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ExtraCheese
Apr 16, 2014
I'd use Airen Cracken instead, have his buddy focus for their action then pick up a target lock from Cracken's ability. It does mean you'd have to stay at range 1 of his buddy but I think that's worth the lesser point cost and making it harder for your opponent to guess when you'll be firing target lock attacks.

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Chill la Chill
Jul 2, 2007

Don't lose your gay


Any word on wave 5 release dates? I checked the GTM mag and it said October for the 2 big ships but nothin about rebel aces.

WorldIndustries
Dec 21, 2004

Chill la Chill posted:

Any word on wave 5 release dates? I checked the GTM mag and it said October for the 2 big ships but nothin about rebel aces.

According to this the first Rebel Aces printing is in transport to FFG, after which it would need to ship to stores. Someone earlier in the thread said end of month for Rebel Aces which seems likely.

If FFG's site is accurate and Wave 5 isn't on the boat, then Oct 2 is unlikely for those.

Luebbi
Jul 28, 2000
Thanks for the suggestions guys, looks like I'm going to pick up a Phantom soon!

Halverine
May 26, 2004

Endsay ookhay
I've really started down the rabbit hole now, fellas:



Going to have a game after work with a mate who has a bigger collection than me but hasn't had more than 2 games yet and two other mates who want to play but won't be buying any ships.

I'm thinking it would be fun to have one player as the YT, one as the Firespray, one as the two X-Wings and one as maybe the Phantom and a TIE Fighter. I beat that's super unbalanced in some way.

adamantium|wang
Sep 14, 2003

Missing you

signalnoise posted:

Maybe I'm thinking there's more to combos than there actually is, but I keep running into problems like uhh

Garvan Dreis: After spending a focus token, you may place that token on any other friendly ship at Range 1-2 (instead of discarding it). + Deadeye on his buddy allows you to use a focus token in place of a Target Lock. So I want to take focus on both, spend Garvan's token, then drop a Target Lock attack on someone with a focus available for the roll in the same turn. But in order to do that, Garvan has to shoot before the person who would take Garvan's focus token, meaning they have to shoot after Garvan, but Garvan only has 6 pilot skill, so finding exactly the right pilot and ship to do that for is getting rough.

I've only got a smattering of basic stuff but I've been keen to play the Yavin boys:

Garven Dreis w/ Proton Torpedoes and R2-D2
Dutch Vander w/ Proton Torpedoes, Ion turret and R5-K6
Biggs Darklighter w/ Proton Torpedoes and R2-F2

Basic plan is Garven moves first and Focuses, then Dutch moves and locks something and passes another lock to either of the X-wings. Biggs stays in formation but tries to be a range band behind and uses R2-F2 to get another point of Agility. Garven shoots first and passes his focus off to Dutch, who then gives another lock out if R5-K6 rolls an Evade. All pilots have a high enough PS to move after all generics but each can always benefit from the others' abilities. If either Dutch or Garven die before Biggs he can still benefit from target locks or focus off whoever is left. It would probably fall apart at a tournament but for casual play it seems like it would be pretty solid if slow and hard to turn. You really don't want to get stressed. If I had the models I'd take another cheap Z-95 but I don't so everyone gets torpedoes and Garven gets R2 to use up some points and hopefully stay alive a bit longer. A better way would be to give Garven just a standard R2 unit and to stick some extra Flechette Torpedoes on the Y or strip all the warheads and use the points to get Blount or Cracken if you had a Z-95 as well.

adamantium|wang fucked around with this message at 00:43 on Sep 5, 2014

signalnoise
Mar 7, 2008

i was told my old av was distracting

What is this storage method you have? I am using KR Multicase stuff so far and it's working really well but I'm always interested in storage methods

adamantium|wang posted:

A better way would be to give Garven just a standard R2 unit and to stick some extra Flechette Torpedoes on the Y or strip all the warheads and use the points to get Blount or Cracken if you had a Z-95 as well.

I'll probably do this as I have that option

Halverine
May 26, 2004

Endsay ookhay

signalnoise posted:

What is this storage method you have? I am using KR Multicase stuff so far and it's working really well but I'm always interested in storage methods

I liked the look of the hard camera cases and the idea of the ships protected by foam. After a bit of searching around for options available in Australia, I found this. Bought it from a camera store right near my house.

