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It's not a PC game yet but I'll still post this here because it's going to be soon enough. I bought Metal Gear Solid V: Ground Zeroes about a week and a half ago and I have been playing it pretty much non-stop ever since. It's a blast of a 3rd person stealth shooter. It's the prologue to the upcoming MGS V: Phantom Pain and it's got this addictive quality to it that makes you want to replay missions over and over. First of all, the moment to moment gameplay is great. Character control is tight and the sound design is excellent, every move you make feels significant and important. Also, every mission you complete is rated, meaning the better you do, the more toys you get unlocked for the next go-round, but it's just as fun to try to see how good of a score you can get by ghosting missions as fast as you can as it is to go in guns and rocket launchers blazing with chopper minigun support alongside you. Really looking forward to this one. This is a game I could talk all day about because I like the concept so much, but I think videos would do a better job so here's some gameplay. https://www.youtube.com/watch?v=hGRXPXaouDg https://www.youtube.com/watch?v=qW2bCZpgaQ4 GreatGreen fucked around with this message at 02:33 on Sep 8, 2014 |
# ? Sep 8, 2014 02:31 |
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# ? Jun 12, 2024 07:52 |
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GreatGreen posted:It's not a PC game yet but I'll still post this here because it's going to be soon enough. Stop teasing us you meanie! Hopefully the release dates will get announced at the upcoming TGS. And I'm hoping the steam release will be the same as consoles, and that GZ will come soon as that's already out on consoles.
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# ? Sep 8, 2014 02:39 |
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finally. I can do it.
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# ? Sep 8, 2014 03:06 |
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First time in Alpha Protocol where I fought Marburg to the death in Rome. I love how he gets so mad that he just drops his gun and runs in to melee you. Pretty good poo poo.
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# ? Sep 8, 2014 04:18 |
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The White Dragon posted:First time in Alpha Protocol where I fought Marburg to the death in Rome. I love how he gets so mad that he just drops his gun and runs in to melee you. Pretty good poo poo.
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# ? Sep 8, 2014 04:29 |
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Cross posting from the DC Universe Online thread but ... got back into the game since a new "friend" is into DC Comics to see if a certain bug was fixed. It wasn't.
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# ? Sep 8, 2014 04:43 |
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Shouldn't someone in Rockstar have taken note that the discounted price for LA Noire Bundle is still higher than the sum of the discounted parts? This was the case during the Summer Sales too (and probably a few times before that). For my region (EU Zone 2) its: quote:Price of individual games: 6,73€
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# ? Sep 8, 2014 06:39 |
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AbstractNapper posted:Shouldn't someone in Rockstar have taken note that the discounted price for LA Noire Bundle is still higher than the sum of the discounted parts? This was the case during the Summer Sales too (and probably a few times before that). It's a regional issue; here (Australia) the full thing is $12 while the individual bits are $16.98.
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# ? Sep 8, 2014 06:42 |
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In the US it's $6 for the bundle, $7.98 for the individual parts.
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# ? Sep 8, 2014 06:55 |
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TheNintenGenius posted:Prettymuch. You just sit there and periodically hit a button to let the text/visuals/music advance, and that's about it. Hell, I think there's even a toggle to let all that poo poo happen automatically if you can't even manage that.
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# ? Sep 8, 2014 07:06 |
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Uhh, no, it's just a linear visual novel. Nothing like Ryse. There are several like it with no choices at all, some of which are very good. They're just stories with art and musical accompaniments and shouldn't be taken as anything else. It's ridiculous that someone is complaining about lack of interaction in what is ostensibly a (very anime) form of novel. For what it's worth, Planetarian is very well known and popular. I haven't read it, so I can't say for myself whether or not it's worth it.
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# ? Sep 8, 2014 07:15 |
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Palpek posted:Haha, I see the Ryse school of game design is growing. That's not fair. In Ryse you occasionally have to press a different button
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# ? Sep 8, 2014 07:16 |
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Why can't I headshot guys in this book I'm reading? 0/10
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# ? Sep 8, 2014 07:17 |
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Dr. Video Games 0031 posted:Why can't I headshot guys in this book I'm reading? 0/10 The point of the goddamn genre is interactivity inside what is effectively a book, so yes. Arguing in defense of VNs, brb killing self.
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# ? Sep 8, 2014 07:21 |
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Dr. Video Games 0031 posted:Why can't I headshot guys in this book I'm reading? 0/10
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# ? Sep 8, 2014 07:24 |
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At the very least it knows what it is, you can't entirely say that about Ryse.
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# ? Sep 8, 2014 07:24 |
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Palpek posted:Haha, I see the Ryse school of game design is growing. That's no excuse for AAA QTE experiences like Ryse, I'm pretty sure VNs have been around for longer than I've lived and we still didn't get cinematic QTE-fests when I was young.
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# ? Sep 8, 2014 07:30 |
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Orv posted:The point of the goddamn genre is interactivity inside what is effectively a book, so yes. Why does a genre need a point that everything must adhere to? That sounds really boring and lovely. I have started reading Umineko recently and it's actually kind of rad even though there are no choices. It's as good as many actual mystery novels but with art and (surprisingly good) music. If someone wants to make something like this, I see nothing wrong with that. Planetarian is probably not going to be as good, but I have no problem with its format.
