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Generation Internet posted:I wasn't expecting anything nearly so fun from a game that's really multiplayer oriented. Yeah this games campaign is actually pretty fun. I do miss the structured missions from EE though and wish they could throw one in for special battles (ie the naval invasion of Seoul from the first campaign.) Edit: The more that I think about it the more I like it. Make the missions longer and more difficult, but with the opportunity to get more political points for the strategic map, like seizing a certain city block without bombs because and important politician is being imprisoned there or something Agean90 fucked around with this message at 18:34 on Sep 4, 2014 |
# ? Sep 4, 2014 18:30 |
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# ? Jun 2, 2024 08:06 |
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Has anything ever been said about multiplayer campaigns?
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# ? Sep 4, 2014 19:11 |
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Adventure Pigeon posted:Has anything ever been said about multiplayer campaigns? They're totally out for RD.
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# ? Sep 4, 2014 19:14 |
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Tulip posted:Why'd they reduce the ROF on Abrams anyway? They made sense as "like Leopards, but more offense oriented and different break points." Was this just some sort of special snowflake attempt to make tanks different but without any real design purpose, or is the answer going to be more depressing? I'm willing to bet that it's a hamfisted attempt at Eugen 'realism.' The M1 series tanks ammo is in a protected enclosure that the loader has to open whenever he loads a new round, and I'll bet Eugen thought it would be super 'authentic' to slightly nerf the M1's reload time because of this.
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# ? Sep 4, 2014 19:18 |
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Tulip posted:Why'd they reduce the ROF on Abrams anyway? They made sense as "like Leopards, but more offense oriented and different break points." Was this just some sort of special snowflake attempt to make tanks different but without any real design purpose, or is the answer going to be more depressing? I don't think it's anything like that, I'm guessing they wanted to move most "heavy" tanks to 9 rpm but forgot for a couple cases (The base K1 might still have 10 rpm).
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# ? Sep 4, 2014 19:29 |
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So firing this up after being a bit behind, what the hell do i do with US infantry? Take SMAWs and rifle 90s to make forest doomforts? Count on your allies to pick up the slack? Looks to me like a US Deck is Patriots + ATACMs + Longbows + M1A2 and everything else is just kind of crap? Gimmick central is the way to play US? Also why are Supercobras equipped with Molniya? TsarZiedonis posted:I'm willing to bet that it's a hamfisted attempt at Eugen 'realism.' The M1 series tanks ammo is in a protected enclosure that the loader has to open whenever he loads a new round, and I'll bet Eugen thought it would be super 'authentic' to slightly nerf the M1's reload time because of this. Both of these were more depressing options. e: RS's suggestion for some reason disappeared but i don't want to mess around with requoting it Tulip fucked around with this message at 20:14 on Sep 4, 2014 |
# ? Sep 4, 2014 20:12 |
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How long will your forest doomfort last against 3000kg bombs? Also, how the gently caress have they not fixed US infantry yet? It looks like machine guns still haven't been loving rebalanced.
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# ? Sep 4, 2014 20:20 |
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Didn't they ban the goon-marshal who was doing the infantry/unit analysis? That's how much they care about their underlying systems.
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# ? Sep 4, 2014 20:52 |
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Mortabis posted:How long will your forest doomfort last against 3000kg bombs? They'll be fine. I mean probably dead but risking a 150 point, 0 ecm plane against Patriot of glorious design to kill some SMAWs is probably beter for the US player.
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# ? Sep 4, 2014 21:29 |
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DatonKallandor posted:Didn't they ban the goon-marshal who was doing the infantry/unit analysis? That's how much they care about their underlying systems. That would be Xerxes. Tulip posted:They'll be fine. I mean probably dead but risking a 150 point, 0 ecm plane against Patriot of glorious design to kill some SMAWs is probably beter for the US player. 1) 70pt Yak bombing run 2) Yak gets shot down by Patriot 3) Smerch Patriot location 4) Welp
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# ? Sep 4, 2014 21:49 |
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Wait, they banned Xerxes? What the gently caress.
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# ? Sep 4, 2014 21:59 |
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Patch was shiiiiiiiiiiiiiit.
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# ? Sep 4, 2014 22:02 |
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For reasons listed or not?