It has two layers of customizable foam. Since most of the small ships and even the Falcon and Slave I fit in one layer, I have mounted the top layer on to some cardboard so it can be lifted out ships and all. The bottom layer will house more ships as I get them.

adamantium|wang
Sep 14, 2003

Missing you

signalnoise posted:

I'll probably do this as I have that option

Just realised to get Cracken you'd have to strip the astromechs as well and have 2 points left over. I math gud :cripes: I'd either use them for R5-K6 on Biggs or on a pair of R2s for the pilots you'd want to keep de-stressed.

pbpancho
Feb 17, 2004
-=International Sales=-
I ran a new list tonight, went 3-1 (losing game 1 by 2 points to a 7 TIE swarm flown by one of the X-wing game devs) at the FFG Game Center. Took 3rd out of 26. It's a pretty unusual list, but took on both Phantoms and Falcons very well.

Cracken w/ Cluster missiles, squad leader, munitions failsafe (failsafe is optional, could just make a 99pt initiative bid)
Blount with Deadeye and Ion Pulse missiles
Tala with Cluster missiles
2x Tala with Homing missiles. Can swap in 2x Assaults if you think you'll see a lot of swarms.

Thinking of running it at another local tournament Saturday. Has anyone else tried anything similar?

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Cracken and Blount are absolutely top-tier pilots, I am still surprised they don't get as much play time as I expected. Cracken is essentially the Darth Vader for Rebels and Blount is a great way to ionise, rear end missile or remove stealth devices, all for cheap.

pbpancho
Feb 17, 2004
-=International Sales=-

Leo Showers posted:

Cracken and Blount are absolutely top-tier pilots, I am still surprised they don't get as much play time as I expected. Cracken is essentially the Darth Vader for Rebels and Blount is a great way to ionise, rear end missile or remove stealth devices, all for cheap.

Highlight of the day was using the auto-hit Ion Pulse to dispose of an unharmed Han Solo by flying it off the board. Also using it to lock down Echo for a 3 missile all-you-can-eat buffet.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

pbpancho posted:

Highlight of the day was using the auto-hit Ion Pulse to dispose of an unharmed Han Solo by flying it off the board. Also using it to lock down Echo for a 3 missile all-you-can-eat buffet.

:drat:

Z-95s are so cool, even though I play Empire it's great seeing them on the board. Really takes me back to XvT.

CODChimera
Jan 29, 2009

PJOmega posted:

Check your local Barnes & Nobles. They get Falcons regularly, I'm guessing because of inventory shifting.

I'm in New Zealand and I've checked most places, seems to be a shortage all around.

Has anyone ordered from http://www.miniaturemarket.com/ before? It's insanely cheap, will look into how much shipping will cost but I might use this place...

Halverine
May 26, 2004

Endsay ookhay

CODChimera posted:

Has anyone ordered from http://www.miniaturemarket.com/ before? It's insanely cheap, will look into how much shipping will cost but I might use this place...

I was very close to ordering a Tantive IV from them the other night when they were on sale for US$45. The only thing that stopped me was the shipping cost to Australia. Even with the sale, after currency conversion the total including shipping came to AU$78. That is only $12 cheaper than The Combat Company, which is half an hour from my place to pick up instead of waiting 2 weeks for shipping.

So yes, they are cheap and have plenty of stock but shipping costs to the part of the world where we live make it a lot less sweet of a deal.

Keep checking in with your local stores. They often don't get much notice before their orders come in but they do come in. I was at a store last night picking up my Slave I and saw one of almost everything behind the counter. The guy said they had literally just come in and I couldn't resist getting a Falcon and a Phantom while I had the chance.

EdBlackadder
Apr 8, 2009
Lipstick Apathy
Played my first game against a friend. Both of us have picked up Rebels. He's been playing for a while and has everything up to the Tantive IV so far, I have a starter and what I played which was all I could find (less a HWK-290) locally.

