was out of date). The other attribute differences you see are due to chaos power. In neutral scales all of the stats are correct. Oh you are the guy who do the mod inspector? Cool. Good work despite my earlier complaining, it's just the 1% of the time when the info of a unit is bad. I think maybe there are still a pair of effects that are missing or there are some conflicting system (maybe like the flying MM rule). I will report next time I see something weird. edit: what I would like it's a new tab with the special effects (decay, curse, etc) and unit attributes, I wonder if you can extract at least the text description. Turin Turambar fucked around with this message at 15:18 on Sep 2, 2014 |
# ? Sep 2, 2014 15:09 |
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amuayse posted:Eye of the Void or Battlefield wide spells to deal with illuions. But then again, there are few things that can withstand getting hit in the face by a direct barrage of shimmering fields. Don't we have Darkness and Utterdark already? Maybe literally someone steals the sun with the spell, and he gains it as a magical item! Imagine the quest to kill him to restore the sun.
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# ? Sep 2, 2014 15:26 |
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There's already an artefact that's a piece of the sun, and that gives +2 F and +2 S. Imagine what the whole thing would give!
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# ? Sep 2, 2014 15:32 |
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The Gentleman posted:Lets say the throne is key to winning, what's the best tactic to deal with this mess? Autumn/not spring will make the spring hawks less annoying. A thug/SC to tear into their ethereal, or just plenty of AOE spells? Phantasmal Army will be the biggest problem to any conventional army, so how do you stop that? Mind hunt the province with Eyes Of The Void/Rune Smashers until the commanders are all dead, stroll in.
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# ? Sep 2, 2014 15:33 |
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Turin Turambar posted:Don't we have Darkness and Utterdark already? Maybe literally someone steals the sun with the spell, and he gains it as a magical item! Imagine the quest to kill him to restore the sun. I'm guessing it's either a single-turn utterdark, or a targeted spell like Wolven Winter.
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# ? Sep 2, 2014 15:36 |
The Gentleman posted:Lets say the throne is key to winning, what's the best tactic to deal with this mess? Autumn/not spring will make the spring hawks less annoying. A thug/SC to tear into their ethereal, or just plenty of AOE spells? Phantasmal Army will be the biggest problem to any conventional army, so how do you stop that? Basically the answer is either to assassinate every leader remotely or with assassin-type commanders, or have strong enough battlemagic that you can schwack the ethereal enemies in a handful of turns or just eventually grind them down with better troops (Lightning Resistance buffs will help a lot here).
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# ? Sep 2, 2014 15:45 |
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i feel like the ritual might be a sort of special utterdark that doesn't hurt the player's own dominion, since they're the ones stealing the sun
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# ? Sep 2, 2014 16:17 |
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Agent Kool-Aid posted:i feel like the ritual might be a sort of special utterdark that doesn't hurt the player's own dominion, since they're the ones stealing the sun Our sun now bitches.
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# ? Sep 2, 2014 16:30 |
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Neruz posted:Our sun now bitches. I'm picturing an Italian Job-style heist with the Zotz racing away with it in the back of their stolen truck while horrors give chase.
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# ? Sep 2, 2014 16:40 |
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Benly posted:Mind hunt the province with Eyes Of The Void/Rune Smashers until the commanders are all dead, stroll in. This is the best answer and the best way to cap a throne province with a scout
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# ? Sep 2, 2014 17:11 |
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Illwinter posted:Not sure. Xibalba will be three eras, although I wasn't sure about this earlier. They go through more changes than most nations, and work might take a bit longer because of that.
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# ? Sep 2, 2014 19:33 |
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All-ages batmans, this is excellent news. Agartha and Batmans cavebros for lyfe
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# ? Sep 2, 2014 19:37 |
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Global cooling spell. Steal the sun, bring on the new ice age.
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# ? Sep 2, 2014 19:40 |
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Illwinter posted:MA will need an entirely new troop rooster Isn't this infringing on Caelum's territory
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# ? Sep 2, 2014 19:42 |
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# ? Jun 8, 2024 01:24 |
scalded schlong posted:Isn't this infringing on Caelum's territory We can have several flying factions; we have a ton of boring medium infantry factions in MA, after all.
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# ? Sep 2, 2014 19:53 |