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# ? Sep 4, 2014 22:15 |
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Hubis posted:
"Gettin out played" is a different problem. The actual problem is what the hell am i supposed to do with these garbage US infantrymans. MrYenko posted:Wait, they banned Xerxes? Yea it was pretty funny
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# ? Sep 4, 2014 22:17 |
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Hubis posted:That would be Xerxes. Stinger C's 4 lyfe
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# ? Sep 4, 2014 22:37 |
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xthetenth posted:For reasons listed or not? The bugs it introduced, IMO. Nothing game-breaking, but just small annoyances.
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# ? Sep 4, 2014 22:38 |
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drat, what do I have to look forward to when I get done with work?
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# ? Sep 4, 2014 23:19 |
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Does elite infantry still get a weird damage multiplier?
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# ? Sep 4, 2014 23:48 |
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General Battuta posted:Does elite infantry still get a weird damage multiplier? Nope, unless it's been reintroduced since the patch that got rid of it.
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# ? Sep 5, 2014 00:05 |
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Tulip posted:"Gettin out played" is a different problem. The actual problem is what the hell am i supposed to do with these garbage US infantrymans. Marines are still ok. But basically, "Use them as little as you can get away with" Agean90 posted:Stinger C's 4 lyfe This. My main point was to illustrate that the Patriot is still vulnerable in the rocket artillery meta (although maybe less so if they made them widely less available) and that, while it does it's job especially well, it really needs to be augmented by the other tools the US has.
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# ? Sep 5, 2014 01:19 |
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Hubis posted:Marines are still ok. But basically, "Use them as little as you can get away with" Marine transport options are just so aggresively bad. LVTPs at least don't get shot down by AAA. Yea i know there's more to the AA game than supersams, which is fine. That's kind of always been the USA's thing, you get great gimmicky poo poo and need to use that to shore up being kinda mediocre at the more basic poo poo.
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# ? Sep 5, 2014 01:33 |
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Tulip posted:Marine transport options are just so aggresively bad. LVTPs at least don't get shot down by AAA. I would have much rather seen Marines '90 get LAV25s than for the Patriot to show up, though.
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# ? Sep 5, 2014 02:24 |
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MrYenko posted:Wait, they banned Xerxes? Well first I leaked all this poo poo about the upcoming EastBloc DLC, and they kicked me from Marshals about it because getting people interested in the game is a bad thing amirite? Not to mention of course, it's not like anybody else was leaking stuff. Then I was basically walking my green-mile. I was on a moderator watch-list and they were immediately jumping on me for any minor transgressions. Called someone an idiot for suggesting that the Jager should be made into shock infantry? Moderated for trolling/language. However the main thing that came later was that me and 9 other "trolls" were banned from the main forums in order to "improve the forums quality". Of course from this proscription list was also RangerPL and NATO Potato who were not trolls at all but would always take people to task over bad ideas/stupid nationalism. So really all Eugen did was ban people who had an opinion/that the German community hated. So now the forums have merely changed to a different kind of poo poo because it's all now zero-content nationalist shitposting and illogical balance/game proposals, actual content posts like OcaMurks's communication thread get locked/moved/deleted for being "offtopic". I guess It makes less work for the moderation staff to wade through threads that are generating report-spam from pissed off idiots whose bad ideas have been shot down by people with a clue. tl;dr The community manager at Eugen and the Moderation staff are bad @ forums. Edit: NATO Potato just reminded me that the main reason for our bans was probably that the three of us were the ones calling out Eugen for their lack of effort/testing/concepts/communication. Xerxes17 fucked around with this message at 02:43 on Sep 5, 2014 |
# ? Sep 5, 2014 02:37 |
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Mr Luxury Yacht posted:They're totally out for RD. Out as in released or out of possibility?
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# ? Sep 5, 2014 03:41 |
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Xerxes17 posted:suggesting that the Jager should be made into shock infantry LOL for real though.
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# ? Sep 5, 2014 04:00 |
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I sort of liked the EE way of dealing with infantry better where you didn't have 'shock' etc classifications
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# ? Sep 5, 2014 04:05 |
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Kerc Kasha posted:I sort of liked the EE way of dealing with infantry better where you didn't have 'shock' etc classifications You did though, their rifles were HE 2 for shock and HE 3 for elite. Delta would cut through standard infantry with ease, it was just that people hadn't torn the mechanics apart yet like we have now. Well that and for half its life flamethrower tanks were all that mattered.