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# ? Sep 8, 2014 07:34 |
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Dr. Video Games 0031 posted:Why does a genre need a point that everything must adhere to? That sounds really boring and lovely. I have started reading Umineko recently and it's actually kind of rad even though there are no choices. It's as good as many actual mystery novels but with art and (surprisingly good) music. If someone wants to make something like this, I see nothing wrong with that. I wish that VN genre could drop the anime shackles and have something that is not, at best, a bad YA novel that takes forever to finish and at worst, a porn with plot. Too bad that in the west the format is tainted with the fallout from mid-90s multimedia craze and everyone prefers point-and-click adventures. fatherboxx fucked around with this message at 07:50 on Sep 8, 2014 |
# ? Sep 8, 2014 07:48 |
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The Wolf Among Us is practically a visual novel, except sometimes you have to tap A really fast
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# ? Sep 8, 2014 07:49 |
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Dr. Video Games 0031 posted:but with art "art"
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# ? Sep 8, 2014 07:50 |
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Quest For Glory II posted:The Wolf Among Us is practically a visual novel, except sometimes you have to tap A really fast I haven't played the wolf among us yet, but I think there is an argument to be made for the walking dead being a really good evolution of the visual novel genre.
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# ? Sep 8, 2014 07:50 |
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The Walking Dead is basically an RPG without silly numbers.
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# ? Sep 8, 2014 07:57 |
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LibbyM posted:I haven't played the wolf among us yet, but I think there is an argument to be made for the walking dead being a really good evolution of the visual novel genre. I don't think they're really related since VNs don't even pretend to be video games, they're pretty much their own thing. Plus that train of thought will only lead to the same abyss as "What makes a game an RPG?" or "What makes a game a roguelike?" and that's not a direction anyone wants to go in.
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# ? Sep 8, 2014 07:58 |
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Shadow Warrior is $10 on Gamestop today: http://www.gamestop.com/pc/games/shadow-warrior/112215
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# ? Sep 8, 2014 07:59 |
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The PS3 version has completely revamped art and looks a hundred times better.
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# ? Sep 8, 2014 08:05 |
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Kanfy posted:Plus that train of thought will only lead to the same abyss as "What makes a game an RPG?" or "What makes a game a roguelike?" and that's not a direction anyone wants to go in. I will seriously carpet-bomb this thread with GBDNA screenshots if we enter that shitshow.
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# ? Sep 8, 2014 08:14 |
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Kanfy posted:and we still didn't get cinematic QTE-fests when I was young. Dragon's Lair was 1983 dude.
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# ? Sep 8, 2014 08:19 |
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Kanfy posted:Plus that train of thought will only lead to the same abyss as "What makes a game an RPG?" or "What makes a game a roguelike?" and that's not a direction anyone wants to go in. Walking dead isn't a visual novel like, it's more of a VNlikelike.
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# ? Sep 8, 2014 08:20 |
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LibbyM posted:Walking dead isn't a visual novel like, it's more of a VNlikelike. Linear Death Labyrinth
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# ? Sep 8, 2014 08:21 |
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Why does she want to kick that poor duck?
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# ? Sep 8, 2014 08:24 |
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Largepotato posted:Why does she want to kick that poor duck? Because ducks are rapists.
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# ? Sep 8, 2014 08:31 |
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Because the duck is obese. I'm not even joking, that's part of this character's storyline. Fat ducks. claw game handjob fucked around with this message at 08:35 on Sep 8, 2014 |
# ? Sep 8, 2014 08:31 |
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Largepotato posted:Why does she want to kick that poor duck? More importantly, why does she seem to be blushing when she asks you to kick a duck?
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# ? Sep 8, 2014 09:43 |
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Manatee Cannon posted:More importantly, why does she seem to be blushing when she asks you to kick a duck? She's flush with excitement. One cat scratch away from producing stomping videos.
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# ? Sep 8, 2014 09:54 |
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DARKSEID DICK PICS posted:Because the duck is obese. Jesus this game is ugly as hell even for a VN or whatever it's supposed to be.
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# ? Sep 8, 2014 10:13 |
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Reminder that DNA Gender Bender Whateverthefuck Deluxe got nearly $30k in crowdfunding.
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# ? Sep 8, 2014 10:34 |
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kirbysuperstar posted:Reminder that DNA Gender Bender Whateverthefuck Deluxe got nearly $30k in crowdfunding. Never underestimate the potential wealth involved in pandering to a fetish.
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# ? Sep 8, 2014 10:35 |
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lordfrikk posted:Jesus this game is ugly as hell even for a VN or whatever it's supposed to be. They're using two bottom of the barrel deviantart artists iirc (who also might be writers, friends of the "developers" or something on it, I dunno.)
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# ? Sep 8, 2014 10:35 |
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# ? Jun 12, 2024 07:52 |
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Mokinokaro posted:They're using two bottom of the barrel deviantart artists iirc (who also might be writers, friends of the "developers" or something on it, I dunno.) As far as I am aware (from following patch notes and diving no deeper), those two are the writer and artist, respectively. The entire staff. The whole production came to a halt for a month a little while ago because the artist's PC died.
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# ? Sep 8, 2014 10:42 |