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I use App Annie because it is $0 but I would use something else if you're willing to spend > $0.
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# ? Aug 27, 2014 23:17 |
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# ? Jun 5, 2024 06:23 |
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I mainly just want to see how high my new game gets in the rankings, both in its categories and overall, preferably both daily and hourly. Like, with appFigures it showed me that one of my previous apps got all the way up to #15 in its category on iPad for about an hour when I made it free for a day, but I cancelled my appFigures account a long time ago. edit: App Annie is based out of Hong Kong, don't really feel comfortable giving them access to my developer account. fake edit 2: and I don't think I'm eligible for the free version, the game is made by me but it's for the LLC I started. Doc Block fucked around with this message at 00:00 on Aug 28, 2014 |
# ? Aug 27, 2014 23:50 |
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Doc Block posted:I mainly just want to see how high my new game gets in the rankings, both in its categories and overall, preferably both daily and hourly. Like, with appFigures it showed me that one of my previous apps got all the way up to #15 in its category on iPad for about an hour when I made it free for a day, but I cancelled my appFigures account a long time ago. You can still use a free account as a corporation, and you create a second iTunes Connect account that can only access sales info. They even have a page about it on their FAQ. For free, I'm fairly pleased with them.
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# ? Aug 28, 2014 04:27 |
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Their eligibility section in the TOS says: But setting up a sales-only iTunes Connect account is something I hadn't thought of, thanks. Guess that'll be safe enough.
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# ? Aug 28, 2014 05:53 |
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Is it just me or has iTunes Connect been super broken lately?
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# ? Aug 28, 2014 06:17 |
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Ugh. My sales-only account isn't working with App Annie. In fact, it doesn't seem to be working at all. When I log in with it in iTunes Connect and try to view sales data, it says "Your account is pending. Try again later." and has been saying that for over an hour. ITC has been extra flaky lately. Random 404s, etc. edit: and yes, I clicked on the activation link in the e-mail ITC sent my sales-only account. Doc Block fucked around with this message at 20:28 on Aug 28, 2014 |
# ? Aug 28, 2014 20:26 |
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Is there any way I can guarantee that the code signature settings for a project will work and will continue to work? Alternatively: is there any way I can immediately analyze an IPA for signature issues, instead of going through the whole deploy/install/failure process again and again and again? That poo poo keeps breaking. I change nothing, absolutely nothing, neither project settings nor do I do anything online to the provisioning profile/signing ids/etc., and the same identical configuration stops working. Refreshing the provisioning profiles from the Xcode settings does jack poo poo: sometimes it takes no less than deleting and re-creating the developer account to make Xcode unfuck itself How can I avoid this from now on and forever? A tool to validate an IPA is all I ask for. I will loving write it if I have to, if anyone can point me to information on how the signature and provisioning profile are embedded and verified
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# ? Aug 29, 2014 16:14 |
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That's not good. Are you using team provisioning profiles? I've never been able to get those to work. Are you building these IPA's for the app store? Ad hoc? Development? Are your certs being invalidated?
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# ? Aug 29, 2014 19:21 |
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Guys, remember a few years ago there was this big brouhaha about downloaded / temp content being deleted when the iOS did spring cleaning? People using various apps would download things to read later, but then iOS would clean it up, usually right before a flight or a train ride? ;-) We have a PhoneGap app (ew) and we download some content, and on iOS only after a few weeks it disappears. Although our app still thinks it's there, so poo poo breaks. For me that seems like that problem, we're storing it in the wrong place or putting the wrong tags on it or something. Does anyone have an article about this or docs about the behaviour? My Google-fu is failing me. Sorry, I'm not an iOS dev, I do backend work and occasionally prop up our gross PhoneGap app.
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# ? Aug 29, 2014 20:08 |
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Pivo posted:Guys, remember a few years ago there was this big brouhaha about downloaded / temp content being deleted when the iOS did spring cleaning? People using various apps would download things to read later, but then iOS would clean it up, usually right before a flight or a train ride? ;-) I haven't tried PhoneGap but maybe you can specify the importance/permanence of data? quote:* Only documents and other data that is user-generated, or that cannot otherwise be recreated by your application, should be stored in the <Application_Home>/Documents directory and will be automatically backed up by iCloud. So in not so many words, put the things that need to be there from session to session in the Documents directory. The rest can go in various Caches/tmp/etc dirs, depending on each case.
