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Ometeotl posted:Looks like Dedede might have a new final smash: That's so close to a Captain Syrup bomb: I'm just glad to see Dedede get a new Final Smash. As entertaining as his old one was, it was nearly worthless. After seeing DK still saddled with Donkey Konga and Rosalina's Final Smash being so weak and limited I feared the worst. I should have never doubted our king. I also humbly repost my only worthwhile contribution to the previous thread: Suspicious Cook fucked around with this message at 17:39 on Sep 5, 2014 |
# ? Sep 5, 2014 17:36 |
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# ? Jun 7, 2024 10:38 |
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Yes, this is awesome, glad you are starting to agree.
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# ? Sep 5, 2014 17:49 |
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What kind of dumb idiot would not agree that Wind Waker is great? Kinda weird that DDD's final smash is just a regular-looking skull bomb when it should be one of those walking bombs that give Kirby the Crash ability:
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# ? Sep 5, 2014 17:55 |
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I hope Toon Link gets a selfie taunt.
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# ? Sep 5, 2014 18:02 |
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I'm going to scream if this isn't in Holy poo poo it's so good.
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# ? Sep 5, 2014 18:12 |
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http://imgur.com/a/F3lzv Stupidly-angled photos of a guide that's floating around in Japan. I wonder if this came with a magazine?
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# ? Sep 5, 2014 18:16 |
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It looks like the "starter guide" or something that came out a couple of days ago. That being said: Is this actually telling us what the hell that tin pin slammer thing is?
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# ? Sep 5, 2014 18:22 |
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TheComicFiend posted:http://imgur.com/a/F3lzv This guide would be a lot better if instead of rectangles it was triangles, half circles and trapezoids randomly strewn about empty space.
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# ? Sep 5, 2014 18:25 |
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Yeah, my crappy translation of it is: Battle rivals that you pass(streetpass)! Knock other pieces off of the stage! Knock a lot to get gold! I'm guessing it's another way to earn coins. I was hoping to get AI ghosts from streetpass or somethin, but this is sorta cool.
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# ? Sep 5, 2014 18:26 |
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I want to know what the text for DDD's new final smash is, the picture doesn't explain much.
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# ? Sep 5, 2014 18:31 |
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Volty posted:I want to know what the text for DDD's new final smash is, the picture doesn't explain much. Inhale enemies before delivering a flurry of hammer blows, presumably ending with a explosion.
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# ? Sep 5, 2014 18:35 |
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Wild Knight posted:It looks like the "starter guide" or something that came out a couple of days ago. It's Tin Pin Slammer. Not sure how hard it is to understand. Shuto Dan confirmed for Smash.
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# ? Sep 5, 2014 18:36 |
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Space T Rex posted:This guide would be a lot better if instead of rectangles it was triangles, half circles and trapezoids randomly strewn about empty space. Lmao you have no loving clue what you're talking about
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# ? Sep 5, 2014 18:41 |
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ThisIsACoolGuy posted:I'm going to scream if this isn't in I adore it just off the intro. Whelp, time to go buy Kirby Fighters Deluxe.
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# ? Sep 5, 2014 18:42 |
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Space T-Rex most definitely knows mote about UI development than a company that's been doing it since the 80s
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# ? Sep 5, 2014 18:43 |
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TARDISman posted:I adore it just off the intro. Whelp, time to go buy Kirby Fighters Deluxe. Beware, Dedede drum dash has just as amazing music
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# ? Sep 5, 2014 18:43 |
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Space T Rex posted:This guide would be a lot better if instead of rectangles it was triangles, half circles and trapezoids randomly strewn about empty space. majormonotone posted:shut up nerd
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# ? Sep 5, 2014 18:44 |
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Space T Rex posted:This guide would be a lot better if instead of rectangles it was triangles, half circles and trapezoids randomly strewn about empty space. Your posts would be better if they were just random shapes strewn about and not the text which contains your bad opinions.
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# ? Sep 5, 2014 18:51 |
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Jealous. I'm a design prodigy and you're all jealous. So what was the consensus on Ice Climbers? Did we figure the 3DS couldn't handle it or that they'd become even more irrelevant? Cause as sad as I am to see them and their unique play-style go, I guess they had been irrelevant ever since melee anyway.
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# ? Sep 5, 2014 18:51 |
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Space T Rex posted:So what was the consensus on Ice Climbers? Did we figure the 3DS couldn't handle it or that they'd become even more irrelevant? Cause as sad as I am to see them and their unique play-style go, I guess they had been irrelevant ever since melee anyway. Ice Climbers tech was just too powerful. It takes the NASA super computers to handle them, that's why they aren't in Smash 4 so far.
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# ? Sep 5, 2014 18:53 |
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Space T Rex posted:I guess they had been irrelevant ever since melee anyway. They have never been relevant.
