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Knuc U Kinte
Aug 17, 2004

It says a lot about Bioware that they are willing to dumb down their own lore for retards.

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Afraid of Audio
Oct 12, 2012

by exmarx
it helps that the lore is dumb in the first place

Knuc U Kinte
Aug 17, 2004

The Dragon Age Setting.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

Knuc U Kinte posted:

The Dragon Age Setting.

:aaaaa: Woooow

Afraid of Audio
Oct 12, 2012

by exmarx
it puts everything into perspective doesnt it

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

And since we were talking about potions earlier:

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Lotish posted:

Apparently people have problems with reading comprehension, so Bioware had to change the Dwarven Mage description from



to



"Look, we have impossibilities and limits. But they're only as such until WE break them. You have to abide by OUR rules no matter what we eventually make them out to be!"

Sylphosaurus
Sep 6, 2007
That's o.k, who wants to play as a disgusting, hairy midget anyaways so who cares if they aren't part of the Mage Supremacy?

Trapezium Dave
Oct 22, 2012

Lotish posted:

Apparently people have problems with reading comprehension, so Bioware had to change the Dwarven Mage description from



to


I guess this means they were flooded with speculation that you could play as Thedas' first dwarf mage.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

"They didn't just say no so that must mean yes!"

SgtSteel91
Oct 21, 2010

Your weird fade-hand powers are pretty much magic. So yeah, Dwarf Mage.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

SgtSteel91 posted:

Your weird fade-hand powers are pretty much magic. So yeah, Dwarf Mage.

Yeah, that does seem weird. I hope something is made of that in-story for Dwarf Inqusitors since they aren't supposed to have any Fade connection at all and just suddenly find themselves physically tossed in with new magic powers.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Any time you roll a dwarf the game gives you an extra scene where the dev team types up a scathing rant about how stupid you are for even thinking about playing as them.

Eddain
May 6, 2007

Crabtree posted:

Any time you roll a dwarf the game gives you an extra scene where the dev team types up a scathing rant about how stupid you are for even thinking about playing as them.

And if you roll a female Dwarf Varric will outright friendzone you.

Sylphosaurus
Sep 6, 2007

Crabtree posted:

Any time you roll a dwarf the game gives you an extra scene where the dev team types up a scathing rant about how stupid you are for even thinking about playing as them.
As it should be, then.

funakupo
May 9, 2006

the ultimate longterm partner
Oven Wrangler

Eddain posted:

And if you roll a female Dwarf Varric will outright friendzone you.

That really should be in there, a specific conversation Varric can have in Skyhold with fem dwarf that Bianca is the only girl for him. Of course it will not, because that would enable consistency of Varric in all games, books, hell even the comic.

CottonWolf
Jul 20, 2012

Good ideas generator

funakupo posted:

That really should be in there, a specific conversation Varric can have in Skyhold with fem dwarf that Bianca is the only girl for him. Of course it will not, because that would enable consistency of Varric in all games, books, hell even the comic.

It might not be player type locked, but considering what we know about the character, I'd be shocked if that conversation isn't in there in some form.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy

Lotish posted:

Apparently people have problems with reading comprehension, so Bioware had to change the Dwarven Mage description from



to



Drifter posted:

It's not specifically ending slides, it's resolution. You focus on the wrong thing there, Captain.

Lotish posted:

"They didn't just say no so that must mean yes!"

That's the problem with Bioware Endings, too.

A combination of headcanon and poor comprehension, both of the reader and of the writer.

Zyntherius
Jul 25, 2014

dwarves should stick to simply rune making, explosives (although Dworkin was insane) and physical poo poo

EvilTobaccoExec
Dec 22, 2003

Criminals are a superstitious, cowardly lot, so my disguise must be able to strike terror into their hearts!

pentyne posted:

The "hardening" feature was really poorly implemented because at no point would most people realize its an option to fundamentally change someone's base character, and it only applied to Alastair and Leiliana.

Contrast that with converting your followers to the dark side in Kotor 2, its really obvious what you are doing and how it changes them.

No way, it owned. I like that it wasn't some big huge light/dark side bullshit or X number stat point game, but instead was a specific set of life-changing circumstances allowing you to manifest some huge change in the characters' outlooks. Your first time its natural chaos trying to game your results, but on a subsequent play throughs you could still do that if you really wanted X,Y,Z ending.