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# ? Aug 29, 2014 22:40 |
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Doh004 posted:That's not good. Are you using team provisioning profiles? I've never been able to get those to work. Yes, team profiles. Building IPAs for ad-hoc deployment. No, the certificates are fine (after a painful renewal process last month) Refreshing the provisioning profiles does nothing, I have to remove the Apple id and re-add it, then the profiles start to work again Diagnosis is futile without better tools, the best I can get is cryptic, undocumented app installer errors from the device's console
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# ? Sep 1, 2014 10:40 |
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I'm implementing tilt controls in my game. I've got the game controls as follows: When the player tilts the device, the device calculates the angle that is downward, and the player moves in that direction. (the kFilteringFactor is just to smooth out twitches and jumps that the device might feel) Keep in mind that the device is held in portrait mode, and the device's X direction corresponds to the Y direction in the game world.code:
code:
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# ? Sep 1, 2014 23:38 |
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Is there a reason you aren't using the gyroscope?
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# ? Sep 1, 2014 23:40 |
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edit: iAd is easy to implement but the API is pretty limited if you don't want to show them all the time, but want an ad available right away when your app is ready to show ads. Also, iAd banner views are horrible CPU hogs that kill your game's performance, but they're better on iOS 8 (). Also, your app won't get served any ads until an iAd team member looks at your app after it's been released (hope you bothered to set up some sort of ad mediation!)
Doc Block fucked around with this message at 04:49 on Sep 2, 2014 |
# ? Sep 2, 2014 04:15 |
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Doh004 posted:Hey, I wanna start getting access to people's calendar events. I know how to do it, but I'm curious as to how I can listen in to new calendar changes while my app isn't running and isn't in the background. Sorry to bring this up, but does anyone have any idea? The more and more I look into it, the more I don't think you're allowed access to EventKit resources while running in the background. Apple's documentation states your app is killed if its found attempting to access those resources. hackbunny posted:Yes, team profiles. Building IPAs for ad-hoc deployment. No, the certificates are fine (after a painful renewal process last month) So everything is built fine and the provisioning profile successfully gets put onto the .ipa, but it fails when attempting to install onto the device?
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# ? Sep 2, 2014 19:46 |
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Hey, I made a game, and it came out today! Thanks to everyone in this thread who's answered my many stupid questions. The game is called Rocket Rover, and has you taking control of a dog wearing a jetpack that has guns on it. It's like Flappy Bird, but with guns, and it's more about shooting than getting through pipes. Since it's free, there's no reason not to check it out https://www.youtube.com/watch?v=N7eRsghAuoU Doc Block fucked around with this message at 20:50 on Sep 2, 2014 |
# ? Sep 2, 2014 20:44 |
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Congratulations on shipping!! Is that Sprite Kit?
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# ? Sep 2, 2014 22:00 |
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Cocos2D-iPhone
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# ? Sep 2, 2014 22:46 |
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Doc Block posted:Cocos2D-iPhone Do you have any links for good resources to learn said? I'm going to be doing a couple games, and I think cocos2d is the way I'm leaning, but it's so hard for me to find good tutorials for anything that isn't version 0.9.x. I probably suck at google though.
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# ? Sep 2, 2014 23:45 |
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Search for Cocos2D V3, it's got a rewritten renderer and very tight Chipmunk2D integration. The API is mostly the same as Cocos2D 2.x, except it does auto batching and a nifty new shader effects framework is coming in 3.2. The Cocos2D-iphone/Cocos2D-Swift documentation page has getting started tutorials. I'll dig up some more when I'm not phone posting. Doc Block fucked around with this message at 04:20 on Sep 3, 2014 |
# ? Sep 3, 2014 00:07 |
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As to good Cocos2D resources, MakeGamesWithUs has some decent free tutorials for beginners. And there's always Ray Wenderlich's site (scroll down to the Cocos2D stuff) and Steffen Itterheim's site for his book (which is more aimed at selling the terrible book and his Kobold2D stuff that sits on top of Cocos2D).
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# ? Sep 3, 2014 04:28 |
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Doc Block posted:As to good Cocos2D resources, MakeGamesWithUs has some decent free tutorials for beginners. And there's always Ray Wenderlich's site (scroll down to the Cocos2D stuff) and Steffen Itterheim's site for his book (which is more aimed at selling the terrible book and his Kobold2D stuff that sits on top of Cocos2D). Thanks so much for these and that other link. That makegameswithus is a million times better than anything I found last time I tried picking up Cocos2D
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# ? Sep 3, 2014 16:26 |
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Doh004 posted:So everything is built fine and the provisioning profile successfully gets put onto the .ipa, but it fails when attempting to install onto the device? That's right. All the loving time. In fact, an ipa that used to work (personally tested) suddenly stopped working today. I never had so much trouble with code signatures on other platforms, goddamn it
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# ? Sep 3, 2014 18:04 |
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hackbunny posted:In fact, an ipa that used to work (personally tested) suddenly stopped working today. How old was the IPA/did it cross a developer account renewal date? At my old company we had an Enterprise account for in-house deployment, but IPAs were only valid for a year at most and had to be rebuilt/resigned when we renewed the account. I don't think there's any way around this.