I played:
Airen Cracken + Ion Pulse Missile + Munitions Failsafe
Biggs Darklighter + R2-D2
Blackmoon Squadron
Green Squadron

He played
Luke Skywalker + R2 Unit + Proton Torpedoes
Blue Squadron
Gold Squadron
Green Squadron

I nearly tabled him. Took a few scattered hits on my shields but never took a hit to hull, drove through his line and split into two mutually supportive groups. Focused down his A, then his B then his Y. The Ion Pulse Missile missed with every shot, I'm not sure it was worth the cost. MVP was easily Biggs who soaked most of the damage. Airen consistently performed well, matching mobility with Biggs. If I'd only remembered to use his ability once. The E-Wing was solid too, the A-wing was fast and managed to pick off his B-Wing but I'm not sure it was worth the cost when I could have a tooled up Z-95 for the same cost.

Really enjoyed it and looking forward to playing again.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The A-wings are going to be worth it with rebel aces and the A-wing has pretty much the best dial in the game.

Jonas Albrecht
Jun 7, 2012


I ran a fully loaded Nera Dantels (Dead Eye, E2/Recon Specialist, 2 Proton Torpedoes, Advanced Sensors), with a HWK and X-Wing as support. It didn't win, despite Nera one shotting Wedge, but it was a lot of fun, and the support options on the HWK make it pretty versatile.

EdBlackadder
Apr 8, 2009
Lipstick Apathy

Tekopo posted:

The A-wings are going to be worth it with rebel aces and the A-wing has pretty much the best dial in the game.

Yeah, the manoeuvrability was fantastic it just seemed to be too much for what I got. The Chaardin Refit will help, I'm sure.

Sigma-X
Jun 17, 2005
The big problem A-Wings seem to have is that they don't have a way to make spending a lot of points on a super-manueverable dog-fighter pay off with damage since they have 2 attack dice. While it's awesome to load up Tycho or Jake Farrell with PTL, etc, it just doesn't pay off in the damage so much. They're going to be pretty solid 15 point ships, but they don't scale into strong elites the way interceptors do.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


That's why I'm looking forward to Rebel Aces: you can either take Proton Rockets (although it costs 5 points to do so, but they've worked well when I proxied them in) or you can go slightly crazy and take experimental interface/a-wing prototype pilot/ptl/expose and you essentially have a much more maneuverable x-wing that can change from an a-wing to an x-wing and back more or less at will. Slap that on to Tycho and you pretty have a machine that can do anything, doesn't care about stress and only costs 34 points.

Sarmhan
Nov 1, 2011

The existence of chardaan refit goes a long way- 15 point a-wings should make for great filler. Jake might be good with the right setup as well.

adamantium|wang
Sep 14, 2003

Missing you

EdBlackadder posted:

The Ion Pulse Missile missed with every shot, I'm not sure it was worth the cost.

That's why you give it to Blount instead, who counts his attacks as hitting even if you don't do any damage. He ends up making the Munitions Failsafe redundant and saves you another point.

Slab Squatthrust
Jun 3, 2008

This is mutiny!
Regular Green Squadron A-Wings will be pretty awesome as well with PtL, Chaardan Refit, Test Pilot, and Outmaneuver. 23 points for all that is pretty nuts, and it has 3 PS so it avoids Predator.

Man, I wish there were a way to add EPTs to Imp ships somehow. I really want all the PS5-7 Fighters to be more playable.

Lemon-Lime
Aug 6, 2009
The fact that test pilot costs 0 points when there's a 1 point astromech that gives you an EPT slot is completely baffling.

EdBlackadder
Apr 8, 2009
Lipstick Apathy

Lemon Curdistan posted:

The fact that test pilot costs 0 points when there's a 1 point astromech that gives you an EPT slot is completely baffling.

Clearly it's a rebalancing of the A-wing.

I also didn't think of pairing Blount with the Ion Pulse Missile until too late...

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Chardaan Refit is amazing, the fact that a PS3 A-Wing with Push the Limit is worth the same amount of points as a regular PS3 TIE Interceptor with no PtL is just weird. Point for point, the A-Wing is better and really should beat the TIE Interceptor every time.

e: Or you could have 2x EPT (such as Wingman) on all your Green Squadron Pilots and just Push the Limit all day, every day.

Recoome fucked around with this message at 14:09 on Sep 6, 2014

Lemon-Lime
Aug 6, 2009

Leo Showers posted:

Chardaan Refit is amazing, the fact that a PS3 A-Wing with Push the Limit is worth the same amount of points as a regular PS3 TIE Interceptor with no PtL is just weird. Point for point, the A-Wing is better and really should beat the TIE Interceptor every time.

