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For Firedrinker Satyr if my opponent deal 6 damage to it do I take 6 damage or just 1? edit: ill take the 6 damage :V
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# ? Sep 8, 2014 03:04 |
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# ? Jun 8, 2024 05:43 |
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You take 6. While it only takes 1 damage to kill it, all six still hits it.
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# ? Sep 8, 2014 03:05 |
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Mardu is definitely setting itself up to be a midrange-control style deck. Brimaz, maybe wingmate roc, 1 or 2 Zurgo's, then 3 or 4 maindeck Anger of the Gods, perhaps an End All Hostilities. Elspeth and Sarkhan slot in pretty nicely as the walker/creature hybrid finishers. This deck is setting itself up as the best counter to any post-rotation G/x devotion strats. Mardu charm is pretty much exactly what such a controlling build wants
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# ? Sep 8, 2014 03:06 |
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C-Euro posted:Would Brimaz be too greedy with WW? With that and Rabblemaster I could see a more attack-focused build where Purphoros damage let's you squeeze out the last few damage points. I might try to sketch something out when we see more of Khans. EDIT: And Fetchlands. Froghammer fucked around with this message at 03:13 on Sep 8, 2014 |
# ? Sep 8, 2014 03:07 |
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Elyv posted:Not only that, the one-costing spells were all sorceries. Making something an instant, in general, is worth 0.5-1 mana, and those spells could have been 2 mana without anyone really batting an eye. Funeral charm has instant speed one mana discard, but thats very old design.
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# ? Sep 8, 2014 03:16 |
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I honestly think the best part of the Fetchlands being reprinted was that I get to hear various stories of people bitching about the "all the value I lost after they announced the reprint, I just wanted to quit right there" stories I got the hear the following Friday. Dude. Like 6 people at our stores play Legacy, this is good for your format.
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# ? Sep 8, 2014 03:17 |
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What a great open in this Death & Taxes mirror: Turn 1 - plains, Mother, go. Response is plains, go. Turn 2 - miss land drop, mother, go. Response is Rishadan Port, go. Nothing is happening at light speed here, folks!
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# ? Sep 8, 2014 03:17 |
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Chorocojo posted:
Am I reading it right that it's second mode to put tokens on the field don't allow them to attack the turn they come out so you either have to have a secondary haste-giving ability or bring them out on your opponent's turn and use them to block? I'm not very familiar with the standard meta but are there a lot of 1 toughness creatures that would be blocked?
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# ? Sep 8, 2014 03:19 |
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Boxman posted:What a great open in this Death & Taxes mirror: But the Serra Avenger!
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# ? Sep 8, 2014 03:19 |
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Count Bleck posted:But the Serra Avenger! Yeah, given how dire that opening could have been I'm pretty pleased that the game is as interesting as it is. Also, from last page: Gumdrop Larry posted:Hell yeah. Put that poo poo in a tube and sell it later on at some silly price because SCG's cutesy animal stuff is loving awful. I agree on almost everything, but if you don't giggle at Wurm's jaunty little hat something is wrong with you.
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# ? Sep 8, 2014 03:21 |
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Oraculum Animi posted:Am I reading it right that it's second mode to put tokens on the field don't allow them to attack the turn they come out so you either have to have a secondary haste-giving ability or bring them out on your opponent's turn and use them to block? I'm not very familiar with the standard meta but are there a lot of 1 toughness creatures that would be blocked? If rabble red stays around it will have a lot of 1 toughness creatures that can be killed by those tokens.
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# ? Sep 8, 2014 03:24 |
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Froghammer posted:Depends on how good the fixing is in Khans. Right now the only decent options are the Temples, the Painlainds and the Mardu Triland, and 2/3s of those come into play tapped. 3 color aggro decks probably run Mana Confluence, Painlands, Fetches.