Similar feeling to the Orzamir ending, helping out the lovely backstabbing brother ends up giving you the "good" ending.

EvilTobaccoExec fucked around with this message at 01:14 on Sep 7, 2014

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

EvilTobaccoExec posted:

No way, it owned. I like that it wasn't some big huge light/dark side bullshit or X

It helped that you didn't really end up changing them all that much. Alistair and Leliana don't immediately become evil or anything, they just get a bit less idealistic. They're still some of the most moral people in the party. In Alistair's case, it makes him mature and responsible enough that he'll make a good king without needing Eamon or the Warden to babysit him.

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
The biggest problem with the hardening thing was that it existed in a game/genre where the ideal thing to do to party members is always stroke their big gay egos so that the number goes up and doing anything else is suboptimal. The actual idea of it is really cool and a game that had more things like that and less pick the good evil or neutral option type bullshit would be great.

EvilTobaccoExec
Dec 22, 2003

Criminals are a superstitious, cowardly lot, so my disguise must be able to strike terror into their hearts!

Geostomp posted:

It helped that you didn't really end up changing them all that much. Alistair and Leliana don't immediately become evil or anything, they just get a bit less idealistic. They're still some of the most moral people in the party. In Alistair's case, it makes him mature and responsible enough that he'll make a good king without needing Eamon or the Warden to babysit him.

Yeah, they're mostly just jaded enough to let you get away with things you wouldn't otherwise. My favorite example is with Leliana. Even hardened she kicks up a storm when you destroy Andraste's ashes because theyre still important to her, but thats the alternative to normal Leliana where destroying the ashes causes her to try to kill you or leave the party permanently.

Someone on that last page was complementing Mass Effect 3 where you lose a party member from genociding their whole race. And like, that's the perfect example of one of those moments where nothing you say should be able to change that, no matter how many blue points you got from rescuing kittens. But I wouldnt have objected to something similar to hardening where all these big events gradually convinced them that their entire race might not even be worth saving so they're willing to give up when they find out what you did, or, even better, an "out" where some rare set of circumstances prevents them from ever finding out about it somehow.

EvilTobaccoExec fucked around with this message at 01:30 on Sep 7, 2014

Shard
Jul 30, 2005

I don't think Wreave is ever smart enough to find out. He goes into the final battle thinking he'll stormtrooper march over everyone when it's over.

CAPT. Rainbowbeard
Apr 5, 2012

My incredible goodposting transcends time and space but still it cannot transform the xbone into a good console.
Lipstick Apathy

Clever Spambot posted:

The biggest problem with the hardening thing was that it existed in a game/genre where the ideal thing to do to party members is always stroke their big gay egos so that the number goes up and doing anything else is suboptimal. The actual idea of it is really cool and a game that had more things like that and less pick the good evil or neutral option type bullshit would be great.

I think that RPG players have a set of learned responses that sometimes effectively limit gameplay options. Oh well.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Its just too bad that in the same game that allowed you to alter a character outside of black and white moral identities, and somehow make them open for threesomes, there were plot important characters so convinced they were right about everything that they would constantly tell you to be more evil regardless of the circumstances i.e. Morrigan. Hopefully you can have some sort of friendship with Vivvy that involves you trolling her or the Wild Witch has gotten over herself as she became a parent to an elder god, because I can't take another game where she won't stop paraphrasing Flemeth.

Crabtree fucked around with this message at 01:53 on Sep 7, 2014

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

CAPT. Rainbowbeard posted:

I think that RPG players have a set of learned responses that sometimes effectively limit gameplay options. Oh well.

That's nothing that a single little loadscreen page wouldn't fix - they do a similar thing in Telltale's Walking dead.

Also, games have short combat tutorials, but no dialog tutorials - more because it's never as fleshed out, but if you ever did have a fleshed out system, a quick little dialog with someone right at the beginning serving as a tutorial would be the bee's knees.

Polaron
Oct 13, 2010

The Oncoming Storm

Drifter posted:

That's nothing that a single little loadscreen page wouldn't fix - they do a similar thing in Telltale's Walking dead.

