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Seriously how hard is to make a good psychic class it's not like its an area that exactly lacking in cool and unique abilities. I think the problem is two fold, fist designers are suck on the idea that psionic+D&D = power points which stops them from giving those classes unique abilites that don't work with a power point system. Second a lot of psychics powers like messing with peoples minds or getting visions of the future or seeing distant places are things that wizards can already do in D&D, which makes it harder to give psionics a unique niche. That was one nice thing about 4th edition psionics, they may have had horrible problems with later powers being actually being worse then just spamming your low levels powers, but at least they got some unique abilities. Majuju posted:Here's the best power in 4E:
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# ? Sep 8, 2014 04:09 |
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# ? May 14, 2024 09:16 |
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Arivia posted:Yeah. One of the things that makes Gygaxian writing so Gygaxian - and in turn makes the 1e books so magical - was Gygax putting value judgments directly into the text. The fearsome MIND BLAST was one of those, and the illithid was basically the followthrough.
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# ? Sep 8, 2014 04:12 |
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ascendance posted:The names of the attack and defense modes were also quite evocative. I hope they come back into 5e in some way. You had Mind Blast, Id insinuation, Ego Whip, etc. etc. They were around in the 3.5 XPH as powers, but it wasn't quite the same.
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# ? Sep 8, 2014 04:17 |
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Arivia posted:They were around in the 3.5 XPH as powers, but it wasn't quite the same.
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# ? Sep 8, 2014 04:19 |
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Agent Boogeyman posted:I have a legitimate question (concern) for anyone in this thread who is running and/or is playing in a 5E game right now: How "House Rulesy" are your games currently or expected to be in the future? I had a rather distressing thought the other day that, considering how the core 3 haven't all even been released yet, there are already TONS of "How can we house rule this game to make it work better/fine tune it?" posts, and that entire mentality is what made me quit the 3E/3.5/PF scene in the first place. I really don't want a repeat of 3E/PF where not a single table I sit down at is actually playing by the same rules, or even by the rules at all. Over my fourteen year tenure at playing 3E/PF I can maybe count on one hand, out of the hundreds of games I played in with different GMs, the number that played RAW without some inane homebrew rules. From what I've seen I could likely, in good conscience, run 5E RAW and expect everyone at the table to actually have fun as well as enjoy running it myself, but I absolutely do not want to have to deal with having to work so hard for so little payoff to fix problems in the system that should have been addressed long before its launch. Do you think it'll become as bad as what happened with 3E? Please say no. I'm running a 5e game pretty much following RAW and it's been a good time thus far. The kind of poo poo that I've had to "homebrew" is more magical items and rules for playing as monstrous races. As with most things in 5e, it's really up to the DM how much houseruling is necessary.
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# ? Sep 8, 2014 05:26 |
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ascendance posted:You had a tiny (2%?) chance of getting psionics, modified slightly by Wisdom, and possibly Intelligence. Then you would roll on a table to see how many of the attack and defense modes you would get, and you would roll for some major and minor powers. The powers were point driven, and had a % chance of working. They were totally unbalanced because if you had them, awesome. If you didnt, oh well. Anyway I played my first game of 5e last week and it was a lot of fun; I'm playing a Necromancer Cult of the Dragon guy who thinks that all this Tiamat stuff is a load of bunk and we should go back to our roots of crazy shenanigans as laid out by Sammaster (pbuh)
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# ? Sep 8, 2014 05:40 |
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How are you folks doing spell acquisition? We have not found many possible ways for our casters to find scrolls so far. We'll be hitting level 3 with none in sight. I think the DM forgot Wizards do not work like 4E.
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# ? Sep 8, 2014 06:53 |
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What's the best way to play a 'death knight' in 5e? Skeleton/undead minions, full armor, necromancy spells/powers, knightly virtue and the like, etc? I've thought about a Paladin/Wizard multiclass but Fighter/Wizard might work out better. Hrm.
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# ? Sep 8, 2014 07:00 |
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Ferrinus posted:Remember, their original idea was to make psions, warlocks, sorcerers, and wizards all exponents of an archetypical "mage" super-class; they'd all access the same effects, but warlocks in small bites per-encounter, wizards in big bites per-day, psions by spending per-day power points, and so on. That's clearly still the plan. Yeah, if they're doing psionics 3e-style and not 4e-style or AD&D-style, making psions another kind of spellcaster is far superior to the halfassed incompatible-yet-identical way they went about distinguishing psionics from arcane magic in 3e.
