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It says a lot about Bioware that they are willing to dumb down their own lore for retards.
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# ? Sep 6, 2014 01:13 |
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# ? Jun 1, 2024 19:13 |
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it helps that the lore is dumb in the first place
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# ? Sep 6, 2014 01:13 |
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The Dragon Age Setting.
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# ? Sep 6, 2014 01:15 |
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Knuc U Kinte posted:The Dragon Age Setting. Woooow
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# ? Sep 6, 2014 01:17 |
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it puts everything into perspective doesnt it
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# ? Sep 6, 2014 01:18 |
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And since we were talking about potions earlier:
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# ? Sep 6, 2014 01:21 |
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Lotish posted:Apparently people have problems with reading comprehension, so Bioware had to change the Dwarven Mage description from "Look, we have impossibilities and limits. But they're only as such until WE break them. You have to abide by OUR rules no matter what we eventually make them out to be!"
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# ? Sep 6, 2014 01:30 |
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That's o.k, who wants to play as a disgusting, hairy midget anyaways so who cares if they aren't part of the Mage Supremacy?
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# ? Sep 6, 2014 01:34 |
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Lotish posted:Apparently people have problems with reading comprehension, so Bioware had to change the Dwarven Mage description from
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# ? Sep 6, 2014 01:38 |
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"They didn't just say no so that must mean yes!"
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# ? Sep 6, 2014 01:40 |
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Your weird fade-hand powers are pretty much magic. So yeah, Dwarf Mage.
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# ? Sep 6, 2014 01:44 |
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SgtSteel91 posted:Your weird fade-hand powers are pretty much magic. So yeah, Dwarf Mage. Yeah, that does seem weird. I hope something is made of that in-story for Dwarf Inqusitors since they aren't supposed to have any Fade connection at all and just suddenly find themselves physically tossed in with new magic powers.
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# ? Sep 6, 2014 01:50 |
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Any time you roll a dwarf the game gives you an extra scene where the dev team types up a scathing rant about how stupid you are for even thinking about playing as them.
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# ? Sep 6, 2014 01:52 |
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Crabtree posted:Any time you roll a dwarf the game gives you an extra scene where the dev team types up a scathing rant about how stupid you are for even thinking about playing as them. And if you roll a female Dwarf Varric will outright friendzone you.
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# ? Sep 6, 2014 01:56 |
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Crabtree posted:Any time you roll a dwarf the game gives you an extra scene where the dev team types up a scathing rant about how stupid you are for even thinking about playing as them.
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# ? Sep 6, 2014 08:42 |
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Eddain posted:And if you roll a female Dwarf Varric will outright friendzone you. That really should be in there, a specific conversation Varric can have in Skyhold with fem dwarf that Bianca is the only girl for him. Of course it will not, because that would enable consistency of Varric in all games, books, hell even the comic.
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# ? Sep 6, 2014 10:02 |
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funakupo posted:That really should be in there, a specific conversation Varric can have in Skyhold with fem dwarf that Bianca is the only girl for him. Of course it will not, because that would enable consistency of Varric in all games, books, hell even the comic. It might not be player type locked, but considering what we know about the character, I'd be shocked if that conversation isn't in there in some form.
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# ? Sep 6, 2014 10:46 |
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Lotish posted:Apparently people have problems with reading comprehension, so Bioware had to change the Dwarven Mage description from Drifter posted:It's not specifically ending slides, it's resolution. You focus on the wrong thing there, Captain. Lotish posted:"They didn't just say no so that must mean yes!" That's the problem with Bioware Endings, too. A combination of headcanon and poor comprehension, both of the reader and of the writer.