Interceptors are pretty bad right now and desperately need a boost, especially the low PS pilots and named pilots without an EPT slot. :(

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
I think the most of the higher-end Interceptor pilots (including the Saber and Royal Guard pilots) can be okay because PtL is good, but I agree that the Alpha and Avenger SQ. Pilots are extremely difficult to utilise well.

e: I also acknowledge that the A-Wing has a -2 point missile thing, and that's why it's so competitive. I feel my comparison is valid because it's uncommon to chuck missiles on an A-Wing anyway, which means if you aren't using missiles it's an auto-include type of card.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
"Massed Green Squadron will be crazy", I said. Nobody believed me, and now here we are, talking about how good it might be, especially compared to Interceptors of similar cost. I feel vindicated. :colbert:

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.

Shockeh posted:

"Massed Green Squadron will be crazy", I said. Nobody believed me, and now here we are, talking about how good it might be, especially compared to Interceptors of similar cost. I feel vindicated. :colbert:

Who doubted you? I've certainly been thinking that 5x GSP w/ PtL and Chardaan Refit would be pretty good for as long as I've known what's in Rebel Aces.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I still find it weird that they introduced the best missile for A-wings and chaardan at the same time. I almost feel like chaardan should have been a modification rather than a missile slot taker. I don't understand the need to make missiles even less worth taking on an a-wing.

Edit: And yeah, nobody said massed Green Squadron Pilots would suck :v:

Lemon-Lime
Aug 6, 2009
I really feel like Test Pilot should have cost 2 points, and Chardaan should have been limited to PS4 or below so that you could field cheaper low PS As but not get a free -2 points to your double EPT Tycho.

At least they've promised Intie buffs further down the line, but short of a mod slot -3 point upgrade I'm not seeing what they could release that would work.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

Leo Showers posted:

Who doubted you? I've certainly been thinking that 5x GSP w/ PtL and Chardaan Refit would be pretty good for as long as I've known what's in Rebel Aces.

I'm a Doubting Goon. It might be OK, but with no access to re-rolls those 2 attack dice are gonna lose you lots of games.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


alg posted:

I'm a Doubting Goon. It might be OK, but with no access to re-rolls those 2 attack dice are gonna lose you lots of games.
Just target lock? Isn't that access to re-rolls? With PtL you should be able to boost + TL or focus + TL.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Tekopo posted:

I still find it weird that they introduced the best missile for A-wings and chaardan at the same time. I almost feel like chaardan should have been a modification rather than a missile slot taker. I don't understand the need to make missiles even less worth taking on an a-wing.

Edit: And yeah, nobody said massed Green Squadron Pilots would suck :v:

2 attack dice does suck. PtL can help a bit with TL + Focus, but only so much. You're still capped at 3 hits max, and that's only at range 1, so it's not exactly crazy damage output. Really tanky large ships and high-agility Imp lists will be really hard to deal damage to.

Edit: don't get me wrong, I'm excited for A-Wings, but I think you need Test Pilot and the extra EPT to boost their offense somehow.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
They also lack barrel roll, which is the cardinal sin of fast ships.

WorldIndustries
Dec 21, 2004

Leo Showers posted:

Chardaan Refit is amazing, the fact that a PS3 A-Wing with Push the Limit is worth the same amount of points as a regular PS3 TIE Interceptor with no PtL is just weird. Point for point, the A-Wing is better and really should beat the TIE Interceptor every time.

e: Or you could have 2x EPT (such as Wingman) on all your Green Squadron Pilots and just Push the Limit all day, every day.

With attack 2 and no barrel roll, the A-Wings need PTL to be comparable to the offense of a Tie Int.

That said, the current designers have said that Tie Ints will get a buff against turret ships, which I think is their biggest failing. Right now the only Int I run is Soontir, who is still incredibly good.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Caddrel posted:

With attack 2 and no barrel roll, the A-Wings need PTL to be comparable to the offense of a Tie Int.

That said, the current designers have said that Tie Ints will get a buff against turret ships, which I think is their biggest failing. Right now the only Int I run is Soontir, who is still incredibly good.

Some sort of modification that added rerolls or agility against someone who is attacking you from outside arc would be cool.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I almost wish they had done -1 dice for firing outside the front arc for 360 degree weapons or something along those lines.

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