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# ? Sep 8, 2014 07:33 |
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Grim posted:There was a kit from Wizards and Rogues of the Realms where if you were from the Vilhon Reach you would automatically get a Wild Talent and I took that on a DMPC Wizard and legit ended up with hundreds of power points and disintegrate and all kinds of poo poo - this is a good example of 1) why Wild Talents were overpowered and 2) why friends don't let friends run DMPCs
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# ? Sep 8, 2014 11:03 |
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Strength of Many posted:What's the best way to play a 'death knight' in 5e? Skeleton/undead minions, full armor, necromancy spells/powers, knightly virtue and the like, etc?
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# ? Sep 8, 2014 11:09 |
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I'd recommend being a full on Wizard and also a dwarf for medium armour - one feat away from heavy.
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# ? Sep 8, 2014 11:18 |
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Slimnoid posted:It's kind of telling that the only time D&D has ever done psionics in an interesting and fun manner was the 4e monk, and that didn't even use power points.
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# ? Sep 8, 2014 12:59 |
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MadScientistWorking posted:Monk isn't really a psionic class though. That was my point
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# ? Sep 8, 2014 13:08 |
MadScientistWorking posted:Monk isn't really a psionic class though. They dumped it into psionics after they realized that what they were doing was incredibly racist. How had they written the monk before that change?
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# ? Sep 8, 2014 13:30 |
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Slashrat posted:How had they written the monk before that change? Word is, the Monk and some other classes (Samurai, Wu Jen, etc.) were grouped under the 'Ki' power source. Then WotC realized that it was just "Asian: The Power Source" and collectively shrugged before launching the Monk into/under Psionic and leaving it there, while tossing the rest for other content that wasn't as racist.
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# ? Sep 8, 2014 13:43 |
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The thing is, listing the monk as a psionic class was a genius move that single-handedly recontextualized the rest of psionics as something that could actually fit cleanly with knights and wizards.
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# ? Sep 8, 2014 13:49 |
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Arivia posted:Note that this was the same in 3e/Pathfinder, so don't pin it right on 5e. It's the same for pretty much any D&D edition that doesn't explicitly have psionics going on. Pathfinder doesn't have psionics! quote:Monk isn't really a psionic class though. They dumped it into psionics after they realized that what they were doing was incredibly racist. Which is why it works, though.
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# ? Sep 8, 2014 13:51 |
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So, how hard would it be to make a Persona/Jojo Pact Warlock?
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# ? Sep 8, 2014 13:56 |
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Could someone explain the concept of hit die and how they work when leveling? I found myself confused by the explanation in the PHB.
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# ? Sep 8, 2014 14:26 |
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Do cantrips really scale with character level and not class level? That can't possibly be right.
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# ? Sep 8, 2014 14:34 |
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ascendance posted:kits? Then we are talking about AD&D 2e, which had a totally different psionic system, essentially powered by skill or proficiency checks. 2E used power points as well. It also had the random percentage of manifesting a wild talent (100% in Dark Sun).
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# ? Sep 8, 2014 14:40 |
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Radio Talmudist posted:Could someone explain the concept of hit die and how they work when leveling? I found myself confused by the explanation in the PHB. When you level up, you roll a single hit die of the appropriate type to your class, and your Con modifier. This adds to your existing hit points to determine your new maximum. In addition, you keep the hit dice you've accumulated over your career as a self-healing mechanism. After a short rest you can spend one or more of them, add your Con modifier to each, and regain that many hit points. Spent hit dice are recovered through long rests, which gives you half of them back, rounded down. (It's not explicitly stated that there's a minimum of 1, but unless you want 1st level characters to be unable to heal you'd do well to interpret things that way.)