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# ? Sep 8, 2014 03:25 |
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Froghammer posted:Depends on how good the fixing is in Khans. Right now the only decent options are the Temples, the Painlainds and the Mardu Triland, and 2/3s of those come into play tapped. Bloodstained Mire isn't fixing in the dual land sense, but it helps too and is untapped. Oraculum Animi posted:Am I reading it right that it's second mode to put tokens on the field don't allow them to attack the turn they come out so you either have to have a secondary haste-giving ability or bring them out on your opponent's turn and use them to block? I'm not very familiar with the standard meta but are there a lot of 1 toughness creatures that would be blocked? Doesn't have to be 1 toughness. Stack them both on a 2 toughness creature and it dies in first strike too.
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# ? Sep 8, 2014 03:25 |
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Oraculum Animi posted:Am I reading it right that it's second mode to put tokens on the field don't allow them to attack the turn they come out so you either have to have a secondary haste-giving ability or bring them out on your opponent's turn and use them to block? I'm not very familiar with the standard meta but are there a lot of 1 toughness creatures that would be blocked? You can also use them to double-block, so relevant 2-toughness creatures exist. Like Rabblemaster, for example.
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# ? Sep 8, 2014 03:25 |
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Oraculum Animi posted:Am I reading it right that it's second mode to put tokens on the field don't allow them to attack the turn they come out so you either have to have a secondary haste-giving ability or bring them out on your opponent's turn and use them to block? I'm not very familiar with the standard meta but are there a lot of 1 toughness creatures that would be blocked? Not a lot, but with first strike you can have them double-block an x/2 and survive.
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# ? Sep 8, 2014 03:26 |
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Count Bleck posted:I honestly think the best part of the Fetchlands being reprinted was that I get to hear various stories of people bitching about the "all the value I lost after they announced the reprint, I just wanted to quit right there" stories I got the hear the following Friday. This is the tell that playing their format with people isn't actually what they want.
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# ? Sep 8, 2014 03:27 |
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JerryLee posted:This is the tell that playing their format with people isn't actually what they want. Yeah, I know, they want to retain their precious value. gently caress anybody who wants to play really cool cards like Time Vault or that one deck running Inkwell Leviathan as a Tinker Wincon. This was an eventuality, not an impossibility.
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# ? Sep 8, 2014 03:33 |
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Bugsy posted:Funeral charm has instant speed one mana discard, but thats very old design. Yeah I wasn't clear, I meant from a power level perspective.
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# ? Sep 8, 2014 03:33 |
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Count Bleck posted:I honestly think the best part of the Fetchlands being reprinted was that I get to hear various stories of people bitching about the "all the value I lost after they announced the reprint, I just wanted to quit right there" stories I got the hear the following Friday. My brother and I love Legacy since most of our cards are old and thus we didn't have to buy into it like many others, so anything that could help get more people into the format is a good thing as far as we are concerned.
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# ? Sep 8, 2014 03:33 |
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Goddamnit, will Wizards please spoil John Bear Puncher so I can be even more super excited for Temur?
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# ? Sep 8, 2014 03:41 |
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Ask Me For Warez posted:Goddamnit, will Wizards please spoil John Bear Puncher so I can be even more super excited for Temur? Probably in about 12 hours.
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# ? Sep 8, 2014 03:42 |
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Count Bleck posted:I honestly think the best part of the Fetchlands being reprinted was that I get to hear various stories of people bitching about the "all the value I lost after they announced the reprint, I just wanted to quit right there" stories I got the hear the following Friday. I for one am ecstatic that fetches are down in price, we already got one new guy at the store I play at because of the price drop!
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# ? Sep 8, 2014 03:44 |
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My store is full of relatively new players and all anyone's talking about is what Modern decks they want to build. Up until now I have been one of only two Modern players and this is great news. Another nearby store is closing and their Modern crowd is all migrating over as well. Today I went in to see what was up and two guys were tinkering around on Cockatrice (the store has a bunch of computers people can rent). I tinkered with one guy's BR vampires deck (in Dark Confidant and Kalastria Highborn, out Blade of the Bloodchief and Nighthawk).