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# ? Sep 5, 2014 18:55 |
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Rules for Acceptable UI Menus should be arranged in descending alphabetical order ONLY. All icons must be identical in size and shape. Spacing between icons should be equal. Use only one font and one color, and restrain from excess color elsewhere that impacts readability. DO NOT change any sizes, shapes, locations or colors, or most players will be unable to navigate the menu. Hew as close as possible to this milestone design: e: in retrospect this is a bad post. but given all the discussion about the "final five" and select screen layout transformation GIFs, it doesn't seem a stretch to say that Smashers are quite fond of precise symmetry and equality and dislike things that are asymmetrical or unquantified. Electromax fucked around with this message at 19:01 on Sep 5, 2014 |
# ? Sep 5, 2014 18:56 |
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I played Ice Climber for the first time in NES Remix and it's got the worst platforming ever
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# ? Sep 5, 2014 18:57 |
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I am being BULLIED!! I will 1v1 any of you poor bastards. Electromax posted:e: in retrospect this is a bad post. Needs more half circles. Space T Rex fucked around with this message at 19:03 on Sep 5, 2014 |
# ? Sep 5, 2014 18:58 |
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Space T Rex posted:I am being BULLIED!! I'm going to loving annihilate you on the smashing field bitch
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# ? Sep 5, 2014 19:02 |
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Help Im Alive posted:I played Ice Climber for the first time in NES Remix and it's got the worst platforming ever Ice Climber falls in the same category as Super Mario Land for me, they were still learning. They both have weird clipping and physics.
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# ? Sep 5, 2014 19:05 |
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I'm going to assume that the Ice Climbers were cut because Rosalina is the same idea, mechanically, except executed way better.
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# ? Sep 5, 2014 19:11 |
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Super Mario Land is terrible, but Super Mario Land 2 was insanely good.
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# ? Sep 5, 2014 19:15 |
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I love Super Mario Land, despite its flaws. It had such catchy music and Tatanga was honestly a better bad guy than Bowser. I hope in the next Mario Galaxy game, good dad Bowser is just a friend, with all his kids, in some level on the journey that Rosalina sends you on to get rid of Tatanga, who stole a few of her stars.
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# ? Sep 5, 2014 19:44 |
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Tin Pin Slammer is in this game we should be freaking out because that is amazing. Please have a Wii U version, please.
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# ? Sep 5, 2014 19:47 |
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Tin Pin Slammer is in this game? Tin Pin Slammer is in this game!?
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# ? Sep 5, 2014 19:49 |
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Electromax posted:Rules for Acceptable UI You guys are really uptight about worshiping Sakurai for everything he does. It's really simple. SINGLE PLAYER | MULTIPLAYER | ONLINE MULTI | SYNC WITH OTHERS | OPTIONS & EXTRAS That's it! There's no argument of whether "Classic" counts as "Smash" or why there's a Games submenu on the opening menu of a video game. In fact, this exact thing is done in almost every good game out there, including Melee. This way, even if you have a boner for making all the items different shapes with different outlines and random fonts, it's actually still somewhat intuitive. Nobody in this thread would be able to produce a convincing argument as to why Challenge is on the opening menu but Vault or Options isn't, much less why there's 3 completely different styles of icon on that same menu.
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# ? Sep 5, 2014 19:53 |
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Broken Loose posted:You guys are really uptight about worshiping Sakurai for everything he does. shut up nerd
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# ? Sep 5, 2014 19:55 |
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Broken Loose posted:You guys are really uptight about worshiping Sakurai for everything he does. majormonotone posted:shut up nerd
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# ? Sep 5, 2014 19:56 |
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The menu doesn't matter because you're going to remember where everything is after like 2 hours.
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# ? Sep 5, 2014 19:57 |
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Hat Thoughts posted:The menu doesn't matter because you're going to remember where everything is after like 2 hours.
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# ? Sep 5, 2014 19:58 |
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Broken Loose posted:You guys are really uptight about worshiping Sakurai for everything he does.
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# ? Sep 5, 2014 20:00 |
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Man even Sakurai himself has a really good ahegao.
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# ? Sep 5, 2014 20:01 |
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Hat Thoughts posted:The menu doesn't matter because you're going to remember where everything is after like 2 hours. You way overshot since 2 hours to master any menu system would be a terrible benchmark for quality. Your point stands tho, everyone will figure it out quickly then never spend more than 10 seconds on these screens anyway. It still is really bad design tho, sorry.
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# ? Sep 5, 2014 20:01 |
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# ? Jun 7, 2024 10:38 |
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A fun game with a silly menu? NOOOOOOOOOOO!
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# ? Sep 5, 2014 20:02 |