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# ? Sep 8, 2014 14:49 |
Froghammer posted:Do cantrips really scale with character level and not class level? That can't possibly be right. IIRC, only damage-dealing cantrips scale, and they lag behind weapon damage that can be achieved at the same level. It's simply a way for them to remain relevant at high levels compared to utility cantrips, whether you are a pure wizard or a martial who just took a single-level dip. Slashrat fucked around with this message at 14:53 on Sep 8, 2014 |
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# ? Sep 8, 2014 14:51 |
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Radio Talmudist posted:Could someone explain the concept of hit die and how they work when leveling? I found myself confused by the explanation in the PHB. Hit Dice* are like 4e's healing surges, only worse and also somehow more confusing. You get an extra Hit Die every time you level up. When you level up, you roll your new Hit Die and get that many hit points added to your maxiumum hit points, or you can choose the average number listed in your class description (Page 18, PHB) When you take a short rest, you can also "spend" one of your Hit Dice to get the die roll + your con mod back in hit points, as many times as you have unspent Hit Dice. Some of your Hit Dice recharge during a long rest. (Page 186, PHB). *Apparently now short for "hit point dice". Elector_Nerdlingen fucked around with this message at 15:04 on Sep 8, 2014 |
# ? Sep 8, 2014 14:58 |
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So they're surges' little, less-useful brother? Does healing still consume them or are we back to limitless damage / infinite healing?
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# ? Sep 8, 2014 15:03 |
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Healing spells do not consume your Hit Dice, presumably because ~~Magic can do anything~~.
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# ? Sep 8, 2014 15:06 |
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MonsieurChoc posted:So, how hard would it be to make a Persona/Jojo Pact Warlock? It's up to the DM.
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# ? Sep 8, 2014 15:15 |
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AlphaDog posted:Healing spells do not consume your Hit Dice, presumably because ~~Magic can do anything~~. Which is sad because healing surges were pretty amazing, so far as I can tell. Much better pacing mechanic than Vancian casting.
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# ? Sep 8, 2014 15:15 |
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I like 3.5 Psionics and I really love the idea of monks being Psionic. I wish PF or 5e had expanded on that.
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# ? Sep 8, 2014 15:17 |
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When you were down to your last two surges, poo poo got real. It's sad that they'd sort-of emulate them without regard / understanding their actual function within the game.
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# ? Sep 8, 2014 15:18 |
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moths posted:When you were down to your last two surges, poo poo got real. 5e.txt right here
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# ? Sep 8, 2014 15:21 |
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Wait, you don't even get all your Hit Dice back on a Long Rest? Was "spend twice as long waiting before you can adventure again" even a grog demand?
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# ? Sep 8, 2014 15:34 |
So wait, with 3e multiclassing back in you could end up with a jumble of different hit dice, right?
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# ? Sep 8, 2014 15:35 |
Solid Jake posted:Wait, you don't even get all your Hit Dice back on a Long Rest? A Long rest restores all hit points regardless of hit dice expenditure. You just can't spend your full set of hit dice during short rests every day. I can the see the point in it is a mechanic for having to consider more than just how to survive to the end of the day if your adventure is under time pressure. It is the closest this edition gets to the concept of long-term recovery from wounds. ImpactVector posted:So wait, with 3e multiclassing back in you could end up with a jumble of different hit dice, right? Yes, the PHB points out tracking the number of each dice type. Slashrat fucked around with this message at 15:42 on Sep 8, 2014 |
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# ? Sep 8, 2014 15:39 |
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Solid Jake posted:Wait, you don't even get all your Hit Dice back on a Long Rest? You also heal to full on a long rest. I'm sure the grogs are frothing at the mouth over healing more than 2 HP for free. I can't figure out why they made short rests an hour. If I didn't know that a bunch of abilities recharge after a short rest, I don't know what the situation is that I would have my character take such a long break in an obviously dangerous agitation like dungeon-crawling.
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# ? Sep 8, 2014 15:40 |
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Slashrat posted:Yes, the PHB points out tracking the number of each dice type. Man there is always more and always psyduck.
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# ? Sep 8, 2014 16:01 |
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I think every session of Next so far with my group someone has asked if the game has Second Wind or Rally. Then made a frowny face when told no. The DMs wife also quit the game. It was more than a little awkward.
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# ? Sep 8, 2014 16:26 |
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You could probably give everyone the Fighter's Second Wind without ruining anything.
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# ? Sep 8, 2014 16:39 |
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# ? May 14, 2024 09:16 |
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Infinite Karma posted:You also heal to full on a long rest. I'm sure the grogs are frothing at the mouth over healing more than 2 HP for free.
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# ? Sep 8, 2014 16:55 |