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# ? Sep 8, 2014 04:04 |
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Is Mardu charm the first instant speed discard spell that doesn't leave the choice up to the opponent? We've had Funeral Charm and a few other random instants that let them choose what to discard, but I can't find any that give you any say in it. The other modes of the card allow you to deal with most reasonably sized creatures, so the noncreature condition isn't as bad as it otherwise would be for 3 mana. Still, I doubt it'll ever be worth playing over Thoughtseize as long as that's in standard.
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# ? Sep 8, 2014 04:17 |
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Count Bleck posted:I honestly think the best part of the Fetchlands being reprinted was that I get to hear various stories of people bitching about the "all the value I lost after they announced the reprint, I just wanted to quit right there" stories I got the hear the following Friday. Meanwhile, I've been saying: "Guess who gets to play with 4 OG fetchlands during release day."
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# ? Sep 8, 2014 04:18 |
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Ableist Kinkshamer posted:Is Mardu charm the first instant speed discard spell that doesn't leave the choice up to the opponent? We've had Funeral Charm and a few other random instants that let them choose what to discard, but I can't find any that give you any say in it. The other modes of the card allow you to deal with most reasonably sized creatures, so the noncreature condition isn't as bad as it otherwise would be for 3 mana. Still, I doubt it'll ever be worth playing over Thoughtseize as long as that's in standard. The fact that you can do it during their draw step is exceedingly powerful. It's close to a time walk.
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# ? Sep 8, 2014 04:22 |
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Foma posted:I think Ashiok is criminally ignored. Hoping to see it a bit post rotation. That's because its upside is entirely dependent on the opponents deck.
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# ? Sep 8, 2014 04:25 |
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If I'm playing any kind of remotely aggro deck, I'm super happy to see my opponent tap out turn 3 for Ashiok.
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# ? Sep 8, 2014 04:27 |
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Entropic posted:If I'm playing any kind of remotely aggro deck, I'm super happy to see my opponent tap out turn 3 for Ashiok. It has literally no effect on the board whatsoever when it comes out. It doesn't even protect itself in a bad way.
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# ? Sep 8, 2014 04:32 |
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Angry Grimace posted:That's because its upside is entirely dependent on the opponents deck. It's only good vs certain matchups.
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# ? Sep 8, 2014 04:49 |
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mcmagic posted:It's only good vs certain matchups. Even against those decks it literally doesn't do anything beyond some mill until the second turn. Maybe.
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# ? Sep 8, 2014 04:53 |
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Ableist Kinkshamer posted:Is Mardu charm the first instant speed discard spell that doesn't leave the choice up to the opponent? We've had Funeral Charm and a few other random instants that let them choose what to discard, but I can't find any that give you any say in it. The other modes of the card allow you to deal with most reasonably sized creatures, so the noncreature condition isn't as bad as it otherwise would be for 3 mana. Still, I doubt it'll ever be worth playing over Thoughtseize as long as that's in standard. Vendilion Clique is similar despite not being discard per se. Obviously Clique is the subjectively stronger card in that you get the body and the hand disruption, and it's easier to cast, but that's the first comparison that occurred to me.
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# ? Sep 8, 2014 04:55 |
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edit: nevermind!
MiddleEastBeast fucked around with this message at 05:16 on Sep 8, 2014 |
# ? Sep 8, 2014 05:05 |
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dat turtle!!
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# ? Sep 8, 2014 05:12 |
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Fuzzy Mammal posted:
b-but where does it go?
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# ? Sep 8, 2014 05:15 |
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I'm pretty sure Polukranos is still a card that doesn't need to wait 3 turns to get an attack in.
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# ? Sep 8, 2014 05:16 |
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I didn't know a top-down Giant Slow Turtle was missing from my life, but it was. It turns out it was.
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# ? Sep 8, 2014 05:16 |
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Why would they bring back phasing
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# ? Sep 8, 2014 05:18 |
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Angry Grimace posted:I'm pretty sure Polukranos is still a card that doesn't need to wait 3 turns to get an attack in. People need to internalize the difference between good cards and sweet cards itt.
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# ? Sep 8, 2014 05:18 |
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# ? Jun 8, 2024 05:43 |
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Fuzzy Mammal posted:
That turtle is the coolest loving thing
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# ? Sep 8, 2014 05:19 |