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# ? Sep 5, 2014 04:23 |
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Mazz posted:You did though, their rifles were HE 2 for shock and HE 3 for elite. Delta would cut through standard infantry with ease, it was just that people hadn't torn the mechanics apart yet like we have now. Well that and for half its life flamethrower tanks were all that mattered. Things were made interesting with the damage increase that vet gave infantry units, So a 30 point Elite Mot Strelki would actually beat 30 point rookie delta. I also remember that only hits would cause morale loss suppression so depending on the terrain and roads best way to kill tanks in the open was to fast move loaded apc's and instantly unload them so they could LAW/RPG things to death. Good times.
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# ? Sep 5, 2014 04:36 |
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Vahakyla posted:Out as in released or out of possibility? As in not in and not ever going to be in
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# ? Sep 5, 2014 04:45 |
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Bastables posted:I also remember that only hits would cause morale loss suppression so depending on the terrain and roads best way to kill tanks in the open was to fast move loaded apc's and instantly unload them so they could LAW/RPG things to death. Only for a short while; around the time of the ATGM patch was when near-misses began to affect morale, or at least were made to do so more noticeably. The jihad APC trick worked throughout the life of EE and well into the ALB beta, incidentally. It took them how long to figure out how to balance infantry dying/surviving vehicle hits, and they still from time to time screw it up (e.g. early RD beta SAS in helicopters).
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# ? Sep 5, 2014 04:53 |
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Also raining men in ALB. Anyone remember West Germany's 5 point hueys?
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# ? Sep 5, 2014 05:07 |
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Mortabis posted:Also raining men in ALB. Anyone remember West Germany's 5 point hueys? To be fair, part of that was a bug where the shot-down infantry would get so panicked that their morale would "wrap around" to maximum effectiveness again
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# ? Sep 5, 2014 05:13 |
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Wait was it actually an integer overflow?
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# ? Sep 5, 2014 05:25 |
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It was. The T80U also caused a stack overflow in EE when it fired on light vehicles from close range. The game apparently had a damage scale that ended at 30.
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# ? Sep 5, 2014 05:44 |
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Unless they've got some truly obscene recursive mechanism for calculating damage, and don't perform tail recursion optimization, it's very very unlikely that was a stack overflow.
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# ? Sep 5, 2014 06:02 |
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Ugh, shut up, nerd.
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# ? Sep 5, 2014 07:45 |
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US has better options than you might think outside marine corps. Straight up 15-point spam works alright these days. Light Riflemen are excellent defensive/flexible troops. The US also has a lot of the best fire support units in the game (Ontos, m8 ags, sheridan, cobras)Mortabis posted:Also raining men in ALB. Anyone remember West Germany's 5 point hueys? i wish those days would come again, since helicopter zerg cant possibly work anymore.
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# ? Sep 5, 2014 08:23 |
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I miss raining men. They wouldn't have been patched out either if not for people abusing them in that tournament.
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# ? Sep 5, 2014 09:12 |
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Mazz posted:You did though, their rifles were HE 2 for shock and HE 3 for elite. Delta would cut through standard infantry with ease, it was just that people hadn't torn the mechanics apart yet like we have now. Well that and for half its life flamethrower tanks were all that mattered. Yo have they ever given us a good reason or plan for Napalm infantry? They just wildly prevaricate between 'too good' and 'too bad.' Infantry designed to counter infantry in a world where that's really all that infantry do was just never a good idea. TheDeadlyShoe posted:US has better options than you might think outside marine corps. Straight up 15-point spam works alright these days. Light Riflemen are excellent defensive/flexible troops. The US also has a lot of the best fire support units in the game (Ontos, m8 ags, sheridan, cobras) Ontos owns yea. Are cobras actually worth taking or is spamming Hogs better? Too bad 15 point spam requires using Gavins, but i'll keep that in mind. RangerPL posted:I miss raining men. They wouldn't have been patched out either if not for people abusing them in that tournament. Raining men ruled. Even at its "worst" it was too funny to hate.
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# ? Sep 5, 2014 09:50 |
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# ? Jun 2, 2024 08:06 |
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Canadian SMAW teams where just amazing. Three or four of the dudes would survive the chopper crash and teae poo poo up. Re: flame infantry. I like their area denial aspect. Whether it is city blocks or small patches of wood the flames will seriously annoy the hell out of anyone who tries to maneuver there.
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# ? Sep 5, 2014 10:09 |