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# ? Sep 6, 2014 17:17 |
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dwarves should stick to simply rune making, explosives (although Dworkin was insane) and physical poo poo
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# ? Sep 6, 2014 18:03 |
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pentyne posted:The "hardening" feature was really poorly implemented because at no point would most people realize its an option to fundamentally change someone's base character, and it only applied to Alastair and Leiliana. No way, it owned. I like that it wasn't some big huge light/dark side bullshit or X number stat point game, but instead was a specific set of life-changing circumstances allowing you to manifest some huge change in the characters' outlooks. Your first time its natural chaos trying to game your results, but on a subsequent play throughs you could still do that if you really wanted X,Y,Z ending. Similar feeling to the Orzamir ending, helping out the lovely backstabbing brother ends up giving you the "good" ending. EvilTobaccoExec fucked around with this message at 01:14 on Sep 7, 2014 |
# ? Sep 7, 2014 01:09 |
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EvilTobaccoExec posted:No way, it owned. I like that it wasn't some big huge light/dark side bullshit or X It helped that you didn't really end up changing them all that much. Alistair and Leliana don't immediately become evil or anything, they just get a bit less idealistic. They're still some of the most moral people in the party. In Alistair's case, it makes him mature and responsible enough that he'll make a good king without needing Eamon or the Warden to babysit him.
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# ? Sep 7, 2014 01:13 |
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The biggest problem with the hardening thing was that it existed in a game/genre where the ideal thing to do to party members is always stroke their big gay egos so that the number goes up and doing anything else is suboptimal. The actual idea of it is really cool and a game that had more things like that and less pick the good evil or neutral option type bullshit would be great.
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# ? Sep 7, 2014 01:19 |
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Geostomp posted:It helped that you didn't really end up changing them all that much. Alistair and Leliana don't immediately become evil or anything, they just get a bit less idealistic. They're still some of the most moral people in the party. In Alistair's case, it makes him mature and responsible enough that he'll make a good king without needing Eamon or the Warden to babysit him. Yeah, they're mostly just jaded enough to let you get away with things you wouldn't otherwise. My favorite example is with Leliana. Even hardened she kicks up a storm when you destroy Andraste's ashes because theyre still important to her, but thats the alternative to normal Leliana where destroying the ashes causes her to try to kill you or leave the party permanently. Someone on that last page was complementing Mass Effect 3 where you lose a party member from genociding their whole race. And like, that's the perfect example of one of those moments where nothing you say should be able to change that, no matter how many blue points you got from rescuing kittens. But I wouldnt have objected to something similar to hardening where all these big events gradually convinced them that their entire race might not even be worth saving so they're willing to give up when they find out what you did, or, even better, an "out" where some rare set of circumstances prevents them from ever finding out about it somehow. EvilTobaccoExec fucked around with this message at 01:30 on Sep 7, 2014 |
# ? Sep 7, 2014 01:26 |
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I don't think Wreave is ever smart enough to find out. He goes into the final battle thinking he'll stormtrooper march over everyone when it's over.
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# ? Sep 7, 2014 01:33 |
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Clever Spambot posted:The biggest problem with the hardening thing was that it existed in a game/genre where the ideal thing to do to party members is always stroke their big gay egos so that the number goes up and doing anything else is suboptimal. The actual idea of it is really cool and a game that had more things like that and less pick the good evil or neutral option type bullshit would be great. I think that RPG players have a set of learned responses that sometimes effectively limit gameplay options. Oh well.
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# ? Sep 7, 2014 01:46 |
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Its just too bad that in the same game that allowed you to alter a character outside of black and white moral identities, and somehow make them open for threesomes, there were plot important characters so convinced they were right about everything that they would constantly tell you to be more evil regardless of the circumstances i.e. Morrigan. Hopefully you can have some sort of friendship with Vivvy that involves you trolling her or the Wild Witch has gotten over herself as she became a parent to an elder god, because I can't take another game where she won't stop paraphrasing Flemeth.
Crabtree fucked around with this message at 01:53 on Sep 7, 2014 |
# ? Sep 7, 2014 01:47 |
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CAPT. Rainbowbeard posted:I think that RPG players have a set of learned responses that sometimes effectively limit gameplay options. Oh well. That's nothing that a single little loadscreen page wouldn't fix - they do a similar thing in Telltale's Walking dead. Also, games have short combat tutorials, but no dialog tutorials - more because it's never as fleshed out, but if you ever did have a fleshed out system, a quick little dialog with someone right at the beginning serving as a tutorial would be the bee's knees.