Also, games have short combat tutorials, but no dialog tutorials - more because it's never as fleshed out, but if you ever did have a fleshed out system, a quick little dialog with someone right at the beginning serving as a tutorial would be the bee's knees.

Alpha Protocol actually does have a dialogue tutorial. One with multiple 'endings' and the ability to just say 'Okay I'm done, let's go do something else' at any time.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Polaron posted:

Alpha Protocol actually does have a dialogue tutorial. One with multiple 'endings' and the ability to just say 'Okay I'm done, let's go do something else' at any time.

There you go. Such a fun game. :allears:

It's been a while since I've played it. The point that people have learned expectations and behaviors is fine to acknowledge but then you can break out of that by giving a quick instructional. So using that 'it's what people expect' doesn't really fly.

The Sharmat
Sep 5, 2011

by Lowtax

EvilTobaccoExec posted:

But I wouldnt have objected to something similar to hardening where all these big events gradually convinced them that their entire race might not even be worth saving

Well that was basically the position Wrex had in ME1 but he changes that position if he's alive no matter what you say to him in ME1. But honestly Tuchanka was the only part of ME3 that really handled the fact that it was a sequel to games with multiple big choices in them well, and it didn't really need more ways through it. Better to spend that time improving the other areas.

Besides, a character that you can convince of virtually anything as long as your talky points are high enough feels like less of a character to me. It's ok to let them take a stand independent of the player on some issues.

Bogart
Apr 12, 2010

by VideoGames

The Sharmat posted:

Besides, a character that you can convince of virtually anything as long as your talky points are high enough feels like less of a character to me. It's ok to let them take a stand independent of the player on some issues.

They had one of those in DA2!

His name was Anders. :v:

Leelee
Jul 31, 2012

Syntax Error
I would have liked a Darkspawn Chronicles for DA2 so I could stop around Kirkwall and destroy stuff.

Bored
Jul 26, 2007

Dude, ix-nay on the oice-vay.

Bogart posted:

They had one of those in DA2!

His name was Anders. :v:

lol

poptart_fairy
Apr 8, 2009

by R. Guyovich

Polaron posted:

Alpha Protocol actually does have a dialogue tutorial. One with multiple 'endings' and the ability to just say 'Okay I'm done, let's go do something else' at any time.

The tutorial guy even bitches at you if you use all four different response actions on him in one dialogue. :allears:

The Sharmat
Sep 5, 2011

by Lowtax

Bogart posted:

They had one of those in DA2!

His name was Anders. :v:

I think part of the problem with Anders is that for the events of the story as written, he's actually the primary antagonist, but the writers didn't realize that.

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....
Could have been worse, the elder scrolls 4 oblivion had the main protagonist be someone other than the player and you spend half the game doing fetch quests for him and the end of the game is you escorting him to the final boss who he kills in a cutscene. It actually would have been really funny if it was at all self aware about it or was done on purpose.

Nichael
Mar 30, 2011



This thread has discussed it before, but I'll never get where the hate for the name "Thedas" comes from. Thedas sounds fine, and certainly no more or less nonsensical than Hyrule or Westeros, and the fact that it comes from "THE Dragon Age Setting" is just kind of a cute in-joke.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Nichael posted:

This thread has discussed it before, but I'll never get where the hate for the name "Thedas" comes from. Thedas sounds fine, and certainly no more or less nonsensical than Hyrule or Westeros, and the fact that it comes from "THE Dragon Age Setting" is just kind of a cute in-joke.

When you want to hate something, you want to hate EVERYTHING about it. Rational or not.

Nerds being nerds.

A. Beaverhausen
Nov 11, 2008

by R. Guyovich

Nichael posted:

This thread has discussed it before, but I'll never get where the hate for the name "Thedas" comes from. Thedas sounds fine, and certainly no more or less nonsensical than Hyrule or Westeros, and the fact that it comes from "THE Dragon Age Setting" is just kind of a cute in-joke.

I don't hate it at all. You're right, it doesn't sound outrageously 'fantasy-ish' for the sake of it, it just struck me as a little lazy, that's all.

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The Sharmat
Sep 5, 2011

by Lowtax
The setting we live in in real life is literally named "Dirt".

Thedas is fine.

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