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# ? Sep 3, 2014 18:21 |
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Froist posted:How old was the IPA/did it cross a developer account renewal date? Days or weeks old, at most. I will probably end up coding a checking tool myself
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# ? Sep 4, 2014 09:16 |
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In iOS 8, how do you set who is the parent view controller that is responsible for the new rotation handling viewWillTransitionToSize: method? I launch my app with a loading screen root view controller, and when it's ready, set the window's root controller to a tab bar controller. The loading screen does pick up the transition callback, but the tab bar controller doesn't. edit: use the new showViewController:sender: instead of presentViewController:animated:completion: lord funk fucked around with this message at 00:33 on Sep 5, 2014 |
# ? Sep 5, 2014 00:02 |
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So the old rotation methods will still call with iOS 8 base SDK? I guess I really don't know what NS_DEPRECATED_IOS(3_0,8_0) means. This is really scary - will they stop working at some point?
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# ? Sep 5, 2014 01:37 |
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lord funk posted:So the old rotation methods will still call with iOS 8 base SDK? I guess I really don't know what NS_DEPRECATED_IOS(3_0,8_0) means. This is really scary - will they stop working at some point? "Deprecation" (when used by Apple to describe Objective-C framework calls) seems to mean "we'd prefer you stop using this, but there's a decent chance we'll never actually remove it". Basically, it's a threat that is rarely realized. Historically deprecations have been removed from some future major iOS version (I believe; haven't seen any official policy). So your view controller rotation methods probably won't suddenly disappear in iOS 8.0.1. NS_DEPRECATED_IOS(3_0,8_0) means "introduced in iOS 3.0, deprecated as of iOS 8.0". That said, your life will tend to be easier if you move away from deprecated calls. But it's not always easy or obvious how to do that, and it might not even be an option if you intend to support several major iOS versions. edit: There's a bunch of API deprecated in iOS 3.0 that we still have with us. UITableViewCell has a bunch (from before the textLabel etc. properties were exposed). pokeyman fucked around with this message at 02:33 on Sep 5, 2014 |
# ? Sep 5, 2014 02:27 |
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Thanks for the explanation. Is anyone else getting white cell backgrounds and white tableview backgrounds sporadically in iOS 8 builds? I've seen that cells should now force their non-white background color with explicit -tableView:willDisplayCell: setting, but the entire tableview background? This seems so contrary to how I thought views' properties update.
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# ? Sep 6, 2014 18:00 |
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The Atomic Man-Boy posted:I'm implementing tilt controls in my game You should have a look at the tilt controls in Ridiculous Fishing. They're really good and work at a wide range of angles. Using the gyro you should be able to get something reasonably unified and simple without requiring the player to calibrate their game manually (which sounds like quite a bit of a pain point to me)
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# ? Sep 7, 2014 13:33 |
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lord funk posted:Is anyone else getting white cell backgrounds and white tableview backgrounds sporadically in iOS 8 builds? [attached image]
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# ? Sep 7, 2014 22:55 |
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What's horrible is that if you put the tableView.backgroundColor = [UIColor clearColor] in -viewDidAppear, you see it flash white when it appears. [tiny gif]
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# ? Sep 7, 2014 23:01 |
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lord funk posted:What's horrible is that if you put the tableView.backgroundColor = [UIColor clearColor] in -viewDidAppear, you see it flash white when it appears.
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# ? Sep 7, 2014 23:05 |
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status posted:Well that makes perfect sense. Your original problem however does not make sense. File a radar? Yep filed. There's one post on the Apple Dev Forums from July that says its simulator only, so maybe I need to stop worrying about it. Just in case any one else runs into it: trying to get around it with appearance setting doesn't work as some suggest.
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# ? Sep 7, 2014 23:10 |
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So, @3x huh?
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# ? Sep 9, 2014 20:33 |
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But I don't wanna learn to use autolayout.
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# ? Sep 9, 2014 21:10 |
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Autolayout isn't so bad now, so long as you don't have to do any autolayout in code. So of course you have to do autolayout in code now, thanks to size classes. Also, looks like we can't have completely different view controllers for iPad anymore. Not everybody uses a master/detail view controller Apple
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# ? Sep 9, 2014 21:54 |
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Gimme pressure sensitive iPads now now now now I want it now.
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# ? Sep 9, 2014 22:15 |
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Doc Block posted:Also, looks like we can't have completely different view controllers for iPad anymore. Not everybody uses a master/detail view controller Apple I got really nervous watching the resizable stuff get introduced this year. I get why the attendees clapped and were excited for it, but in reality it's 'use autolayout / storyboards or else.'
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# ? Sep 9, 2014 22:17 |
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# ? Jun 5, 2024 06:23 |
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Is Watch actually pressure sensitive, or is it just going by the touch size?
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# ? Sep 9, 2014 22:17 |