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# ? Sep 7, 2014 01:50 |
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Drifter posted:That's nothing that a single little loadscreen page wouldn't fix - they do a similar thing in Telltale's Walking dead. Alpha Protocol actually does have a dialogue tutorial. One with multiple 'endings' and the ability to just say 'Okay I'm done, let's go do something else' at any time.
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# ? Sep 7, 2014 03:41 |
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Polaron posted:Alpha Protocol actually does have a dialogue tutorial. One with multiple 'endings' and the ability to just say 'Okay I'm done, let's go do something else' at any time. There you go. Such a fun game. It's been a while since I've played it. The point that people have learned expectations and behaviors is fine to acknowledge but then you can break out of that by giving a quick instructional. So using that 'it's what people expect' doesn't really fly.
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# ? Sep 7, 2014 03:51 |
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EvilTobaccoExec posted:But I wouldnt have objected to something similar to hardening where all these big events gradually convinced them that their entire race might not even be worth saving Well that was basically the position Wrex had in ME1 but he changes that position if he's alive no matter what you say to him in ME1. But honestly Tuchanka was the only part of ME3 that really handled the fact that it was a sequel to games with multiple big choices in them well, and it didn't really need more ways through it. Better to spend that time improving the other areas. Besides, a character that you can convince of virtually anything as long as your talky points are high enough feels like less of a character to me. It's ok to let them take a stand independent of the player on some issues.
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# ? Sep 7, 2014 20:42 |
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The Sharmat posted:Besides, a character that you can convince of virtually anything as long as your talky points are high enough feels like less of a character to me. It's ok to let them take a stand independent of the player on some issues. They had one of those in DA2! His name was Anders.
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# ? Sep 8, 2014 00:00 |
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I would have liked a Darkspawn Chronicles for DA2 so I could stop around Kirkwall and destroy stuff.
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# ? Sep 8, 2014 00:42 |
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Bogart posted:They had one of those in DA2! lol
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# ? Sep 8, 2014 00:48 |
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Polaron posted:Alpha Protocol actually does have a dialogue tutorial. One with multiple 'endings' and the ability to just say 'Okay I'm done, let's go do something else' at any time. The tutorial guy even bitches at you if you use all four different response actions on him in one dialogue.
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# ? Sep 8, 2014 00:53 |
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Bogart posted:They had one of those in DA2! I think part of the problem with Anders is that for the events of the story as written, he's actually the primary antagonist, but the writers didn't realize that.
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# ? Sep 8, 2014 02:02 |
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Could have been worse, the elder scrolls 4 oblivion had the main protagonist be someone other than the player and you spend half the game doing fetch quests for him and the end of the game is you escorting him to the final boss who he kills in a cutscene. It actually would have been really funny if it was at all self aware about it or was done on purpose.
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# ? Sep 8, 2014 02:10 |
A. Beaverhausen posted:Woooow This thread has discussed it before, but I'll never get where the hate for the name "Thedas" comes from. Thedas sounds fine, and certainly no more or less nonsensical than Hyrule or Westeros, and the fact that it comes from "THE Dragon Age Setting" is just kind of a cute in-joke.
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# ? Sep 8, 2014 03:29 |
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Nichael posted:This thread has discussed it before, but I'll never get where the hate for the name "Thedas" comes from. Thedas sounds fine, and certainly no more or less nonsensical than Hyrule or Westeros, and the fact that it comes from "THE Dragon Age Setting" is just kind of a cute in-joke. When you want to hate something, you want to hate EVERYTHING about it. Rational or not. Nerds being nerds.
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# ? Sep 8, 2014 03:30 |
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Nichael posted:This thread has discussed it before, but I'll never get where the hate for the name "Thedas" comes from. Thedas sounds fine, and certainly no more or less nonsensical than Hyrule or Westeros, and the fact that it comes from "THE Dragon Age Setting" is just kind of a cute in-joke. I don't hate it at all. You're right, it doesn't sound outrageously 'fantasy-ish' for the sake of it, it just struck me as a little lazy, that's all.
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# ? Sep 8, 2014 03:33 |
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# ? Jun 1, 2024 19:13 |
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The setting we live in in real life is literally named "Dirt". Thedas is fine.
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# ? Sep 8, 2014 03:35 |